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[Voltarus] Heroic T7 Information


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9 minutes ago, Sadger said:

You can do 10m heroic...

I kinda agree with him, i'm scared that 10m HC will be too easy. We don't have the motivation or the time to join/form a 25m guild but we still want to have challenge so let's hope the buff in 10 man HC will be enough !

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On 2/18/2021 at 7:56 PM, Sunwell Team said:

General Information

  • Both 10-man Heroic and 25-man Heroic raids are optional - players are not forced to do them! Heroic modes are for players who enjoy bigger challenges and who want to take a shot for Realm First achievements.
  • In order to reach Sapphiron and Kel'Thuzad on Heroic mode you need to defeat all previous encounters on Heroic mode as well. Once Naxxramas Realm First achievement is completed - requirement will be changed to beat last quarter encounters on Heroic mode in order to get access to Sapphiron & Kel'Thuzad on Heroic. Counts for both 10-man and 25-man versions.

Loot

  • 25-man Sapphiron Heroic: +1 Reins of Naxxramas Gargoyle mount per kill.

@Sunwell TeamIt will be better if you guys leave HC as it is after the realm firsts, no point of making only the last quarter bosses be defeated on heroic to access Sapph/KT. Let people experience your work and not short cut to the end. Also the HC values should not be nerfed with the release of T8.

Additionally the Reins of Naxxramas Gargoyle should be removed before the release of T8 (Ulduar). As an achievement to the players that have defeated the HC version of Sapphiron (25m) while it's the current tier.  Or removed when you decide (IF) to make Sapphiron & KT accessible without having to clear ALL bosses, but just the last quarter ones. ❤️

Edited by Sadger
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Making the mount RNG instead of locking it behind a hard boss (sapphiron/kt) is a huge mistake :) At this point you're betting off keeping it at 5% and no more from KT.
Also no (meaningful) loot changes.... I guess nobody will touch heroic version of naxxramass after RFs are done :)

 

I hope everybody is excited for 3 MONTHS AND 1 WEEK OF NOT TUNNED NAXXRAMAS 25M NORMAL for 3x times the loot in comparison to heroic. 
Why would anybody bother with doing heroic (unless RF?) when you can do a 25m with 15 people in under 2hours for 3x the loot and 10x less difficulty. xDDDDDDDDDDDDDDDDDDD

🥳🥳🥳 🥳🥳🥳 🥳🥳🥳 🥳🥳🥳 🥳🥳🥳 🥳🥳🥳

Edited by Sadger
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1 hour ago, Sadger said:

Also no (meaningful) loot changes....

It's still being discussed. We're not going to make decisions as soon as YOU give us your feedback. We want to hear other players and their opinions as well (and our survey is the main source of it). I'd like to remind that being the loudest on discord/forum doesn't make someone "the voice of the people", all opinions are equally important to us.

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23 minutes ago, Azathothh said:

It's still being discussed. We're not going to make decisions as soon as YOU give us your feedback. We want to hear other players and their opinions as well (and our survey is the main source of it). I'd like to remind that being the loudest on discord/forum doesn't make someone "the voice of the people", all opinions are equally important to us.

Certainly hope you decide to make changes to power level of items that drop from 25hc and 25nm.

On another note, changing the mount to be rng from a variety of bosses that will certainly and shouldn't be the same difficulty as one another seems like a bad change.

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1 hour ago, Azathothh said:

It's still being discussed. We're not going to make decisions as soon as YOU give us your feedback. We want to hear other players and their opinions as well (and our survey is the main source of it). I'd like to remind that being the loudest on discord/forum doesn't make someone "the voice of the people", all opinions are equally important to us.

I am just pointing out the obvious, after the interest from the people that will be racing for Realm Firsts there won't be any reason for anyone to do heroic IDs for the simple reason that splitting into 2 groups of 15 to 20 people for a NAXX25 gives out double the gear than just doing heroic. You do normal with that amount of people in under 2hrs, maybe less, takes zero effort to do it and you are awarded more than doing heroic. This has been pointed out by MULTIPLE people in and out of Sunwell's discord.

Doesn't matter how good you tune tier 7 HC, as long as normal is giving more rewards there is no reason of ever doing HC. (I'm personally looking forward to the full tuning list.)

I see that you guys are releasing information bit by bit, but in the end of the day people want to know if their expectations will be matched or not, last minute changes have always been a bad thing.

 

Edited by Sadger
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@AzathothhAre you guys planning on tuning the berserk timers, or they won't be announced if you already did? 
 

All of the calculations exclude tanks dps

Just a quick example of Patchwerk retail value is 13,038,575 (25 Player), berserk timer is 6 minutes.
13,038,575 / 360 = 36,218 => divided by 19 (number of dpsers, excludes tanks) is 1906 dps needed from each dpser. A complete joke, even an arms warrior can do that (I think?)

