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  1. Your name - Zypx Reported player's name - Unlikely & Holydef Date - 20-21st June 2020 Rule that was broken - Scripting Description - Hello, As I was competing for the top in the 2v2 ladder, this team called "nocheatsmileyface" climbed quickly these last two days. After fighting them, we won and lost some. I noticed something odd after all these games. The paladin is using "Hand of Protection" at 0.1 second after "Defensive Stance" is activated. The same for warrior in using "PvP Trinket" on my "Intercept" stun 0,1 second after it was used. Now I found this strange, until it happened 3 times in a row, without messing up once. This is something I wrote in Sunwell's "pvp-general" section after I noticed this. I did not stream to show this in video, but shortly after I see a video of yesterday proving exactly on what I was complaining about as a video: https://www.twitch.tv/tyrkysovej/clip/DepressedHelpfulDillBatChest As you can see in the 19th second of this video, the exact same thing happened to them. Even on 0.25x speed of the video, it's instant. It's hard to believe this is legitimate. This has happened again vs another team. Not only that, but people have complained about other things as well such as too fast interrupts on spell casters, and too high damage numbers. Some matches I've had against them were a bit surprising considering the warrior had done 100k more damage than me considering we have the same amount of gear. You can see the video on slower speed that this kind of trinket usage is simply impossible. Thanks for reading.
    22 points
  2. Hey there! Not so long ago, because only a week ago, The Lich King on Heroic difficulty was defeated. Big congratulations to Synthesis for grabbing the Realm First! ? I promised you some news about WotLK and the time has come. The PvE schedule looks like this: 27.03 - removal of ICC Boost from the First Quarter & Heroic Attempts amount set to 25. 03.04 - removal of ICC Boost from the Second Quarter. Professor Professor Putricide will keep his boost 10.04 - removal of ICC Boost from the Third Quarter. Blood-Queen Lana'thel will keep her boost. 17.04 - removal of ICC Boost from the Fourth Quarter. Sindragosa and Lich King will keep their boosts. Add ICC buff for 10norm, 10heroic and 25norm raid versions. 27.04 - Ruby Sanctum launch at 8pm GMT +2 PvP & Hot News: In about a month (the end of April / beginning of May) there will be a PvP Tournament. Its end will mark the beginning of the new PvP Season. More information on that soon. The developers will pay our BugTracker a visit with a full force. If you are aware of any bugs on Angrathar, please report it here: https://bit.ly/angrathar-bt. We’d also like to invite you to report any PvP related bug, because that’s something we’re going to focus on. Halion in 25 Heroic difficulty will be boosted. The boost will be present until three guilds defeat the encounter - and these guilds will be rewarded, as there is no Realm First for that achievement. Feronis transfers are coming in the future. More information regarding this will be given when time comes. ? - A new raid, written and designed by us. I’m telling you that only because I like you It will be totally magical and rad new thing. Now, thank you for being with us this whole time. You’re giving us lots of motivation and I promise that we will never stop working on Angrathar. It’s not a secret that the last few months were really… something else. There’s lots of work ahead of us, but first things first. More posts soon ? The policy has changed. We are not abandoning Angrathar. I am not abandoning you. Sunwell Staff
    21 points
  3. Welcome everyone. Am Filipx high rated/torunament player with years of expirence. I'd like to talk about current PVP situation on the server. - PING/LATENCY - nowadays we have 150/200 ms (+ some shitty server delay that should be removed) on the server witch makes arenas unplayable. I guess there is 8 k ppl due coronavirus so you cant do much about it, ok we get it. - BUGTRACKER as a joke - There are many bugs on the server that we try to report, evertyime we report it we get the same note to report it on bugtracker with is kinda annoying because its 10y old game and from your expirence you should know who spells should work but thats not the case. THE BUGTRACKER IS DEAD you cant report some MAJOR bugs like shadowfiend and guess what. Nothing will happen for 2 weeks+ not even a signle response. PROOF https://github.com/SunwellTracker/issues/issues/2965 - LACK OF GM - As far I as know there is only ONE pvp GM for 8k people. Thats not enought. Besides one (very well organized imo) PVP torunament we hadnt a single PVP EVENT. Due to lack of intrestnemnt of gamemasters the 3v3 bracket is dead. - LACK OF SCRIPT/PQT/PATCH protection - it is 100% possible to use variaty of hacks on the arenas, not mentioning the bgs. duels. The best best example can be TOTSUKA/BEYOUNDLIMIT also known as MODHACK/VYSERK players that are life banned on 4 other servers for scripting however on our server they have 3100 rating 400 arenas played using every possible hack and despite of many records, reports noonecares. "wow" - Combat bug with rogues - its just isnt working since the beginning of the server There are many great pvp players and improving the server is in our interest. If you need our help, ask us.
    17 points
  4. Hello there, I'm coming with couple of news for you 1. Player vs Player Thank you all for attending in 3v3 tournament and Hunger Games party, we hope you enjoyed it as much as we did. I believe we can announce that next tournament will take place probably 13-15 June. We will manage more free world events and organize better rewards for the best of you. We would like to congratulate our current winners: a) Hunger Games 1st place: Hagenau - Samsung 860 EVO 500GB 2.5 Inch SATA III Internal SSD; 2nd place: Worldbestx - 2000 Sunwell Coins; 3rd place: Vanquis - 1000 Sunwell Coins. b) 3v3 Tournament 1st place: Wintrade (Randomdog, Clintex, Lingu) - 3x Razer Mamba; 2nd place: Finland (Marm, Bestworld, Metamphetam) - 2000 Sunwell Coins; 3rd place: RIP SM (Htb, Hagenau, Afflictive) - 1000 Sunwell Coins. 1.1 Ring of Valor As you probably noticed, we didn't release Ring of Valor arena yet. It supposed to be launched with PvP events but still, Lukaasm wasn't satisfied with transport vs pet behavior (elevators) so we decided to postpone it for another weekend. 24-26 of May will also be honor boost x2 to abye this delay 2. Feronis Transfers On the 26th of May (12:00) there will be transfers from Feronis realm available. Feronis Transfers details and requirements: You can transfer every character from level range between 10-80. You cannot transfer banned characters. Up to 1000 gold can be transferred. If a character has more than 1000 Gold, the excess gold will be removed. Only Soulbound items, Bags and Quest Items will be moved, rest of items won't. All achievements except Realm Firsts/PvP Season achievements will be moved, as well as titles. Quest status (quests completed and active quests) will be moved. All spells, skills, pets, dual spec will be moved. Reputations and professions will be moved. Currency will be removed: Emblems, Badges, Honor Points, Stone Keeper's Shards, Wintergrasp Marks of Honor etc. Arena Points won't be removed. The character will be kicked off the guild and arena teams. After the transfer, the character will have the same nickname. If there's a character of the same nickname on Angrathar already, transferred character will be forced to be renamed. You'll be able to transfer character only from your own account. You will be able to do your transfer in your Player's Panel on our website www.sunwell.pl. Transfers will be available for 3 weeks and are totally free. 3. Black Market Black Market on Angrathar will include 80 level characters same day as Feronis transfers will be present on realm. 4. The Wanderer <The Wanderer> is a NPC from new raid that will be your comrade for whole incoming journey. He will join our realm 25 May with morning update. You can meet him hanging around in Dalaran trying to acclimate to our cold environment. You can hear his story by simlpy speaking with him. Starting with same day, he will offer you 2 weekly quests. First quest is randomized from the pool of 2 pvp quests. The second quest he will offer is related to pve environment and it's being randomized from the pool of 5 different quests (random raid difficulty). Quests are listed below. Before new raid will come, the Wanderer will start chain quest that will lead you through whole instance. With the Wanderer's arrival strange things will start to happen in Dalaran as well, be careful! 1.1 PvP The Wanderer's Call: Fight for Glory - Win 5 random Battlegrounds 1.2. PvP The Wanderer's Call: Blood and Sand - Win 3 ranked Arena matches Reward: 9928 Honor Points, 100 Arena Points 2.1. PvE The Wanderer's Call: Beaty and the Beast - Kill Rotface in Icecrown Citadel - Kill The Twin Val'kyr in Trial of the Crusader 2.2 PvE The Wanderer's Call: A Song of Ice and Fire - Kill Sindragosa in Icecrown Citadel - Kill Ignis the Furnace Master in Ulduar 2.3 PvE The Wanderer's Call: Master of Puppets - Kill Sapphiron in Naxxramas - Kill The Lich King in Icecrown Citadel 2.4 PvE The Wanderer's Call: Hour of Twilight - Kill Halion in The Ruby Sanctum 2.5 PvE The Wanderer's Call: Icy Winds - Kill Icehowl in Trial of the Crusader - Kill Lady Deathwhisper in Icecrown Citadel Reward: Sacky of Frosty Treasures, 50 gold, 5x Emblem of Frost More info soon Kind Regards Sunwell Staff
    16 points
  5. Greetings everyone, Not sure where to post this, so I'll just put it here. I've compiled a list of most pre-raid items for every class/spec categorized by armor & stat type, along with which instance/boss drops them, which quest they're from, or which reputation they belong to. Feel free to use it to plan out your gear progression pre-Naxx. Cheers! http://energy-angrathar.shivtr.com/forum_threads/2801359 Source: I used Joana's "Pre raid gear emporium" post for a general list of items. However, this list was completely typed by myself, no copy/paste, and I am inserting all links into the list. PM me if you'd like the original link (be warned that all the links I tried in Joana's post no longer work).
