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  1. We have invested all our dedication and our development into emulating the best Wrath of the Lich King experience for our community. Sunwell Project is proud to present our fourth Wrath of the Lich King progressive realm, Voltarus! 1. About Us Current Sunwell Project went live on the 13th of November 2016 as a continuation of the old Sunwell that ceased to exist at the beginning of 2016. At that time, the owners (Xinef and Pussywizard) had made their core public domain, resulting in SunwellCore 2016 which was split between the public repository known as AzerothCore that is used by most servers, and the other, our continuation of SunwellCore. For the past almost 5 years, and countless development work we have managed to make ourselves known as the most close to perfection emulated WotLK project around. Our team consists of developers that are well-known in the development scene for the past 10+ years, in our current team composition we have Developers or GMs from past projects such as: Old Sunwell, Hellground and Theatre of Dreams. Join us and experience the real SunwellCore 2021 with professional staff members. 2. Release Date Voltarus will be released on the 27th of February 2021 at 16:00 GMT+1 Nickname reservation will start on the 26th of February 2021 at 16:00 GMT+1 until realm release. * Nickname reservation period means that Character Creation screen will be accessible, but entering in-world will result in a disconnect. 3. Voltarus Type: PvP Expansion: Wrath of the Lich King (3.3.5a) Content: Fresh Progressive Language: English enforced in public channels, including Random-Battlegrounds, Random-Dungeons and Wintergrasp. Alliance Perks: * Profession skill up has a 50% chance to give an additional skill point. * Reputation gains from all sources increased by +10%. * Dual-Specialization cost reduced by 100%. * Spell training cost reduced by 75% instead of 50% * Upon reaching level 80, Alliance players will receive by mail: 1x Weapon Transmog Token and 2x Armor Transmog Tokens. Experience Rates: * Default 1 to 67 (x4) → level 68 to 80 (x3) * Experience Boost (optional): 1 to 67 (x8) → 68 to 80 (x6) Professions Rates: 2x for 1 - 375 skills Weapon Skill-up Rates: 3x Spell training cost reduced by 50% Battlegrounds award 15% more experience between level 10 and 69. Raid Leaders receive a [Satchel of Leadership]* after every raid boss (applies to WotLK raids). Tanks and Healers in Random Heroic Dungeons receive a [Satchel of Helpful Goods]* at the end of the dungeon. Random Dungeon Finder awards 25% more experience after level 68. Double Honor rates every weekend (2x honor). * Composition of satchels will contain a small amount of gold and a fair amount of crafting materials. Features that can give an advantage in the Realm First race will be disabled until all of the RFs related to them are obtained (race, class and professions). Such as store functions, Recruit-a-Friend and Alliance profession skill-up perk. 4. Player-versus-Environment (PvE) I. Heroic Boosted Naxxramas, Eye of Eternity and Obsidian Sanctum (optional content) We have decided to properly enhance the difficulty of Tier 7 raids, consequently, all of the three Tier 7 raids will be drastically boosted and receive a Heroic mode that has added custom mechanics during every boss encounter. This will create a more competitive experience. * Original difficulty versions of Naxxramas, Eye of Eternity and Obsidian Sanctum will remain accessible and intact. II. Voltarus Companion (optional content) Every player can get their very own companion, it will act like an interface between the player and our realm. More details about it will be announced at release. III. Mythic+ Dungeons (optional content) Mythic+ was originally implemented in the Legion expansion as an alternative system of completing dungeons in a more difficult form, it was mainly designed for players who wanted to have a more competitive Player-versus-Environment experience. Current implementation is using dungeons from Classic, The Burning Crusade and Northrend to provide a scaling, challenging mode. Encounters are boosted for every Mythic+ level and an addition of custom mechanics and affixes. Read more about our Mythic+ Project here. * Configuration of Mythic+ will be changed on Voltarus launch. More details to be announced. * Feature is optional and does not offer an in-game advantage. * Original dungeons are still accessible, they were not removed. IV. Cross-faction Dungeons Ever wanted to farm all the dungeons as fast as possible, but you always had to wait for a tank or a healer? Random Dungeon Finder will now match players from both Alliance and Horde together, this will drastically reduce wait times. * Certain dungeons will not be eligible for it, such as Pit of Saron, Forge of souls and so on. V. Shared Quest loot Leveling together with your friends has always been a memorable experience, not so much having to wait to kill the same creature five times over. Quest items that drop from creatures will be lootable by everyone in the party. This will result in a better overall game experience alongside your friends and focusing on what you enjoy to do. VI. Dynamic creature respawn Quest creatures and objects’ respawn timer will be linked to the amount of players who are doing that quest, to eliminate the need of having to wait too long to finish that quest. * In order to prevent instant creature spawn, there will be a minimal amount of time before they can respawn. VII. Custom Raids (optional content) Hellforge - Our most complex raid ever created from scratch, it consists of over 6,500 lines of code. Only 5 out of the 6 bosses were ever defeated on our past realms! Read more about our past implementation here: https://sunwell-community.com/topic/11580-hellforge-release/ Old Scarlet Monastery - This is 10 man heroic raid in which players have an opportunity to encounter bosses that were written by us from the scratch. There are no descriptions of tactics, everything must be discovered by players. * bosses on these raids will drop only vanity items, but we plan to reward realm firsts on these raids with unique, no longer available in wotlk titles from TBC - Champion of the Naaru and Hand of A'dal 5. Player versus Player (PvP) Weapons from previous PvP seasons will be accessible to buy only for Honor points, they will no longer require rating or arena points. Playing arenas between 19:00 - 22:00 will award winners with [Satchel of Spoils] that have a chance of containing a vanity item. Double Honor Rates every weekend. I. Arena Tournaments Each arena season end will be the beginning of a new arena tournament. II. Cross-faction SoloQ It allows you to play 3v3 arenas with random teammates! In order to start playing solo queue arenas you will need to create your own arena team by talking with Grorg Goresword in Dalaran's sewers and join the matchmaking. Few notes about it: It replaces 5v5 arenas. Each season, awards will be given to the best players. Read more below at PvP section. Once the team is created, it cannot be disbanded. Matchmaking will make sure the team composition consists of 1 healer and 2 DPS. Classes in a team cannot be duplicated. Players are assigned to a team based on their MMR. MMR tolerance increases over time. Solo queue arenas are cross-faction. Players in the other factions will be able to speak with each other and trade conjured items. You'll be able to receive Arena Points each week for playing Solo Queue arenas (same multiplier as in 2v2 bracket). In order to buy the best available PvP items, 2v2 and 3v3 rating is still going to be required. Solo Queue rating won't let you do that. We don't want to replace 2v2 or 3v3 brackets with Solo Queue, we want it to be an additional option for players interested in this PvP concept. Solo queue arenas will allow to obtain 5v5 achievements. If the arena match lasts longer than 15 minutes, players will be penalized with a debuff named Dementia. Dementia increases damage taken by 5% and reduces healing done by 5%, this effect stacks every 30 seconds. Each arena season will award the best players in SoloQueue brackets. Season 5 (Deadly Gladiator) SoloQueue rewards will include [Swift Nether Drake] Season 6 (Furious Gladiator) SoloQueue rewards will include [Merciless Gladiator] and [Merciless Nether Drake] Season 7 (Relentless Gladiator) SoloQueue rewards will include [Vengeful Gladiator] and [Vengeful Nether Drake] Season 8 (Wrathful Gladiator) SoloQueue rewards will include [Brutal Gladiator] and [Brutal Nether Drake] * Mentioned rewards for SoloQueue brackets are not definitive, the pre-wotlk titles and achievements will be included. We wish to expand the reward list for excelling players. III. PvP Quests Two extra quests for arenas and battlegrounds to further increase PvP activity. ?Daily Arena quest - Winning 3 arena matches will reward the player with 25 arena points. ?Weekly Battleground quest - Winning 5 battlegrounds will reward 25,000 honor points. * Quests are available to pick-up from the same NPCs where you can pick up the Call to Arms quests. IV. Twinks ?Will be able to join the normal matchmaking of battlegrounds. ?Cannot opt-out from cross-faction-battleground status. ?Will be distributed evenly between teams to prevent balance issues. ?Will be exempt from website statistic of Overall Top Kills, Twinks will have their own leaderboards sorted by their level bracket. Such as: - Top HKs 19 bracket - Top HKs 29 bracket - Top HKs 39 bracket - Top HKs 49 bracket - Top HKs 69 bracket - Top HKs 79 bracket V. Classic Honor System Rewards We have implemented the pre-2.0 Honor System rewards that automatically award you with the equivalent title and feat of strength achievement if you have the respective lifetime kills. Classic Honor System R HKs Alliance Horde 1 15 [Private] [Scout] 2 2000 [Corporal] [Grunt] 3 5,000 [Sergeant] [Sergeant] 4 10,000 [Master Sergeant] [Senior Sergeant] 5 15,000 [Sergeant Major] [First Sergeant] 6 20,000 [Knight] [Stone Guard] 7 25,000 [Knight-Lieutenant] [Blood Guard] 8 30,000 [Knight-Captain] [Legionnaire] 9 40,000 [Knight-Champion] [Centurion] 10 50,000 [Lieutenant Commander] [Champion] 11 60,000 [Commander] [Lieutenant General] 12 70,000 [Marshal] [General] 13 80,000 [Field Marshal] [Warlord] 14 90,000 [Grand Marshal] [High Warlord] VI. The Hunger Games PvP Event We are bringing back one of the most sought of PvP events, a battle royale type of arena tournament that will award the most outstanding and clever participants. It will only be available once between every Arena Season. Read more about our past event here. * Description, features, rules or reward will be changed for Voltarus, to be announced later on. * Feature is optional and does not give an in-game advantage. VI. Cross-faction Battlegrounds (optional content) A fully working and optimized cross-faction battleground system for the RBG matchmaking. It will be enabled by default for 10-79 brackets and disabled by default for 80 bracket. If you are matched in the other faction, your character's appearance will change to the faction counterpart and you will look exactly like your teammates, and be able to communicate with them. It can be toggled on or off by typing .cfbg * Feature is optional and can be disabled through an in-game command. 6. Realm Features I. Transmogrification (optional content) Transmogrification allows changing the appearance of your items to of others, it requires [Armor Transmog Token] and [Weapon Transmog Token], tokens can be bought for emblems, honor, arena points or throughout our store. Transmogrification is an optional feature that can be disabled completely, once disabled you will see other players without their transmogrification effects. * Feature is optional and can be disabled through an in-game option. II. Cross-faction Auction Houses Auction houses will be linked between factions, facilitating a better economy on the realm. Alliance and Horde players will be able to sell and buy items realm-wide. III. Recruit-a-Friend In order to be linked, your friend must create his account using your personal invite link that will be found in your Account Panel on our website. Recruit-a-Friend will grant a 1x XP increase (actual rate + 1x, additive not multiplier) Summon friend to your location. (60 minute cooldown) Grant-a-Level your recruited friend can grant you one level, for every two levels he gains by questing. Once your friend reaches level 80, you will be rewarded with the [Swift Zhevra] mount and the Feat of Strength achievement [Friends In High Places]. IV. Online Lottery Every 6 hours there will be a lottery draw picked from the pool of all players who are level 25 or higher, the only requirement is being online during the draw. One randomly chosen player will be awarded with either a mount or a pet (reward is selected randomly from the store). V. Shared Mounts and Companions realm-character-wide Have you ever reached that point, where you have grinded so much to get that companion or mount, but wanted to play on another character? On Voltarus, companions and mounts will be account-wide, meaning you will be able to use your companions and mounts on all of your characters on that realm. * Mounts and Companions will not be shared between realms. 7. Achievements The first players who obtain these memorable achievements as realm firsts, will receive a special place on our website along with an amount of Voltarus Coins. Achievements in question are: Loremaster Alliance Loremaster Horde Battlemaster Alliance Battlemaster Horde The Insane 100000 Honorable Kills Well Read Higher Learning The Key Master Mountain o' Mounts Alliance Mountain o' Mounts Horde Lil' Game Hunter Scarab Lord * Once patch 3.2.2 content is live. Chef de Cuisine Hail to the Chef Alliance Hail to the Chief Horde Accomplished Angler The Coin Master Old Crafty Old Ironjaw Turtles All the Way Down * These achievements will trigger a server-wide announcement once obtained for the first time. 8. Language Main language that can be used in public channels will remain English. Public channels such as: Random-Battleground (/say & /bg), Random-Dungeons (/say & /party), General, Trade, LocalDefense, LookingForGroup, GuildRecruitment and global channels 9. Website I. New and better optimized Armory page Improved 3D model engine to better display characters and equipment. Average itemlevel calculated on your profile. Enchants and gems are properly being displayed on items. All of your achievements will be visible on your armory page, along with the date you had obtained them. Reputation panel will display all of your reputation progress. II. Better designed Realm Statistics Top 100 - Battlegrounds Top 100 - Twinks Battlegrounds Statistics Battlegrounds of the Day SoloQ Ranking Arena Rankings Arena Play History - Ability to see all of the past played matches since the realm has launched. Mythic+ Ranking Top 100 - Achievements Realm Firsts Naxxramas - Kill Timers Obsidian Sanctum - Kill Timers Eye of Eternity - Kill Timers Ulduar - Kill Timers Trial of the Crusader - Kill Timers Icecrown Citadel - Kill Timers Ruby Sanctum - Kill Timers If you have any questions or concerns, feel free to leave a reply on this thread and we will do our best to respond to every single one. See you on Voltarus!
