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  1. Your name - Zypx Reported player's name - Unlikely & Holydef Date - 20-21st June 2020 Rule that was broken - Scripting Description - Hello, As I was competing for the top in the 2v2 ladder, this team called "nocheatsmileyface" climbed quickly these last two days. After fighting them, we won and lost some. I noticed something odd after all these games. The paladin is using "Hand of Protection" at 0.1 second after "Defensive Stance" is activated. The same for warrior in using "PvP Trinket" on my "Intercept" stun 0,1 second after it was used. Now I found this strange, until it happened 3 times in a row, without messing up once. This is something I wrote in Sunwell's "pvp-general" section after I noticed this. I did not stream to show this in video, but shortly after I see a video of yesterday proving exactly on what I was complaining about as a video: https://www.twitch.tv/tyrkysovej/clip/DepressedHelpfulDillBatChest As you can see in the 19th second of this video, the exact same thing happened to them. Even on 0.25x speed of the video, it's instant. It's hard to believe this is legitimate. This has happened again vs another team. Not only that, but people have complained about other things as well such as too fast interrupts on spell casters, and too high damage numbers. Some matches I've had against them were a bit surprising considering the warrior had done 100k more damage than me considering we have the same amount of gear. You can see the video on slower speed that this kind of trinket usage is simply impossible. Thanks for reading.
    22 points
  2. Hey there! Not so long ago, because only a week ago, The Lich King on Heroic difficulty was defeated. Big congratulations to Synthesis for grabbing the Realm First! ? I promised you some news about WotLK and the time has come. The PvE schedule looks like this: 27.03 - removal of ICC Boost from the First Quarter & Heroic Attempts amount set to 25. 03.04 - removal of ICC Boost from the Second Quarter. Professor Professor Putricide will keep his boost 10.04 - removal of ICC Boost from the Third Quarter. Blood-Queen Lana'thel will keep her boost. 17.04 - removal of ICC Boost from the Fourth Quarter. Sindragosa and Lich King will keep their boosts. Add ICC buff for 10norm, 10heroic and 25norm raid versions. 27.04 - Ruby Sanctum launch at 8pm GMT +2 PvP & Hot News: In about a month (the end of April / beginning of May) there will be a PvP Tournament. Its end will mark the beginning of the new PvP Season. More information on that soon. The developers will pay our BugTracker a visit with a full force. If you are aware of any bugs on Angrathar, please report it here: https://bit.ly/angrathar-bt. We’d also like to invite you to report any PvP related bug, because that’s something we’re going to focus on. Halion in 25 Heroic difficulty will be boosted. The boost will be present until three guilds defeat the encounter - and these guilds will be rewarded, as there is no Realm First for that achievement. Feronis transfers are coming in the future. More information regarding this will be given when time comes. ? - A new raid, written and designed by us. I’m telling you that only because I like you It will be totally magical and rad new thing. Now, thank you for being with us this whole time. You’re giving us lots of motivation and I promise that we will never stop working on Angrathar. It’s not a secret that the last few months were really… something else. There’s lots of work ahead of us, but first things first. More posts soon ? The policy has changed. We are not abandoning Angrathar. I am not abandoning you. Sunwell Staff
    21 points
  3. Welcome everyone. Am Filipx high rated/torunament player with years of expirence. I'd like to talk about current PVP situation on the server. - PING/LATENCY - nowadays we have 150/200 ms (+ some shitty server delay that should be removed) on the server witch makes arenas unplayable. I guess there is 8 k ppl due coronavirus so you cant do much about it, ok we get it. - BUGTRACKER as a joke - There are many bugs on the server that we try to report, evertyime we report it we get the same note to report it on bugtracker with is kinda annoying because its 10y old game and from your expirence you should know who spells should work but thats not the case. THE BUGTRACKER IS DEAD you cant report some MAJOR bugs like shadowfiend and guess what. Nothing will happen for 2 weeks+ not even a signle response. PROOF https://github.com/SunwellTracker/issues/issues/2965 - LACK OF GM - As far I as know there is only ONE pvp GM for 8k people. Thats not enought. Besides one (very well organized imo) PVP torunament we hadnt a single PVP EVENT. Due to lack of intrestnemnt of gamemasters the 3v3 bracket is dead. - LACK OF SCRIPT/PQT/PATCH protection - it is 100% possible to use variaty of hacks on the arenas, not mentioning the bgs. duels. The best best example can be TOTSUKA/BEYOUNDLIMIT also known as MODHACK/VYSERK players that are life banned on 4 other servers for scripting however on our server they have 3100 rating 400 arenas played using every possible hack and despite of many records, reports noonecares. "wow" - Combat bug with rogues - its just isnt working since the beginning of the server There are many great pvp players and improving the server is in our interest. If you need our help, ask us.