    15 points
  6. @Azathothh @Doremi @Raphael @Graal Because we are still being ignored, I leave it this time in public and I am trying to collect the best commented proposals from various forum sections and my own mixed together to show them in a brief summary - because I have the impression that the administration has deficiencies in self reasoning and in addition they do not have time for everyone to successively read everything. Think of it as a help that will allow you to immidiately solve the situation. Here's what you have to do to please all players and make a reasonable compromise. Each side will have games again, games will appear often and at every time of the day. The only unknown that I do not take into account is the crossrealm with Angrathar, which in this case could change a lot, but today I will treat this solution as an April Fool's Day joke. NECESSARY: 1. Unseparated - normal BG queues are back. (What I won't comment on, because it has already been proved in this thread why this is the only right solution on this kind of small private server.) 2. Experience for lost Battlegrounds is completely excluded. (Which will strengthen the point 11 of rules https://sunwell.pl/page/rules and force players to compete and not to be away hoping for level - otherwise they will not queue unnecessarily for the game. The current solution is not blizzlike) 3. Transfers for all players between 70-79 are opened to the opposite faction. (We can move in any configuration with one condition: after the transfer, our character has locked the ability to receive any experience for a very long time. I suggest a period of 3-6 months, which will force each player to make a decisions wisely and that will not disturb - already unbalanced- level 80 area. Because I run a guild so I know that a very large number of twink players from the day would may strengthen the opposite faction, and thus balance. 4. An additional option for volunteers who want to play a mixed battlegrounds when choosing the queue by leaving that option enabled. (Because it is completely absurd to wait half a day or night to play a battleground if one or two players are missing in one team. Each team may have no more than 50% of the opposing faction players in the total or in summary. The algorithm will randomly decide of mixes. Those players who organize the so-called prepared battlegrounds may sign up separately and be asure that they will be together, but if they are insufficient in number to start batlleground, they can receive an additional player from the opposite faction - if only he wants to sign up for mixed BG. OPTIONAL: A. Sunwell Coins rewards (To make BGs more playable and to force players to win them, you could finally introduce the option you have promised on Frosthold announce, i.e. rewarding with small amounts of Sunwell Coins for winning some portions of BG.) B. Battleground Arena-Like Matches for 70-79 (If you don't appreciate the solution for separated rankings for twinks - even though you promised us on Frosthold announce to consider - I come with an idea of so called mini-battleground creation that bases on arena zones for all players in the 70-79 bracket. An alternative battleground which does not require 10 players to start, but only 4. Importantly available from the battlegrounds tab directly, perhaps included into CTA sometimes and working on alike skirmish rules match that is awarded with getting experience and instead of creating arena alike teams or rankings - will be visible on PVP STATS tab on Sunwell website as additional BG positions. This type of 'mini battleground' randomly selects two players each team from the available pool and gives them additional options to gain experience. I propose three variants in which V1: twinks can be matched with one leveling guy and by playing together will help them in gaining experience for winning, or the second variant, V2: when for this type of match twinks are strictly separated from levellers and have double duel competition that is forced by normal que, because there is no opportunity to play skirmishes as they are no competitive and you should not be in any BG que to wait for that kind of entertainment and final variant V3: with separation of levels that may look like 70-75 bracket and 75-79 bracket and 79 locked exp bracket for such a BGarenas. Players got scared of separated queues enough so there is a lack of players today at all to run a simply WSG. Reducing the number of players needed to 4 and by considering the above advantages that I described will certainly be an interesting solution. C. Improved queue status bar (The number of players from each faction will be displayed, and the number of people from the BG cross pool will be displayed separately. An additional solution to improve the organization of prepared games will display number of people with locked experience. This will encourage players to play, simplify the creation of pre battlegrounds and allow to do balance manualy basing on online value of players and their power to facilitate self-balancing) That's so simply to go and you may finally reconcile the two commenting groups here and encourage ordinary players and twinks to play together as it has been for the last 7 years. I remember BGs in which leveling players disturbed twinks in games, but I also remember those in which cooperation was a way to win. Causing the balance of both factions will enable healthy competition, and the above solutions will facilitate co-existence in the bracket. The current situation is unacceptable, because twinks have been thrown away from server, we are awaiting for any reactions, and ordinary players have got reduced frequency of BGs by 100%, while bracket balance is still non visible. If such a compromise is unreachable, I'm afraid we have nothing to look for here. In attach three variants of status queue bar improvement to allow players self-balancing with cross bg option:
    13 points
  7. There isn't gonna be any queues if you separate, what are people voting 'yes' thinking? salty nerds...
    13 points
  8. Hey, friends! First, thanks for your patience. As of right now, we're working on many levels, all related to Sunwell. We're aware that it's hard to meet all peoples' expectations, but we'll always try to make rational decisions while paying attention to players' opinions. Cutting the bullshit, let's get to the point. Please pay attention to the first post of this thread, as few things were modified. Everything listed in this topic will go live at the weekend at 24-26th May. Schedule: 24.05 - 6PM Realm Time: Honor Boost starts. 25.05 - Morning update: Ring of Valor, The Wanderer event with weekly quests and Black Market for 80 level characters 25.05 - 12AM Feronis Transfers go live. You will be able to use them from your Player's Panel on Sunwell.pl Transfers will be available for 3 weeks! 26.05 - 10PM Realm Time: Honor Boost ends. All the details are described in first post in this topic. Cheers
    12 points
  9. We have invested all our dedication and our development into emulating the best Wrath of the Lich King experience for our community. Sunwell Project is proud to present our fourth Wrath of the Lich King progressive realm, Voltarus! 1. About Us Current Sunwell Project went live on the 13th of November 2016 as a continuation of the old Sunwell that ceased to exist at the beginning of 2016. At that time, the owners (Xinef and Pussywizard) had made their core public domain, resulting in SunwellCore 2016 which was split between the public repository known as AzerothCore that is used by most servers, and the other, our continuation of SunwellCore. For the past almost 5 years, and countless development work we have managed to make ourselves known as the most close to perfection emulated WotLK project around. Our team consists of developers that are well-known in the development scene for the past 10+ years, in our current team composition we have Developers or GMs from past projects such as: Old Sunwell, Hellground and Theatre of Dreams. Join us and experience the real SunwellCore 2021 with professional staff members. 2. Release Date Voltarus will be released on the 27th of February 2021 at 16:00 GMT+1 Nickname reservation will start on the 26th of February 2021 at 16:00 GMT+1 until realm release. * Nickname reservation period means that Character Creation screen will be accessible, but entering in-world will result in a disconnect. 3. Voltarus Type: PvP Expansion: Wrath of the Lich King (3.3.5a) Content: Fresh Progressive Language: English enforced in public channels, including Random-Battlegrounds, Random-Dungeons and Wintergrasp. Alliance Perks: * Profession skill up has a 50% chance to give an additional skill point. * Reputation gains from all sources increased by +10%. * Dual-Specialization cost reduced by 100%. * Spell training cost reduced by 75% instead of 50% * Upon reaching level 80, Alliance players will receive by mail: 1x Weapon Transmog Token and 2x Armor Transmog Tokens. Experience Rates: * Default 1 to 67 (x4) → level 68 to 80 (x3) * Experience Boost (optional): 1 to 67 (x8) → 68 to 80 (x6) Professions Rates: 2x for 1 - 375 skills Weapon Skill-up Rates: 3x Spell training cost reduced by 50% Battlegrounds award 15% more experience between level 10 and 69. Raid Leaders receive a [Satchel of Leadership]* after every raid boss (applies to WotLK raids). Tanks and Healers in Random Heroic Dungeons receive a [Satchel of Helpful Goods]* at the end of the dungeon. Random Dungeon Finder awards 25% more experience after level 68. Double Honor rates every weekend (2x honor). * Composition of satchels will contain a small amount of gold and a fair amount of crafting materials. Features that can give an advantage in the Realm First race will be disabled until all of the RFs related to them are obtained (race, class and professions). Such as store functions, Recruit-a-Friend and Alliance profession skill-up perk. 4. Player-versus-Environment (PvE) I. Heroic Boosted Naxxramas, Eye of Eternity and Obsidian Sanctum (optional content) We have decided to properly enhance the difficulty of Tier 7 raids, consequently, all of the three Tier 7 raids will be drastically boosted and receive a Heroic mode that has added custom mechanics during every boss encounter. This will create a more competitive experience. * Original difficulty versions of Naxxramas, Eye of Eternity and Obsidian Sanctum will remain accessible and intact. II. Voltarus Companion (optional content) Every player can get their very own companion, it will act like an interface between the player and our realm. More details about it will be announced at release. III. Mythic+ Dungeons (optional content) Mythic+ was originally implemented in the Legion expansion as an alternative system of completing dungeons in a more difficult form, it was mainly designed for players who wanted to have a more competitive Player-versus-Environment experience. Current implementation is using dungeons from Classic, The Burning Crusade and Northrend to provide a scaling, challenging mode. Encounters are boosted for every Mythic+ level and an addition of custom mechanics and affixes. Read more about our Mythic+ Project here. * Configuration of Mythic+ will be changed on Voltarus launch. More details to be announced. * Feature is optional and does not offer an in-game advantage. * Original dungeons are still accessible, they were not removed. IV. Cross-faction Dungeons Ever wanted to farm all the dungeons as fast as possible, but you always had to wait for a tank or a healer? Random Dungeon Finder will now match players from both Alliance and Horde together, this will drastically reduce wait times. * Certain dungeons will not be eligible for it, such as Pit of Saron, Forge of souls and so on. V. Shared Quest loot Leveling together with your friends has always been a memorable experience, not so much having to wait to kill the same creature five times over. Quest items that drop from creatures will be lootable by everyone in the party. This will result in a better overall game experience alongside your friends and focusing on what you enjoy to do. VI. Dynamic creature respawn Quest creatures and objects’ respawn timer will be linked to the amount of players who are doing that quest, to eliminate the need of having to wait too long to finish that quest. * In order to prevent instant creature spawn, there will be a minimal amount of time before they can respawn. VII. Custom Raids (optional content) Hellforge - Our most complex raid ever created from scratch, it consists of over 6,500 lines of code. Only 5 out of the 6 bosses were ever defeated on our past realms! Read more about our past implementation here: https://sunwell-community.com/topic/11580-hellforge-release/ Old Scarlet Monastery - This is 10 man heroic raid in which players have an opportunity to encounter bosses that were written by us from the scratch. There are no descriptions of tactics, everything must be discovered by players. * bosses on these raids will drop only vanity items, but we plan to reward realm firsts on these raids with unique, no longer available in wotlk titles from TBC - Champion of the Naaru and Hand of A'dal 5. Player versus Player (PvP) Weapons from previous PvP seasons will be accessible to buy only for Honor points, they will no longer require rating or arena points. Playing arenas between 19:00 - 22:00 will award winners with [Satchel of Spoils] that have a chance of containing a vanity item. Double Honor Rates every weekend. I. Arena Tournaments Each arena season end will be the beginning of a new arena tournament. II. Cross-faction SoloQ It allows you to play 3v3 arenas with random teammates! In order to start playing solo queue arenas you will need to create your own arena team by talking with Grorg Goresword in Dalaran's sewers and join the matchmaking. Few