    10 points
  2. Dear All, As a current GM of the <Mocarne Szopy> guild I feel obliged to reply (not that I have time nor willingness to do so) cause the whole drama around it is rather ridiculous. I thought we have already had it settled on /w. I will try to keep it as brief as possible and will probably just repeat what I have already told Offelia on private chat. For the record, I did not participate in the For the Alliance raid. Everything I write now is based on the reports of my guildmates (four of them) and other raid members I have contacted regarding that case (even from Offelia's own guild). They all confirmed that it has started with someone sharing low lvl quests. Later May and Nlco started doing the same. I will not defend them here, people just do that sometimes for fun or because they are just bored, it does not matter. What matters is you can always set /ignore on such players to never be bothered again and that is what Offelia has failed to do for reasons unknown to me. So then, she started spamming the raid chat with messages like "May is the horde spy!" to get him kicked so he would not get the achievement and the mount (a revenge for not being able to use the /ignore function?). And now we get to the culmination point of the story. Just before killing Thrall, Offelia got kicked from the raid and thus she has not received the achievement and the mount (sounds familiar?). The best part is that she does not know who kicked her and she has still decided to defame our guild (she has personally stated that around half of the raid had assists - it could have been anyone who was just tired of her behaviour - evidence attached). So here I am, defending my guild from Offelia's wrath because an unidentified person did to her something that she wanted to do to May earlier. There is a special term for it - hypocrisy. That is my last statement regarding that case. I think you are just a drama queen who do certainly lack attention. I wish you the best though and hope you will get the achivement anytime soon. If any moderator reads it, could you please undertake a proper action as the post slanders our guild without any evidence? Regards
    6 points
  3. Badmouthing someone without any proof is quite funny. Pepelaugh
    6 points
  4. This topic is dedicated to give you brief view of heroic version at T7 content! General Information There are 4 difficulties in total: 10-man Normal, 10-man Heroic, 25-man Normal and 25-man Heroic. There are only 2 IDs. One for 10man and the other for 25man. Each encounter can only be done once in that ID, either on normal or heroic difficulty. You can change the raid difficulty while being inside the instance (works exactly the same as Icecrown Citadel model). Making it easier to switch between normal and heroic mode before each single encounter. In order to switch raid difficulty, the raid leader will have to use a command or the Voltarus Companion. Realm First achievements, such as Realm First! Conqueror of Naxxramas, Realm First! Magic Seeker and Realm First! Obsidian Slayer are only possible to obtain on Heroic mode. Both 10-man Heroic and 25-man Heroic raids are optional - players are not forced to do them! Heroic modes are for players who enjoy bigger challenges and who want to take a shot for Realm First achievements. In order to reach Sapphiron and Kel'Thuzad on 25-man Heroic mode you need to defeat all previous encounters on Heroic mode as well. 10 Mans Naxxramas, Obsidian Sanctum and Eye of Eternity 10-man versions will have their Heroic modes as well. However, we didn't put any new mechanics there. Damage and health will be scaled to the player's talents appropriately. 25 Mans Naxxramas, Obsidian Sanctum and Eye of Eternity 25 modes - all of them have their Heroic modes with following: Existing melee/spell damage is empowered; Encounter's health pools are increased significantly; Each encounter has at least one new mechanics; Obsidian Sanctum Heroic version is only doable with all three drakes alive; Details of each encounter are described in the post below. Loot This topic was moved to a separate thread: https://sunwell-community.com/topic/23799-voltarus-heroic-t7-loot/ 25-man Heroic Mode The Construct Quarter Patchwerk Health: 33.7mln Damage: Damage done increased by 25%. Scourge Hook: Inflicts moderate Physical damage and pulls three targets to the Patchwerk. Demolishing Shout: Aura deals 1.5-3k Physical damage every 3 seconds to all players. Player's armor mitigates damage. Enrage: Enrage happens at 10% of Patchwerk's total health. "We wanted to stay with this one actually, his dummy-style became a lifestyle and we didn't want to steal the fun of the dps race. Patchwerk should remain as the Patchwerk we all know and love." Grobbulus Health: 23mln Damage: Damage from all sources is increased significantly. Fallout Slime: Health increased significantly. Fallout Slime Explosion: When there are two or more Fallout Slimes, they fixate each other and explode for ~50k damage on touch. Fallout Slime Death: When Fallout Slime dies it debuffs nearly players with melee attack and cast speed reduction. Mutating Injection: Is casted on two players simultaneously. "Raid Leader quotes: FOCUS SLIMES!!! Why this slime is still alive? CC THIS S*IT /w I see you don't dps slime" Gluth Health: 24.1mln Damage: Damage from all sources is increased significantly. Zombie: Each time Zombie reaches Gluth, boss receives permanent +20% damage done and -5% damage taken buff. Zombie Enrage: Sometimes, 1-3 Zombies become enraged. In this state they act like Decimated. Health Shriek: Three random players (except tank) are getting debuffed for 10 seconds. Those players healing received is reduced by 100% and debuff inflicting -12% maximum health every 1.5 seconds for debuff duration. In addition, players leeches 10% health from all allies players within 6 yards every 1 second. Boss won't cast this spell 15 seconds before and after Decimate. "One of our favorite boosts. Priorities on this encounter really matter." Thaddius Health: 72mln Damage: Damage from all sources is increased significantly. Stomp: Every 12 seconds Thaddius applies 100% armor reduction on his target for 10 seconds. Forked Lightnings: Every 35-40 seconds Thaddius blasts destroying Lightnings in random players direction dealing lethal damage. Electrified Tentacle: When Electrified Tentacle is spawned it harm raid in various way. Hotfix! Thaddius' Forked Lightning spell is uninterruptable. Hotfix! Electrified Tentacle will despawn on Thaddius' death. "Much of running, I sense." The Arachnid Quarter Anub'Rekhan Health: 23.1mln Damage: Damage from all sources is increased significantly. Locust Swarm: Spell cooldown is massively dropped. Being under Locust Swarm effect is much more dangerous and brings more negative results. Crypt Guard Abilities: Whenever Crypt Guard is active, Anub's damage taken is reduced by 30%. Moreover, Crypt Guards will deal huge AoE damage until they are killed. Crypt Guard Stealth: Crypt Guards are in hidden mode for most of their time. They are visible only for selected players. Spider's Web: Crypt Guards become visibile for all raid players when dragged into the webs. "Just a big worm with some spiders around. Don't rush Anub and focus on survival." Grand Widow Faerlina Health: 21.5mln Damage: Damage from all sources is increased significantly. Naxxramas Followers: Faerlina revives her Followers after 35-45 seconds from their death. Inverted Defile: Faerlina casts Defile spell which works in inverted way to its original correspondent. Hotfix! Naxxramas Followers are immune to Crowd Control effects. Hotfix! Poison Volley is casted on every player. Hotfix! Inverted Defile is casted in random place instead being spawned on the player. "Despite there are not many changes here, chaos is guaranteed." Maexxna Health: 24.8mln Damage: Damage from all sources is increased significantly. Polymorph: Spider: Maexxna casts Polymorph: Spider spell on 1-2 random players for 6 seconds duration. Web Grab: Abseiling spiders grab players and pull them back to their nests. If players are not rescued they will be killed at a certain height. Hotfix! Web Trap is casted on 2-4 players and its health is set to ~64k. "We have changed her model as well! True Queen of Spiders." The Miliary Quarter Instructor Razuvious Health: 25.2mln Damage: Damage from all sources is increased significantly. Shockwave: 4 second cast spell targeting random player and dealing lethal cone damage. Fury of Blade: Instructor Razuvious will throw his weapon on the player's position, afterwards the weapon will start to live its own life for a certain amount of time. In this mode, the blade is whirling and causing destructive damage. "His training ground may be too small for this encounter." Gothik the Harvester Health: 10mln Damage: Damage from all sources is increased significantly. Harvest Soul: Harvest Soul spell is casted more often in phase 2, cooldown is reduced to 12 seconds. Shadow Bolt Volley: Shadow Bolt in phase 2 is replaced with volley edition. Spawns: All creatures are massively empowered. Enrage: Every spawned creature becomes enraged after 20 seconds from spawn. Hotfix! Shadow Bolt Volley is uninterruptable. "Master of puppets. His minions really mean something now." Four Horsemen Health: 18mln Damage: Damage from all sources is increased significantly. Marks: Player is insta killed if he does have 4 Marks in total - no matter what type. Apocalypse Riders: The Four Horsemen cannot live without each other. When any of Horsemen is killed, the raid has one minute to finish the whole encounter. "Well, there are really many ways to get insta killed." The Plague Quarter Noth the Plaguebringer Health: 23.1mln Damage: Damage from all sources is increased significantly. Plagued Fireball: Two random player get surrounded by four Plagued Fireballs that can be seen around the players easily. Position of the Plagued Fireballs indicate the direction that missiles will fire after 4 seconds of their spawn. The origin point of the Plagued Fireballs is the player's initial location, so if the player moves, the trajectory of the missiles won't change. Player hit by Plagued Fireball gets high fire damage and stun for 2 seconds. Spawns: Abilities of Noth's spawns during intermission are way more powerful. "We are worried this encounter will be hated but he did nothing wrong at all..." Heigan the Unclean Health: 22.4mln Damage: Damage from all sources is increased significantly. Unclean Link: Two players caster-melee are connected with a link. After several seconds melee player will get harmed, unless caster player saves him by using Cursed Cauldron. Cursed Cauldron: On Heigan's initial position there is a cauldron spawned. It can be used by the Linked player to cleanse melee players from the upcoming tragedy. Cauldron applies -300% melee speed attack in 18 yards range. Eruption "Heigan Dance": Cooldown between dancing phases is decreased by half with respect to platform distribution. "Heigan fight is more dynamic, at last." Loatheb Health: 39mln Damage: Damage from all sources is increased significantly. Spore: Loatheb will also get a buff increasing critical strike ratio from dying Spore, if it's killed near the boss. Summon Green Slime: Loatheb will spawn a few Green Slimes every 15-30 seconds during the encounter. Green Slime: Their melee damage is unnoticeable, however they apply a stacking debuff increasing damage taken. "Endurance is the key. Most likely you need to gear up for this one..." Frostwyrm Lair Sapphiron Health: 34.5mln Damage: Damage from all sources is increased significantly. Frost Explosion: Frost Bomb spawns upon random player. After 8 seconds Bomb explodes dealing 150k Frost damage in 50y range. Damage is split through players in 5y from Bomb so it can be soaked or dodged. Air Phase Immune: Sapphiron is unattackable in air phase. Ice Block: During the Air Phase Sapphiron will cast two Ice Blocks in random places instead of Ice Blocking players. Shadow Phase: At 20% Sapphiron's total health he becomes enraged and turns into Shadow mode. Shadow Aura: In Shadow mode, Frost Aura is replaced with Shadow Aura. Shadow Prison: In Shadow mode, Blizzard spell is replaced with Shadow Prison. Movement by a bound enemy inflicts 350 initial Shadow damage, increasing by 500 for each second of movement. Shadow Trap: In Shadow mode, Sapphiron summons Shadow Trap upon targeted player. Any player who enter Shadow Trap will suffer massive Shadow Damage and get knocked. "Two resi sets, what?" Kel'Thuzad Health: 18.3mln Damage: Damage from all sources is increased significantly. Phase 1 - Necromancy Apprentice General: Kel'Thuzad is in human form, he's unattackable and he randomly walks around the room, instead of standing in place. Spawns: Their health and damage done are increased notably. Enrage: If any of the encounter spawns pass near Kel'Thuzad (10 yards), the spawn becomes permanently enraged, increasing damage done and attack/cast speed by 100%. Phase 2 - Necromancy Expert General: Once Phase 1 timer ends, Kel'Thuzad engages the group. His original mechanics are replaced with Arcane spells of the same equivalent. Spawns: During Phase 2, spawns from Phase 1 are still appearing through the portals. The Enrage ability from Phase 1 is still in effect. Frostbolt (single): Replaced with Arcane Barrage and casted on random target for ~60k Arcane damage. Frostbolt (volley): Replaced with Arcane Explosion. Instant cast with unlimited range for 9-14k Arcane damage. Mana Detonation: Mana Detonation also polymorphs players in explosion range. Shadow Fissure: Replaced with Arcane Trap which kills player standing in the range of the trap. Arcane Charges: Kel'Thuzad will throw 4-5 Arcane Charges in the room (20-45 throw range). They can be picked up by players (by walking through them). If the Charges are not picked up, they will explode dealing massive damage to players in 50y range. Missing Mechanics: Chains of Kel'Thuzad and Frost Blast mechanics are not present in Phase 2. Missing Mechanics: Phase 2 ends with Kel'Thuzad's death. Phase 3 - Necromancy King Reborn: The Lich King makes his entrance on the battlefield and pacifies everyone. Afterwards, he resurrects Kel'Thuzad, transforming him into lich form and also restoring his full health. Arcane Barrage: Replaced back to Frostbolt (single). Arcane Explosion: Replaced back to Frostbolt (volley). Arcane Trap: Replaced back to Shadow Fissure. Arcane Charges: Ability is not present on Phase 3. Mana Detonation: It no longer polymorphs players in explosion range, it kills players instead. Chains of Kel'Thuzad: Casted randomly on 3-5 players (Main Tank cannot be selected). Frost Blast: Ice Blocks on players now have to be killed in order to disappear. Their health is set to ~60k points. Guardians of Icecrown: Two Guardians appear with Kel'Thuzad's rebirth (100% health), and two more appear at 50% Kel'Thuzad's total health. The Enrage ability from Phase 1 & Phase 2 is still in effect. "..." The Obsidian Sanctum Sartharion Health: 18.6mln Drakes Health: 4.2mln Damage: Damage from all sources is increased significantly. Will of Sartharion: Increases Drakes health by 25% and Sartharion's health by 60%. Flame Tsunami: Periodic damage from being touched by the Wave will most likely kill the player in question. Drakes Powers: Power of Tenebron, Shadron and Vesperon debuffs won't disappear from players upon the Drakes death. Spirit of the Drake: Upon dying, the Drake will linger as a spirit, rooted above lava. Once all three Drake spirits are present, they will start to use their own mechanics. Spirit of Tenebron: Spirit casts Aura of Darkness dealing shadow damage every 2 seconds in unlimited range. Spirit of Shadron: Spirit retain Shadow Fissure ability. Spirit of Vesperon: Spirit activates a beam of concentrated energy, dealing massive Shadow damage to any players that make contact with it. Beam fires from the orbs circling Sartharion's platform. "The floor is lava." The Eye of Eternity Malygos Health: 44.2mln Damage: Damage from all sources is increased significantly. Power Spark: Health increased by 200%. Phase 2: Starts at 70% Malygos' total health. Malygos is unable to attack once intermission starts. Arcane Explosion: Spell also stuns players for 2 seconds. Spawns: Both Scions of Eternity and Nexus Lords have their statistics greatly increased. Nexus Lords: Eight Nexus Lords are spawned at the beginning of phase 2. Static Field: Is casted on three random players at the same time. Surge of Power: Is casted on four random players at the same time. Engulf in Flames: Malygos purifies his body and clean all Engulf in Flames debuffs at 35% his total health. "Malygos titles: The Spellweaver, Lord of Magic, Steward of Magic, The Blue."