    17 points
  4. Hello there, I'm coming with couple of news for you 1. Player vs Player Thank you all for attending in 3v3 tournament and Hunger Games party, we hope you enjoyed it as much as we did. I believe we can announce that next tournament will take place probably 13-15 June. We will manage more free world events and organize better rewards for the best of you. We would like to congratulate our current winners: a) Hunger Games 1st place: Hagenau - Samsung 860 EVO 500GB 2.5 Inch SATA III Internal SSD; 2nd place: Worldbestx - 2000 Sunwell Coins; 3rd place: Vanquis - 1000 Sunwell Coins. b) 3v3 Tournament 1st place: Wintrade (Randomdog, Clintex, Lingu) - 3x Razer Mamba; 2nd place: Finland (Marm, Bestworld, Metamphetam) - 2000 Sunwell Coins; 3rd place: RIP SM (Htb, Hagenau, Afflictive) - 1000 Sunwell Coins. 1.1 Ring of Valor As you probably noticed, we didn't release Ring of Valor arena yet. It supposed to be launched with PvP events but still, Lukaasm wasn't satisfied with transport vs pet behavior (elevators) so we decided to postpone it for another weekend. 24-26 of May will also be honor boost x2 to abye this delay 2. Feronis Transfers On the 26th of May (12:00) there will be transfers from Feronis realm available. Feronis Transfers details and requirements: You can transfer every character from level range between 10-80. You cannot transfer banned characters. Up to 1000 gold can be transferred. If a character has more than 1000 Gold, the excess gold will be removed. Only Soulbound items, Bags and Quest Items will be moved, rest of items won't. All achievements except Realm Firsts/PvP Season achievements will be moved, as well as titles. Quest status (quests completed and active quests) will be moved. All spells, skills, pets, dual spec will be moved. Reputations and professions will be moved. Currency will be removed: Emblems, Badges, Honor Points, Stone Keeper's Shards, Wintergrasp Marks of Honor etc. Arena Points won't be removed. The character will be kicked off the guild and arena teams. After the transfer, the character will have the same nickname. If there's a character of the same nickname on Angrathar already, transferred character will be forced to be renamed. You'll be able to transfer character only from your own account. You will be able to do your transfer in your Player's Panel on our website www.sunwell.pl. Transfers will be available for 3 weeks and are totally free. 3. Black Market Black Market on Angrathar will include 80 level characters same day as Feronis transfers will be present on realm. 4. The Wanderer <The Wanderer> is a NPC from new raid that will be your comrade for whole incoming journey. He will join our realm 25 May with morning update. You can meet him hanging around in Dalaran trying to acclimate to our cold environment. You can hear his story by simlpy speaking with him. Starting with same day, he will offer you 2 weekly quests. First quest is randomized from the pool of 2 pvp quests. The second quest he will offer is related to pve environment and it's being randomized from the pool of 5 different quests (random raid difficulty). Quests are listed below. Before new raid will come, the Wanderer will start chain quest that will lead you through whole instance. With the Wanderer's arrival strange things will start to happen in Dalaran as well, be careful! 1.1 PvP The Wanderer's Call: Fight for Glory - Win 5 random Battlegrounds 1.2. PvP The Wanderer's Call: Blood and Sand - Win 3 ranked Arena matches Reward: 9928 Honor Points, 100 Arena Points 2.1. PvE The Wanderer's Call: Beaty and the Beast - Kill Rotface in Icecrown Citadel - Kill The Twin Val'kyr in Trial of the Crusader 2.2 PvE The Wanderer's Call: A Song of Ice and Fire - Kill Sindragosa in Icecrown Citadel - Kill Ignis the Furnace Master in Ulduar 2.3 PvE The Wanderer's Call: Master of Puppets - Kill Sapphiron in Naxxramas - Kill The Lich King in Icecrown Citadel 2.4 PvE The Wanderer's Call: Hour of Twilight - Kill Halion in The Ruby Sanctum 2.5 PvE The Wanderer's Call: Icy Winds - Kill Icehowl in Trial of the Crusader - Kill Lady Deathwhisper in Icecrown Citadel Reward: Sacky of Frosty Treasures, 50 gold, 5x Emblem of Frost More info soon Kind Regards Sunwell Staff
    16 points
  5. Greetings everyone, Not sure where to post this, so I'll just put it here. I've compiled a list of most pre-raid items for every class/spec categorized by armor & stat type, along with which instance/boss drops them, which quest they're from, or which reputation they belong to. Feel free to use it to plan out your gear progression pre-Naxx. Cheers! http://energy-angrathar.shivtr.com/forum_threads/2801359 Source: I used Joana's "Pre raid gear emporium" post for a general list of items. However, this list was completely typed by myself, no copy/paste, and I am inserting all links into the list. PM me if you'd like the original link (be warned that all the links I tried in Joana's post no longer work).
