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Voltarus - new progressive 3.3.5 WotlK realm!


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1907677125_LogoV4(2).png.3d1e6a91d3a6456028773ef86b350a2b.pngWe have invested all our dedication and our development into emulating the best Wrath of the Lich King experience for our community.
Sunwell Project is proud to present our fourth Wrath of the Lich King progressive realm, Voltarus!

 

1. About Us
Current Sunwell Project went live on the 13th of November 2016 as a continuation of the old Sunwell that ceased to exist at the beginning of 2016. At that time, the owners (Xinef and Pussywizard) had made their core public domain, resulting in SunwellCore 2016 which was split between the public repository known as AzerothCore that is used by most servers, and the other, our continuation of SunwellCore.
For the past almost 5 years, and countless development work we have managed to make ourselves known as the most close to perfection emulated WotLK project around.

Our team consists of developers that are well-known in the development scene for the past 10+ years, in our current team composition we have Developers or GMs from past projects such as: Old Sunwell,
Hellground and Theatre of Dreams.

Join us and experience the real SunwellCore 2021 with professional staff members. 


2. Release Date
Voltarus will be released on the 27th of February 2021 at 16:00 GMT+1 
Nickname reservation will start on the 26th of February 2021 at 16:00 GMT+1 until realm release.

* Nickname reservation period means that Character Creation screen will be accessible, but entering in-world will result in a disconnect.


3. Voltarus
Type: PvP
Expansion: Wrath of the Lich King (3.3.5a)
Content: Fresh Progressive
Language: English enforced in public channels, including Random-Battlegrounds, Random-Dungeons and Wintergrasp.
Alliance Perks:  * Profession skill up has a 50% chance to give an additional skill point.
                         * Reputation gains from all sources increased by +10%.
                         * Dual-Specialization cost reduced by 100%.
                         * Spell training cost reduced by 75% instead of 50%
                         * Upon reaching level 80, Alliance players will receive by mail: 1x Weapon Transmog Token and 2x Armor Transmog Tokens.

Experience Rates: * Default 1 to 67 (x4) → level 68 to 80 (x3) 
                             * Experience Boost (optional): 1 to 67 (x8) → 68 to 80 (x6)

Professions Rates: 2x for 1 - 375 skills
Weapon Skill-up Rates: 3x
Spell training cost reduced by 50%
Battlegrounds award 15% more experience between level 10 and 69.
Raid Leaders receive a [Satchel of Leadership]* after every raid boss (applies to WotLK raids).
Tanks and Healers
in Random Heroic Dungeons receive a [Satchel of Helpful Goods]* at the end of the dungeon.
Random Dungeon Finder awards 25% more experience after level 68.
Double Honor rates every weekend (2x honor).

* Composition of satchels will contain a small amount of gold and a fair amount of crafting materials.

Features that can give an advantage in the Realm First race will be disabled until all of the RFs related to them are obtained (race, class and professions). Such as store functions, Recruit-a-Friend and Alliance profession skill-up perk.



4. Player-versus-Environment (PvE)
I. Heroic Boosted Naxxramas, Eye of Eternity and Obsidian Sanctum (optional content)
We have decided to properly enhance the difficulty of Tier 7 raids, consequently, all of the three Tier 7 raids will be drastically boosted and receive a Heroic mode that has added custom mechanics during every boss encounter. This will create a more competitive experience.
* Original difficulty versions of Naxxramas, Eye of Eternity and Obsidian Sanctum will remain accessible and intact.


II. Voltarus Companion (optional content)
Every player can get their very own companion, it will act like an interface between the player and our realm.
More details about it will be announced at release.

 

III. Mythic+ Dungeons (optional content)
Mythic+ was originally implemented in the Legion expansion as an alternative system of completing dungeons in a more difficult form, it was mainly designed for players who wanted to have a more competitive Player-versus-Environment experience.
Current implementation is using dungeons from Classic, The Burning Crusade and Northrend to provide a scaling, challenging mode.


Encounters are boosted for every Mythic+ level and an addition of custom mechanics and affixes.
Read more about our Mythic+ Project here.

* Configuration of Mythic+ will be changed on Voltarus launch. More details to be announced.
* Feature is optional and does not offer an in-game advantage.
* Original dungeons are still accessible, they were not removed.



