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Sunwell Project

KimmoKM

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KimmoKM last won the day on April 22 2019

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  1. 3.1 patch theorycrafting isn't relevant for 3.3.3 talents. In this patch, at pre-raid gear levels, demo sims the highest, followed by affliction and destruction is at the bottom At that stage they're all pretty close (destro would still be #3 spec in the game in extended single target fights), but destruction is the lowest-scaling spec of the three so it's only ever going to fall further behind, and both affliction and demonology have ways of gaming mechanics (like proccing decimation on low-HP adds or affliction snapshotting corruption with tricks of the trade damage boost) that can be used t
  2. Angrathar timers for Algalon and Vezax would be wrong, but other than that, I don't recall other custom changes Angrathar had that would alter the timers.
  3. The reasoning only applies to pure PvP-players and not hybrid players who intend to do both high-end PvP and PvE. For example, currently 3/5 of both 2v2 and 3v3 top5 teams are Horde (and at some point I believe it was 5 out of 5, at least for 2v2), and that's despite smaller pool of active PvPers on Horde. PvP-oriented players by large might go ally but a lot if not most "elite" players tend to be hybrid players who play on Horde side, or go Horde because they can find aforementioned teammates there, or because Horde racials are better for their specific class.
  4. RDF is inherently every man for himself kind of system that punishes prosocial behavior. Blame Blizzard for making such a garbage design (and devs for implementing it at this stage). I understand they eventually """fixed""" this with personal loot, which I think is a retarded system, but to its credit at least it does remove the issue of people not only needing gear for friends but people needing gear to vendor it, which I recall being a far from unheard of practice in retail and some private servers. At this point people are being nice, only needing items for actual use (by someone). Tit
  5. Drop points from Living Seed and put them to Balance for Celestial Focus for 3% haste (+ 3/3 Nature's Grace and 1/3 Brambles to unlock it). You're basically not going to be using direct healing spells in 25-man raiding context (in dungeons and 10-mans you might as well be playing 0/0/0 spec so the negative tradeoff is insignificant).
  6. There's no accurate numbers available, but my general feeling is 60:40 H:A ratio or closer. If you are concerned with PvP queues however, it should be noted that PvP-oriented tend to go Ally, and from what I've seen, Horde has instant queues despite being the more populous faction.
  7. https://www.wowhead.com/news=145516/patch-3-3-3-upcoming-wintergrasp-balance-changes It's Blizzlike, something that happens if the faction has been losing many times in a row.
  8. No it isn't. The exclusive enchants give the same benefits as other professions so don't in fact offer any advantage (in fact, it's a disadvantage, because gaining this benefit costs enchanting mats worth gold) and for all but the most business-savvy players dedicated for making gold, you will NEVER make back the cost of leveling the profession in the first place from selling enchants, compared to cheaper professions (inscription/alchemy). Taking DEing epics into account, you might eventually, but even that is questionable, especially considering some other professions also allow you to save m
  9. Retail had dynamic respawn timers since at least the beginning of TBC. Indeed, the current implementation is unblizzlike, but to the direction of spawns not being adjusted enough. Wrath dungeons aren't worth doing in RDF with 25% experience boost from finishing them or otherwise. It has no practical significance whatsoever. Like, I don't know what you expect. Obviously, you don't really know what retail Wrath was like to begin with. Conversely, these are just some differences among others. For example, every single mob has incorrect damage values unless they're correct by acci
  10. Angrathar lived through its life cycle well-populated throughout. Why should people farm the same content for years on end?
  11. Why should you be able to guarantee BiS equipment the first day you ding? Why do you feel obliged to be able to get it at all? Come on. On the other hand, while we're on topic on 5-mans, they really ought to be buffed by 100-300%. AT LEAST by the 30 something percent that would compensate for 3.3.3 talents. They were pathetic at Wrath launch but they're absurdly pathetic now.
  12. How many resets did it take to clear LK HC? Quite many as I recall. Now, the strongest guilds had left the server during or after Ulduar so LOD could certainly have been achieved in fewer resets, but I just don't get some people's obsession on expecting near-BiS gear by the time bosses are killed. Indeed, that would be quite ridiculous since at that point only the single strongest guild can beat it - if another guild could clear it with any less gear, they would have claimed the first (supposing no one's doing split runs, everyone gears at roughly the same speed, and for that matter I don't th
  13. What retail hype? Every heroic boss but Professor/Sindragosa/Lich King died the first day. Everything but the Lich King died the first reset. I don't know about Sunwell's custom buffs to Professor or Sindragosa, but in Blizzlike ICC only Lich King would be in any way relevant.
  14. If it's such a big deal to you and your guild, why didn't you roll Alliance? Besides, from what I have seen having followed the numbers a bit, faction balance has been dropping closer to Horde. I may even have spotted it temporarily at 60-40 (Horde outnumbering Allies 1.5 to 1), a point at which the outnumbered faction starts to noticeably suffer, presenting a strong incentive for established players to flee, or for new players not to roll. Reducing incentives to stay Alliance might be disastrous.
  15. In order to be a good prot warrior you have to play a different expansion. Go with the paladin.
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