    6 points
  5. Very disappointed about this decision. This gives almost zero inventive to do heroic over split runs.
    4 points
  6. Hello! We would like to announce bunch of information regarding new content release. Heroic mode added to Naxxramas, The Obsidian Sanctum and The Eye of Eternity raids will remain unchanged. Custom boosts on normal difficulty of 25man t7 raids (Naxx/OS/EoE) were already removed which means all t7 normal mode raids does have blizzlike values now. 09.05 - Character boost to level 70 is coming to Voltarus! It will last until 23.05 23:59gmt+2 More info about the 70lvl boost: 09.05 - XP boost event! Along with 70lvl Character Boost, XP event will be enabled and it will last until 23.05 23:59gmt+2 as well. More info about XP boost event: 16.05 - Arena Season 5 Deadly Gladiator ends after flush at 11pm, more info about rewards for s5 will be available on forums. 19.05 - Arena Season 6 Furious Gladiator will start after update at the morning, Arena Points will be removed from all players during that update, so if you would like to use them up - you will have to do that earlier. Also all soulbound items which were tradable (2hours after dropping them) or refundable (2hours after being bought with currency other than gold) will lose the option to be traded/refunded. Vault of Archavon will be closed until 6pm 19.05 - at 6PM Ulduar will be opened on Voltarus! At the same time 2nd boss in Vault of Achavon - Emalon the Storm Watcher - will be added 26.05 - Black Proto-Drake and Plagued Proto-Drake (rewards from Glory of the Raider 10m/25m achievements) won't be obtainable anymore. Info about changes in the difficulty of Ulduar (like prenerf values, custom boosts, hard modes added to bosses which didn't have them originally) will be available soon in the post below. Additional content changes: New 213iLvl Kirin Tor rings; The first part of Argent Tournament dailies will become available; New gems that can be dropped: Stormjewel (please don't confuse them with Epic Gems released in patch 3.2.0) Little summary what will reset with new content: Arena Points will reset Arena Team Ratings will reset MMR will reset Stone keeper shards won't reset Honor points won't reset Wintergrasp marks won't reset Emblems won't reset Thank you for reading this! If you have any further questions, feel free to ask. Anything not related to the topic will be deleted. Take care!
    3 points
  7. WHAT ABOUT LOWEST AND LOWEST POPULATION OF VOLTARUS? so FRESHLY CREATED AND SO EMPTY SO SOON. Don't you think that creating new and new worst realms is not a good tactics to keep players interested in? I have used to play Feronis realm and i was satisfieed but ream became empty after about a year. My freiends went to Angrathar than me too. Angrathar became empty after less than one year and you enable to transfer characters from Feronis - I have done it than I had twice of charactewrs at Angrathar but because it was empty I have started to plat Frosthold. After equipping my new characters Frosthold became empty after 8 months than you enabled to transfer characters from Angrathar - than I have done it and i had 3 sets of same characters: 3 retribution pallys 3 dk's 3 druids etc. But Frosthold dies than I have start to play Voltarus - after only 3 months there is the same : Frosthold is completely empty (3-4 players in peak) and Voltarus is empty too - even any heroic dungeon is a problem do not counting raids Maybe you do something wrong by creating new realms not better than old ones? Its boring to collect still the same equipment and gather still the same points and emblems (honor and emblems), When my chgaracters become quite good staffed - server diees and it is waste of my time. I am personally disappointed by that neverending story and start to thing on other private servers more constant.
    3 points
  8. Imagine needing people to babysit you to read through lootrules on discord. I guess common sense is rare these days. GG to balkan not giving gear to trashcans
    3 points
  9. #RemoveLootAFromNM - Or anyway to make loot items better in HC than NM - this is just a simple way I've seen one of the GM's speak to the fact that they believe this is optional content and therefore they shouldn't give any power level rewards. I am sure this sentiment is shared among multiple GM's. However, I always have the option of making content more difficult for myself by using worse gear / less player / no consumables.... etc... I am playing on this server because the difficulty is made for me and I would like a reward to go along with him.
    3 points
  10. Extremely disappointing! There is ZERO initiative for try-hard people / guilds to do HC. You should be forced to do HC, if you want to have good a gear. That's where motivation and fun is. If people have to try hard to get that amazing piece of gear or that weapon they want, they will be motivated to do it and will stay around much longer. Excusu me, but this is just very poor and lazy design, which will cause people to stop playing pretty fast since there will be no initiative to achieve something.
    3 points
  11. This thread contains a percentage of responses that were sent through the Tier 7 survey. All the messages below are from the community. "bit easier than frosthold but significantly harder than stock, especially to prevent split runs where 2 normal runs would take the same time as one heroic run" " A minor boost to the 25 normal version would be good I think." " Maybe small health/damage buffs.. nothing too major, bosses getting stronger as the quarter progresses" " Slightly boosted in stats, while tactics, skills, abilities, etc. remain original." " patch 3.3.5a makes a lot of classes/specs do more overall damage than their 3.1 counterpart. Only a tiny tiny boost to 25m normal would be ideal. Not too big of a boost." " Answer is NO but i had to write here more. So unboosted normal naxx is good for casual base and pugs but heroics has to be way more rewarding. My guild can split our best players in 3 groups and clear normal without problem, that mean we have chance for 3x turning tides, torches and chance for 12x dying curse, since heroic seems hard we need to fully invest our best chars and players in it, so reward has to be equal to 2x or 3x normal loot" " Naxx 25 is also a joke. I want it to feel like a raid, and that the things I do matter." " same as above - i think its great to have two difficulties, normal for normies and heroic for heroes" This thread contains a percentage of responses that were sent through the Tier 7 survey. All the messages below are from the community. " Sounds good, doesnt sound like a casual andy will be available to do before T8" " They look awesome and somewhat inspired by retail's Nathria!" " bruh what in the fuck" " This is why I am happy to come back here." " Great to spice things up. Should be requiring enough to not have RF on first day :P" " Looks good, doesn't look like it would be cleared in a few hours unlike SOME servers..." " Sounds like itll be make things more interesting. Have to see first by playing if it's at a good difficulty though." " They look interesting. Obviously the damage scaling needs to be tested before I can make a judgement on how it is to play but the new mechanics sounds interesting.," " Seems good on paper, but I am worried that it wouldn't really matter if fights are same berserk timers as retail, for an example Patchwerk will still be a joke if the enrage timer is 6 minutes (retail timer) but if its 5 and maybe a bit more raid dmg it will be a complete monster, something that 90% of the pserver community strive for." " Sounds nice, but I still see Naxx as a tier where you just prepare for some real content. The Naxx bosses are just so borring, but you do a good job making them seem more fresh" " Boosts look good. I like the combination of adding custom cool mechanics on top boosted values. Id also like for normal naxx 25 to be boosted to an extend instead of keeping it unchanged (stock values). " " Boost seem extremely intense, looking forward into watching people progress through "added mechanics" " " I like the idea of having NM and HC separated, slight boosts to make things challenging looks nice, nothing over the top." " incredibly pog" " like the boost for the heroic version of naxx, but would like to see the normal version be buffed aswell, maybe like 50% of the buffs on heroic also would be on the normal version." " Brand new mechanics are always awesome and should be some in 25 normal as well." " MAKE BOOST HARDER THAN NEVER BEFORE. PEOPLE MUST FEEL THAT HIGH LEVEL BOOST BY SUNWELL DREAM TEAM. MAKE IT HARDER THAN NOBODY SEE BEFORE " " The boosts are acceptable. I think more interesting ways to make the content harder would have been possible with more time, but it’s acceptable for launch. " " New mechanics is more fun than bosses with increased healthpools and/or more damage output." " Seems nice! lots of challenges for us to progress through. Just needs a bit more incentive for people to choose to farm that over normal. More loot for people who can farm heroic will even out the playing field for Realm First race for the next raid tier. Each guild will be closer to their current tier bis, making it so that the 1 guild that got realm first is destined to get realm first for the next tier." " Patchwerk - Great changes. can't do much more than this and keep the essence of what patchwerk is. might need a bit more HP though Grob - hard to fully imagine how this fight plays out and its completely dependant on tuning of slime HP. if slime HP is so high that you are likely to have 2 slimes up at once, could be a 3tank fight where slimes go to far edges of the room, if this is the case could also be cheesed if slimes are grippable. Gluth - Think it's good BUT hungering devourer mechanic probably wont be as impactful as intended. theres no stacking debuff for soaking the person with debuff. you will either take the debuff to a DPS class that has passive dmg reduc/+healing. or just make offtank soak it. Thaddius - Lack of information here. cant tell if the lightning will be slow where the entire group just shifts to the side a little, or if it will require hard spreading. then restacking." " 7/10. Why keep a boring patchwerk?" " seems maybe a tiny bit over tuned, but I like it. Keep swinging for the fences like this. It's good." " Depends on exact numbers but those are interesting but easily manageable with proper dbm setup and raid lead" " The boosts, especially the custom aspects of them, seem really engaging and fun from just reading them. Though some, like the gas cloud on PW are just really easy and not a problem at all. It would be a shame for the custom changes to not feel impactful because they're under tuned. Imo Herioc doesn't even have to be cleared day one, you can go all out and make a hard and hopefully somewhat engaging naxx. " " I feel like Heroic mode should be the default setting for serious raiders and it needs to be reasonably challenging to keep things interesting for the proposed 11-16 weeks of T7 but not so hard that only the absolute RF 120% TryHard guild is able to clear it. It's hard to comment on the boosts without experiencing them first hand... at a glance it might be a little too difficult but this is typically the most difficult wing so it's hard to say. As long as it is challenging but fair I'll be happy." " Very interesting and hope it's gonna be challenging and unique to make naxxramas become a more fun raid. " " It is ok. I am not a fan of boosts personally. I am quite a nostalgic type. Cool and creative thinking though. " " Hard to visualize, but looks tough to me. Probably not a pushover." " Seems interesting and challenging but I'm curious about enrage timers, if enrage timers are unchanged then fight will be not as challenging as desired. For example 28m HP patchwork if enrage timer is anything more than 4 minutes it will be walk in the park. Either reduce enrage timers accordingly or ass more base HP to all bosses, more HP= need to do tactics for longer amount of time." " Very awesome, new mechanics super fun kinda "inspired" on castle nathria from retail but still super cool. The HP + DMG buffs are kinda pepega gear checks tho" " A lil bit stupid, because like thaddius is a steady fight with a tight enrage (on buffed HP) but u now have to move and cant use DPS increase? which is basically stupid" " I really like the custom mechanics added, they sound exactly like what Blizzard would do in modern WoW, they actually change the way you play certain fights" " Everything should be boosted, this expansion is being rolled over constantly we could use some challange" " Good changes. Difficulty is not a thing without those boosts, because of knowledge we have 13 years later." " Looks really good! Makes me push my performance and let us think of new strats to counter your boosts. " " Could be harder. I mean, these boosts look fine overall, but depends what's your objective. Atm construct quarter aka hardest quarter looks like with acknowledging mechanics it's killable within 1st ID, because rf squads WILL have enough dps. Not newbies will kill patchwerk and grobbulus for sure(they might be hardstuck on gluth tho) but if you want realm first to not arrive in 1st week, you need more damage buff to at least exaggerate healers(liking the concept of aoe dmg from patchwerk, cheers but it will be killable with good healer setup!) from mana or add harder 1-shot mechanics with shorter enrages on bosses." " New mechanics are welcome. But if the new mechanics are the cause of every wipe, then they will be too annoying. Don't add a mechanic that says "IF YOU DO THIS, DIE AND KILL 24 OTHER PLAYERS WITH YOU."" " It's fine except Stomp mechanic on Thaddius (and Sapph if you're doing that), having played on Frosthold this is an extremely boring mechanic to deal with. The problem is that you introduce the single point of failure every 12 minutes and wiping because the other tank didn't taunt 0.5 seconds after it was applied 9 minutes into the fight, and then having to corpse run, is not good gameplay. For Thaddius all you have to do is increase the frequency of Polarity Shift and let randomness do it's own thing." " You are doing nice, i'm just worry about custom strats in HC in terme of scripting. Will it be like still decent and not to exagerated? Keep up the good work !" " I think it's quite good. Would love to see a bit more movement on bosses that allow it. Naxx always felt a bit too static of a raid in regards to that. " " I would prefer bigger boost because you can always lower the difficulty. Increasing after RF is pointless." " Really unique designs for certain bosses, all makes sense. Hopefully they're hard enough to cause some wipes" " Decent for the hardcore crowd and very interesting change of pace, offering new possibilities." " I like the custom mechanics but would prefer some additional increases in values, sounds a little weak." " Excited to experience it, I like tiny custom improvements, would like to see appropriate rewards for it even more. Doing harder content and getting rewarded for it feels amazing, it pushes the needs and want to improve as a class player and as a part of a team. I really like high-end content that requires everyone doing their role and a team trying to improve collectively aswell as individually. It really brought out, in my experience, the best experiences I had across different wow expansions the last 10 years of my playtime. " This thread contains a percentage of responses that were sent through the Tier 7 survey. All the messages below are from the community. " Blizzlike values will make it so insanely easy it won't be fun at all. Not asking for huge buffs but at least boost it and more than Crystalsong did." " Nothing satisfying with random pugs being able to clear 15/15 naxx 25 when its unbuffed, there should be a feeling of accomplishment clearing the content the drops the best gear in game." " Normal could be boosted as it is not really hard for its rewards but also leaving normal unboosted would be a great idea if heroic would give appropriate rewards for it difficulty. " " If the loot remains the same then it should be boosted. The way it is now I don't see an incentive to keep running heroic after it's cleared" " I think it could be a very good thing for the servers pop/economy as it encourages casuals to raid more. This is especially useful if you're trying to form a new guild rather than rerolling with an established one as a casual raid like nax gives a good opportunity to get to know your guild and develop good communication before moving on to harder raids." " too easy gears for guilds but i have seen pug raids that have been terrifying even with overgeared group ..." " It feels cheap. The content is old. Everyone is able to put in a modicum of effort to clear a slightly boosted version of it." " Free gear for everyone seems like a bad idea.naxx 25 unbuffed is ez" " I love it. My guild (about 15-20 players) were so excited, including me, so hear about these news. It allows more casuals to try the content when it's hot, so we don't have to wait