IV. Cross-faction Dungeons
Ever wanted to farm all the dungeons as fast as possible, but you always had to wait for a tank or a healer? Random Dungeon Finder will now match players from both Alliance and Horde together, this will drastically reduce wait times.
* Certain dungeons will not be eligible for it, such as Pit of Saron, Forge of souls and so on.


V. Shared Quest loot
Leveling together with your friends has always been a memorable experience, not so much having to wait to kill the same creature five times over. Quest items that drop from creatures will be lootable by everyone in the party. This will result in a better overall game experience alongside your friends and focusing on what you enjoy to do.


VI. Dynamic creature respawn
Quest creatures and objects’ respawn timer will be linked to the amount of players who are doing that quest, to eliminate the need of having to wait too long to finish that quest.
*  In order to prevent instant creature spawn, there will be a minimal amount of time before they can respawn.

 

VII. Custom Raids (optional content)

Hellforge - Our most complex raid ever created from scratch, it consists of over 6,500 lines of code. Only 5 out of the 6 bosses were ever defeated on our past realms! Read more about our past implementation here: https://sunwell-community.com/topic/11580-hellforge-release/
Old Scarlet Monastery - This is 10 man heroic raid in which players have an opportunity to encounter bosses that were written by us from the scratch. There are no descriptions of tactics, everything must be discovered by players.
* bosses on these raids will drop only vanity items, but we plan to reward realm firsts on these raids with unique, no longer available in wotlk titles from TBC - Champion of the Naaru and Hand of A'dal


5. Player versus Player (PvP)
Weapons from previous PvP seasons will be accessible to buy only for Honor points, they will no longer require rating or arena points.
Playing arenas between 19:00 - 22:00 will award winners with [Satchel of Spoils] that have a chance of containing a vanity item.
Double Honor Rates every weekend.


I. Arena Tournaments
Each arena season end will be the beginning of a new arena tournament.


II. Cross-faction SoloQ
It allows you to play 3v3 arenas with random teammates! In order to start playing solo queue arenas you will need to create your own arena team by talking with Grorg Goresword in Dalaran's sewers and join the matchmaking.

Few notes about it:

  • It replaces 5v5 arenas.
  • Each season, awards will be given to the best players. Read more below at PvP section.
  • Once the team is created, it cannot be disbanded.
  • Matchmaking will make sure the team composition consists of 1 healer and 2 DPS.
  • Classes in a team cannot be duplicated.
  • Players are assigned to a team based on their MMR.
  • MMR tolerance increases over time.
  • Solo queue arenas are cross-faction. Players in the other factions will be able to speak with each other and trade conjured items.
  • You'll be able to receive Arena Points each week for playing Solo Queue arenas (same multiplier as in 2v2 bracket).
  • In order to buy the best available PvP items, 2v2 and 3v3 rating is still going to be required. Solo Queue rating won't let you do that. We don't want to replace 2v2 or 3v3 brackets with Solo Queue, we want it to be an additional option for players interested in this PvP concept.
  • Solo queue arenas will allow to obtain 5v5 achievements.
  • If the arena match lasts longer than 15 minutes, players will be penalized with a debuff named Dementia. Dementia increases damage taken by 5% and reduces healing done by 5%, this effect stacks every 30 seconds.

Each arena season will award the best players in SoloQueue brackets.

Season 5 (Deadly Gladiator) SoloQueue rewards will include [Swift Nether Drake]
Season 6 (Furious Gladiator) SoloQueue rewards will include [Merciless Gladiator] and [Merciless Nether Drake]
Season 7 (Relentless Gladiator) SoloQueue rewards will include [Vengeful Gladiator] and [Vengeful Nether Drake]
Season 8 (Wrathful Gladiator) SoloQueue rewards will include [Brutal Gladiator] and [Brutal Nether Drake]

* Mentioned rewards for SoloQueue brackets are not definitive, the pre-wotlk titles and achievements will be included. We wish to expand the reward list for excelling players.


III. PvP Quests
Two extra quests for arenas and battlegrounds to further increase PvP activity.
?Daily Arena quest - Winning 3 arena matches will reward the player with 25 arena points.
?Weekly Battleground quest -
Winning 5 battlegrounds will reward 25,000 honor points.

* Quests are available to pick-up from the same NPCs where you can pick up the Call to Arms quests.