notes about it: It replaces 5v5 arenas. Each season, awards will be given to the best players. Read more below at PvP section. Once the team is created, it cannot be disbanded. Matchmaking will make sure the team composition consists of 1 healer and 2 DPS. Classes in a team cannot be duplicated. Players are assigned to a team based on their MMR. MMR tolerance increases over time. Solo queue arenas are cross-faction. Players in the other factions will be able to speak with each other and trade conjured items. You'll be able to receive Arena Points each week for playing Solo Queue arenas (same multiplier as in 2v2 bracket). In order to buy the best available PvP items, 2v2 and 3v3 rating is still going to be required. Solo Queue rating won't let you do that. We don't want to replace 2v2 or 3v3 brackets with Solo Queue, we want it to be an additional option for players interested in this PvP concept. Solo queue arenas will allow to obtain 5v5 achievements. If the arena match lasts longer than 15 minutes, players will be penalized with a debuff named Dementia. Dementia increases damage taken by 5% and reduces healing done by 5%, this effect stacks every 30 seconds. Each arena season will award the best players in SoloQueue brackets. Season 5 (Deadly Gladiator) SoloQueue rewards will include [Swift Nether Drake] Season 6 (Furious Gladiator) SoloQueue rewards will include [Merciless Gladiator] and [Merciless Nether Drake] Season 7 (Relentless Gladiator) SoloQueue rewards will include [Vengeful Gladiator] and [Vengeful Nether Drake] Season 8 (Wrathful Gladiator) SoloQueue rewards will include [Brutal Gladiator] and [Brutal Nether Drake] * Mentioned rewards for SoloQueue brackets are not definitive, the pre-wotlk titles and achievements will be included. We wish to expand the reward list for excelling players. III. PvP Quests Two extra quests for arenas and battlegrounds to further increase PvP activity. ?Daily Arena quest - Winning 3 arena matches will reward the player with 25 arena points. ?Weekly Battleground quest - Winning 5 battlegrounds will reward 25,000 honor points. * Quests are available to pick-up from the same NPCs where you can pick up the Call to Arms quests. IV. Twinks ?Will be able to join the normal matchmaking of battlegrounds. ?Cannot opt-out from cross-faction-battleground status. ?Will be distributed evenly between teams to prevent balance issues. ?Will be exempt from website statistic of Overall Top Kills, Twinks will have their own leaderboards sorted by their level bracket. Such as: - Top HKs 19 bracket - Top HKs 29 bracket - Top HKs 39 bracket - Top HKs 49 bracket - Top HKs 69 bracket - Top HKs 79 bracket V. Classic Honor System Rewards We have implemented the pre-2.0 Honor System rewards that automatically award you with the equivalent title and feat of strength achievement if you have the respective lifetime kills. Classic Honor System R HKs Alliance Horde 1 15 [Private] [Scout] 2 2000 [Corporal] [Grunt] 3 5,000 [Sergeant] [Sergeant] 4 10,000 [Master Sergeant] [Senior Sergeant] 5 15,000 [Sergeant Major] [First Sergeant] 6 20,000 [Knight] [Stone Guard] 7 25,000 [Knight-Lieutenant] [Blood Guard] 8 30,000 [Knight-Captain] [Legionnaire] 9 40,000 [Knight-Champion] [Centurion] 10 50,000 [Lieutenant Commander] [Champion] 11 60,000 [Commander] [Lieutenant General] 12 70,000 [Marshal] [General] 13 80,000 [Field Marshal] [Warlord] 14 90,000 [Grand Marshal] [High Warlord] VI. The Hunger Games PvP Event We are bringing back one of the most sought of PvP events, a battle royale type of arena tournament that will award the most outstanding and clever participants. It will only be available once between every Arena Season. Read more about our past event here. * Description, features, rules or reward will be changed for Voltarus, to be announced later on. * Feature is optional and does not give an in-game advantage. VI. Cross-faction Battlegrounds (optional content) A fully working and optimized cross-faction battleground system for the RBG matchmaking. It will be enabled by default for 10-79 brackets and disabled by default for 80 bracket. If you are matched in the other faction, your character's appearance will change to the faction counterpart and you will look exactly like your teammates, and be able to communicate with them. It can be toggled on or off by typing .cfbg * Feature is optional and can be disabled through an in-game command. 6. Realm Features I. Transmogrification (optional content) Transmogrification allows changing the appearance of your items to of others, it requires [Armor Transmog Token] and [Weapon Transmog Token], tokens can be bought for emblems, honor, arena points or throughout our store. Transmogrification is an optional feature that can be disabled completely, once disabled you will see other players without their transmogrification effects. * Feature is optional and can be disabled through an in-game option. II. Cross-faction Auction Houses Auction houses will be linked between factions, facilitating a better economy on the realm. Alliance and Horde players will be able to sell and buy items realm-wide. III. Recruit-a-Friend In order to be linked, your friend must create his account using your personal invite link that will be found in your Account Panel on our website. Recruit-a-Friend will grant a 1x XP increase (actual rate + 1x, additive not multiplier) Summon friend to your location. (60 minute cooldown) Grant-a-Level your recruited friend can grant you one level, for every two levels he gains by questing. Once your friend reaches level 80, you will be rewarded with the [Swift Zhevra] mount and the Feat of Strength achievement [Friends In High Places]. IV. Online Lottery Every 6 hours there will be a lottery draw picked from the pool of all players who are level 25 or higher, the only requirement is being online during the draw. One randomly chosen player will be awarded with either a mount or a pet (reward is selected randomly from the store). V. Shared Mounts and Companions realm-character-wide Have you ever reached that point, where you have grinded so much to get that companion or mount, but wanted to play on another character? On Voltarus, companions and mounts will be account-wide, meaning you will be able to use your companions and mounts on all of your characters on that realm. * Mounts and Companions will not be shared between realms. 7. Achievements The first players who obtain these memorable achievements as realm firsts, will receive a special place on our website along with an amount of Voltarus Coins. Achievements in question are: Loremaster Alliance Loremaster Horde Battlemaster Alliance Battlemaster Horde The Insane 100000 Honorable Kills Well Read Higher Learning The Key Master Mountain o' Mounts Alliance Mountain o' Mounts Horde Lil' Game Hunter Scarab Lord * Once patch 3.2.2 content is live. Chef de Cuisine Hail to the Chef Alliance Hail to the Chief Horde Accomplished Angler The Coin Master Old Crafty Old Ironjaw Turtles All the Way Down * These achievements will trigger a server-wide announcement once obtained for the first time. 8. Language Main language that can be used in public channels will remain English. Public channels such as: Random-Battleground (/say & /bg), Random-Dungeons (/say & /party), General, Trade, LocalDefense, LookingForGroup, GuildRecruitment and global channels 9. Website I. New and better optimized Armory page Improved 3D model engine to better display characters and equipment. Average itemlevel calculated on your profile. Enchants and gems are properly being displayed on items. All of your achievements will be visible on your armory page, along with the date you had obtained them. Reputation panel will display all of your reputation progress. II. Better designed Realm Statistics Top 100 - Battlegrounds Top 100 - Twinks Battlegrounds Statistics Battlegrounds of the Day SoloQ Ranking Arena Rankings Arena Play History - Ability to see all of the past played matches since the realm has launched. Mythic+ Ranking Top 100 - Achievements Realm Firsts Naxxramas - Kill Timers Obsidian Sanctum - Kill Timers Eye of Eternity - Kill Timers Ulduar - Kill Timers Trial of the Crusader - Kill Timers Icecrown Citadel - Kill Timers Ruby Sanctum - Kill Timers If you have any questions or concerns, feel free to leave a reply on this thread and we will do our best to respond to every single one. See you on Voltarus!
    10 points
  10. As promised, we've created a summary of every feature you could hear about yesterday. We've prepared a poll for you, which you can find HERE! ??? 1. SERVER RELEASE DATE 16.11.2019. 2. SERVER RATES We were planning to do 1-68 x2 and 68-80 x1, but we're open to suggestions. Changed to 1-68 x3 and 68-80 x2. Addtionally, every finished random dungeon and battleground on 68-80 bracket will award 25% more experience! 3. CROSSREALM As we can see, this feature is the most confusing for you. The first thing you must know: IT'S NOT GOING TO BE AVAILABLE FROM START. We want to release it when we'll optimize balance. Angrathar will be supported. Crossrealm will work on: RDF including trading items looted from dungeon, Battlegrounds, Whispers and friends system. We are aware of your doubts and we'll prevent situations, where heavy-geared players fight against lowbies. We are working on some scaling system anyway. 4. MYTHIC+ DUNGEONS Firstly, Mythic+ dungeons will be based on WotLK dungeons you all know. They will not interfere in gameplay, we want to make it fully optional and seasonal content. We don't know yet, how long each season is going to stay tho. We are going to make competition of Mythic+ system, with ranking on website and rewards for the best players. Additional loot from them will containt mostly pets, mounts, comsumables, gems etc, but it's possible that some other stuff will be added. More specifics soon! 5. TIMEWALKING RAIDS Between every official raid, we're going to release buffed legacy raids from Vanilla and TBC. We can't say for now, which encounters we'll pick and how much of them we can create, it depends on how much time we can spend for it. 6. LANGUAGE Frosthold will be fully international. That means that website, forums and fanpage will be led in english language only. In game we are not going to punish anyone speaking different languages tho in all chats, but /global. Again we ask you for reasonable behaviour, cause we understand that polish guilds are going to look for polish players for example. We don't want to watch wars between people from different countries, so be kind and patient. 7. WEBSITE Website is going to have its layuot fully refreshed and we plan to add some upgrades to it like: GM Panel, Auto changelog, Raid bosses' statistics, Talents implemented to armory, Talent calculator, Account recovery based on e-mail. 8. SUNWELL COINS Frosthold is going to have its own points you could spend in our shop. What's important? You'll be able to earn it in game! 9. PvP PvP is separate question. We come with an idea of reviving World PvP via old PvP events: Eastern Plaguelands: A Game of Towers, Silithus: The Silithyst Must Flow, Hellfire Peninsula: Hellfire Fortifications, Zangarmarsh: Twin Spire Battle, Terokkar Forest: Spirits of Auchindoun, Nagrand: Battle for Haala, What's more, we'll try to create our first custom Battleground, if time lets us. We have plenty of your suggestions about arena system though. Our team will try to use them as much as we can. 10. RAID BOOSTS Naxxramas shall be boosted for sure and it will. Rest of them depend on you guys. Check out our survey. 11. RAF and XP boosts All XP boosts will be unavailable until every race, class and profession Realm Firsts are achieved. 12. MOP After Frosthold release we are going to move some developers to Mists of Pandaria. You must understand that we are creating MoP from its basics, from complete null. 13. OTHERS You will be able to use your old accounts on Frosthold RDF will be on from the beginning Ninja Looting will be prohibited Transmogs will be on from start Sunwell Mobile App Black market will be closed after Frosthold's release, time shows if we'll make it on again That's all for now, folks. Don't hesitate and give us a nice feedback through the survey! Regards.
    10 points
  11. Hello Sunwell! Almost 5 months ago, you could've hear rumors about our first custom raid - Hellforge. After weeks of hard work we can finally reveal to You more details. Make yourself comfortable, open a beer and let's roll. "People have used to call me The Wanderer. In my world... I was once a great warrior, just like you." Hellforge is 10-man adventure, split into two parts. During the raid, we follow The Wanderer - NPC we've already met in Dalaran. He is the one leading us in our journey through the halls of Hellforge, which we enter by a portal under Wyrmrest Temple, next to Ruby Sanctum and Obsidian Sanctum. But before we take Hellforge objective, we must finish chain-quest from our guide in Dalaran. Adventure contents 6 different encounters, each intended to be more difficult than previous one. We are not going to reveal mechanics or tactics, cause we want you to discover them by yourselves - for common joy. During your journey through Hellforge depths, you will meet "few" trash, not too big to take time, but adequate enough to avoid feeling of emptiness in dungeon. Mechanics are going to be similar to Faction Champions encounter and loot from trash mobs will be the same as in ICC trash, with chance to drop pets available in shop. Encounters: I. Phyrrocoris II. Prophet of Slythe III. Simon IV. ??????? V. The Black Witch VI. ???????* *IV and VI bosses are both surprise for you. We won't reveal their names. Loot from bosses will be based on items from Shop + Emblems of Frost (3 per boss and 5 from last boss). See you 14.08.2019 at 7.00 PM GMT+1 on Angrathar! #staysun #sunwell #angrathar #hellforge2019 #summer2019