for nerfs. It always felt like casuals/average were behind because we didn't have the resouces to clear the boosted content, so we were always a raid behind. On the long run this will defiently keep us playing even more. SO excited." " Would be weird. No server nowadays releases Naxx non-boosted for a reason. At least release that as boosted too, then maybe reduce it (and normal 10m) back to original difficulty after Ulduar launch (or some other suitable deadline).." " Without boosting it's do-able with greens, makes early content feel trivial." " Naxx in general is too easy. If you dont boost it people will just pug it with blues. its just the reality" " ITS OK, LETS CASUAL PLAYERS HAVE SOME FUN" " would like previous boost to normal 25 from your previous servers" " We are as a guild fine with it as other competition such as Whitemane offer way too big of barrier to enter and experience the content. For those seeking a difficulty spike, Heroic exists for that sole purpose. Just work on the loot, give more for the effort." " It just makes naxx10, and rdf irrelevant for gearing. Unbuffed naxx25 is just a dungeon that you can clear with 15 player in blues." " Id say even tho there is a heroic mode naxx 25/10 they should have easy buffes so that you actually feel like playing a boss (HP buffs/decreased enrage timer, dmg increases comes to mind) But ye extra mechanics and stuff like that should stay in HC" " I don’t care, the good guilds will clear it week 1 or 2 boosted or not. The average ones will follow, the bad ones won’t clear 25m until they overgear it anyway." " Problem is that unboosted naxx 25 is doable with 12-15 ppl, this will lead to the top guild not bothering with the heroic and instead just run splits cos of more loot. You either need to insentivize heroic more or make normal harder." " Good since Heroic serves the purpose for adding challenge. No reason to boost 25m Normal with Heroic being an option." " If Heroic rewards are good enough I don't think Normal needs to be boosted. Guilds pushing for it should be rewarded, but pugs should not be completely out of the question" " this expansion is out there for like 10 years now, so giving the boosted naxx option to people searching for an extra struggle in their favourite content is a good idea. On the other hand, there are several other people playing on private servers to see the old contents that they couldn't play before, or some others to find a relaxed raiding environment in old and somehow easier content where they just have to focus on their dps/heal/aggro etc. In that manner, normal versions of the same raids also play a great role and should be kept in my oppinion." " its definitely an option, but if it was boosted until next raid tier, those who want a challenge will get it, and those who do not wish to suck in this shitty raid all day, they can do it in normal mode after." " fucking cunts" " its definitely an option, but if it was boosted until next raid tier, those who want a challenge will get it, and those who do not wish to suck in this shitty raid all day, they can do it in normal mode after." " I think it's the right choice so guilds that are not interested in Heroic can do Normal as they are used to. However I would perhaps reduce the loot drop a bit. Maybe less items per boss." " All T7 should be heavily boosted. Both 10 and 25 man to make it interesting to play. Otherwise its just boring. What Wotlk is missing badly in general from later expansions is raid difficullty. All raids in Wotlk should be boosted heavily including adding some mechanics. " " boring since we grinde t7 content on every p-server for months doing 2-3 splitruns to get gear for ulduar when the real race starts" " Good, because if you don't offer that, the majority of your player base isn't clearing raids and the server dies. Having boosted content for those who can clear it is fantastic, but the reality is most players either cannot or do not want to clear it. " " I'd feel good if heroic was way more rewarding. (like add them dropping a special currency with which u can buy an item 213 of your choice from naxx's raid.)" " Someone said it well but I can't really quote them. In short, people will have same loot and most will do split runs so they can prepare for Ulduar, the real deal of a raid instead of SIMPLE MECHANIC Naxxramas that bores everyone no matter the value boosts. Boosted content is nice for us old veteran dogs of (censored), a raiding team with members who have time to near-nolife it, will kill KT first week or the second. And what is there left to enjoy after that? Realm first is got, then what? Why bother with heroic version? No _better_ loot, no cosmetics, no extra emblems, transmog totems, fucking nothing. Maybe same hardcore style guilds will continue doing it for the fun and to prepare gear-wise for Ulduar and let's not hide behind facts what will repeat." " It's too easy with 3.3.5 patch." " imo it should be a little boosted. Maybe just higher values to keep up with the 3.3.5 talents? No special mechanics or anything for non-heroic?" " Great! we just want to do the raid how it was supposed to be. Hard for people to get stuff down with no gear. Seen it tear guilds apart." " I would prefer solution from Frosthold so no separate HC mode. Naxx25 normal without boosts on 3.3.5 patch is EASIER THAN RHC. Decent guilds can probably farm it with about 15 players in raid. " " It's good for casual players wich want to discover the expansion and so on, but the majority of the player base nowadays are used to WOTLK content especially T7, people might get bored pretty fast if any pug can clear it week 1." " Once realm first is done on HC no one will probably do hc unless u add enough more loot, OR if u make normal somewhat comparable to hc" " Way it should be, but heroic need to be way more rewarding." " I like having the 25m just like retail so we can progress into heroics after we get some gear." " The custom heroic changes seem a bit over the top. I liked Angrathar and Frosthol. Voltarus sounds a bit too over the top on weird custom mechanics like Thaddius tentacles. Its not that it might be too hard, but the custom things sound really bad." " It would be a mistake to use blizzlike values, would promote split raiding over doing hc for faster gear and overall its just so easy even racoons could clear it" " Slightly boosted version might make it more fun instead of 1min boss kills - but then again, the gamemode is not for me so my opinions shouldn't matter." " Pls let us casuals enjoy the game" " i think the majority of the people just want to enjoy raiding with their guildies and not tryhard every evening twice a week ^^" " It might be too easy and not linear with the rest of the raid being boosted." " Depends entirely on how you implement it. So long as you dont overtune it in the style of Dragonblight, where 1 dead person meant you wiped on thaddius :)" " I really think it should be boosted. Since the gear it drops is the best gear available in the tier, it should be a challenge. And I think really think you did that well on Angrathar." " as casual i want to be able to play the game with other random people without wiping to many time or getting RO after few bosses. if content is to difficult to the majority of the people that are unwilling to adjust to the new difficulty casual ppl that do not want to be strangled with the guild will not have fun and leave, this time even quicker maybe than on the previous iterations of the server" " Pretty okay for casuals, but must be not the "goto" option for effective gearing. (2x normal splits with like 15ppl). In that state, noone will do heroic. Even at the start like 3 guild will play it only until RF." " Total stock Naxx25 means pugs will be able to clear all easily, while top guilds will be able to run multiple split runs with less than 25 players" " It'll be too easy. Whitemane copied your buffs and it was a stroll in the park with greens and blue items, at least for (censored) that was the case. RF was taken in 4 hours by multiple guilds. " " if 25m remains unboosted HC will be pointless after RF just because it will be more efficient for guilds to do split runs in normal and gear their main raiders instead of waisting time on heroic for +1 extra item per boss" " I think that 25m normal should be boosted, at least a little bit. Non buffed Naxx 25m is just way too easy. However, it would be fine to leave it unboosted IF AND ONLY IF the loot from Naxx 25 HC gives more than 2x the reward compared to normal, to make sure that actually attempting HC progression is worth it compared to just running split runs of normal instead." " I really would not like it. Normal mode doesn't need to be massively buffed... but blizzlike values will lead to a completely faceroll experience, even for most pugs, with most bosses becoming free loot pinatas. I really hope there is some tuning applied to 25m Normal, with heroic adding ADDITIONAL difficulty. It will also make split runs an even easier option over doing heroic bosses (for guilds looking to maximize the amount of gear they get)." " Maybe if 25hc is going to be that hardcore as mentioned then its okay easier gear obtaining means more 25hc trying" " you risk letting nobodies gear up pretty fast" " It wouldnt make too much sense if items from normal and heroics are the same. You would have hardcore raiders and clueless players both in bis t7 gear. I know its only for t7 but it would take some point out of serious raiding. Anyone can clear unboosted naxx 25 and get KT items and trinkets" " 25m Normal should not be boosted, so casuals and pugs dont get smashed. Heroic on the other hand... make it hurt. A lot. " " Awesome idea since we have 25m Heroic that is boosted. Casual players deserve to play too" " I think at the very least, stats should be scaled up a little bit. Otherwise, guilds will just roflstomp normals for gear, ignoring hc." " Its totaly fine as I said above, as long as Heroic is very rewarding people will be inspired to do it for hard content. If you keep +1 random drop or even if its +4 random drop it wonr be enough to make it worth doing Heroic and just do normal splits." " Please do! It should be blizzlike. Do not modify anything if you are using heroic type. It would make no sense to boost normal." " Would really dislike it. I dont think you should be able to clear it with 10 people or do 4x splits and get rewarded by more loot than 1 heroic. In my opinion normal 25 should still not be doable by everyone with ease, casual or semi-hardcore guilds should still struggle with the content and have to spend time to progress it. But because of heroic being a thing i think it shouldnt be too difficult. Therefore i would suggest having similar buffs to frosthold but maybe slightly easier. An alternative could be to have the same buffs as heroic will have but remove the added mechanics. I'm more a fan of the last suggestion!" " Even though I am a more advanced player and I'm in a guild that will be progressing Heroic modes, I fully appreciate the need for an easier option for new or even just more casual players. This keeps more players engaged in endgame content and results in a healthier server overall. My concern is that the rewards for Heroic do not match the difficulty... the current system instead incentivizes running multiple Normal 25Ms. I believe the solution is to adjust loot from Normal, this allows folks to still progress but doesn't make split running brain dead Normal T7 the best option for everyone." " its 12years old raid so unbuffed naxx25 is just too easy for players that doing this content for atleast 10years" " If anything is boosted only heroic mode not normal so new players and fresh characters can get gear without being restricted from the community wanting them to have the gear/achievement otherwise no one will invite them." " Keep 10/25 normal for the casuals, they have the option to do HC for more loot. and reduce the number of normal items " " if current +1 system remains normal needs some buffs, if normal gets nerfed, or heroic gets buffed, can leave normal mode unbuffed. " " That's fine too. unboosted normal raids will help the more casual raider population, as well as help alts have fun in a social raid where the difficulty doesnt require complex CD rotations for every boss. Probably best to keep normals unboosted." " Why would you not run splitruns normal when hc gives you one extra item, which could be ass aswell. It's incredibly important that 25m "normal" is boosted imo. " " Might be good for super duper casual guilds but has that been a problem in the past? Naxx was also a joke also with boosts." " Sad! Realistically most guilds will clear heroic once for the achievement, then go back to afk farming normal for faster clear times. Afk raiding is boring, difficult raids with extra mechanics are fun, but the current +1 system isn't enough to push people to exclusively do heroic raids" " Serving free loot on a silver plate is the reason why retail has been bad for over 5 expansions :)" " Don't do that. Make boosted as well 25m normal, for people get experience for future or for Heroic, don't make it easy take Gear " " People are just going to do 15ish man splits. If its not boosted HC loot/amount needs to be heavily boosted from what has been stated." " If 25m Normal is faceroll nobody will ever run HC outside of realm first. The small gear upgrade will not be worth the effort of wiping to most guilds. This is already seen on Whitemane where most guilds refuse to run Sarth 3D because that's the boosted version of the encounter and see no reason in doing it because "it's annoying"." " normal 25man will be cleared pretty fast and i'm not sure if a hc without a big reward motivates players long enough. so it doesn't seem that t7 will last long" " takes the fun away from it, unless there are some huge benefits of doing HC, a lot would rather do split runs with 20 ppl. and then tier 7 would just be a build up to tier 8, kinda like togc is a build up to ICC" " I would dislike the original stats on 25m NM, would make things too easy, unless there's a plan to release ulduar about 3 weeks after opening the gates of Naxx." " T7 is a placeholder tier - let it be what it is, let people collect gear for Ulduar. Even decent players appreciate a trivial T7, it allows to easily gear alts (without preparing them with pre-raid BiS) in anticipation for split runs or Guild roster changes." " I think it's a good idea, since there should be some content more accessible. Not everything needs to be hard core. And with heroic raids and mythic+ I think there will be enough hard content." " too easy otherwise, on frostmourne the majority of us litteraly had green gear for our realm first, including myself as a hpally running around with 1800gs untill we killed sapph." " not good, its to easy for plebs getting the same gear as RF raiders. Maybe buff it a tiny bit without new mechanics so it feel a bit harder for them to finish or give HC a better insentive (more loot/ better loot) to clear" " from the perspective of both - at one time casual and at the other realm first contender, you definitely should buff the content a bit, not doing so would be underwhelming and would make guilds split run normal instead of doing heroic." " Yes and No, since naxx is the first raid of the game on normal diff it should be an introduction to raiding and should not be boosted to much. All other raids after should be boosted" This thread contains a percentage of responses that were sent through the Tier 7 survey. All the messages below are from the community. "-2 normal, +2 heroic items" "1 item drop is fine, but T3 would be amazing to be somehow available too for tmog!" "1 normal item, +1 token from end bosses so 2 items more from end bosses, BUT still add more items from heroic since you put that in option ty" "2 10man heroic / +3 25man heroic" "2 items would be good. Tier 3 would make resto druid OP, and it's really only good for resto druid. The amount of useless tier 3 gear would be horrendous to our loot pool unless it's actually ilvl 213 or 226 or something. I like the idea of more custom mounts of other bosses (probably end wing bosses only)." "2 items, AND gargoyle" "2 items, or 1 extra with higher chance of weapons and trink. Tier 3 sets would be a fun bonus, also nice to be able to get set bonus for some nieche strategies." "add +2 items from boss loottable and +1 from selected items from naxx on each boss (e,g, 226 kt loot, trinkets). that way we have +3 lootpieces) and a fair incentive to do heroic more than race for rf, cuz the way it is splitruning normal in 4h is way more efficient and you effort in making hc naxx is wasted." "Add a chance for KT based 226 items to drop from end wing bosses on heroic mode. And more additional loot per boss." "Add an extra item and bring back T3 loots as well. Maybe heroic only currency that allows you to buy pieces you want so it will give a more targeted reward." "Add more gear items for 25m than 1 extra. Give t3 to 10m hm" "all of the above minus the first 2 choices. With a preference to the more items on heroics, difficulty needs to be rewarded