IV. Twinks
?Will be able to join the normal matchmaking of battlegrounds.
?Cannot opt-out from cross-faction-battleground status.
?Will be distributed evenly between teams to prevent balance issues.
?Will be exempt from website statistic of Overall Top Kills, Twinks will have their own leaderboards sorted by their level bracket.

Such as:
- Top HKs 19 bracket
- Top HKs 29 bracket
- Top HKs 39 bracket
- Top HKs 49 bracket
- Top HKs 69 bracket
- Top HKs 79 bracket



V. Classic Honor System Rewards
We have implemented the pre-2.0 Honor System rewards that automatically award you with the equivalent title and feat of strength achievement if you have the respective lifetime kills.

    Classic Honor System
R HKs Alliance Horde
1 15 [Private] [Scout]
2 2000 [Corporal] [Grunt]
3 5,000 [Sergeant] [Sergeant]
4 10,000 [Master Sergeant] [Senior Sergeant]
5 15,000 [Sergeant Major] [First Sergeant]
6 20,000 [Knight] [Stone Guard]
7 25,000 [Knight-Lieutenant] [Blood Guard]
8 30,000 [Knight-Captain] [Legionnaire]
9 40,000 [Knight-Champion] [Centurion]
10 50,000 [Lieutenant Commander] [Champion]
11 60,000 [Commander] [Lieutenant General]
12 70,000 [Marshal] [General]
13 80,000 [Field Marshal] [Warlord]
14 90,000 [Grand Marshal] [High Warlord]


VI. The Hunger Games PvP Event
We are bringing back one of the most sought of PvP events, a battle royale type of arena tournament that will award the most outstanding and clever participants. It will only be available once between every Arena Season.

Read more about our past event
here.
* Description, features, rules or reward will be changed for Voltarus, to be announced later on.
* Feature is optional and does not give an in-game advantage.



VI. Cross-faction Battlegrounds (optional content)
A fully working and optimized cross-faction battleground system for the RBG matchmaking. It will be enabled by default for 10-79 brackets and disabled by default for 80 bracket.
If you are matched in the other faction, your character's appearance will change to the faction counterpart and you will look exactly like your teammates, and be able to communicate with them.
It can be toggled on or off by typing .cfbg

* Feature is optional and can be disabled through an in-game command.

6. Realm Features
I. Transmogrification (optional content)
Transmogrification allows changing the appearance of your items to of others, it requires  [Armor Transmog Token] and [Weapon Transmog Token], tokens can be bought for emblems, honor, arena points or throughout our store.
Transmogrification is an optional feature that can be disabled completely, once disabled you will see other players without their transmogrification effects.

* Feature is optional and can be disabled through an in-game option.


II. Cross-faction Auction Houses
Auction houses will be linked between factions, facilitating a better economy on the realm. Alliance and Horde players will be able to sell and buy items realm-wide.


III. Recruit-a-Friend
In order to be linked, your friend must create his account using your personal invite link that will be found in your Account Panel on our website.
Recruit-a-Friend will grant a 1x XP increase (actual rate + 1x, additive not multiplier)
Summon friend to your location. (60 minute cooldown)
Grant-a-Level your recruited friend can grant you one level, for every two levels he gains by questing.
Once your friend reaches level 80, you will be rewarded with the [Swift Zhevra] mount and the Feat of Strength achievement [Friends In High Places].



IV. Online Lottery
Every 6 hours there will be a lottery draw picked from the pool of all players who are level 25 or higher, the only requirement is being online during the draw. 
One randomly chosen player will be awarded with either a mount or a pet (reward is selected randomly from the store).



V. Shared Mounts and Companions realm-character-wide
Have you ever reached that point, where you have grinded so much to get that companion or mount, but wanted to play on another character?
On Voltarus, companions and mounts will be account-wide, meaning you will be able to use your companions and mounts on all of your characters on that realm.

* Mounts and Companions will not be shared between realms.

7. Achievements
The first players who obtain these memorable achievements as realm firsts, will receive a special place on our website along with an amount of Voltarus Coins.

