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Is this server really Blizzlike?


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Hi,

All these things below got me doubting if this is really a blizzlike server:

- XP rates to x3 for 1-68 and x2 for 68-80.

- after reaching 68 level XP reward from RDF grows up by 25%.

- dynamic respawn of quest mobs and objects

- players can play 3v3 arenas without the need to search for teammates.

 

Also, will XP rates always be like they are now? or once most people get to lvl 80 the server will become Blizzlike 1x?

 

Thank you

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Retail had dynamic respawn timers since at least the beginning of TBC. Indeed, the current implementation is unblizzlike, but to the direction of spawns not being adjusted enough.

Wrath dungeons aren't worth doing in RDF with 25% experience boost from finishing them or otherwise. It has no practical significance whatsoever.

 

Like, I don't know what you expect. Obviously, you don't really know what retail Wrath was like to begin with. Conversely, these are just some differences among others. For example, every single mob has incorrect damage values unless they're correct by accident. Or, even if they were correct, their damage values are incorrectly determined, because in retail mobs had str/agi/sta/int attributes that contributed to their attack power and other stats, while private server implementation simply only has the final values (the only way you could tell the difference would be mobs gaining stats if you mind control them and buff them with kings, which happens precisely never, but it is an example of a bug that affects every single mob). Depending on how nitpicky you are, you could list thousands to hundreds of thousands of unblizzlike bugs. And then there are deliberate deviations from retail implementation, such as not having T10 raids available with 3.3.5a client, or buffed raids.

To answer the question "is the server blizzlike" demands defining what exactly you mean by "blizzlike". Correct implementation of any WotLK patch? Obviously not, for previous reasons. But if you mean something like "producing authentic feel" (whatever that means exactly), then the answer is probably yes. 2x experience rates don't make leveling completely ridiculous such that mobs turn gray before you even finish the zone and the general feel of leveling is kinda the same except that it takes half the time (3x for 1-68 is where you begin to feel the difference but it's not completely bonkers, the worse offender is random dungeon finder, which is blizzlike for 3.3x version of the game). Conversely, endgame is arguably more authentic than correctly implemented blizzlike servers would be. For example, bosses like Firefighter, Yogg+0 and Lich King heroic with 0% buff are remembered as tough encounters but analogous to first BWL clears in WoW Classic that are going to be over in about the same time as world first Nefarian kill alone (just like people are killing MC bosses in 15 seconds flat), blizzlike versions would be killed on the first try while Angrathar was well-tuned to provide a real progression raiding feel to the content. And generally, game elements like economy and such do feel about right, despite higher experience rates and inaccuracies of emulation.

And it should be noted that while I can list hundreds of thousands of bugs, most people would struggle to find more than a select handful of "obvious" issues. When I say there's 100k bugs, that doesn't mean the game is unplayable or anything. It's actually pretty well-implemented all things considered.

Edited by KimmoKM
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the last one is called SoloQ it will be instead of 5v5 team but its not 3v3

there will be 2v2, 3v3, soloQ(3v3, U queving solo - random 1healer,2dps combo)

soloQ and 3v3 isnt same mode

and when u talk about non-blizzlike things why u didnt talk about buffed raids? its also not blizzlike

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On 11/20/2019 at 11:16 AM, Dagoroth said:

Hi,

All these things below got me doubting if this is really a blizzlike server:

- XP rates to x3 for 1-68 and x2 for 68-80.

- after reaching 68 level XP reward from RDF grows up by 25%.

- dynamic respawn of quest mobs and objects

- players can play 3v3 arenas without the need to search for teammates.

 

Also, will XP rates always be like they are now? or once most people get to lvl 80 the server will become Blizzlike 1x?

 

Thank you

This server is blizzlike but not fully. What is a good thing because these nonblizzlike changes actually increased enjoyment from this server.

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