with more than just a cosmetic." "As I mentioned above, looking at it from a raiding guilds perspective, the loot reward from your 25m HC version has to be MORE THAN 2x THE AMOUNT. Otherwise us guilds will split run to optimize our gearing rather than bother with your custom tuned HC content. This would be a huge shame, since I think you guys are on to creating the best naxx the private server community has seen." "as long as 25man isnt boosted (blizzlike) nobody has a reason to run your heroic encounters. even if you give us 20 items per boss" "both, reduce normal and increase heroic loot" "Bring back Tier 3 sets, as extra loot and scale them to wotlk 226 items!" "Change loot tables away from 10man and 25man. Make the 213 loot drop from 10hc and 25hc, and the 200 loot drop from 10n / 25n" "Consider only having heroic bosses drop weapons/trinkets, or some other incentive." "Dont cut drops from 25m normal, just make heroics rewards worth time" "Dont drop 25 man loot in 25 normal." "Dont think 25 man normal should drop key items such as tokens, trinkets and good weapons." "Either add more items or make the 1 extra item targeted (perhaps good items like trinkets, weapons, KT loot - 1 per heroic boss, maybe even EoE/OS25D loot)" "fuck heroic, just make custom boost normal both 10/25 man" "Have a low chance for vanity items +tier3 to drop with JUST 1 bonus item drop that is random from the droptable" "Have to make sure going hc is worth it, over doing splitraids." "HC loot should be better than normal loot." "Heroic bosses that drop trinkets or weapons should drop those guaranteed instead" "Heroic gear should have higher ilvl or else no one will care about progresing through it. No one cares about the bonus loot outside of Kelthuzad/Obsidian Sanctum." "I am honestly confused about what i I read on the forum and here right now. Tier 3 what, sorry? As far as I understand so far HC and NC have the same loottable which I think is incredibly bad even with HC dropping one more. More quality, less quantity." "I answered that above, but for this instance itself, remove those items that server no one nothing, such as heads without meta gems and other silly items that we know." "I feel like Tier 3 set tokens should be added to the "RF" guild in each raid aswell as having a "GOOD" item such as trinkets etc or a token + a vendor that u can redeem it in for any item in Naxx. You need to make HC worth it after progress or everyone and ther mother will run 4 naxx splits for 3 months and the server will die." "I like it but i think the extra item should reward 213ilvl in 10HC. If it doesn't, nobody will run 10HC sadly." "I like it. Bring back tier 3 sets as extra loot too!" "I think it should drop an extra item, plus a chanse on a special token that can be redeemed in a store for cosmetic rewards. This could be transmog, mounts etc but nothing that has an impact on a player's performance." "i think its super bad idea, ppl that wants uber hard boosted custom content already have posibility to obtain raid fist achis on the server, that should be enough to satisfy their egos is my take" "I think more loot from heroic would be fun, but maybe it could be implemented based on how many heroic bosses you clear after killing the last boss?" "I think more mounts should drop and definitely heroic should have waaaay more items drop than just 1. There's no reason why people would do Heroic over 2 normal splits for gear." "I think the +1 should definitely be a guarenteed good item. Imagine progressing a boss for hours for a helm with no meta slots or something else useless to most people" "If you decide to bring back T3 set, what about DeathKnights they will not have any reason to go in there" "In my eyes lowering drops in normalmode is a bad system, cause you have a lot of normal mode raiders 80% of the server. I would suggest an extra badge dropping on hc bosses which is exchangable for a buckle which adds a prismatic socket to any gear piece. And as example you need 10 Badges for a buckle. You can also as example make endbosses drop 2 badges for everyone." "In naxx i would say the loot for hc should be more then 1 to make it worth the time, cause if the loot isnt worth the time ppl wont do it after RF/first clear and that would mean the hc mode is only for RF progression and then its done afterwards" "in some forum was the idea that the 25man naxx gear only drops in the hc versions and the 10man naxx gear drops in the normal versions, that could be a nice idea. furthermore heroic could be locked behind a normal clear just like retail with those two changes the content would be more interessting for a longer time i guess and the heroic mode would feel more rewarding" "Instead of +1 item from loot able, 1 token each boss would be great(1 token for raid, not a token for each person). These tokens would be tradeable for any item on that bosses loot table. This would give heroics bosses something special without being crazy. One problem my guild had on Crystalsong was rng, we never had a single "Torch of Holy Fire" or "Fury of the Five Flights" drop in 14 kills." "It is a good idea, however your top end players could gear out quicker (so I would avoid calls for more loot to drop than +1). One interesting solution to give them a long term goal that does not yield an increase in power or further alter how quickly they gear is some cosmetic reward, such as a unique mount which can't get obtained otherwise, that has a low chance to drop from every heroic boss kill. It will serve as a status symbol and give them a reason to keep clearing." "It's a good idea, keep it. You should also remove all Relics (Idols, Librams, Totems and Sigils) from loot tables as these are always a wasted drop seeing as they can be bought from vendors" "Its horrible especially because we have 3 months of Naxx ahead of us. Also letting 25 man loot drop in a stock normal version will make HC not worth it at all. I would suggest to remove 25 man loot from the 25 normal loot table or reduce the chance of dropping one significanlty. This is not the sunwell that I knew from Angrathar and Frosthold where 25 was actually not a joke." "its ok I like it but I wouldn't be against reducing the number of dropped items on normal" "less normal loot, more heroic loot, atm its way more beneficial to do many splits than to do heroic, so heroic wont be done unless u get a lot more loott from heroic than normal" "Make bis items drop only in heroic. Like trinkets and KT weps. Why would everyone have same items when Heroic and Normal naxx are totally different raids?" "Maybe make the loot groups different, so raids don't end up with 25 heritages per boss. Add a slot for the highest value loot group or something?" "maybe you can also add a chance factor. For example, HC can give guaranteed +1 drop and another +1 with a 25% chance on every boss" "More items droping is MUSTfor heroic but if they are random it still wont be good enough, i made suggestion on PVE channel on discord about boss tokens thay can be exchanged for boss loot, think thats good idea." "Need to add more loot + extra mounts/cosmetics/caches for there to be a point in doing HC for other than RF. From what's been stated people are just going to split NM till they have gear for full HC clear." "Of the above I would pick reduced quantity from Normal but I wouldn't limit yourselves to simply reducing quantity. Normal mode has its own loot table so you can certainly reduce how many items drop but you can also reduce how likely certain items are to drop or even remove them from Normal mode completely. The basic idea is that brainlessly farming Normal should NOT be the optimal way to ensure your raid is fully geared for T8." "reducing normal or adding more items to heroic both heroic. the important thing is to keep the balance of normal and heroic loot to that tryhards are doing heroic, and not just doing normal mode splits for maximum loot." "Should drop 100% +1, lower chance for +2 and very small chance for +3. Also like the idea of T3 drops. Maybe some special token so anyone can hand in any set? Like a warlock can hand in a glove token for mage/priest set aswell as Warlock. Would make some fun transmog incentive even after naxx is cleared." "Some great ideas were suggested on forums, like e.g. adding another tier between naxx and uldu (heroic versions of items with a little higher stats, but still not as good as ulduar) or addign revamped classic wow drops from KT" "splitrunning is +4 items so this needs to be changed or people wont bother with heroic mode after race. Make it +1 bis item from table (patchwerk heroic will drop caster offhand guaranteed for example) and also give a chance to drop 226 loot from bosses that have no good loot (faerlina heroic might drop turning tide for example)" "The idea of "sure, just add double loot from heroic" is not a proper solution. The purpose of doing naxx after 1 month is to obtain specific items (i.e trinkets or weapons). I would suggest, for 25heroic, an extra 2 items from a specific loot table, which contains all the "good" items from naxx 25. You would propably need to find another solution for EoE, Kel thuzad, and OS25. Not sure about those." "This one is tough. Since usually a higher difficulty rewarded higher item level and thats not really possible without having to do it to every other raid. So it would either have to be more loot on heroic or less loot on normal. Heroic needs to be better than doing splits on normal" "Tier 3 set is a good idea, +1/2 extra items, maybe bonus valor, if you're feeling adventerous maybe *Heroic Valor emblems that can be used to buy T3/Xmog/Toys. Also, if anything the Gargoyle should drop from KT exclusively." "You should be able to get much better items from heroics. Getting just extra gear and some cosmetic is not enough. There would not be much reason to run heroic. Getting better gear would be much better motivation." This thread contains a percentage of responses that were sent through the Tier 7 survey. All the messages below are from the community. "+1 item from heroic is kinda meh. Theres ton of trash loot in bosses loot table. I fear ppl would stay away from heroic coz getting +1 trash item wouldnt be worth the hassle. Although theres a mount im not sure it will be enough for majority of ppl to even bother trying Heroic version. Id somehow narrow down boss loot table for that 1 additional item. I dont member exact number of items bosses can drop but most of them got 3-4 sought out items. Wouldnt it be great to make that additional item to be guaranteeded GOOD item? Also tryhards do heroics to stand out. Mount is cool, but t3 sets or some unobtainable items WOULD BE GREAT." "A bit more items on Heroic feels appropriate, since the really hardcore guilds would just run splits and ultimately end up with *more* gear than if they did just did Heroic. What I'm saying is I don't want to level an alt for splits =D" "A custom currency dropping from heroic bosses that makes you able to pinpoint and buy a certain item ilvl 213 from the naxx loottable with it. Don't buff naxx10 as it drops mostly useless/shit triple-stats items beside Malynecklace/trinket/KTloots. Don't disclose the other buffs to the other bosses so people have to learn by themselves with wipes like the old days - Naxx RF'd in a day sucks hard. even a week but i've never seen a naxx last more than 2 days across all my servers. that would be awesome. not related but that would be nice : Make BG give enough XP 1-68 for it to be win = a level, loss = 1/2 level. As it stands now BG is only good 70+ in terms of XP and after 10+ wotlk pservers leveling the same way in the same zones too, having the way to completly level through PVP would be something people would be interested in. (the XP rewarded has to rivalize the xp/hour from stockades/graveyard/mara/prison runs) Thanks for the hard work, looking forward to play on my 4th sunwell server." "add +2 items from boss loottable and +1 from selected items from naxx on each boss (e,g, 226 kt loot, trinkets). that way we have +3 lootpieces and a fair incentive to do heroic more than race for rf, cuz the way it is splitruning normal in 4h is way more efficient and you effort in making hc naxx is wasted." "all the suggestions were written in the answers above ? looking good so far!" "Basically the loot thing. I know its a delicate problem and not easy to solve, and will bring some unhappiness whichever solution you choose but I really dont see any point if same items will be dropping in heroic and normal. I would be fine with any solution as long as thats not the case but personally I would prefer if you do something like making bis trinkets and kt weps drop only in heroics. I wish the same thing with OS trinkets and best items from malygos. Otherwise it wont make any sense" "Both, reduce number of normal items and increase heroic loot, this way even the semi-casual players can start approaching heroic in order to progress their character. As you guys intended, for us to ACTUALLY play heroic version and not just farm brainless t7 for 4 months. <3" "Come up with solution that prevents guilds from doing split runs of naxx25 norm instead of doing it on HC. This is the biggest cancer of retail wow and I already saw this happening on Frosthold (best guilds having 2-3 groups for split runs and tunneling loot to chosen players). In other words - make 25hc REALLY worth it or no one will be doing it after RF - I know that because I've been in a guild that was aiming for RF on every sunwell since feronis and I know these people attitude." "Do not listen to the 5% playerbase. Issue with Sunwell before was that too many people left due to the ongoing buffs that made it inaccessible for a great portion of the community. Find a medium between casual/mediumcore and the hardcore. It is better in the long run, learn from Whitemane's mistakes, and you will have a long lasting realm." "Do not reduce 25m normal loot, Maybe u can add 1 more item to 25hc" "Doing hc has to be more rewarding then running 3 splits with 15 people since naxx 10/25 is far too easy. Same goes for OS 2D which we split run on frosthold with 4x 15 man groups even though it was boosted. Same as Malygos aswell." "Dont be soft, make raids harder than you just did and even then make them more harder, dont be afraid, test our skills :)" "Dont boost normal content, only heroic. And make normal content drop more loot and tokens per boss to make gearing up easier for everyone to get ready faster for heroic modes and other raids. As well as those who pvp, and sometimes use pve weapons and such." "either boost 25nm or think of better rewards for HC be it higher item level drops,increased drops or maybe 1 guaranteed weapon or trinket on bosses that drop them" "Every 25heroic boss has like a 25% chance to drop an eoe25 or os2d item. That would not flood the guilds with endless loot, but no longer needs for 25m splits, and the 25 heroic mode has some kind of a meaningful reward or chance for meaningful reward. Adding just extra Naxx25 loot for heroic, noone will bother with that in my opinion." "First of all i'm talking for my whole guild which is 11 players. 