Achievements in question are:

Loremaster Alliance inv_bannerpvp_02.jpg
Loremaster Horde   inv_bannerpvp_01.jpg
Battlemaster Alliance inv_bannerpvp_02.jpg
Battlemaster Horde inv_bannerpvp_01.jpg
The Insane
100000 Honorable Kills

Well Read
Higher Learning
The Key Master

Mountain o' Mounts Alliance inv_bannerpvp_02.jpg
Mountain o' Mounts Horde inv_bannerpvp_01.jpg
Lil' Game Hunter
Scarab Lord
* Once patch 3.2.2 content is live.
Chef de Cuisine
Hail to the Chef Alliance inv_bannerpvp_02.jpg
Hail to the Chief Horde inv_bannerpvp_01.jpg
Accomplished Angler
The Coin Master
Old Crafty
Old Ironjaw
Turtles All the Way Down

* These achievements will trigger a server-wide announcement once obtained for the first time.

8. Language
Main language that can be used in public channels will remain English.

Public channels such as: Random-Battleground (/say & /bg), Random-Dungeons (/say & /party), General, Trade, LocalDefense, LookingForGroup, GuildRecruitment and global channels


9. Website
I. New and better optimized Armory page
 Improved 3D model engine to better display characters and equipment.
 Average itemlevel calculated on your profile.
 Enchants and gems are properly being displayed on items.
 All of your achievements will be visible on your armory page, along with the date you had obtained them.
 Reputation panel will display all of your reputation progress.


II. Better designed Realm Statistics
Top 100 - Battlegrounds
Top 100 - Twinks

Battlegrounds Statistics
Battlegrounds of the Day
SoloQ Ranking
Arena Rankings
Arena Play History - Ability to see all of the past played matches since the realm has launched.
Mythic+ Ranking
Top 100 - Achievements
Realm Firsts
Naxxramas - Kill Timers
Obsidian Sanctum - Kill Timers
Eye of Eternity - Kill Timers
Ulduar - Kill Timers
Trial of the Crusader - Kill Timers
Icecrown Citadel - Kill Timers
Ruby Sanctum - Kill Timers



If you have any questions or concerns, feel free to leave a reply on this thread and we will do our best to respond to every single one.

See you on Voltarus!

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How about lifecycle of this new realm? Starting 27 II, when will 3.0 content (Naxxramas, OS, EoE) become available? In 2 months, 3, 4? Then when will 3.1, 3.2, 3.3 stuff be available?

I'm concerned about this, because you guys seem to have decided that "progression" part needs to be ever shorter. Feronis was really active for about 2 years. Angrathar 1,5. Frosthold, uh, about a year, sure there were circumstances involved, but releasing content at breakneck pace didn't seem to help with player retention. On the contrary, the quicker content was done the quicker the crowd would leave for "fresher" pastures. So what's next, realm with new content every 2 months, same old story with 5k online and logging queues at start because magic of "fresh" cookies is irresistible to zombies and then -1k at every content tier after Realm First achievements are done because that group or other is done with it?

Also in the name of everyone who played on the old Sunwell I would kindly ask you to not promise what you cannot deliver. Because some of us still remember "cross-realm play" which turned out to be moving the old characters (and not all of them, stupid limitation of 5/account when you can have 10/account...), and only when the newer realm has started to suffer from low population so infusion of well-geared characters wouldn't help anyway. Or "X realm will not be shut down". Until it was.

1 more thing - it's GREAT that someone finally remembered that this forum exists. Now get someone to Ctrl+C Ctrl+V every single Discord update and post it on forum too. And Facebook. It's lame that there are so many communication channels, but to stay updated you have to get on Discord.

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42 minutes ago, Grigor said:

How about lifecycle of this new realm? Starting 27 II, when will 3.0 content (Naxxramas, OS, EoE) become available? In 2 months, 3, 4? Then when will 3.1, 3.2, 3.3 stuff be available?

Info about it will be posted "soon" (for sure before Voltarus launch).

Sometimes in order to figure something out, you have to try it. We're learning on our mistakes, I agree that content on Frosthold was released too fast and we have plans to make changes which should make Voltarus enjoyable for way longer.

Best regards

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About the cross faction features for both bg and dungeon, im wondering if we will be able to trade with the opposite faction during dungeons and bgs, as i've often found myself giving out potions and food to fellow players, and the obvious problem if someone else wins the gear you want and they can't pass it on to you.

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Can we see some slightly higher xp rates? Gonna need to convince people already invested in Whitemane to relevel here. 5x to 68 and 3x to 80 would be good.