    10 points
  12. I want only send this Pic .
    10 points
  13. Voted No because Pay-to-avoid-corpse-camping on a PvP server is bordering on P2W IMO.
    10 points
  14. Hello there, It's just 5 days till Ulduar will be opened so maybe it is time to show you what we have prepared for this challange. First and foremost, both Ulduar 10 and 25 modes will have only prenerf values with two exceptions: Yogg-Saron 0 Keepers and Algalon on 25 mode will be boosted. Anyway, there are lots of general changes and we wanted to accomplish the following things: We have rewritten melee damage value for all Ulduar's creatures according to our pre-nerf researches. Many of creatures will hit harder/differently than before. Each boss has parry haste mechanic enabled except for Kologarn. We have decided to boost only Realm First encounters (blue values) but it doesn't mean rest of hard modes will be easy. Prenerf statistics are tricky and most of you won't be able to complete Ulduar in first IDs. Blue values are related to 25 man mode only. Full list of encounter changes: Mechanics: Post-nerf Pre-nerf Flame Leviathan Duration of Pyrite laying on the ground 3 mins 1 min Ward of Life and Writhing Lasher health points. 190k, 504k (25) 64.3k, 302k (10) All of them: +15%. Times of hits (from Demolisher or Siege cannon) to destroy a frozen vehicle 1 5 Tower of Frost Increases Leviathan's health only. Increases Leviathan's health and reduces vehicles movement speed. Leviathan HP increase per tower Additional 40% per tower Additional 50% per tower Razorscale Health Points (10) 3.56m (10) 4.88m (10) Devouring Flames (25) 7863 to 9137 Fire damage 8788 to 10212 Fire Damage (Dark Rune Watcher's spell details: Chain Lightning 30y range app. 5-8k (10) app. 8-10k (25) 35y range app. 7-10k (10) app. 9-12k (25) Dark Rune Sentinel's health (10) 164k (10) Additional 40% (10) Berserk 12 min 7 min Ignis the Furnace Master Health Points 5.58m (10) 19.5m (25) 7m (10) 24.4m (25) Molten 1885 to 2115 Fire damage Stacks neccessary to gain Molten: 10 The stacks are increasing every 1 seconds while staying in Scorch. 1885 to 2115 Fire damage Stacks neccessary to gain Molten: 20 The stacks are increasing every 0.5 second while staying in Scorch. Scorch (10) damage: 1885 to 2115 Fire damage 3770 to 4230 Fire damage Scorch (25) damage: 3016 to 3384 Fire damage 6032 to 6768 Fire damage Scorched Ground Tick every 1 second Tick every 0.8 second Flame Jets (interrupt time): 6 sec 8 sec Slag Pot (10) damage: 4500 Fire damage every second 5500 Fire damage every second Slag Pot (25) damage: 6000 Fire damage every second 7500 Fire damage every second Strength of the Creator buff: Increases boss physical damage by +20% Increases ALL boss damage (from spells too) by 20% Strength of the Creator buff: Increases boss physical damage by +20% Increases ALL boss damage (from spells too) by 20% Activate Construct (10) 40 seconds cooldown 30 seconds cooldown XT-002 Deconstructor Health Points 5m (10) 22.5m (25) 6m (10) 22.5m (25) Tympanic Tantrum Duration: 8 secs During TT the boss doesn't cast Gravity Bomb/Searing Light Duration: 12 secs During TT the boss casts Gravity Bomb/Searing Light Life Spark's health 50,4k (10) 176.4k (25) 100,8k (10) 344.8k (25) Heart of the Deconstructor's health 7.5m (25) 10m (25) Light Bomb damage (10) 2250 damage 2750 damage Searing Light damage (25) 3000 damage 3500 damage Gravity Bomb (10) damage 11700 to 12300 damage 17100 to 18900 damage Gravity Bomb (25) damage 14625 to 15735 damage 19000 to 21000 damage XM-024 Pummeller's health 189k (10) 504k (25) 217k (10) 580k (25) XS-013 Scrapbot Scrapbots are snareable. Scrapbots are immune to snare effects. Berserk 10m (10) 10m (25) 10m (10) 10m (25) Heartbeat (25) (25) +30% dmg +60% health (25) +40% dmg +220% health Assembly of Iron Overload range 20y range 30y range Lightning Whirl (10) damage 3770 to 4230 Nature damage 4713 to 5287 Nature damage Lightning Whirl (25) damage 5655 to 6345 Nature damage 7069 to 7931 Nature damage Rune of Death (10) damage 2750 Shadow damage per 0.5 sec 3500 Shadow damage per 0.5 sec Rune of Death (25) damage 3500 Shadow damage per 0.5 sec 5000 Shadow damage per 0.5 sec Rune of Shield (25) absorb 50k absorb 40k absorb Lightning Elemental Isn't immune for Nature spells. Is immune for Nature spells Electrical Charge Heals Steelbreaker for 20% hp. Heals Steelbreaker for 25% hp. Electrical Charge stack Stack each player is killed. Stack each player or pet is killed. Fusion Punch Steelbreaker stops while casting Steelbreaker will cast it while moving Berserk 15 min 10 min Kologarn Kologarn's health 3.6m (10) 15.3 mln (25) 4.88m (10) 20.9m (25) Right Arm's health 543k (10) 2.3 mln (25) 1.2m (10) 5.2m (25) Left Arm's health 543k (10) 2.3 mln (25) 1.2m (10) 5.2m (25) Crunch Armor duration (10) 6 seconds 45 seconds Focused Eyebeam (10) damage 2313 to 2687 Nature damage 2775 to 3225 Nature damage Focused Eyebeam (25) damage 3238 to 3762 Nature damage 4163 to 4837 Nature damage Stone Grip (10) absorb 80k absorb 150k absorb Stone Grip (25) absorb 380k absorb 480k absorb Stone Grip (10) damage 2925 to 3075 physical damage 3700 to 4300 physical damage Stone Grip (25) damage 3413 to 3587 physical damage 5363 to 5637 physical damage Rumble 3238 to 3862 physical damage, 7 yards 4625 to 5375 physical damage, 10 yards Stone Nova 5550 to 6450 physical damage 7400 to 8600 physical damage Focused Eyebeam movement speed Movemend reduced Movement increased Auriaya Strength of the Pack buff Each cat increases damage by 30% Each cat increases damage by 50% Terrifying Horror fear Fear lasts 3 secs Fear lasts 5 secs Sonic Screech (10) damage 60125 to 69875 physical damage 74000 to 86000 physical damage Sonic Screech (25) damage 190000 to 210000 physical damage 231250 to 268750 physical damage Seeping Feral Essence (25) damage 6500 Shadow damage 9000 Shadow damage Summon Swarming Guardian (amount of small cats spawning) x10 x25 Savage Pounce range 8-25 yd 8-30 yd Hodir Hard Mode timer 3 mins 2 mins Storm Cloud timer After 10 second once Shaman is released After 20-25 seconds once Shaman is released Toasty Fire timer After 6 second once Mage is released After 10 seconds once Mage is released Thorim Chain Lightning Jumps to max 8 players if the players are not spread out. Jumps to infinite amount of players if the players are not spread out. Unbalancing Strike Hits on next swing Hits instantly Whirlwind (Dark Rune Champion) Disarm influences spell damage. Disarm doesn't influence spell damage. Freya Petrified Stonebark (10) 60 charges 80 charges Petrified Stonebark (25) 120 charges 220 charges Stonebark's Essence (25) +50% to Freya's physical damage (25) +75% to Freya's physical damage Brightleaf's Essence (25) +50% of Magic damage to Freya and her spawns (25) +60% of Magic damage to Freya and her spawns Iron Roots damage 5850 to 6150 Nature damage every 2 seconds 7800 to 8200 Nature damage every 2 seconds Iron Roots Roots can be broken via rootbreaking player spells Roots can't be broken via rootbreaking player spells Tidal Wave (Ancient Water Spirit) 7863 to 9137 Nature damage 10175 to 11825 Nature damage Pollinate Heals Guardian Lasher for 15% HP Heals Guardian Lasher for 25% HP Bind Life (10) 9250 to 10750 heal 13875 to 16125 heal Bind Life (25) 13875 to 16125 heal 27750 to 32250 heal Berserk 10 min 8 min Mimiron Emergency Fire Bot Had no Deafening Siren spell Uses Deafening Siren spell on both 10 and 25 man Assault Bot's health (25) 630k 819k Assault Bot's damage approx. 33 to 44k physical melee damage approx. 40 to 55k physical melee damage Proximity Mine damage 15k Fire damage 25k Fire damage Emergency Mode (25) +25% HP and damage to all Mimiron's parts. (25) +30% HP and damage to all Mimiron's parts. Self Repair Repairing of each part lasts 15 secs Repairing of each part lasts 10 secs Rocket Strike Rocket flight to the target lasts approx. 5 secs Rocket flight to the target lasts approx. 4 secs Berserk 10 min 8 min General Vezax General Vezax's health 6.28m (10) 23m (25) 8.36m (10) 30.7m (25) Saronite Animus' health 1.24m (10) 8.5m (25) 1.98m (10) 12.6m (25) Saronite Animus spawn After 3 minutes (6x Vapor) After 4 minutes (8x Vapor) Yogg-Saron Yogg-Saron's (25) health 44m 55m Diminish Power Paladin's Judgements interrupt Diminish Power. Paladin's Judgements won't interrupt Diminish Power. Focus Anger Pet melee attacks don't stack Focus Anger. Pet melee attacks stack Focus Anger. Constrictor Tentacle (25) spawn timer every 15-20 seconds every 15 seconds Corruptor Tentacle (25) spawn timer every 30-40 seconds every 30 seconds Crusher Tentacle (25) spawn timer every 50-60 seconds every 50 seconds Illusion Room While having Illusion Room buff it's possible to cast Blink, Demonic Circle: Teleport and Shadowstep While having Illusion Room buff it's not possible to cast Blink, Demonic Circle: Teleport and Shadowstep Sara's spells Sara shouldn't target players with Psychosis and Malady of the Mind when they have less than 40 Sanity Sara shouldn't target players with Psychosis and Malady of the Mind when they have less than 30 Sanity Shadow Beacon Shadow Beacon is casted on 3 Immortal Guardians Shadow Beacon is casted on 3-5 Immortal Guardians Dominate Mind Guardian of Yogg-Saron doesn't use Dominate Mind. Guardian of Yogg-Saron uses Dominate Mind. Yogg-Saron Alone in the Darkness (25) Players have always access to Yogg-Saron 0 Keepers version. In order to attempt Yogg-Saron 0 Keepers, players need to defeat XT-002 and four keepers, all in Hard Mode on the same raid lockout. Yogg-Saron Alone in the Darkness (25) Phase 3 starts when Yogg-Saron's Brain is down to 30% its health. Phase 3 starts when Yogg-Saron's Brain is killed. Only on Yogg-Saron 0 Keepers version. Yogg-Saron Alone in the Darkness (25) Yogg has 55mln health on 0 Keepers version. Phase 3 starts with 30% Yogg's health. Yogg has only 16.5m health on 0 Keepers version. Phase 3 starts with 100% Yogg's health. Algalon the Observer Algalon 25 Access (25) Players have access to Algalon when one of players has the required key. In order to attempt Algalon, the players need to defeat XT-002 and four keepers, all in Hard Mode on the same raid lockout. Cosmic Smash (25) Algalon casts Cosmic Smash on 3 targets Algalon casts Cosmic Smash on 5 targets Collapsing Star's health (25) 176.4k 247k Algalon's health (25) 34,9 mln 41,88 mln Maybe, both Algalon and Yogg-Saron 0 Keepers will be boosted with one more mechanic. If we decide to change anything you will be informed. Apart from the fact that we have focused on encounter changes, we had also put some minor fixes on trash mobs in general, for example: Add Unquenchable Flames spell to Molten Colossus. Rewrite Snow Mounds in The Halls of Winter. Correct several trash scripts like Champion of Hodir, Faceless Horror, Clockwork Sapper or Magma Rager. We really hope you will enjoy Ulduar journey Best Regards, Sunwell Team
    9 points
  15. @Graal make it haste. I know that you are planning something big. But each day population is getting smaller and smaller. Soon it will be hard for completing rhc and bg. We all know that is takes time, and it is not so easy, but it is not enough. Now the fate of server is weighing. The response time in the "soon" style or "when the time come" is over. I'm not saying this to make you angry. For me, this is probably the last adventure with WoW. Specific deadlines are needed. Date and time. And hype. Everyehere. Reddid, fb, google, everywhere they should shout for us. Now, not when time will come. Because when the time comes, it can be too late.