12 weeks of T7 is long so we hope that it will be hard enough. We like the 2 differents ID. We, sadly feel bad that because we won't run 25m, we'll be left behind on gear. We think that people won't run 10HC even for an extra 200loot per boss since 200 is really low compared to 25NM/Malygos/Sartharion. We would love to see a better 10man HC reward. Like one 213 loot per boss or just 213 gear and then making it REALLY hard to avoid split first week maybe. The problem of upgrading gear in 213 in 10man HC is that the content will be shorter and you might need to add an extra buff on Ulduar because tryhard guild will farm 25HC+10HC. We don't think you'll find a solution that will please everyone sadly ! Either way, keep up the good work it looks promising and we're ready to hop on Sunwell the 27th. Take care !" "Give custom rewards for RF like unique mounts (Sapphiron drake for example) that are not available in any other sources (bad example - Whitemane, they gave spectral to RF players just to add it to shop slightly later). I'm not sure about the custom patch thing, but if you can somehow return Naxx 40 items as 226 loot in Heroic kills, would at least partly alleviate the split issue. Another thing you could do in theory is introduce badges of conquest from Heroic bosses in minuscule amounts so competitive players can prepare for Ulduar race. See you on Voltarus - the last rush of blood through our veins before classic TBC comes." "Give the playerbase a reason to step into heroic naxx - there needs to be reward for being willing to progress bosses. Imagine spending 2hours on a hardly tuned boss and then getting a shit extra item, IE nonsocketed helmet. No one wants that." "HOPEFULLY I SEE BOOSTED 25MANS / HEROIC AND ALL OTHER FOR MORE FUN, AND LONGER SERVER STAY ALIVE :)" "I feel like +1 item for HC bosses is decent but not enough, i thought of maybe a 50% chance of either a addional idem or 50% chance of a BiS item like Dying curse or Turning Tide some big right" "I know you like doing custom changes that dont strive alot from the core game and thought that flex raiding maybe would work. I know that MoP will be the next game but just think about it." "I played on Angrathar, your first WoTLK realm, and I really enjoyed the tuning you had done there. I feel like the boosts to 25m/10m normal should simply be that, tuning, crunching the numbers a bit. And then heroic can have the added abilities etc." "I think a better way to think about this is adding Easy mode rather than adding Heroic mode. Heroic mode should be the baseline experience with the standard 25M loot table. By separating it out as the new Heroic mode, you have essentially created an easier Normal mode that should have comparatively lower gear rewards. Personally, cosmetic rewards are kinda cool but I'd much rather have all of my gear from T7 so I'm ready for T8. Increasing loot for Heroic is a problem because it has to compete with running multiple Normal modes. It makes more sense to edit the loot tables for Normal to match the reduced difficulty of the content. This can include lowering the amount of items, adjusting the drop chances, or even replacing highly sought after 25M loot with 10M loot. More accessible content is great for the community, but the rewards need to be properly balanced so progressing Heroic mode remains the end game instead of farming Normal mode. I do NOT like adding custom Tier sets or additional loot, just trim back what" "i think for averange quild killing 12/12 even without boost can be hard on a start but to make difference (for example) sap+kel boosted and quarter bosses as well can make also difference in items which should be visible if we talk about how "pro expert lvl players want to feel" same as i would propose that OS with 2 drakes and 3 drakes boost consider so that many people can feel fun from doing any raids bo to make gap between players who what to spend more time on everything and that who want to play only casual" "I think having normal and heroic will bring a more diverse crowd, assuming the heroic is well balanced, and the loot awarded is fair for the difficulty. I am of the opinion that it should be higher ilvl with a "heroic" tag, but that may disrupt balance and the difficulty of fights." "I think it's important that you make it worth people's time to do heroic, because I hope you want everyone to try push for that. You shouldn't be laughed at because you want to do heroic, it should become the new meta "we do 6/13 heroic bosses" - DAMN thats good they get rly nice stuff from that. You can 15 man Naxxramas 25 Normal blizzlike values because it's soooo easy- who thinks thats fun? Loot pinata just like toc25 Nerf loot from 25 normal if you keep blizzlike values, make heroic bosses drop items that are valueable. Maybe make a Token from end-bosses that you can hand in for a 226 item (?), you need to make it worth doing non-end bosses also tho.. Maybe higher chance for Angry Dread / Webbed Death / Dying Curse / Block Gear / Grim Toll the list goes on, it's different from all classes but don't have us get more of the shitty jewelry and cloaks as a "reward". +1 Lootdrop from non-end wing bosses from their loottable +1 Lootdrop from non-end wingbosses from a "HEROIC LOOTTABLE" (these items are good and valueble) It's all solutions, I understand it's difficult to come up with perfect balance but you can't put so much time into Heroic and then just have people split Normal." "I think that boosting all of the raid difficulties is bad for new and casual players. People that would only do raids with pugs. Adding heroic difficulty to raids that don't have them should be enough to keep the top guilds and raiders interested in investing their time to the game. I like the +1 item per heroic boss idea but reduce the normal drops then. I don't know how I feel about some items not being able to drop on certain difficulties so I cant comment on that. (maybe add that trinkets will always drop on heroic and sometimes on normal? idk..) IMO you guys are doing an awesome job and I really like playing on your servers. But keep in mind that you can never satisfy everyone so whatever you do there will always be someone that wont like it." "I would like to see armor pen removed, just to change the meta up. you can replace it with haste rating if that is possible." "I would make Crafty president of Zimbabue and Nicaragua" "I'm a long time player on Sunwell, since the very release of Angrathar. But there is something that i would like you to consider please ! The toxicity in RDF is very a issue on every sunwell's server. Can you consider being more "strict'' about it? People leaving saying "kick me please" or other ninja looting what ever they can and say "Its allowed so fuck you" (true situations there) Keep up the good work, and thanks for all of your great servers" "I've provided a lot of feedback to you Sunwell devs in the past, on Frosthold I passed along a bunch of stuff through Crafty (censored)). I love the idea of the HC mode of naxx and what you guys are doing with the fights, but I need to be honest and frank with you guys when it comes to the loot. You should add a lot of extra GOOD loot to drop from 25m HC. We need the good 213 items and all t7 226 items to drop in extra amounts from the HC bosses. Probably with a higher focus on end wing bosses dropping these key t7 items that guilds need in preparation for Ulduar. If you dont make sure that Naxx 25m HC drops at least as much, if not more than, 2 times the good loot then guilds (us in Sunced included) will be forced to split run instead of progressing the HC modes in the first half of the t7 life span. Yes this Naxx might be epic, but Ulduar and t8 is where wotlk really starts from a raiding perspective. We will always optimize our gearing process leading up to ulduar, if the loot rewards are not good enough from 25m HC, we will sadly be forced to just split run normal instead. Sorry if I rant, but I feel it is very important for the server that I share my opinion on this, which is also shared by the rest of my guild. As we get closer I think I'll be sending pms to you guys as well. But for now it is very clear that the community has identified a need to increase the reward in loot from 25m HC, so make sure this happens!" "IF I WANTED TO DO CASTLE NATHRIA MECHANICS I WOULD STILL PLAY RETAIL" "if you fail at frogger your account should be auto deleted :)" "if you guys do everything like you did before there is a big chance this server will have even lower pop than frosthold (like frosthold had vs angrathar) and with all those harder content it may sway ppl to not even try to play on the server. i guess you guys have stats on how many ppl were capable to finish this hard content so i hope you will changes that are necessary for the server to attract more ppl and survive in the long run" "instead of bringing back tier 3 sets as an option, bring back naxx 40 trinkets @ 226 ilvl. tier 3 sets will mess with hit/exp caps alot more than trinkets and could mess with BiS lists significantly. Trinkets with Hit can do this as well, but its alot less intrusive" "IT MUST BE more effective to do Heroics than doing Splits. That's just the basic principle that will make Heroics Effective and desirable. Please focus on that, otherwise your work might be wasted, and nobody wants that cause you're doing a great job ^^" "just boost the shit out of it so rf will take longer than 1 week max and don't nerf it right after so weaker guilds can also experience really hard raiding instead of getting items from nerfed bosses" "Make 10heroic and 25 heroic to drop same stuff, there is a lot of people who wants to play only 10m but better items on 25 force to Play 25 instead of 10" "make 25man heroic clear give a bypass item that lets you go instantly to KT and sapphiron in 10 man (might be impossible to make) "Another idea is, once again I have no clue whether its possible or not is to create epic gems that can only be applied to T7 gear, this will give an incentive to more hardcore guilds to run Heroic more than the normal splits." "Make HCA content give higher ilvl gear so it’s worth doing. Just boost stats by like 5% or something. After realm first no one is going to do hard content for extra loot piece when we have months to get the gear" "Make sure hc players are rewarded so it’s worth doing over splitraiding. And so that it will be playeddd:D" "Make xad the mayor" "Maybe have heroic bosses drop a handful of consumables? High-tier guilds tend to make a disciplined use of prepot+pot, which hogs the market for potions pretty quickly." "Maybe one additional mark of Valor from heroic bosses? But maybe it'll be too op" "Maybe tune OS3D to be more difficult as well, personally I say rebuild EOE entirely because the flying drake portion at the end is dumb." "Mythic+ dungeons should also feel rewarding to do, only cosmetics / gold is a very lame incentive for doing the most difficult of encounters. As it stands the hard content would be cleared only once for bragging rights and then never again because it's simply more efficient to farm the easier content even if it has slightly less loot drops. For example, if OS25 is super easy but has a brutal HC mode guilds won't run the HC. They'll split their raid into two groups of 12 and then fill with alts to get their gear in normal mode instead." "Naxx "normal" should not be boosted on either 10/25 so casual players can enjoy their content. Heroic should not give any advantage that would ruin how Ulduar plays out, but just adding one extra drop is definitely not enough. Split runs would be better at that point." "Naxx 25 HC needs to bring some prestige with it. And guilds need to try it, before go the easy way. If you allow 25m Normal, every guilde will do split raids in normal mode, and maybe some achivment runs at the end of the actuall patch. My suggestion: Drop 25m Normal same loot as in 10m Naxx. Or Delete 25man normal. and only let HC exist. Please do not ruine your idea of an great experience by doing your own idea and work pointless by a 25m normal mode" "NEW BOSS: If you manage to kill KT in Naxx 25 Heroic, this will free Alexandros Mograine's soul (the Ashbringer) and he will be summoned as a new boss in Sapphiron's room. Give him whatever abilites you want. And for the loot: He drops Tier 3 and cool old weapons, purely for transmogs." "One thing i literaly LOVED about Warmane - Lordaeron that they locked XP on lvl 60, then 70 for like 2 weeks or something so people could catch up with exping and so people could expirience vanilla and TBC content with wotlk talents. This would be something amazing." "Please add mechanics to 10 mans heroics aswell. Some players can't afford to get into the 25 raiding scene, (rosters,leading,attendance etc...) Making 10 man heroics buffed and changed will, in my opinion bring a lot of players into 10 man guilds for a competitive 10 man scene. Kinda like Cataclysm raiding was. About heroics loots T3 is a nice idea, maybe getting mounts from future expansion into the core could be a thing as rewards aswell. A satchet with a couple mats or more badges. Theres a lot you could add to heroic rewards to make it enjoyable and fun to run. From a long time player, cheers and good luck on the fresh. Already." "Please boost heckin 10 mans guys. Its too easy and people are looking for a challenge." "Please buff 10 man with the same mechanics buffs! (but obviously toned according to 10 people)" "Please do not make Naxx entrance PVP enabled, it would cause extreme troubles and pain in community. In terms of gear ilvls: 10mNM<10mHC=25mNM<25mHC "please dont overbuff its hard clearing content when your not hardcore" "please make heroic clears meta even after race, splitrunning normal mode will be boring af for 3 months. new Emblems from heroic naxx and being able to cash in for 226 loot or 213 trinkets might also be an idea but not as elegant of a solution." "Please make UNDYING and IMMORTAL achievements only available if you do them on Heroic mode otherwise it will defeat the whole point of being called Immortal if you do it on easy mode (Normal mode). I think this will give all guilds a good reason to keep raiding heroic mode a lot more." "Please remove the trinkets from normal mode and make less chance to drop tokens ! Reduce KT loot in normal mode to 1 weapon! And boost the HC loot" "racial change to any race that can play the class both ally and horde racials for both sides to fix the inbalance" "Really like heroic overall but it has to be more rewarding for it to see any play after RF is taken. A guild should never benefit more of doing 2x/3x naxx splits vs 1 heroic raid. Ways to do this that i would find enjoyable *Increase bonus loot - not too big of a fan but could work, more on this later. *Guarantee bis items (IMPACTFUL items, weapon trinkets etc. even include OS/EoE loot) *Give loot from next tier (ulduar 10 items?)` *Custom loot - doubt this will be popular but i wouldnt mind it *introduce heroic tier 7.5 (similar to t10) and upgrade normal items to heroic with small advantage to stats *Reward every hc kill with badges (more on end-tier bosses?) that can be used to buy bis gear The biggest problem when it comes to normal vs heroic loot, is that heroic should ALWAYS give loot thats not obtainable from normal in my opinion, thats the reason you do heroic and not fall back to normal. With a naxx that lasts for 3-4months you will still have time to get fully bis even if you only do normals. If you only do heroic you will get bis faster and lose incentive to play. Therefore the best solution of what i would've done is to upgrade the normal items to heroic items. For example Normal boss = 4 items? Heroic boss = 4 Normal items + 2 heroic items (stat upgraded normal items but says "heroic" like t9+t10 has) and every end-tier boss drops heroic tokens The reason why i dont like increase overall loot is because t7 will last for 3-4months and it would suck if people got BIS 1 month into the server and lose incentive to play. Reducing loot in normal is not something im a big fan of either since it just slows down progression for the sake of slowing it down, no real use. Gigabig-fan of gargoyle mount, i think it should only be from sapp or KT, getting rewards you can only get from heroic is always nice. Would even consider having the mount guaranteed for everyone who clears the encounter during the buff (if its actually hard, dont wanna see 400 people having the mount)" "Reduce number of items on normal and increase heroic loot by two fold." "Reducing normal items will lead people of wanting to do heroic, which is what you guys want people to actually try out, your new, custom content. best of wishes <3" "Remove all the gear check buffs or the "just stack warlocks and DKs to kill bosses" buffs and keep the mechanic ones thats fun. Add more mount stuff and add more loot dropping from heroic. If you do this I think the server, for the first time, will be awesome and super fun for every player in the spectrum from super casual to super hardcore going for RF" "We really need a very hard server just to have fun like lordaern , I remember 6 guilds were fighting for RF lich king 25 hc , it was really fun" "What Wotlk is missing badly in general from later expansions is raid difficullty. All raids in Wotlk should be boosted heavily including adding some deadly mechanics. Heroic(mythic) difficullty should be really Hard and rewords diference should be big. Not just adding extra items. You should be able to tell by looking at somone gear and tell he is a heroic raider. You should be sort of forced to do heroic if you want to have best gear. Some additional rewords would be nice too, but gear (stat diference) should be the main rewords." "Y'all are doing great. I'll trust whatever decision sunwell makes Great job balancing the appeal to both casual and hardcore players!" "You need to make heroic version of naxx to be atleast as valuable or even more valuable than 2x normal loot. Otherwise nearly no one will do it, simply because there is no incentive. I'm afraid no one will bother with herioc nax after RF HC achievement is claimed by someone." "You need to nerf professions if you're not including epic gems until patch 3.2. They were introduced in patch 3.2 with a buff to all professions. If you remove epic gems but don't deal with this buff then you get the inconsistency of BS being shit and JC being OP. The good news is that I've figured out how to do it and wrote a guide about everything you need to know; it's just some dbc editing magics. Hit me up on discord @ (censored) Also i'm very opinionated about new mechanics and how those should be done, hit me up if you want to know why whitemane's maexxna and frostholds' sapphiron/thaddius were disasters" "You should tune up 25hc by just a tiny bit more, and additionally don't nerf HC version after T8 is out, only remove the mount drop from Sappiron (25 HC)." "Your buffs on ToGC Frosthold were boosted to the BRIM and it was PERFECT. Mathematically speaking they were finetuned AF, i wish every boss is a milestone to kill with fine-tuned properties. Add RF Naxxramas to be 25HC KT kill."