    15 points
  6. @Azathothh @Doremi @Raphael @Graal Because we are still being ignored, I leave it this time in public and I am trying to collect the best commented proposals from various forum sections and my own mixed together to show them in a brief summary - because I have the impression that the administration has deficiencies in self reasoning and in addition they do not have time for everyone to successively read everything. Think of it as a help that will allow you to immidiately solve the situation. Here's what you have to do to please all players and make a reasonable compromise. Each side will have games again, games will appear often and at every time of the day. The only unknown that I do not take into account is the crossrealm with Angrathar, which in this case could change a lot, but today I will treat this solution as an April Fool's Day joke. NECESSARY: 1. Unseparated - normal BG queues are back. (What I won't comment on, because it has already been proved in this thread why this is the only right solution on this kind of small private server.) 2. Experience for lost Battlegrounds is completely excluded. (Which will strengthen the point 11 of rules https://sunwell.pl/page/rules and force players to compete and not to be away hoping for level - otherwise they will not queue unnecessarily for the game. The current solution is not blizzlike) 3. Transfers for all players between 70-79 are opened to the opposite faction. (We can move in any configuration with one condition: after the transfer, our character has locked the ability to receive any experience for a very long time. I suggest a period of 3-6 months, which will force each player to make a decisions wisely and that will not disturb - already unbalanced- level 80 area. Because I run a guild so I know that a very large number of twink players from the day would may strengthen the opposite faction, and thus balance. 4. An additional option for volunteers who want to play a mixed battlegrounds when choosing the queue by leaving that option enabled. (Because it is completely absurd to wait half a day or night to play a battleground if one or two players are missing in one team. Each team may have no more than 50% of the opposing faction players in the total or in summary. The algorithm will randomly decide of mixes. Those players who organize the so-called prepared battlegrounds may sign up separately and be asure that they will be together, but if they are insufficient in number to start batlleground, they can receive an additional player from the opposite faction - if only he wants to sign up for mixed BG. OPTIONAL: A. Sunwell Coins rewards (To make BGs more playable and to force players to win them, you could finally introduce the option you have promised on Frosthold announce, i.e. rewarding with small amounts of Sunwell Coins for winning some portions of BG.) B. Battleground Arena-Like Matches for 70-79 (If you don't appreciate the solution for separated rankings for twinks - even though you promised us on Frosthold announce to consider - I come with an idea of so called mini-battleground creation that bases on arena zones for all players in the 70-79 bracket. An alternative battleground which does not require 10 players to start, but only 4. Importantly available from the battlegrounds tab directly, perhaps included into CTA sometimes and working on alike skirmish rules match that is awarded with getting experience and instead of creating arena alike teams or rankings - will be visible on PVP STATS tab on Sunwell website as additional BG positions. This type of 'mini battleground' randomly selects two players each team from the available pool and gives them additional options to gain experience. I propose three variants in which V1: twinks can be matched with one leveling guy and by playing together will help them in gaining experience for winning, or the second variant, V2: when for this type of match twinks are strictly separated from levellers and have double duel competition that is forced by normal que, because there is no opportunity to play skirmishes as they are no competitive and you should not be in any BG que to wait for that kind of entertainment and final variant V3: with separation of levels that may look like 70-75 bracket and 75-79 bracket and 79 locked exp bracket for such a BGarenas. Players got scared of separated queues enough so there is a lack of players today at all to run a simply WSG. Reducing the number of players needed to 4 and by considering the above advantages that I described will certainly be an interesting solution. C. Improved queue status bar (The number of players from each faction will be displayed, and the number of people from the BG cross pool will be displayed separately. An additional solution to improve the organization of prepared games will display number of people with locked experience. This will encourage players to play, simplify the creation of pre battlegrounds and allow to do balance manualy basing on online value of players and their power to facilitate self-balancing) That's so simply to go and you may finally reconcile the two commenting groups here and encourage ordinary players and twinks to play together as it has been for the last 7 years. I remember BGs in which leveling players disturbed twinks in games, but I also remember those in which cooperation was a way to win. Causing the balance of both factions will enable healthy competition, and the above solutions will facilitate co-existence in the bracket. The current situation is unacceptable, because twinks have been thrown away from server, we are awaiting for any reactions, and ordinary players have got reduced frequency of BGs by 100%, while bracket balance is still non visible. If such a compromise is unreachable, I'm afraid we have nothing to look for here. In attach three variants of status queue bar improvement to allow players self-balancing with cross bg option:
    13 points
  7. There isn't gonna be any queues if you separate, what are people voting 'yes' thinking? salty nerds...
    13 points
  8. Hey, friends! First, thanks for your patience. As of right now, we're working on many levels, all related to Sunwell. We're aware that it's hard to meet all peoples' expectations, but we'll always try to make rational decisions while paying attention to players' opinions. Cutting the bullshit, let's get to the point. Please pay attention to the first post of this thread, as few things were modified. Everything listed in this topic will go live at the weekend at 24-26th May. Schedule: 24.05 - 6PM Realm Time: Honor Boost starts. 25.05 - Morning update: Ring of Valor, The Wanderer event with weekly quests and Black Market for 80 level characters 25.05 - 12AM Feronis Transfers go live. You will be able to use them from your Player's Panel on Sunwell.pl Transfers will be available for 3 weeks! 26.05 - 10PM Realm Time: Honor Boost ends. All the details are described in first post in this topic. Cheers
    12 points
  9. We have invested all our dedication and our development into emulating the best Wrath of the Lich King experience for our community. Sunwell Project is proud to present our fourth Wrath of the Lich King progressive realm, Voltarus! 1. About Us Current Sunwell Project went live on the 13th of November 2016 as a continuation of the old Sunwell that ceased to exist at the beginning of 2016. At that time, the owners (Xinef and Pussywizard) had made their core public domain, resulting in SunwellCore 2016 which was split between the public repository known as AzerothCore that is used by most servers, and the other, our continuation of SunwellCore. For the past almost 5 years, and countless development work we have managed to make ourselves known as the most close to perfection emulated WotLK project around. Our team consists of developers that are well-known in the development scene for the past 10+ years, in our current team composition we have Developers or GMs from past projects such as: Old Sunwell, Hellground and Theatre of Dreams. Join us and experience the real SunwellCore 2021 with professional staff members. 2. Release Date Voltarus will be released on the 27th of February 2021 at 16:00 GMT+1 Nickname reservation will start on the 26th of February 2021 at 16:00 GMT+1 until realm release. * Nickname reservation period means that Character Creation screen will be accessible, but entering in-world will result in a disconnect. 3. Voltarus Type: PvP Expansion: Wrath of the Lich King (3.3.5a) Content: Fresh Progressive Language: English enforced in public channels, including Random-Battlegrounds, Random-Dungeons and Wintergrasp. Alliance Perks: * Profession skill up has a 50% chance to give an additional skill point. * Reputation gains from all sources increased by +10%. * Dual-Specialization cost reduced by 100%. * Spell training cost reduced by 75% instead of 50% * Upon reaching level 80, Alliance players will receive by mail: 1x Weapon Transmog Token and 2x Armor Transmog Tokens. Experience Rates: * Default 1 to 67 (x4) → level 68 to 80 (x3) * Experience Boost (optional): 1 to 67 (x8) → 68 to 80 (x6) Professions Rates: 2x for 1 - 375 skills Weapon Skill-up Rates: 3x Spell training cost reduced by 50% Battlegrounds award 15% more experience between level 10 and 69. Raid Leaders receive a [Satchel of Leadership]* after every raid boss (applies to WotLK raids). Tanks and Healers in Random Heroic Dungeons receive a [Satchel of Helpful Goods]* at the end of the dungeon. Random Dungeon Finder awards 25% more experience after level 68. Double Honor rates every weekend (2x honor). * Composition of satchels will contain a small amount of gold and a fair amount of crafting materials. Features that can give an advantage in the Realm First race will be disabled until all of the RFs related to them are obtained (race, class and professions). Such as store functions, Recruit-a-Friend and Alliance profession skill-up perk. 4. Player-versus-Environment (PvE) I. Heroic Boosted Naxxramas, Eye of Eternity and Obsidian Sanctum (optional content) We have decided to properly enhance the difficulty of Tier 7 raids, consequently, all of the three Tier 7 raids will be drastically boosted and receive a Heroic mode that has added custom mechanics during every boss encounter. This will create a more competitive experience. * Original difficulty versions of Naxxramas, Eye of Eternity and Obsidian Sanctum will remain accessible and intact. II. Voltarus Companion (optional content) Every player can get their very own companion, it will act like an interface between the player and our realm. More details about it will be announced at release. III. Mythic+ Dungeons (optional content) Mythic+ was originally implemented in the Legion expansion as an alternative system of completing dungeons in a more difficult form, it was mainly designed for players who wanted to have a more competitive Player-versus-Environment experience. Current implementation is using dungeons from Classic, The Burning Crusade and Northrend to provide a scaling, challenging mode. Encounters are boosted for every Mythic+ level and an addition of custom mechanics and affixes. Read more about our Mythic+ Project here. * Configuration of Mythic+ will be changed on Voltarus launch. More details to be announced. * Feature is optional and does not offer an in-game advantage. * Original dungeons are still accessible, they were not removed. IV. Cross-faction Dungeons Ever wanted to farm all the dungeons as fast as possible, but you always had to