    9 points
  16. Your name - BeatrizReported player's name - Berkecan Date - 09/15/2020Rule that was broken - Ninja LootDescription - Afeter killing Twins val'kyries on Trial of Crusader 25 Heroic mode. Raid leader started the iten's for loot, when he made roll for Death's Choice (HC). The player Ninosodomia (DK) won it with a 99 roll. But leader kept trinket for himself (See screenshot). After 10 minutes of discurssion, no trade to Ninosodamia was made, actually, some playes said in the raid that Berkecan pass the item to his guild mate Saintsnow. The trinket was never confirmed be on Ninosodomia, so this was a ninja loot issue! (Check screenshots)Evidence -
    8 points
  17. Hello, Player unlikely and his teams are excluded from the prizes at the end of the season. The reason for our decision are superhuman reactions occurring schematically during many arenas we observe Akremi
    8 points
  18. Your name - Zypx Reported player's name - Beyondlimit Date - 26.03.2020 Rule that was broken - Range hack Description - Clip from my stream showing clearly impossible range to hamstring, and shortly still available to use abilities while I can't. It's clearly visible if the video is seen at 0.5x speed. It starts with a hamstring, then mortal strike while my game shows clearly that I can't hit him with my abilities marked as red. Evidence -
    8 points
  19. Staffs didnt make twink scene die, the twink themselfs did. If it was so popular they would have enough players for BG queues. Its easy to oneshot low level people with full decked twink. I love that it died, no punkass low level no-skill player can kill me just because he can't pvp at max level.
    8 points
  20. I assume the Sunwell staff isn't listening to your complaints because they can see their change was a success: https://sunwell.pl/pvpstats-battlegrounds BGs popping all day in the 70-79 bracket, and both sides are winning. Horde actually seems to be winning more today, which is a nice change. You're welcome to join the bracket- all you have to do is level a non-xp locked toon to 70 and you're in. If you choose to keep your 79 toon locked in a dead bracket that's up to you- you shouldn't expect Sunwell to listen to your ideas when your ideas are what led to the situation of ally twinks winning 95%+ of the bgs and dejected horde levelers afking all the time. Those were no doubt the "good old days" in your mind, but not in the minds of anyone outside your bracket.
    8 points
  21. Hello Sodix, It's very safe for everyone who wants to play fair and follow our rules. We're not throwing bans left and right, it would be pointless and dumb thing to do. We check everything very carefully before applying a ban, of course we are just humans and things like a typo may happen but it's very rare and corrected in no time. Answering to your question: " why i should play if my account can be removed for reasons outside my control in the future ? " We don't remove accounts, just ban them if someone break our rules - ban can be removed any time. Chance that your account would be banned without reason is like 0,0001% cause typos i've mentioned earlier are very rare. I'm not sure why are you lying here? Are you trying to get your account back? Or do you want to slander our server cause you're angry that we caught you? You've tried to sell your characters more than once: your characters on angrathar: your characters on nightbane: I don't know how it does look like for you, but for me it doesn't look like "i have never tried to sell my account and this is just plain wrong". Here are our rules: https://sunwell.pl/page/rules i'd like to warn everyone that if you'll break them and then just lie that you didn't, it will make things only worse for you. We're excited for new realm as well, you're free to join of course (on new account, this one stays banned) but keep in mind that gold selling/account selling/hacking and similar shady stuff will get you banned again. Just play fair and you'll be fine. Regards
    8 points
  22. So. I thought that you wanted to repair sunwell online and give ppl will to play our feronis characters. But first of all you want AGAIN take our money. You're scared of wow classic and summer low online so you want to take as much money from us as you can. Choke yourselfs.
    8 points
  23. I. Hunger Games appears on Angrathar! Event will take place on 11.05.2019 (Saturday) ARE YOU READY?! Hunger Games Event is based on the novels written by Suzanne Collins and it shares the name with the books. The Event will take place in Azshara Crater, which is usually not available to the players. The day Hunger Games start, there will be an additional NPC (near Wintergrasp NPCs in Dalaran - for both the Horde and the Alliance) that will allow you to join the Hunger Games. The NPC will appear exactly at 16:00 Realm Time! At 16:30 Realm Time, the NPC from Dalaran will disappear, players who signed up will be teleported to Azshara Crater in Ghost Form and will have 5 minutes to find a suitable place - after that time passes, they will be respawned and the Hunger Games will begin. You have to stay on field of battle as long as you can! >>Movie from previous event - Feronis Realm<< RULES AND INFORMATIONS ABOUT THE EVENT: ✔ Grouping up (even without being in a party or raid) is forbidden, as every player should have the equal chances. If a group will form, a Game Master will react accordingly. ✔ Players will not be able to heal other characters. ✔ Players will not be able to use Reincarnation, Soul Stone, Army of the Dead, and Resurrection spells. ✔ Players will not be able to use spells with a long cooldown, just like in arenas. ✔ Players will be stripped off all the buffs after being teleported to Azshara Crater. ✔ Players will be able to switch their Talent Specialization and Items after being teleported to Azshara Crater. ✔ Players will be able to regenerate their HP and Mana, they can use potions, elixirs and every other items from Professions. ✔ Every player at levels 79-80 can join the battle. ✔ In case of passiveness of a player, Game Masters are allowed to teleport them to random places on the map (if the player will purposely avoid the interaction - for example, hiding from other players and waiting for them to kill each other may result in a disqualification; you may avoid open fight and camp your opponents, but don't spend the whole event in one place). ✔ Game Masters as Hunger Games Hosts are allowed to spawn creatures that will harass the players. ✔ Azshara Crater is going to be a Free-for-All PvP Zone, that means you will be able to attack players of your own faction. ✔ When there are ~20 players left on the battlefield, everyone will be frozen and will be teleported to particular locations in Azshara Crater. After that, the starting location will be closed and the players will be unfrozen. This will mark the Final Part of the Hunger Games. ✔ Player Limit in Azshara Crater is set at 500 - for your own comfort and for the server safety. First come first served! ✔ NPCs spawned in Azshara Crater can drop mounts, pets and so on. ✔ Every class and every specialization can join the Hunger Games. ✔ All mounts are allowed, but Black Qiraji Battle-Tank will be disabled. ✔ Death, logout or disconnect will kick you out from Azshara Crater and you'll be ported out to The Barrens or Westfall. Type of this competition is Hunger Games, so you have to stay on field of battle as long as you can! REWARDS: 1. Samsung 860 EVO 500GB 2.5 Inch SATA III Internal SSD (link) 2. 2000 Sunwell Cooins 3. 1000 Sunwell Coins (If it is not possible to send a reward to some place, the winner will receive a voucher with the equivalent of the reward.) II. Tournament 3v3: If you are interested, please write a private message to Doremi or Iskyl on our discord. Tournament will take place on 12.05.2019 (Sunday), it will begin at 20:00 Realm Time. REWARDS: 1. Razer Mamba Elite Wired Gaming Mouse (link) 2. 2000 Sunwell Coins 3. 1000 Sunwell Coins (If it is not possible to send a reward to some place, the winner will receive a voucher with the equivalent of the reward.) ADDITIONAL INFORMATION: ✔ If you want to sign up for the event, you must write to me or Iskyl before 10th May. ✔ Tournament will take place on a separate realm where you can additionally change your equipment, specializations, glyphs, gems etc. ✔ Characters will be copied from the Angrathar realm. ✔ There can be only one healer and two dps in the team. * Tournament is the crowning of the pvp season. The next morning will be restart and the new season will begin. Event will be streamed. May the best man win! ☝ III. New PvP Season: Right after tournament, there will be last flush on sunday evening (12.05.2019). On monday morning, new pvp season will begin (13.05.2019) with several changes pointed below. Season changes: ✔ -10% to healing on arenas, battlegrounds and Wintergrasp; ✔ Shadowmourne proc will be removed on arenas and battlegrounds; ✔ Furious and Relentless weapons will be added; ✔ Ring of Valor arena will be added for few weeks! What will reset with new season launch: ✔ MMR ✔ Team Rating Kind regards, Sunwell Staff.
    8 points
  24. i feel like the only option we're left with, if we want quality gameplay at this point, is finding another server it's not the 1st or 2nd time this happens, announce some buffs, then modify those buffs, then announce nerfs, then announce other nerfs, then change it again and all according to random posts on forum, this is typical of a bad server management, especially from graal.. it's like he's insecure of what he's doing and posts an idea of what to do next, then sees comments and adapts till he has as litle negative feedback as possible i came to the server on release and i admit i enjoyed naxx, a lot, but then it has been disaster after disaster.. still, just like everyone else i waited for icc since its pointless to come to a wotlk server and invest almost an year and not finish icc, and in the end i was disapointed... especially after reading this topic, angrathar has already been paying the population toll for their bad decisions and we should just let them reap what they have been sowing and as a final point the announcement of a custom instance is just a sad desperate move to try to keep as much population as possible, it is not a bad idea but the timing of its announcement reeks of despair
    8 points
  25. Hey guys, As the title says, I'm 100% sure the belf rogue called Bisexualteen is scripting. I've also gathered video evidence here: 3 kicks within 0.1 sec of starting a cast in the same game. On the second cast, you can clearly see that i tried to fake because I jumped right after I started the cast, but he simply kicks faster than I can fake, which is unrealistic of a human being, due to input lag and stuff. I would really appreciate a lifetime ban or at the very least taking away his furious gear, as he obviously attained the rating required for it by scripting. And the really disgusting part is that he's actually a good player too, he uses a mind numbing offhand, executes the tactics correctly etc. I run into people using kickbots on frosthold sometimes but at least I can beat them because they suck... Being good AND scripting is disgusting. I've made a ticket in-game and was told that he would be monitored. This isn't good enough guys, there's literal evidence of him scripting right here. Hope something gets done.