    3 points
  12. @AzathothhAre you guys planning on tuning the berserk timers, or they won't be announced if you already did? All of the calculations exclude tanks dps Just a quick example of Patchwerk retail value is 13,038,575 (25 Player), berserk timer is 6 minutes. 13,038,575 / 360 = 36,218 => divided by 19 (number of dpsers, excludes tanks) is 1906 dps needed from each dpser. A complete joke, even an arms warrior can do that (I think?) Current heroic value: Your Patchwerk 28 700 000 (25 Player HC), berserk 6 minutes. 28 700 000 / 360 = 79722 => divided by 19 (number of dpsers, excludes tanks) is 4195 dps needed from each dpser. Even with the custom changes this is going to be a joke, but let's say you need more healers and 2 more tanks with 16 dpsers you need 5000 on average, yet again its a joke. 5 minute berserk value: But let's theoretically say that you've change the berserk from 6 minutes to 5 minutes. (good change, but still not enough) 28 700 000 / 300 = 95666 => with 19 dpsers that is 5k dps | pretty easy => with 16 dpsers that is 6k dps | still VERY EASY even with dungeon gear. 4 minute berserk value: 4 minute enrage timer (this is just a quick visualization) 28 700 000 / 240 = 119583 => 19 dpsers is 6.3k dps => 16 dpsers is 7.4k dps | These 2 dps checks are very, very good for a H E R O I C raid. All I'm trying to say is that you should really consider changing berserk timers on some bosses to raise the dps requirements, we don't want to see this HC version get cleared week 1 or week 2. There is actually no reason any of the raids (NAXX,OS,EOE) to be cleared on their initial weeks, we'll be stuck with T7 content for 3 months and a week, the longer it takes to defeat the HC versions of the raids, the better it becomes for the servers life. Most of the boring bosses (which is literally every boss in naxx) could get some love and reduce their berserk timers accordingly, after all this is supposed to be H E R O I C. If you guys actually deliver in terms of difficulty, it would EASILY be one of the best tuned servers in the private server community. But in order to do that you'll need more. You've talked before (on your 2 previous servers) that you couldn't separate the casuals from the non casuals, now you can, but this is not even remotely close to separating them, its more like a 1 meter tall fence. You want a long lasting realm, we do as well, but what happens when you farm tier 7 NORMAL aimlessly for over 3 months? You tend to quit... And even if you do increase the difficulty by another 10-15% there is still the issue with loot as mentioned multiple times by me and others.
    3 points
  13. It's still being discussed. We're not going to make decisions as soon as YOU give us your feedback. We want to hear other players and their opinions as well (and our survey is the main source of it). I'd like to remind that being the loudest on discord/forum doesn't make someone "the voice of the people", all opinions are equally important to us.
    3 points
  14. Can we not start the slippery slope of just giving everyone everything for free? Really, there comes a point at which there's no reason to bother playing. Money management is part of the game, or it isn't. Everyone loves fresh servers. Oh except the leveling please give us x69 xp and instant free spells and skill ups and professions. Everyone loves wotlk. Oh except t7 and t9 please shorten those. Oh and make sure to buff t8 so it's fun. And we will quit immediately after t10 btw because we love it so much. Everyone loves pvp. Oh except give us double/triple/quadruple honor so we don't have to do it as much. And don't you dare ask me to play the less populated side to encourage balance. Everyone loves the difficulty. Oh except please give me a reason to do hard modes besides cosmetics or I won't bother. Making money can be fun. But please get rid of all the few gold sinks like spell training and mounts and dual spec so that I don't have to get gold for anything except player trades. Just let the game be the game. There's a big difference between changing the balance a bit to tune it right, whether that be faction balance, some xp buffs, etc. But there does come a point where you're just basically playing with god mode on and there's no point at all. That's one of the big reasons I don't want to play on that other server. No point becoming a copy. Good game design involves finding that sweet spot between easy and impossible.
    3 points
  15. I literally made an account on the forum, just to make a post, cause Im so disappointed with certain things. This is really a gamebreaker. The 25 man loot: The loot in 25 man should be hard to obtain, as the previous Sunwell servers had a buffed 25 man, only really good players were able to obtain it. Its kind of a badge of honor if you ran around with that loot, cause it means you were good enough to do that encounter. With this loot system and an unbuffed 25 normal compared to the heroic it hardly worth it to do HC after progression as split runs are way more efficient than doing one run with your main raid. And I gotta say, split runs are no fun. Especially just doing unbuffed Naxx. So taking into consideration that we are going to do T7 for 3 months (!!!!!), we really gotta work on the amount of loot and what loot is dropped. Therefore I dont think its a good idea to just simply increase the loot for 25 HC, as this will hardly make it worth and nobody will play the bosses that you put so much work into. Also we gotta consider that people will not actively play anymore if their char is geared due too much loot. Therefore I propose a different loot distribution: 10 NM: 1 - 10 Man Item per boss (+ X% to get another) / Or just reward 10 man marks 10 HC: 2 - 10 Man Items per boss (+ X% to get another) / + 10 man marks 25 NM: 3 - 10 Man Items per boss / 25 man marks or just drop it from quarter bosses / certain bosses but not all have a chance to drop 25 man item 25 HC: 2 - 25 Man Items per boss (+ X% to get another item) So 25 normal should either NOT give 25 man loot or just with a low chance. You can also do it like always 2 guaranteed item but just a low chance that one of them is 25 man loot in 25 Normal etc. One guildi suggested: "Trinkets and tokens only from HC, bad items also from normal" So be creative about it! The Reins of the Gargoyle Mount: Make it unobtainable once Ulduar is released. Requirements to do KT and Sapphiron HC: Dont remove the requirement after the first kill. OR enforce that everybody in the raid has killed the HC bosses at least once. Normal Versions: Buff them, even just a little bit. Think about your heroic version as some kind of Mythic. But stock is just super duper boring. I am in a very progress oriented PvE guild, so my opinion my not appeal the casual playerbase. Yet I dont think that Sunwell has not much of a casually playerbase anyway. Cheers! Lucker Edit: Quotes from people in my guild: "seems like there is zero reason to stack any class, or even push at start, if that is the case, naxx is just there to give you gear for ulduar and gg" "honestly if i went there for 2h naxx, i defenitly wont bother playing" "this loot is retarded" "If you ask the majority of the people if giving them 10k gold to start with is a good idea, many will say yes, cause it will benefit them huge, but it really is not healthy for the server" "literally everyone that I told about this, might not play here anymore, but they can still change it" "Boosts are really nice and challenging, would be a waste to have it not worth it" "We signed up here, knowing that it will be extremely buffed, the loot does not reflect it" "This is their last rodeo, it should be long and hard and rewarding"
    3 points
  16. How about lifecycle of this new realm? Starting 27 II, when will 3.0 content (Naxxramas, OS, EoE) become available? In 2 months, 3, 4? Then when will 3.1, 3.2, 3.3 stuff be available? I'm concerned about this, because you guys seem to have decided that "progression" part needs to be ever shorter. Feronis was really active for about 2 years. Angrathar 1,5. Frosthold, uh, about a year, sure there were circumstances involved, but releasing content at breakneck pace didn't seem to help with player retention. On the contrary, the quicker content was done the quicker the crowd would leave for "fresher" pastures. So what's next, realm with new content every 2 months, same old story with 5k online and logging queues at start because magic of "fresh" cookies is irresistible to zombies and then -1k at every content tier after Realm First achievements are done because that group or other is done with it? Also in the name of everyone who played on the old Sunwell I would kindly ask you to not promise what you cannot deliver. Because some of us still remember "cross-realm play" which turned out to be moving the old characters (and not all of them, stupid limitation of 5/account when you can have 10/account...), and only when the newer realm has started to suffer from low population so infusion of well-geared characters wouldn't help anyway. Or "X realm will not be shut down". Until it was. 1 more thing - it's GREAT that someone finally remembered that this forum exists. Now get someone to Ctrl+C Ctrl+V every single Discord update and post it on forum too. And Facebook. It's lame that there are so many communication channels, but to stay updated you have to get on Discord.
    3 points
  17. This topic is dedicated to give you brief view of Ulduar content! General Information Ulduar is probably one of the best raids written by Blizzard, period. Ulduar system won't change like we did it on Naxxramas, there will remain 2 difficulties in total: Ulduar 10-man and Ulduar 25-man. Both Realm First achievements: Realm First! Death's Demise and Realm First! Celestial Defender are only possible to obtain when all previous Ulduar encounters are beaten in Hard Mode versions (without new optional Hard Modes). Gates to Algalon will open when Flame Leviathan, XT-002 Deconstructor, Freya, Hodir, Thorim, Mimiron were killed on Hard Modes. Yogg-Saron 0 Keepers mode have the same requirements in order to start the fight. Ulduar 10-man First and foremost, Ulduar 10-man version will be in pre-nerf state only. We won't add anything from ourselves there. Ulduar 10 Pre-nerf values: Ulduar 25-man Despite the fact that we have used pre-nerf values in Ulduar 25-man, we will have few significant changes to it. We will boost Hard Mode versions of encounters on 25-man only. Boosts will be mostly moderate, depending on the encounter. Normal modes will not be affected by our changes. Boss encounters that normally do not have a Hard Mode, such as Ignis the Furnace Master, Razorscale, Kologarn and Auriaya, will get one. Algalon 25-man and Yogg-Saron +0 25-man will be boosted as hell. Ulduar 25-man values: New Ulduar Hard Mode encounters! Ulduar values and mechanics for new Hard Mode encounters: Ulduar Extra Loot New Hard Mode bosses loot will include: +2 Emblem of Conquest up from +1 compared to normal mode Chance for Fragment of Val'anyr drop increased to 18% up from 8% compared to normal mode We have created four separate loot tables that consist of all the Hard Mode items dropping in Ulduar 25-man. These new loot tables will be assigned to the newly made Hard Modes to have an incentive to do these encounters. Below we present the additional loot tables for the new Hard Modes, one item will drop out of these lists for each encounter. More details will be provided over time with the appropriate announcements Stay tuned! Best regards, Sunwell Team
    2 points
  18. 1. You had no a single enchant/gem on you. Not a single pot/flask. 2. You didnt listen to discord calls for CRess/Inner. 3. You died cuz u had 12 (!) stacks. 4. You did less damage than tank https://imgur.com/OP4dLTQ 5. In result DC got the second highest roll. Obviously, as a common sense you performed as shit, didnt listen, didnt react, so you will not get any loot for that boss. Also, when you was invited to raid, u joined our discord where u saw the rules: https://imgur.com/a/lkVX3Pn I dont even know why i am explaining this, noone give a fuck, just go kill yourself dog. Have fun
    2 points
  19. To be fair we actually stated that if you made big mistakes and didnt use right flask/enchants you were not eligable for loot. Also you're saying that you didn't recieve loot because of ' I did not have a gem attached to one of my items that I won in the same raid'. When we went to check your gear you had full blue gear, no enchants, no flask nothing. I might not be objective in this, but please dont say things out of context and link a sad backstory like we made fun of you on discord and in raid.