wait for a tank or a healer? Random Dungeon Finder will now match players from both Alliance and Horde together, this will drastically reduce wait times. * Certain dungeons will not be eligible for it, such as Pit of Saron, Forge of souls and so on. V. Shared Quest loot Leveling together with your friends has always been a memorable experience, not so much having to wait to kill the same creature five times over. Quest items that drop from creatures will be lootable by everyone in the party. This will result in a better overall game experience alongside your friends and focusing on what you enjoy to do. VI. Dynamic creature respawn Quest creatures and objects’ respawn timer will be linked to the amount of players who are doing that quest, to eliminate the need of having to wait too long to finish that quest. * In order to prevent instant creature spawn, there will be a minimal amount of time before they can respawn. VII. Custom Raids (optional content) Hellforge - Our most complex raid ever created from scratch, it consists of over 6,500 lines of code. Only 5 out of the 6 bosses were ever defeated on our past realms! Read more about our past implementation here: https://sunwell-community.com/topic/11580-hellforge-release/ Old Scarlet Monastery - This is 10 man heroic raid in which players have an opportunity to encounter bosses that were written by us from the scratch. There are no descriptions of tactics, everything must be discovered by players. * bosses on these raids will drop only vanity items, but we plan to reward realm firsts on these raids with unique, no longer available in wotlk titles from TBC - Champion of the Naaru and Hand of A'dal 5. Player versus Player (PvP) Weapons from previous PvP seasons will be accessible to buy only for Honor points, they will no longer require rating or arena points. Playing arenas between 19:00 - 22:00 will award winners with [Satchel of Spoils] that have a chance of containing a vanity item. Double Honor Rates every weekend. I. Arena Tournaments Each arena season end will be the beginning of a new arena tournament. II. Cross-faction SoloQ It allows you to play 3v3 arenas with random teammates! In order to start playing solo queue arenas you will need to create your own arena team by talking with Grorg Goresword in Dalaran's sewers and join the matchmaking. Few notes about it: It replaces 5v5 arenas. Each season, awards will be given to the best players. Read more below at PvP section. Once the team is created, it cannot be disbanded. Matchmaking will make sure the team composition consists of 1 healer and 2 DPS. Classes in a team cannot be duplicated. Players are assigned to a team based on their MMR. MMR tolerance increases over time. Solo queue arenas are cross-faction. Players in the other factions will be able to speak with each other and trade conjured items. You'll be able to receive Arena Points each week for playing Solo Queue arenas (same multiplier as in 2v2 bracket). In order to buy the best available PvP items, 2v2 and 3v3 rating is still going to be required. Solo Queue rating won't let you do that. We don't want to replace 2v2 or 3v3 brackets with Solo Queue, we want it to be an additional option for players interested in this PvP concept. Solo queue arenas will allow to obtain 5v5 achievements. If the arena match lasts longer than 15 minutes, players will be penalized with a debuff named Dementia. Dementia increases damage taken by 5% and reduces healing done by 5%, this effect stacks every 30 seconds. Each arena season will award the best players in SoloQueue brackets. Season 5 (Deadly Gladiator) SoloQueue rewards will include [Swift Nether Drake] Season 6 (Furious Gladiator) SoloQueue rewards will include [Merciless Gladiator] and [Merciless Nether Drake] Season 7 (Relentless Gladiator) SoloQueue rewards will include [Vengeful Gladiator] and [Vengeful Nether Drake] Season 8 (Wrathful Gladiator) SoloQueue rewards will include [Brutal Gladiator] and [Brutal Nether Drake] * Mentioned rewards for SoloQueue brackets are not definitive, the pre-wotlk titles and achievements will be included. We wish to expand the reward list for excelling players. III. PvP Quests Two extra quests for arenas and battlegrounds to further increase PvP activity. ?Daily Arena quest - Winning 3 arena matches will reward the player with 25 arena points. ?Weekly Battleground quest - Winning 5 battlegrounds will reward 25,000 honor points. * Quests are available to pick-up from the same NPCs where you can pick up the Call to Arms quests. IV. Twinks ?Will be able to join the normal matchmaking of battlegrounds. ?Cannot opt-out from cross-faction-battleground status. ?Will be distributed evenly between teams to prevent balance issues. ?Will be exempt from website statistic of Overall Top Kills, Twinks will have their own leaderboards sorted by their level bracket. Such as: - Top HKs 19 bracket - Top HKs 29 bracket - Top HKs 39 bracket - Top HKs 49 bracket - Top HKs 69 bracket - Top HKs 79 bracket V. Classic Honor System Rewards We have implemented the pre-2.0 Honor System rewards that automatically award you with the equivalent title and feat of strength achievement if you have the respective lifetime kills. Classic Honor System R HKs Alliance Horde 1 15 [Private] [Scout] 2 2000 [Corporal] [Grunt] 3 5,000 [Sergeant] [Sergeant] 4 10,000 [Master Sergeant] [Senior Sergeant] 5 15,000 [Sergeant Major] [First Sergeant] 6 20,000 [Knight] [Stone Guard] 7 25,000 [Knight-Lieutenant] [Blood Guard] 8 30,000 [Knight-Captain] [Legionnaire] 9 40,000 [Knight-Champion] [Centurion] 10 50,000 [Lieutenant Commander] [Champion] 