Current heroic value:
Your Patchwerk 28 700 000 (25 Player HC), berserk 6 minutes.
28 700 000 / 360 = 79722 => divided by 19 (number of dpsers, excludes tanks) is 4195 dps needed from each dpser.
Even with the custom changes this is going to be a joke, but let's say you need more healers and 2 more tanks with 16 dpsers you need 5000 on average, yet again its a joke.

5 minute berserk value:
But let's theoretically say that you've change the berserk from 6 minutes to 5 minutes. (good change, but still not enough)

28 700 000 / 300 = 95666 => with 19 dpsers that is 5k dps | pretty easy
                                           => with 16 dpsers that is 6k dps | still VERY EASY even with dungeon gear.

4 minute berserk value:
4 minute enrage timer (this is just a quick visualization)
28 700 000 / 240 = 119583 => 19 dpsers is 6.3k dps
                                             => 16 dpsers is 7.4k dps  | These 2 dps checks are very, very good for a H E R O I C raid.

All I'm trying to say is that you should really consider changing berserk timers on some bosses to raise the dps requirements, we don't want to see this HC version get cleared week 1 or week 2. There is actually no reason any of the raids (NAXX,OS,EOE) to be cleared on their initial weeks, we'll be stuck with T7 content for 3 months and a week, the longer it takes to defeat the HC versions of the raids, the better it becomes for the servers life.

Most of the boring bosses (which is literally every boss in naxx) could get some love and reduce their berserk timers accordingly, after all this is supposed to be H E R O I C.

If you guys actually deliver in terms of difficulty, it would EASILY be one of the best tuned servers in the private server community. But in order to do that you'll need more. You've talked before (on your 2 previous servers) that you couldn't separate the casuals from the non casuals, now you can, but this is not even remotely close to separating them, its more like a 1 meter tall fence. You want a long lasting realm, we do as well, but what happens when you farm tier 7 NORMAL aimlessly for over 3 months? You tend to quit... And even if you do increase the difficulty by another 10-15% there is still the issue with loot as mentioned multiple times by me and others.

Edited by Sadger
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On 2/18/2021 at 7:56 PM, Sunwell Team said:

Heigan the Unclean
Unclean Link: Two players caster-melee are connected with a link.
After several seconds melee player will get harmed, unless caster player saves him by using Cursed Cauldron.

Cursed Cauldron: On Heigan's initial position there is a cauldron spawned.
It can be used by the Linked player to cleanse melee players from the upcoming tragedy.
Cauldron applies -300% melee speed attack in 18 yards range.

Isn't this too trivial? Just right click as caster and the entire mechanic is completely removed? UNLESS ITS MORE THAN YOU GUYS HAVE SHOWN US ON PAPER

Here are a couple of suggestion on how to maybe improve this mechanic(multiple formations can be combined of course):

1) Force both linked players to run the cauldron at same time, by making the melee player run towards the ranged camp
2) Add a separate cauldron on the opposite side of the room for melees, then both of the players have to click the cauldron to remove the debuff
3) Add a stacking debuff on BOTH players that reduces TOTAL HEALTH per second, with it being 10% every 2 seconds.
4) While the unclean Link is active, players around both of the linked players have their move speed slowed down by 2% every 1 second, with a duration of 10 seconds (adjustable, depending on the time between links)
5) Some sort of raid damage or boss damage increasing mechanic while the link is active.
5.1) X amount of Nature damage dealt to people within 8 yards of the 2 chained players every 0.5 seconds for X amount of time.
5.2) Boss gains 5% haste and move speed every 0.5 seconds for X amount of time.
6) Players caught between the 2 links (If its even visual?) (1 or 2 seconds of safe time, when the link initially appears) to lose 20% haste for X amount of time.

 

Quote

Noth the Plaguebringer
Plagued Fireball: Random player get surrounded by four Plagued Fireballs that can be seen around the player easily.
Position of the Plagued Fireballs indicate the direction that missiles will fire after 4 seconds of their spawn.
The origin point of the Plagued Fireballs is the player's initial location, so if the player moves, the trajectory of the missiles won't change.
Player hit by Plagued Fireball gets high fire damage and stun for 2 seconds.

Plagued Fireball should be on more than 1 player, perhaps 2 to 4 (random) and should leave a DOT on the struck player(s), either fire or nature (or both?).

Perhaps I'm a bit too ambitious, but you guys still have more than 4 weeks until Naxxramas, polish out things here and there.

These are just couple things off my head, but this is will be really trivial unless, as I said, it's more than that what you guys have listed on the thread.


@Sunwell TeamCan we please have not have Naxxramas cleared day 1/first ID? There is no reason for it to not survive until OS & EOE are released/killed. It always has been like this, looks good on paper, but in reality its a joke. Buff T7 (ALL RAIDS, NOT ONLY NAXX) accordingly, no reason for any of the raids to die on 1st ID, literally none. 

 

Edited by Sadger
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