    2 points
  20. Wow mate u admited that u rolled for a friend soo whats your problem xD and i see chat saying that you are assasination rogue. Probably thats why u didnt got item ^^. To be honest if its guild raid its obvious key is for guild :D Also u can see that guy that won item dont have guild soo they gave to person that will actualy use this item (i bet my left hand he is combat rogue). The hunter u talk about roll item for stats only ppl like this Syd or your buddy roll to actually Use it :D. For example if Ranged weapon would drop Only hunters would roll as prio cause they use :)
    2 points
  21. Siema Czy jest wola polityczna aby zrobić drugi serwer który progresem szedłby razem z voltarusem jednak byłby to serwer tylko pvp z cross-realm arenami i bg? Widzę tu pewną niszę którą mógłby wypełnić właśnie sunwell, ponieważ taką rozgrywkę umożliwia jedynie realm blackrock na warmane. Gram tam od kilku miesięcy i wielu ludzi narzeka na to że połowa ludzi ma szmurny (część pewnie kupiona) no a sama rozgrywka ciągle w wrath sezonie na bisowych postaciach staje się zwyczajnie nudna. A taki realm w ramach sunwella byłby czymś zupełnie innym. Ciągła rotacja sezonów bez p2w. Myślę że taka koncepcja mogłaby przyciągnąć wielu graczy i nie zraziłyby ich (przynajmniej na początku) quality skrypty. No bo teraz powiedzcie mi co ma zrobić taki tryhard jak ja, który gra jedną postacią i po tych Waszych wszystkich serwerach ma 4 shamanów, mam robić 5 na voltarusie po to żeby serwer po roku znowu zdechł? Jeśli chodzi o sam realm blackrock to utrzymuje on stale 1,5 do 2k online (przypominam że jest to serwer gdzie można grać tylko pvp). Czy sunwellowy odpowiednik mógłby liczyć na podobny online - nie wiem. Być może otwarcie takiego serwera byłby sposobem na uporanie się z problemem umierającego pvp na sunwellu w okolicach sezonów rele/wrath i okazją do powiększenia community co w perspektywie otwierania pand może być ważne. Dzięki za przeczytanie posta i pozdro.
    2 points
  22. They will be available through normal in-game means -vendors in dalaran/wg (but i don't think anyone will be able to get them on day 1 ) Store isn't going to be available until all leveling Realm Firsts are completed.
    2 points
  23. The report has been solved, nickname transferred back to the righteous owner.
    2 points
  24. @Azathothh Probably he is talking about this bug, which is 100% not fixed and reproducable in every zone on fleeing mobs. I've recorded on video 3 zones: Tanaris, Barrens, Durotar. <-- Click for youtube video. How to reproduce: is to let fleeing fleeing mob to come in 10-15 yards range of another mob (should be same kind of mob, like it can't be humanoid to beast etc). And kill it. How it should work: Fleeing monster should come and hug his friend for at least 2-3 seconds. And only then aggro on you. If you kill mob faster nothing happens! I've posted it on Sunwell Bugtracker, hope it gets fixed before server is live, thank you! https://github.com/SunwellTracker/issues/issues/3456
    2 points
  25. Couple of suggestions on how improve the current system & features: Double Sapphiron quest item(neck) Improve the tier A so it contains more than weapons/trinkets Defeating KT HC gives 2 additional tier A items (3 in total) Defeating KT HC is the ONLY WAY to obtain the Reins of Naxxramas Gargoyle And is removed before the release of tier 8. You don't need to necessarily remove the drop of the mount, as long as you don't nerf the content (aka HC is not touched for the entire duration of the server) Do not remove the requirement of defeating ALL bosses on HC to start KT after the RF. Do not nerf HC difficulty after T8 is released. (Obviously I can't tell if you intent to do this or not, just putting it out there) Do something similar for Ulduar, I know there are Hard Modes but you can easily tune other bosses also if you introduce HC difficulty, you already have the system figured out (I guess?), just flat out disable hardmodes in NORMAL, and compensate that on HEROIC where ALL bosses are on hardmode, regardless if they have a hardmode or not. Also loot there won't be an issue because better loot already exists from the hardmodes themselves. Do something about Tier 9 (TOC & TOGC) also, fuck the 4 IDs, was a mistake by blizzard which they fixed with ICC. Azathothh
    2 points
  26. If you could read you'd see they already said there will be more than cosmetic rewards, info to come before server launch. "waaaaah if I have to spend time to actually earn things it is a bad thing" Then I guess funservers like Whitemane are for you. And so are dictionaries, christ. Profeshens. 6 - Not in my experience. Maybe the GMs here couldn't read your illegible nonsense. 7 - My ass it does. In the few months between when I started on Frosthold and it finished progression I saw many different things fixed, not to mention brand new features implemented. Oh no, some quest in Stonetalon Mountains isn't 100% right, boo hoo. I'd rather the devs spend their time on actual interesting content, given that dev time is a limited resource. Meanwhile on "vvhitemain" you have bugs from 4 years ago not fixed that are fixed here, K3 looks like the devs fell asleep on their keyboard and accidentally spawned an army of mobs that don't belong there, xp rates are doubled all the time to compensate for constantly delayed promises and server crashes, and there are so many bugs that for half of them people just don't bother reporting. Have fun with people exploit capping WG in 2 minutes, most toxic community I've ever seen on a pserver, artificially slowed AH speed, scuffed Razuvious understudy taunts with DR, patchwerk's patrol getting stuck, mining nodes being non-existent, more bots and spammers than actual players, and just an overall lack of understanding from the devs about how game design philosophy works. But hey, don't worry, if you get mad at me for saying any of that stuff, you can always join the officially-endorsed-by-whitemane-devs nsfw chat and call me the N word. Because trash community. loooooooooooooooooooooooooooooooooooooooooooooooooooool Just download trinitycore or some shit and solo everything with gm commands on your own computer, since you want everything handed to you. For the rest of us who actually want a challenge, which is btw almost everyone, we can stay here.
    2 points
  27. You have to change server expansion to get players back. What are you going to do? 4.3.4. Pandaria?
    2 points
  28. When did anyone yell at you other than when you didn't wanna listen to simple instructions on discord as required? Multiple people including me were saying that people should flask up and that flask might be close to running out etc. You didn't imply that you didn't have any flask or message anyone about buying flask? I sold 4 flasks that raid to random people asking for it, because they listened to discord about flask and wanted to make sure they had their consumables. English is not a strange language, but of course it might be hard to understand for a guy that didn't understand the verbal message 'Read discord for rules' "Also, you are the same guy that previously said that we got the trinket from the 4h which in my screenshots are alive" I misspoke about this part and connected it to when you decided to get 12 stacks for trying to wipe the raid, that one is on me Thank you
    1 point
  29. 1) On start on rw all rules was that ARMOR PRIO and that key is ress, (it was guild run so it’s obvious) (Hunter won chest because of armor prio) 2) You’r wrong with that that we was rolling for each other or you are blind, you saw on raid chat that we was using System loot dkp for members inside guild, when someone from us who was needing item and won with roll then inside guild we used system dkp so thats why asteriks won mace for example, but when someone from pug won with roll then item was given to him immediately only you and your friend have a problem from all raid because you don’t win but it’s not our problem that someone have bigger roll that you or armor/main spec prio to item I don’t have anything more to say:)
    1 point
  30. You ain't got nuffin' on me bro.
    1 point
  31. I warmly welcome. I will describe a problem that arose during the game and fortunately I was able to solve it. Maybe someday some player will find this information useful. While playing WoW, for up to 30 minutes, there was a problem with the keyboard, the keyboard jammed so that none of the keys responded (the game, the mouse, the screen functioned normally). Only turning off the computer with the on / off key solved the problem and the keyboard worked normally. I checked on other games and everything worked fine even though I spent a long time in the game. Removing the game and downloading it from a new source (Sunwell forum) did not help. As it turned out, the solution to the problem was. Entering game files, Interface-> Addons remove everything, then rename folders like Interface, Cache, WTF to InterfaceOld, CacheOld, WTFOld. We run the game and everything is fine: D Information, of course, disinterested, but I would enjoy a little gift in the game: D nick Glaca, if not, I'm glad that someday I can help someone: D
    1 point
  32. People are just dumb assholes, Thats all. I have seen many situations where people were kicking someone because for example that one that got kicked was from the other faction than rest of people. I never been in that situation or never was a victim of that situation. Most likely this kind of situations are rare, and you are just unlucky. Or you just did something not good at a lot of previous dungeons (Like ninjalooting) and people started to recognize you.
    1 point
  33. Everyone who joined our discord can DM me, it doesn't matter if i have you on Friend list or not
    1 point
  34. Character name - my entire account (was playing on Billbigass) Punishment reason - none didn't receive one (banned on the spot) date - 3/4/2021 description - i was waiting for the zeppelin to undercity and to kill time i decided to send my friends/guildmates gold seller messages because we receive them all the time they were aware that it was me doing this and we were in a discord call at the time so they fully acknowledged this was a joke. After sending 2 messages to 2 of my friends i was banned without hesitation and when i try to logon a message telling me my account has been closed appears. evidence - attached images i understand that what i did under different circumstances is a completely reasonable bannable offense. on a side note when i checked my player panel i found no reason as to why i was banned or what GM banned me. Thank you for reading and considering this appeal!
    1 point
  35. Nevermind, I figured it out! Forum accounts are not the same as game accounts from the FAQ. My bad!
    1 point
  36. Report accepted - solved
    1 point
  37. Report declined. You have ownership of Shio on both realms already. Might had been solved in the meantime
    1 point
  38. No, my problem was that mobs don't aggro when they actually should do that after "hugging", but after watching your video I remembered this annoying bug too.
    1 point
  39. What is your reasoning for removing one and not the other? What about any of your reasons applies to one but not the other? That's the problem. If you take your "solution" to its logical conclusion you can excuse essentially turning on any cheats/god mode for people because people would really appreciate it and wouldn't be able to immediately get what they want without it. Why not let the riding cost of the first mount also be a real challenge?
    1 point
  40. I am just pointing out the obvious, after the interest from the people that will be racing for Realm Firsts there won't be any reason for anyone to do heroic IDs for the simple reason that splitting into 2 groups of 15 to 20 people for a NAXX25 gives out double the gear than just doing heroic. You do normal with that amount of people in under 2hrs, maybe less, takes zero effort to do it and you are awarded more than doing heroic. This has been pointed out by MULTIPLE people in and out of Sunwell's discord. Doesn't matter how good you tune tier 7 HC, as long as normal is giving more rewards there is no reason of ever doing HC. (I'm personally looking forward to the full tuning list.) I see that you guys are releasing information bit by bit, but in the end of the day people want to know if their expectations will be matched or not, last minute changes have always been a bad thing.
    1 point
  41. @Sunwell TeamIt will be better if you guys leave HC as it is after the realm firsts, no point of making only the last quarter bosses be defeated on heroic to access Sapph/KT. Let people experience your work and not short cut to the end. Also the HC values should not be nerfed with the release of T8. Additionally the Reins of Naxxramas Gargoyle should be removed before the release of T8 (Ulduar). As an achievement to the players that have defeated the HC version of Sapphiron (25m) while it's the current tier. Or removed when you decide (IF) to make Sapphiron & KT accessible without having to clear ALL bosses, but just the last quarter ones.
    1 point
  42. I just don't want people to get laughed at when they ask in raid "can we try heroic?" and not a single player in raid thinks that's worth because loot is essentially what drives people in the game
    1 point
  43. Buffs might look cool and all, but I don't think naxx is going to survive first day, let alone first week. I hope Sunwell proves me wrong. HC will need more items, either after defeating KT (HC) or after defeating each of the last quarter bosses (as a chest or something), otherwise there is no point of running HC (unless you want RF), since doing 2 split groups is already 4x the gear you'll get. @Sunwell Team ¯\_(ツ)_/¯
    1 point
  44. I agree with the majority of this post. However, I suggest that you shouldn't have a random % chance to gain a 213 item from 25 nm. Instead if you want to incentivize people to do 25 nm over 10 man, I'd suggest having specific loot items drop on 25 nm that are 213 (not random % of any item from that boss). As an alternative, if it is possible, having 25hc drop same item but higher item level with slightly upgraded stats.
    1 point
  45. In my opinion low population not allows you to wintrade.
    1 point
  46. Angrathar was a good server, but if people left there will be a reason. Many agreed that the raids had been opened too early, perhaps because some player can't stay calm unless there's a new (old) raid to do. Like children who if not given candy scream and wave their legs and arms. After completing all the raids and getting everything you could have, the number of players started to decrease constantly day by day. Then you thought that opening Frosthold would be different, you put time and effort into mythic and more. But again the number of players has decreased and the server is in this condition after a year. Now you're trying again with Voltarus, adding/editing something that wasn't on Angrathar and Frosthold.
    1 point
  47. Your name - Clover Reported player's name - Freya Date - 25.01.2021 Rule that was broken - II. 6 Description - Family offense Evidence - https://imgur.com/NQPUY4K or attached
    1 point
  48. Приветствую, Вас, дорогие друзья! Одна маленькая, но довольно пытливая гномка "Manaya" недавно начала своём странствие в новом, бескрайнем мире Азерота. Manaya с рождения обладала чуть большим чутьем к магии, чем окружающие ее сородичи. С самого начала своего странствия она решила сделать магию верным союзником в нём! Правда порой выходит довольно неказисто и непредсказуемо, но юная гномка не теряет надежду и упорно тренируется , дабы ей стали подвластны все силы магического мира. Прошло совсем немного времени, как к нашей героине пришло осознание того, что одной ей будет довольно непросто переживать все невзгоды и трудности, которые встретятся на её пути. Найдутся ли сплоченные отряды героев, готовые принять в свои ряды эту милую искательницу приключений?
    1 point
  49. As title says, watchout for this trash human being, sniping your faction item transfers through neutral Auction House. I lost items in value 100g+-, which is nothing, but I feel like warning others. I had a conversation with one guy that lost much more golds, we've talked about this "player" and I discovered how deep can some people go. He is waiting in stealth to instabuy your items. The guy I was having conversation with also told me he's got some addon for this. I don't know what kind of addon and I don't really care. So make sure he is offline when you transfer your stuff. If you want to read more about this technique of the worst scum ingame then google more about neutral AH sniping. His alliance character - Uncut - 44 gnome rogue His horde character - Safeword - 80 BE priest EDIT. Another neutral AH sniper is Barebear, idk if it's the same player. He is sitting 24/7 at Everlook (Winterspring) neutral AH. What a sad life. No job, friends, just him and his sniping. Be aware
    1 point
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