11 60,000 [Commander] [Lieutenant General] 12 70,000 [Marshal] [General] 13 80,000 [Field Marshal] [Warlord] 14 90,000 [Grand Marshal] [High Warlord] VI. The Hunger Games PvP Event We are bringing back one of the most sought of PvP events, a battle royale type of arena tournament that will award the most outstanding and clever participants. It will only be available once between every Arena Season. Read more about our past event here. * Description, features, rules or reward will be changed for Voltarus, to be announced later on. * Feature is optional and does not give an in-game advantage. VI. Cross-faction Battlegrounds (optional content) A fully working and optimized cross-faction battleground system for the RBG matchmaking. It will be enabled by default for 10-79 brackets and disabled by default for 80 bracket. If you are matched in the other faction, your character's appearance will change to the faction counterpart and you will look exactly like your teammates, and be able to communicate with them. It can be toggled on or off by typing .cfbg * Feature is optional and can be disabled through an in-game command. 6. Realm Features I. Transmogrification (optional content) Transmogrification allows changing the appearance of your items to of others, it requires [Armor Transmog Token] and [Weapon Transmog Token], tokens can be bought for emblems, honor, arena points or throughout our store. Transmogrification is an optional feature that can be disabled completely, once disabled you will see other players without their transmogrification effects. * Feature is optional and can be disabled through an in-game option. II. Cross-faction Auction Houses Auction houses will be linked between factions, facilitating a better economy on the realm. Alliance and Horde players will be able to sell and buy items realm-wide. III. Recruit-a-Friend In order to be linked, your friend must create his account using your personal invite link that will be found in your Account Panel on our website. Recruit-a-Friend will grant a 1x XP increase (actual rate + 1x, additive not multiplier) Summon friend to your location. (60 minute cooldown) Grant-a-Level your recruited friend can grant you one level, for every two levels he gains by questing. Once your friend reaches level 80, you will be rewarded with the [Swift Zhevra] mount and the Feat of Strength achievement [Friends In High Places]. IV. Online Lottery Every 6 hours there will be a lottery draw picked from the pool of all players who are level 25 or higher, the only requirement is being online during the draw. One randomly chosen player will be awarded with either a mount or a pet (reward is selected randomly from the store). V. Shared Mounts and Companions realm-character-wide Have you ever reached that point, where you have grinded so much to get that companion or mount, but wanted to play on another character? On Voltarus, companions and mounts will be account-wide, meaning you will be able to use your companions and mounts on all of your characters on that realm. * Mounts and Companions will not be shared between realms. 7. Achievements The first players who obtain these memorable achievements as realm firsts, will receive a special place on our website along with an amount of Voltarus Coins. Achievements in question are: Loremaster Alliance Loremaster Horde Battlemaster Alliance Battlemaster Horde The Insane 100000 Honorable Kills Well Read Higher Learning The Key Master Mountain o' Mounts Alliance Mountain o' Mounts Horde Lil' Game Hunter Scarab Lord * Once patch 3.2.2 content is live. Chef de Cuisine Hail to the Chef Alliance Hail to the Chief Horde Accomplished Angler The Coin Master Old Crafty Old Ironjaw Turtles All the Way Down * These achievements will trigger a server-wide announcement once obtained for the first time. 8. Language Main language that can be used in public channels will remain English. Public channels such as: Random-Battleground (/say & /bg), Random-Dungeons (/say & /party), General, Trade, LocalDefense, LookingForGroup, GuildRecruitment and global channels 9. Website I. New and better optimized Armory page Improved 3D model engine to better display characters and equipment. Average itemlevel calculated on your profile. Enchants and gems are properly being displayed on items. All of your achievements will be visible on your armory page, along with the date you had obtained them. Reputation panel will display all of your reputation progress. II. Better designed Realm Statistics Top 100 - Battlegrounds Top 100 - Twinks Battlegrounds Statistics Battlegrounds of the Day SoloQ Ranking Arena Rankings Arena Play History - Ability to see all of the past played matches since the realm has launched. Mythic+ Ranking Top 100 - Achievements Realm Firsts Naxxramas - Kill Timers Obsidian Sanctum - Kill Timers Eye of Eternity - Kill Timers Ulduar - Kill Timers Trial of the Crusader - Kill Timers Icecrown Citadel - Kill Timers Ruby Sanctum - Kill Timers If you have any questions or concerns, feel free to leave a reply on this thread and we will do our best to respond to every single one. See you on Voltarus!
    10 points