    7 points
  26. Thanks to you guys, I will never see AV again at level 79. Thanks for killing 79
    7 points
  27. Playing 24/7 BGs as overgeared twinks vs lowlevel ungeared fresh levelers, cap of skill ?
    7 points
  28. I just got informed from close friend of mine that the base of Feronis realm is based on 16th of May. Are you kidding me? So pretty much you're telling me that everything I did after this date (used my emblems, sold my stuff to have more gold with me, catch pets for my hunter and wanted to get TLPD) won't matter because you are using all of data from 16th of May? That's some bs right here. You should at least inform us about this so we won't bother. It perfectly shows how you treat your players lmao. You can use data from 24th of May and make transfers avaiable the next day it's not that big deal. Like, the data from 16th can be used for tests but it's bs that I'm just gonna lose everything only because you didn't tell us a thing.
    7 points
  29. Pile of bullshit. Sick of sunwell and its sudden decisions. Instead of nerfing 1by1 they went to pull another sneaky shit. Was so looking forward to next week cause we finally started working on sindy and pp and we finally have numbers + 6 hours time to progress those 2 only and they slap us with this shit now. Cba. Stop announcing shit if you wont hold on to it later. Lod isnt for everyone - dont make it so everyone can kill it. There are still guilds who want to say they did lod pre nerf, and even having one more guild being able to say that is better than have 5 guilds we never heard of farming it. Tbh i cant decide if im more pissed or sad and dissapointed. Gl sunwell with 1k mediocre pop you will be left with in a month. I hope you are aware that to satisfy that pop that will stay and to have them kill shit you will need the 30% plus handholding enabled.
    7 points
  30. One more time we have to congratulate Synthesis for their 2nd Realm First ? Actually yeah, that was planned to nerf our boosts once RF goal is achieved. Probably, we will start nerf with next ID (27.04) - gonna nerf quarter per ID. On monday/tuesday you should expect big post about Angrathar's coming future. Cheers, Graal
    7 points
  31. it's time for you to think about what you are writing, just nobody wants to talk to a stupid one.
    7 points
  32. Good morning, our dearest Angrathar community! This month marks 9th mensiversary of Angrathar and with all responsibility we can state that Angrathar turned out to be a huge success. Even more: Sunwell, as a server outside of the network of older servers, such as Twinstar/Warmane/post-Nostalrius (Elysium&LH), was the first project to be successful and healthy in the long-term. It just shows how tough is the environment of private WoW servers. Since the beginning of our international Wrath of the Lich King realm, over 100 000 unique players logged in. We have stable 25 000 unique players monthly. This number of players allows to play comfortably, and yet, the most vital part of Wrath of the Lich King is awaiting. We don't hide that we've got high hopes in context of population growth in Fall of the Lich King season. We're going to provide the best scripted final PvE content of all WotLK servers, as we did previously, which was confirmed by our periodic poll. About that poll. Voice of the community was always very important to us, that's why we think that periodic polls are necessary. We want to see how you rate our work, what's your opinion on various subjects regarding Angrathar or what you expect from us in the future. Our goal is to find common ground for various needs and expectations (and that's not easy), because something which looks black in the eyes of one player, shines with bright white in the eyes of another player. This poll is also used as a form for democratic vote: where opinion of the majority of our players will determine whether to do or not to do a various action; such as the poll about transmogrification. Most of the players were in favor, and we've introduced this feature. The whole concept behind Angrathar was to hear the voice of the community and not introducing features this community don't want. Today, we will ask about introducing a tool which will allow us to keep healthy playerbase and online count even after Fall of the Lich King season launch, but first things first. Let's get to overview of the poll and our plans resulting from the feedback. Periodic Poll The periodic poll was created 9th October 2018, gathering the votes concluded 16th October, so it was up for a week. We have announced it on our website, Facebook fanpage, Discord and in-game, so everyone could learn about it. We've gathered 1277 votes total (however in some cases there are less votes, because the poll was about WotLK and TBC and not all the questions were obligatory). It's enough to interpolate it for the whole playerbase (although this voting wasn't of representative character, which is hard in this trade). Question no 1 Results like this, where over 80% of the players rate Angrathar as a good or very good realm, considering the scripting quality, is something very pleasant for us. We'll do everything so your opinion stays the same or is even better (just wait for ICC! ) Question no 2 In case of Call of the Crusade quality question, happy & very happy people reach 80%, which is good for us, however we also need to satisfy that remaining 20%, which weren't really happy from the outcome. If you're one of these 20%, please write in the comment what you didn't like and we'll try to resolve this as quick as we can (not counting the difficulty). Question no 3 Third question was about difficulty of ToGC and we must say, we expected these results when we decided about ToGC difficulty. We didn't want Call of the Crusade season to be explicitly hard, because first: it's not really climatic and second: the amount of bosses is so little, that gating players on 1st or 2nd boss would be really frustrating. Let's think of this season as warm up before storming the gates of Icecrown Citadel. Question no 4 That was one of the most important questions, because releasing Fall of the Lich King in the right moment is extremely important. We don't want Call of the Crusade, which isn't as attractive in PvE, to become stagnant, because people wait for ICC. We also don't want Angrathar players to look for more things to do on TBC realm, which is going to be live by December. Good condition of both realms is a priority for us. That's why we have decided that schedule of Fall of the Lich King could look like this: 8th December - opening of the first wing of ICC and release of Pit of Saron, The Forge of Souls and Halls of Reflection; beginning of Wrathful Gladiator season and adding the last boss on VoA. 15th December - opening of the second wing of ICC. 22th December - opening of the third wing of ICC. 5th January - opening of the fourth wing of ICC, with the Lich King himself. We're perfectly aware that PvP players might have not enough time to gather all the gear, so if we decide to go with this schedule, we'll organize two additional flushes. Questions no 5 and 6 Short and to the point. ICC 10 Normal and ICC 25 Normal will stay blizzlike, because we need to leave something for the less hardcore players that need to gear up. The case of 10 Heroic and 25 Heroic is different. 10-Man Heroic will be hard and 25-Man Heroic, awarded with the most prestigious Realm First achievement in whole Wrath of the Lich King, is going to be very hard. We want the fight against the Lich King to last at least until Spring 2019. More details will come soon. Slave Market – a suggestion of introducing it to Angrathar One of the questions we've asked was players opinion regarding P2W. We do not hide that these questions were asked in the context of financing the project and its dynamic growth. The option of character exchange gathered so many votes that it allows us to start this discussion. First and foremost, we ask you not to fear anything regarding that matter. As we said on the beginning, we will not introduce anything without the community's approval. We want to tell you how does Slave Market work and talk about it's positive impact on the project. Slave Market - how does it work? Slave Market works just like Auction House, however its currency isn't gold, but Sunwell Coins. The prices are shaped by the market - the players - and the administration doesn't have any impact on that. Slave Market allows you to exchange characters with other players that are not higher than 78 lvl. If your warrior is too boring for you, you sell it and you buy a druid. Slave Market would also allow new players, who do not want to level. The exchange would take place on www.sunwell.pl and it would be both intuitive and safe. After buying, the character is instantly transferred to the account of another player, but it gains 100% functionality only after server restart(however @Riztazz found a nice way to eliminate this requirement during works on character restoring). Then all its parameters are assigned to a new account. REASONS BEHIND THE PROPOSAL OF INTRODUCING SLAVE MARKET 1. Financing the project At the beginning we want to calm you down - not introducing the Slave Market won't make us close Angrathar or any of the realms in the future. We've got some resources set aside, for the most basic functioning of the project, and if they run out, we will fund the project from our own pockets (even though we're not millionaires). If we want a project like ours to function, we need constant income, because the list of expenses is long; we've said it multiple times. Currently, our project is growing dynamically, which we owe to a big amount of people working for the comfort of your gameplay. Our sole source of income is experience boost service, which, naturally, becomes less and less attractive by each passing month (because most of the players have their characters at level 80 already). We didn't want and we still don't want to resign from free experience boost events, because we know that we have some players that simply can't afford buying that themselves. Slave Market would allow us to keep all the staff members which work tireless for project's development and we can't hide that we really care about that. 2. Influx of the new players which want to play without spending large amount of time. The number of players like that is constantly growing, whether we like that or not. Angrathar enters its last stage of progress and we know that it will attract less players which will spend their time just to develop their character. We wish Angrathar population would grow even after full progress so the players won't waste their precious time which they spent here. Slave Market would attract hundreds of new players for Fall of the Lich King season. Poll The poll, which you can find below, has three options and its' results will be final: it will be either rejected or approved(the ratio of votes is also important). At least 70% of all votes must be for implementation. Let's take all the pros coming from Slave Market: + assuring the resources for further development of the project; + assuring influx of the players that do not want to spend lots of time for developing their character; + stopping outflow of players bored with their current characters (they'll be able to trade it for another character); + possibility to use the shop without the need to support the project by selling the character for Sunwell Coins; + safe character trading, which still happens on some websites, which extort player's sensitive data and money. Introducing Slave Market to Feronis realm (after Ulduar/Furious Gladiator season) enlarged the playerbase without any negative effects. Poll options: 1. I'm in favor of introducing the Slave Market for good* 2. I'm in favor of introducing the Slave Market for testing, e.g. for one weekend, just to see how it works and what effect it gives 3. I am against the introduction of the Slave Market. POLL: *In the case of introduction, we will establish detailed conditions under which it will work. Thank you for reading this long post. Let's discuss that.
    7 points
  33. Yes i would call you lazy. Dual talents was not in TBC and griding in classic and tbc was huge part of the game. Yes my main was tank and i also did played arena and i had alt shaman. The 2 days when you dont have raid you play 1 day arena and grind. You also have as plate mining + enginering(collecting clouds and ore when in tank spec) or BS sell primal nethers as they are BOP and you charge nice for crafts or even JC all is your choice. So yes I would call you lazy and giving free stuff that is not ment for TBC and calling a certain server blizlike while you ruin heavy part of the game isn't really good. If some of this stuff lower cost of re spec is add to balance the factions and make server to have close to 50-50 ratio than I am all for it to be used as lower the respec cost of ally so they have more players. And no am not ally am horde but i do care cause if i play on this server and invest time/money in it I would love the server to be good on long term and server with 1 faction will go lower on population and don't have pvp at all. Ally players will go more and more frustrated every day and they would leave for the next server that is coming out if they can not raid or grind or whatever. So its best for developers to use all possible to provide balance as priority and not to give players what ever they want just because they are lazy to grind. Who knows maybe some player wont be satisfy even with this and may ask for instant lvl 70 with some gold in it and free epic fly. Am against all those things. So asking dual talents just because people are been lazy to grind I have all rights to call you lazy. If you want to play TBC play TBC if not you have Wotlk and other types of servers I guess where you have those perks.