Maybe boosted profs until 375 as well?

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Angrathar was a good server, but if people left there will be a reason. Many agreed that the raids had been opened too early, perhaps because some player can't stay calm unless there's a new (old) raid to do. Like children who if not given candy scream and wave their legs and arms.

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After completing all the raids and getting everything you could have, the number of players started to decrease constantly day by day.

Then you thought that opening Frosthold would be different, you put time and effort into mythic and more.

But again the number of players has decreased and the server is in this condition after a year.

Now you're trying again with Voltarus, adding/editing something that wasn't on Angrathar and Frosthold.

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Edited by Xavier
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On 1/28/2021 at 7:30 PM, everme said:

About the cross faction features for both bg and dungeon, im wondering if we will be able to trade with the opposite faction during dungeons and bgs, as i've often found myself giving out potions and food to fellow players, and the obvious problem if someone else wins the gear you want and they can't pass it on to you.

This is the biggest problem with cross faction dungeons.

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2 hours ago, glorius7 said:

We are a family of 4 players currently on frosthold. As population is rapidly declining, will there be a possibility of character transfer to Voltarus?

after realm first lk25 hc and halion as usually (read-population starting decrease)  :D it means around 1 year or if it will be more boosted than previous realms then 1,5 years 

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3 hours ago, glorius7 said:

if i read you correcly you say character transfer is to be expected around one year after server Voltarus goes live?

We can't transfer characters with icc/rs gear to a realm where highest content is naxxramas... one of the options would be moving completely naked character, without ANY items, professions - but this option doesn't have much to do with the "transfer", therefore we'll stick to the transfers during Ruby Sanctum content most likely.

Best regards

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On 1/29/2021 at 1:30 AM, everme said:

About the cross faction features for both bg and dungeon, im wondering if we will be able to trade with the opposite faction during dungeons and bgs, as i've often found myself giving out potions and food to fellow players, and the obvious problem if someone else wins the gear you want and they can't pass it on to you.

You will be able to trade conjured items (food from mage, etc.) and items from bosses (with 2h time limit for a trade). It's possible that list of tradable items will be extended.

Best regards

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Are you setting up a new realm again when you can't cope with leaving players? Typical. This server has long been written off. You create something new without caring about those who have spent a lot of time on Sunwell. I transferred my characters from the Feronis to Angrathar and from Angrathar to Frosthold... I can't enjoy playing my main because you keep abandoning extinct realms and then deleting them. And what's next? Volarus will also fall and you will remove him again.

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4 hours ago, Azathothh said:

You will be able to trade conjured items (food from mage, etc.) and items from bosses (with 2h time limit for a trade). It's possible that list of tradable items will be extended.

Best regards

This is good news, as I've played on servers without it and it was a massive problem.

Will this be on release or is it still yet to be coded?

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2 hours ago, Zaraa said:

Are you setting up a new realm again when you can't cope with leaving players? Typical. This server has long been written off. You create something new without caring about those who have spent a lot of time on Sunwell. I transferred my characters from the Feronis to Angrathar and from Angrathar to Frosthold... I can't enjoy playing my main because you keep abandoning extinct realms and then deleting them. And what's next? Volarus will also fall and you will remove him again.

Except this time they explicitly said they won't be doing that. From their Discord:

"Our main plan for Voltarus is to maintain it for a very long time, we do not plan of releasing another Wrath of the Lich King realm after Voltarus. Once progressed it will merge with Frosthold and we will keep improving it and offering support."

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3 hours ago, Seltos said:

Will this be on release or is it still yet to be coded?

The plan is to have it enabled on release (it's already coded and was used in the past on Angrathar).

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22 hours ago, Zaraa said:

Are you setting up a new realm again when you can't cope with leaving players? Typical. This server has long been written off. You create something new without caring about those who have spent a lot of time on Sunwell. I transferred my characters from the Feronis to Angrathar and from Angrathar to Frosthold... I can't enjoy playing my main because you keep abandoning extinct realms and then deleting them. And what's next? Volarus will also fall and you will remove him again.

I agree.. I feel like this is some kind of sick joke .. how many times do I have to start over?? I put so much time in to one char to have it shit canned 3 times... The total disregard for peoples time and donations is mind blowing.  I’ll be on a server thats focused on longevity.

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