  10. As promised, we've created a summary of every feature you could hear about yesterday. We've prepared a poll for you, which you can find HERE! ??? 1. SERVER RELEASE DATE 16.11.2019. 2. SERVER RATES We were planning to do 1-68 x2 and 68-80 x1, but we're open to suggestions. Changed to 1-68 x3 and 68-80 x2. Addtionally, every finished random dungeon and battleground on 68-80 bracket will award 25% more experience! 3. CROSSREALM As we can see, this feature is the most confusing for you. The first thing you must know: IT'S NOT GOING TO BE AVAILABLE FROM START. We want to release it when we'll optimize balance. Angrathar will be supported. Crossrealm will work on: RDF including trading items looted from dungeon, Battlegrounds, Whispers and friends system. We are aware of your doubts and we'll prevent situations, where heavy-geared players fight against lowbies. We are working on some scaling system anyway. 4. MYTHIC+ DUNGEONS Firstly, Mythic+ dungeons will be based on WotLK dungeons you all know. They will not interfere in gameplay, we want to make it fully optional and seasonal content. We don't know yet, how long each season is going to stay tho. We are going to make competition of Mythic+ system, with ranking on website and rewards for the best players. Additional loot from them will containt mostly pets, mounts, comsumables, gems etc, but it's possible that some other stuff will be added. More specifics soon! 5. TIMEWALKING RAIDS Between every official raid, we're going to release buffed legacy raids from Vanilla and TBC. We can't say for now, which encounters we'll pick and how much of them we can create, it depends on how much time we can spend for it. 6. LANGUAGE Frosthold will be fully international. That means that website, forums and fanpage will be led in english language only. In game we are not going to punish anyone speaking different languages tho in all chats, but /global. Again we ask you for reasonable behaviour, cause we understand that polish guilds are going to look for polish players for example. We don't want to watch wars between people from different countries, so be kind and patient. 7. WEBSITE Website is going to have its layuot fully refreshed and we plan to add some upgrades to it like: GM Panel, Auto changelog, Raid bosses' statistics, Talents implemented to armory, Talent calculator, Account recovery based on e-mail. 8. SUNWELL COINS Frosthold is going to have its own points you could spend in our shop. What's important? You'll be able to earn it in game! 9. PvP PvP is separate question. We come with an idea of reviving World PvP via old PvP events: Eastern Plaguelands: A Game of Towers, Silithus: The Silithyst Must Flow, Hellfire Peninsula: Hellfire Fortifications, Zangarmarsh: Twin Spire Battle, Terokkar Forest: Spirits of Auchindoun, Nagrand: Battle for Haala, What's more, we'll try to create our first custom Battleground, if time lets us. We have plenty of your suggestions about arena system though. Our team will try to use them as much as we can. 10. RAID BOOSTS Naxxramas shall be boosted for sure and it will. Rest of them depend on you guys. Check out our survey. 11. RAF and XP boosts All XP boosts will be unavailable until every race, class and profession Realm Firsts are achieved. 12. MOP After Frosthold release we are going to move some developers to Mists of Pandaria. You must understand that we are creating MoP from its basics, from complete null. 13. OTHERS You will be able to use your old accounts on Frosthold RDF will be on from the beginning Ninja Looting will be prohibited Transmogs will be on from start Sunwell Mobile App Black market will be closed after Frosthold's release, time shows if we'll make it on again That's all for now, folks. Don't hesitate and give us a nice feedback through the survey! Regards.
    10 points
  11. Hello Sunwell! Almost 5 months ago, you could've hear rumors about our first custom raid - Hellforge. After weeks of hard work we can finally reveal to You more details. Make yourself comfortable, open a beer and let's roll. "People have used to call me The Wanderer. In my world... I was once a great warrior, just like you." Hellforge is 10-man adventure, split into two parts. During the raid, we follow The Wanderer - NPC we've already met in Dalaran. He is the one leading us in our journey through the halls of Hellforge, which we enter by a portal under Wyrmrest Temple, next to Ruby Sanctum and Obsidian Sanctum. But before we take Hellforge objective, we must finish chain-quest from our guide in Dalaran. Adventure contents 6 different encounters, each intended to be more difficult than previous one. We are not going to reveal mechanics or tactics, cause we want you to discover them by yourselves - for common joy. During your journey through Hellforge depths, you will meet "few" trash, not too big to take time, but adequate enough to avoid feeling of emptiness in dungeon. Mechanics are going to be similar to Faction Champions encounter and loot from trash mobs will be the same as in ICC trash, with chance to drop pets available in shop. Encounters: I. Phyrrocoris II. Prophet of Slythe III. Simon IV. ??????? V. The Black Witch VI. ???????* *IV and VI bosses are both surprise for you. We won't reveal their names. Loot from bosses will be based on items from Shop + Emblems of Frost (3 per boss and 5 from last boss). See you 14.08.2019 at 7.00 PM GMT+1 on Angrathar! #staysun #sunwell #angrathar #hellforge2019 #summer2019
    10 points
  12. I want only send this Pic .
    10 points
  13. Voted No because Pay-to-avoid-corpse-camping on a PvP server is bordering on P2W IMO.
    10 points