    7 points
  34. Dear All, As a current GM of the <Mocarne Szopy> guild I feel obliged to reply (not that I have time nor willingness to do so) cause the whole drama around it is rather ridiculous. I thought we have already had it settled on /w. I will try to keep it as brief as possible and will probably just repeat what I have already told Offelia on private chat. For the record, I did not participate in the For the Alliance raid. Everything I write now is based on the reports of my guildmates (four of them) and other raid members I have contacted regarding that case (even from Offelia's own guild). They all confirmed that it has started with someone sharing low lvl quests. Later May and Nlco started doing the same. I will not defend them here, people just do that sometimes for fun or because they are just bored, it does not matter. What matters is you can always set /ignore on such players to never be bothered again and that is what Offelia has failed to do for reasons unknown to me. So then, she started spamming the raid chat with messages like "May is the horde spy!" to get him kicked so he would not get the achievement and the mount (a revenge for not being able to use the /ignore function?). And now we get to the culmination point of the story. Just before killing Thrall, Offelia got kicked from the raid and thus she has not received the achievement and the mount (sounds familiar?). The best part is that she does not know who kicked her and she has still decided to defame our guild (she has personally stated that around half of the raid had assists - it could have been anyone who was just tired of her behaviour - evidence attached). So here I am, defending my guild from Offelia's wrath because an unidentified person did to her something that she wanted to do to May earlier. There is a special term for it - hypocrisy. That is my last statement regarding that case. I think you are just a drama queen who do certainly lack attention. I wish you the best though and hope you will get the achivement anytime soon. If any moderator reads it, could you please undertake a proper action as the post slanders our guild without any evidence? Regards
    6 points
  35. Badmouthing someone without any proof is quite funny. Pepelaugh
    6 points
  36. separate q is death to twinking, crossfaction balanced teams is the way to go
    6 points
  37. This post is like selfie from 13yo girl seeking attention... Im not pretty and she is waiting for replies like - Its not true, you are beautiful. I dont want to play here, give a reason... what do you expect from us? Come to play here, please, server will be great and we will be lovin you :-**** , come to ali, we need balance this, you are soooo neeeded :-*** ? If you will not join the Nightbane, there will be shorter queue at start
    6 points
  38. Intro This is just a guide for those of you who have not played TBC in awhile/at all... Do not fear you have wonderful leaders who have played way too many hours of BC so this guide is here to keep you busy instead of asking what to do in gchat. If you are unable to find a spot in one of the instance grinding groups you should just follow the normal quest hubs from zone to zone it's very straightforward and really shouldn't need any explanation. Here are a few things you should make sure you do for Quests/Gearing (Majority of these quests are vital in terms of attunement or provide entry level gear equivalent for entering heroics). Shadowmoon Valley Independent TBC Web Database for 2.4.3 with AddOns and Talents Independent TBC Web Database for 2.4.3 with AddOns and Talents Independent TBC Web Database for 2.4.3 with AddOns and Talents Independent TBC Web Database for 2.4.3 with AddOns and Talents Independent TBC Web Database for 2.4.3 with AddOns and Talents http://db.hellfire-tbc.com/?quest=10776 http://db.hellfire-tbc.com/?quest=10781 Netherstorm http://db.hellfire-tbc.com/?quest=10409 http://db.hellfire-tbc.com/?quest=10408 http://db.hellfire-tbc.com/?quest=10507 http://db.hellfire-tbc.com/?quest=10439 http://db.hellfire-tbc.com/?quest=10249 (Aldor) - http://db.hellfire-tbc.com/?quest=10323 (Scryer) - http://db.hellfire-tbc.com/?quest=10365 Blade's Edge Mountains http://db.hellfire-tbc.com/?quest=10806 http://db.hellfire-tbc.com/?quest=10912 Nagrand http://db.hellfire-tbc.com/?quest=9977 http://db.hellfire-tbc.com/?quest=9852 http://db.hellfire-tbc.com/?quest=10011 http://db.hellfire-tbc.com/?quest=9938 In the long run you will be doing both quests and instance grinding for rep to get heroic keys to start doing heroics anyways so don't feel left out if you are unable to get into a group. As for what to spend your heroic badges on will be up to you. However make sure to keep saving them because you will be able to spend them on heroic gems later on down the road and sunwell items are OP. Heroic Keys You are going to need stupid amounts of keys, as for the Heroics it's get Revered with the reputation of that instance to purchase the Key from the Quartermaster. Karazhan How to get into Karazhan http://www.wowwiki.com/The_Master's_Key How to summon Nightbane The quest for summoning Nightbane is a long chain that begins with http://db.hellfire-tbc.com/?quest=9630 1) http://db.hellfire-tbc.com/?quest=9638 & http://db.hellfire-tbc.com/?quest=9639 The 2 NPCs you have to talk to are in the large room after Curator. 2) http://db.hellfire-tbc.com/?quest=9640 Medivh's Journal drops from Shade of Aran. 3) http://db.hellfire-tbc.com/?quest=9645 Enter from the side entrance and you should be able to see a door under the broken stair. Read the book there and watch the event. 4) http://db.hellfire-tbc.com/?quest=9680 The Charred Bone Fragment is outside North of Karazhan. You can't pick it up while in a raid though. 5) http://db.hellfire-tbc.com/?quest=9631 Bring it to Area 52. 6) http://db.hellfire-tbc.com/?quest=9637 Book of Forgotten Names drops from Darkweaver Syth in heroic Sethekk Halls and Tome of Dusk drops from Grand Warlock Nethekurse in heroic Shattered Halls. 7) http://db.hellfire-tbc.com/?quest=9644 Use the Blackened Urn where you read Medivh's Journal and it will summon Nightbane. Kill him to get the Faint Arcane Essence for the quest. The final rewards are... http://db.hellfire-tbc.com/?item=31118 or http://db.hellfire-tbc.com/?item=31117 or http://db.hellfire-tbc.com/?item=31116 Keys Arcatraz: Arcatraz needs a key or a rogue. If you don't have a rogue then do this Quest-line. See below it's part of a long quest chain for many of your attunements http://db.hellfire-tbc.com/?quest=10704 Shadow Labs: Shadow Labyrinth Key is located in Sethekk Halls behind the last boss http://db.hellfire-tbc.com/?object=187372 Shattered Halls: Shattered Halls key starts http://db.hellfire-tbc.com/?quest=10754 this quest-chain ends with the killing of the Fel-Reaver in Hellfire Peninsula. The Cipher of Damnation is an extremely long quest line in Shadowmoon Valley. It is a prerequisite for attunement to The Eye in Tempest Keep and Mount Hyjal in Caverns of time. "*" Indicates quests with rewards. Cipher of Damnation - http://db.hellfire-tbc.com/?quest=10680 - http://db.hellfire-tbc.com/?quest=10458 - http://db.hellfire-tbc.com/?quest=10480 - http://db.hellfire-tbc.com/?quest=10481 - http://db.hellfire-tbc.com/?quest=10513 - http://db.hellfire-tbc.com/?quest=10514 - http://db.hellfire-tbc.com/?quest=10515 - http://db.hellfire-tbc.com/?quest=10519 At this point, the quests diverge into three separate lines (which can be done in any order) for each of Oronok's three sons who will in turn help you obtain the three Fragments of Damnation. Quest Line I - First Fragment of Damnation - http://db.hellfire-tbc.com/?quest=10521 - http://db.hellfire-tbc.com/?quest=10522 - http://db.hellfire-tbc.com/?quest=10523 Quest Line II - Second Fragment of Damnation - http://db.hellfire-tbc.com/?quest=10527 - http://db.hellfire-tbc.com?quest=10528 - http://db.hellfire-tbc.com/?quest=10537 - http://db.hellfire-tbc.com/?quest=10540 - http://db.hellfire-tbc.com/?quest=10541 Quest Line III - Third Fragment of Damnation - http://db.hellfire-tbc.com/?quest=10546 - http://db.hellfire-tbc.com/?quest=10547 - http://db.hellfire-tbc.com/?quest=10550 - http://db.hellfire-tbc.com/?quest=10570 - http://db.hellfire-tbc.com/?quest=10576 - http://db.hellfire-tbc.com/?quest=10577 - http://db.hellfire-tbc.com/?quest=10578 - http://db.hellfire-tbc.com/?quest=10579 After completing the quests for the three Fragments of Damnation, the lines converge and you need to kill one last boss. Final* - http://db.hellfire-tbc.com/?quest=10588 Rewards: Everyone gets http://db.hellfire-tbc.com/?item=31074 - Fire Resist Neck Choose one of the following: http://db.hellfire-tbc.com/?item=31036 - Caster Staff http://db.hellfire-tbc.com/?item=31038 - Healer Staff http://db.hellfire-tbc.com/?item=31062 - Paladin/Shaman 2H Axe http://db.hellfire-tbc.com/?item=31071 - Tanking 1H Axe http://db.hellfire-tbc.com/?item=31072 - Bow http://db.hellfire-tbc.com/?item=31073 - Melee Dagger After completing the quest, you will get a message in the mail from Khadgar. If you go to Shattrath, he will tell you to talk to A'Dal, who unlocks the the three Trials. These are prerequisites for attunement to The Eye in Tempest Keep and Mount Hyjal in Caverns of time. ^ http://db.hellfire-tbc.com/?quest=10519 http://db.hellfire-tbc.com/?search=trial+of+the+naaru Those are the trials SSC attunement Begins in Heroic Slave Pens: http://db.hellfire-tbc.com/?quest=10901 Black Temple attunement http://www.wowwiki.com/Black_Temple_attunement The following quest chain needs to be completed for attunement into the Black Temple: http://db.hellfire-tbc.com/?quest=10683 : Collect 12 Baa'ri tablet fragments from the ground and Ashtongue workers at the Ruins of Baa'ri for the Aldor/Scryers people. [70] Oronu the Elder: Kill Oronu the Elder and take his Orders from Akama. [70] The Ashtongue Corruptors: Obtain the fragments of the Medallion of Karabor, held by the Ashtongue Corruptors. This is from the quest log: "Haalum, Corruptor of Air, can be found at Netherwing Pass. Eykenen and Uylaru, Corruptors of Earth and Fire, were last seen at the Fel Pits near the Hand of Gul'dan. Lakaan, Corruptor of Water, is rumored to be near Coilskar Point." [70] The Warden's Cage: Go to the Warden's Cage, and speak with Sanoru, one of the Ashtongue Deathsworn. [70] Proof of Allegiance: Kill the satyr Zandras. He walks along the walls around the Warden's Cage. [70] Akama: Speak to Akama. He is in a portion of the Warden's Cage accessed by a passage under the pool of water at the end of the room. [70D] Seer Udalo: Akama tells you that the pieces of the Medallion of Karabor you found were a mere replica, and he has the real thing. The final piece is missing, but one of his seers, Udalo, knows where it is. Udalo has been captured by Kael'thas and is being held in the Arcatraz. He is dead, but find his body anyway. [70] A Mysterious Portent: Upon finding Udalo, you receive the next quest: Apparently the word "ata'mal" is written on the ground near him. Return to Akama. [70] The Ata'mal Terrace: Go to the Ata'mal Terrace - the northern battlement of the Black Temple, crawling with fel orcs - and kill Shadowlord Deathwail and his warlocks. Deathwail has the crystal you need to obtain - the Heart of Fury. Bring it back to Akama. [70] Akama's Promise: This quest is the final reward quest for the pre raid Akama chain of quests. Akama places the Heart of Fury into the Medallion of Karabor. Take the Medallion to A'dal in Shattrath City; A'dal tells you of a vision, of Akama and Maiev (Illidan's prisoner, "held" by Akama) fighting through the Black Temple with a "shadowy figure" - you. You also receive 11g 40s, 1000 reputation with the Sha'tar and 1000 reputation with the Ashtongue Deathsworn, and a choice of [Akama's Sash], [Ashtongue Blade], [Bloodwarder's Rifle], [Verdant Gloves], [Spellbreaker's Buckler] or [Staff of the Ashtongue Deathsworn]. Your reputation should be 1925 at this point (non humans). Afterwards [70] The Secret Compromised opens up, involving speaking to Seer Olum in Serpentshrine Cavern. 25 Man Content [70] The Secret Compromised Seer Olum spawns in Serpentshrine Cavern after slaying Fathom-Lord Karathress (boss of the 25-man SSC raid, not to be confused with Warlord Kalithresh, of the 5-man Steamvault!). He then sends you to Akama in Shadowmoon Valley [70R] Ruse of the Ashtongue Travel into Tempest Keep and slay Al'ar while wearing the Ashtongue Cowl. Return to Akama in Shadowmoon Valley once you've completed this task. [70R] An Artifact From the Past Go to the Caverns of Time in Tanaris and gain access to the Battle for Mount Hyjal. Once inside, defeat Rage Winterchill and bring the Time-Phased Phylactery to Akama in Shadowmoon Valley. [70] The Hostage Soul Travel to Shattrath and talk to A'dal [70] Entry Into the Black Temple Travel to the entrance to the Black Temple in Shadowmoon Valley and speak to Xi'ri. [70] A Distraction for Akama Ensure that Akama and Maiev enter the Black Temple in Shadowmoon Valley after Xi'ri's forces create a distraction. You now receive the Medallion of Karabor which is required to enter the Black Temple. [70R] Seek Out the Ashtongue Find Akama's Deathsworn inside the Black Temple. [70R] Redemption of the Ashtongue Help Akama wrest control back of his soul by defeating the Shade of Akama inside the Black Temple. Return to Seer Kanai when you've completed this task. [70R] The Fall of the Betrayer Seer Kanai wants you to defeat Illidan inside the Black Temple. Professions Okay what professions should I be?! Well thats an easy question that all depends on the class you are! Tailoring - literally everything that does spell dmg and the priest stuff is nice too, hang onto this for the sunwell tailoring patterns, you need those cloth CDs ASAP Well he is the list of materials all casters need for Spellstrike Hood and Spell Strike Pants which we all need as a caster dps http://db.hellfire-tbc.com/?spell=31455 http://db.hellfire-tbc.com/?spell=31452 The pants recipe drops off Murmur in shadow labs and the hood is from Grand Warlock Nethekurse, the first boss of Shattered Halls. Notice you need primal mights for these, this is probably a good time to get on a druid and level its herbing/alch AFTER you get your tailoring done because you need cloth xmutes more than primal mights as a caster. Luckily these things are BoE after making so only one tailor needs them in guild and we will be good to go but that person also needs to get infi primal nethers. wondering whats needed for a primal might? http://db.hellfire-tbc.com/?spell=29688 Spellstrike Set (all casters need this) Mats: 20x Spellcloth 10x Primal Might and 2x Primal Nether*BOP* Spellfire Set = Fire damage, Mats: 24x Spellcloth, 38x Primal Fire, 10x Netherweb Spider Silk Frozen Shadoweave = Frost/Shadow damage, Mats: 26x Shadowcloth 38x Primal Water 8x Netherweb Spider Silk Primal Mooncloth = Healing, Mats: 26x Primal Mooncloth 8x Netherweb Spider Silk 12x Primal Mana 16x Primal Life ***NOTE*** Literally all of the priests and caster DPS WILL be leveling Tailoring for these sets because you do not replace this crap until T5/T6 Blacksmithing - If you're a warrior then this is for you. Im sorry you had to level smithing you poor, poor bastard but seeing as you're like one of two warriors you're on your own. Leatherworking - Them drums yo ENDLESS DRUMS be this if you're too cheap to do enchanting NEVER STOP BEING A LEATHERWORKER. 4 Leatherworkers per group = endless drums NOTE: you only need to get to 350 leatherworking and 365 to make the drums of battle so find a buddy to make you a bunch and have infi drums (they have 50 charges per drum) here is the mats list! http://db.hellfire-tbc.com/?spell=35543 *NOTE* While farming Thick Clefthoof Leather save the clefthoof meat for food buffs and maybe you'll be able to find a warrior buddy to farm with you for leather. Enchanting - we need atleast one of these in guild. You are also able to get some really sick ring enchants if you take the time to level this bitch up Alchemist - in the begining we will need loads of these for primal mights for weapons and other random things like enchanters rods etc. Pick this up if you are undecided on what you want/in the process of farming mats for enchanting or leatherworking and shit out some primal might xmutes. Also for making Meta gems! NOTE: with alch we also need a flask master and potion master, is gonna be a potion master. If someone feels like going xmute master that'd be tight to get like 5 primals from 1 xmute, wondering whats needed for a primal might? http://db.hellfire-tbc.com/?spell=29688 http://web.archive.org/web/20080811114035/http://elitistjerks.com/f15/t7940-burning_crusade_alchemy/ this does not have all the things on it but most Jewelcrafting - we need one of these in guild for sure, also you get some cool trinkets so you may want to check that out http://db.hellfire-tbc.com/?search=figurine *NOTE* http://i.imgur.com/JUtTQ.jpg Gem Prefix spreadsheet Engineering - you can make mana potion injectors but this is probably best on some alt that you pvp on, Also Tanks get some awesome tanking goggles and later on down the road in sunwell BiS goggles in there. Repair bots are tight as well. Herbalism - This is probably a really amazing profession, for your DRUID ALT let me say this again NOT YOUR MAIN, YOUR DRUID ALT. Pair this with an alch for primal might xmutes and we should be good to go. Fishing/Cooking - This one will be a bitch but its needed for Golden Fish Sticks http://db.hellfire-tbc.com/?item=27666 which all healers will jizz themselves for. Also there are lots of wonderful food buffs that everyone should get to know which I'll list here: http://db.hellfire-tbc.com/?item=27692#teaches-recipe 20 agi 20 spirit http://db.hellfire-tbc.com/?item=27693#teaches-recipe 20 stam 20 spirit http://db.hellfire-tbc.com/?item=27691#teaches-recipe 20 str 20 spirit http://db.hellfire-tbc.com/?item=27698#teaches-recipe 23 spell dmg 20 spirit http://db.hellfire-tbc.com/?item=27697#teaches-recipe 20 agi 20 spirit http://db.hellfire-tbc.com/?item=33873 20 hit rating 20 spirit http://db.hellfire-tbc.com/?item=33875 Strength and spirit of pet by 20 http://db.hellfire-tbc.com/?item=33870 20 spell crit rating 20 spirit http://db.hellfire-tbc.com/?item=27690#teaches-recipe 23 spell dmg 20 spirit http://db.hellfire-tbc.com/?item=27696#teaches-recipe 20 stam 8mp5 http://db.hellfire-tbc.com/?item=27684 20 stam 20 spirit http://db.hellfire-tbc.com/?item=35564#teaches-recipe 24 ap http://db.hellfire-tbc.com/?item=30156#teaches-recipe 20 stam and spirit http://db.hellfire-tbc.com/?item=31674#teaches-recipe 23 spell dmg 20 spirit http://db.hellfire-tbc.com/?item=27699#teaches-recipe 44 healing 20 spirit http://db.hellfire-tbc.com/?item=31675#teaches-recipe 20 stam 20 spirit http://db.hellfire-tbc.com/?item=27688#teaches-recipe 40 ap 20 spirit http://db.hellfire-tbc.com/?item=27700#teaches-recipe 30 stam 20 spirit http://db.hellfire-tbc.com/?item=27689#teaches-recipe 20 stam 20 spirit of your pet Aldor or Scryer? Here is the comparison with all the different items for each side http://www.wowwiki.com/Comparison_of_Aldor_and_Scryers_rewards You farm aldor rep by farming the warlocks in Shadowmoon Valley for Fel Armaments Scryer rep you can farm that in Netherstorm any bloodelf, purge all of the bloodelves. Reputations: Whats where and what rep needed to get them items https://wow.gamepedia.com/Burning_Crusade_reputation_rewards NOTE: Keep in mind the links to the item stats are off because they are re-itemized because ~retail~ use a database such as http://db.hellfire-tbc.com to check them **NOTE** Nether vortexes and Primal nethers are BoP At this point you're wondering hey what do I need to bring to the raid consumable wise? Well they did this magical thing in 2.x where you either use a flask or a battle and guardian elixir for consumeables also with the flask or elixirs you use a food and weapon buff. Also haste/destruction potions all day every day, no prepotting in this expansion. http://db.hellfire-tbc.com/?item=22839 http://db.hellfire-tbc.com/?item=22838 These recipes are world drop so if you see it this is worth more than your life essentially, well atleast the haste one. NOTE: If you see pubbies selling this for dirt cheap buy it youll make your money back in no time at all. Chances are you're gonna be using a flask as for which one thats entirely up to you and your spec. It should be pretty obvious which one to use As for casters its http://db.hellfire-tbc.com/?item=22866#created-by or if you're cheap and want to be made fun of you can use http://db.hellfire-tbc.com/?item=13512#created-by Melee dps/Hunters use http://db.hellfire-tbc.com/?item=22854#created-by NOTE: While running TK instances save left over bottled nethergon energy and vapor and use them while in TK *NOTE*: http://db.hellfire-tbc.com/?item=22788 Melee and fire damage should be slamming these like its no tomorrow What do I do now that i have all this gear and they have these items for these things where gems go? Well here is a list of gem prefixes with the stats you are looking for, if you cannot fix a name for a gem it doesnt exist http://i.imgur.com/JUtTQ.jpg Resist gear: Well the first resist fight we run into would be Hydross the Unstable, luckily we just need 2 tanks with resist sets. Frost and Nature resist sets. The second would be Mother Sharaz shadow resist on EVERYONE. What i want you to do is farm 5 primal shadows each week and we should have more than enough for when we get up to her. Once we get closer to her a more detailed post would be put up for the shit you need. Everything that has to do with leg enchants! Physical DPS: db.hellfire-tbc.com/?item=29535#created-by Honor Hold Exalted leatherworking Tanks: http://db.hellfire-tbc.com/?item=29536#created-by Cenarion Expedition Exalted leatherworking Healers: http://db.hellfire-tbc.com/?item=24276 Aldor Exalted tailoring Casters: http://db.hellfire-tbc.com/?item=24274 Scryers Exalted tailoring Everything that has to do with helm enchants! (you need revered to get the non resist enchants) Physical DPS: http://db.hellfire-tbc.com/?item=29192 Cenarion Expedition Tanks: http://db.hellfire-tbc.com/?item=29186 Keepers of Time Healers: http://db.hellfire-tbc.com/?item=29189 Honor Hold Casters: http://db.hellfire-tbc.com/?item=29191 The Sha'tar Full list of glyphs http://db.hellfire-tbc.com/?search=glyph+of Addons TO BE CONTINUED Zygor TBC: https://drive.google.com/file/d/0B5AUlCIr1CXUUXY4dEIta01yaXM/view
    6 points
  39. 5k ppl playing on this server and you using this method for rewarding lol *blizzlike* If you really want your players to be happy use the official procedure: 0.0% - 0.5%: Gladiator0.5% - 3%: Duelist3% - 10%: Rival10% - 35%: Challenger
    6 points
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