  14. Hello there, It's just 5 days till Ulduar will be opened so maybe it is time to show you what we have prepared for this challange. First and foremost, both Ulduar 10 and 25 modes will have only prenerf values with two exceptions: Yogg-Saron 0 Keepers and Algalon on 25 mode will be boosted. Anyway, there are lots of general changes and we wanted to accomplish the following things: We have rewritten melee damage value for all Ulduar's creatures according to our pre-nerf researches. Many of creatures will hit harder/differently than before. Each boss has parry haste mechanic enabled except for Kologarn. We have decided to boost only Realm First encounters (blue values) but it doesn't mean rest of hard modes will be easy. Prenerf statistics are tricky and most of you won't be able to complete Ulduar in first IDs. Blue values are related to 25 man mode only. Full list of encounter changes: Mechanics: Post-nerf Pre-nerf Flame Leviathan Duration of Pyrite laying on the ground 3 mins 1 min Ward of Life and Writhing Lasher health points. 190k, 504k (25) 64.3k, 302k (10) All of them: +15%. Times of hits (from Demolisher or Siege cannon) to destroy a frozen vehicle 1 5 Tower of Frost Increases Leviathan's health only. Increases Leviathan's health and reduces vehicles movement speed. Leviathan HP increase per tower Additional 40% per tower Additional 50% per tower Razorscale Health Points (10) 3.56m (10) 4.88m (10) Devouring Flames (25) 7863 to 9137 Fire damage 8788 to 10212 Fire Damage (Dark Rune Watcher's spell details: Chain Lightning 30y range app. 5-8k (10) app. 8-10k (25) 35y range app. 7-10k (10) app. 9-12k (25) Dark Rune Sentinel's health (10) 164k (10) Additional 40% (10) Berserk 12 min 7 min Ignis the Furnace Master Health Points 5.58m (10) 19.5m (25) 7m (10) 24.4m (25) Molten 1885 to 2115 Fire damage Stacks neccessary to gain Molten: 10 The stacks are increasing every 1 seconds while staying in Scorch. 1885 to 2115 Fire damage Stacks neccessary to gain Molten: 20 The stacks are increasing every 0.5 second while staying in Scorch. Scorch (10) damage: 1885 to 2115 Fire damage 3770 to 4230 Fire damage Scorch (25) damage: 3016 to 3384 Fire damage 6032 to 6768 Fire damage Scorched Ground Tick every 1 second Tick every 0.8 second Flame Jets (interrupt time): 6 sec 8 sec Slag Pot (10) damage: 4500 Fire damage every second 5500 Fire damage every second Slag Pot (25) damage: 6000 Fire damage every second 7500 Fire damage every second Strength of the Creator buff: Increases boss physical damage by +20% Increases ALL boss damage (from spells too) by 20% Strength of the Creator buff: Increases boss physical damage by +20% Increases ALL boss damage (from spells too) by 20% Activate Construct (10) 40 seconds cooldown 30 seconds cooldown XT-002 Deconstructor Health Points 5m (10) 22.5m (25) 6m (10) 22.5m (25) Tympanic Tantrum Duration: 8 secs During TT the boss doesn't cast Gravity Bomb/Searing Light Duration: 12 secs During TT the boss casts Gravity Bomb/Searing Light Life Spark's health 50,4k (10) 176.4k (25) 100,8k (10) 344.8k (25) Heart of the Deconstructor's health 7.5m (25) 10m (25) Light Bomb damage (10) 2250 damage 2750 damage Searing Light damage (25) 3000 damage 3500 damage Gravity Bomb (10) damage 11700 to 12300 damage 17100 to 18900 damage Gravity Bomb (25) damage 14625 to 15735 damage 19000 to 21000 damage XM-024 Pummeller's health 189k (10) 504k (25) 217k (10) 580k (25) XS-013 Scrapbot Scrapbots are snareable. Scrapbots are immune to snare effects. Berserk 10m (10) 10m (25) 10m (10) 10m (25) Heartbeat (25) (25) +30% dmg +60% health (25) +40% dmg +220% health Assembly of Iron Overload range 20y range 30y range Lightning Whirl (10) damage 3770 to 4230 Nature damage 4713 to 5287 Nature damage Lightning Whirl (25) damage 5655 to 6345 Nature damage 7069 to 7931 Nature damage Rune of Death (10) damage 2750 Shadow damage per 0.5 sec 3500 Shadow damage per 0.5 sec Rune of Death (25) damage 3500 Shadow damage per 0.5 sec 5000 Shadow damage per 0.5 sec Rune of Shield (25) absorb 50k absorb 40k absorb Lightning Elemental Isn't immune for Nature spells. Is immune for Nature spells Electrical Charge Heals Steelbreaker for 20% hp. Heals Steelbreaker for 25% hp. Electrical Charge stack Stack each player is killed. Stack each player or pet is killed. Fusion Punch Steelbreaker stops while casting Steelbreaker will cast it while moving Berserk 15 min 10 min Kologarn Kologarn's health 3.6m (10) 15.3 mln (25) 4.88m (10) 20.9m (25) Right Arm's health 543k (10) 2.3 mln (25) 1.2m (10) 5.2m (25) Left Arm's health 543k (10) 2.3 mln (25) 1.2m (10) 5.2m (25) Crunch Armor duration (10) 6 seconds 45 seconds Focused Eyebeam (10) damage 2313 to 2687 Nature damage 2775 to 3225 Nature damage Focused Eyebeam (25) damage 3238 to 3762 Nature damage 4163 to 4837 Nature damage Stone Grip (10) absorb 80k absorb 150k absorb Stone Grip (25) absorb 380k absorb 480k absorb Stone Grip (10) damage 2925 to 3075 physical damage 3700 to 4300 physical damage Stone Grip (25) damage 3413 to 3587 physical damage 5363 to 5637 physical damage Rumble 3238 to 3862 physical damage, 7 yards 4625 to 5375 physical damage, 10 yards Stone Nova 5550 to 6450 physical damage 7400 to 8600 physical damage Focused Eyebeam movement speed Movemend reduced Movement increased Auriaya Strength of the Pack buff Each cat increases damage by 30% Each cat increases damage by 50% Terrifying Horror fear Fear lasts 3 secs Fear lasts 5 secs Sonic Screech (10) damage 60125 to 69875 physical damage 74000 to 86000 physical damage Sonic Screech (25) damage 190000 to 210000 physical damage 231250 to 268750 physical damage Seeping Feral Essence (25) damage 6500 Shadow damage 9000 Shadow damage Summon Swarming Guardian (amount of small cats spawning) x10 x25 Savage Pounce range 8-25 yd 8-30 yd Hodir Hard Mode timer 3 mins 2 mins Storm Cloud timer After 10 second once Shaman is released After 20-25 seconds once Shaman is released Toasty Fire timer After 6 second once Mage is released After 10 seconds once Mage is released Thorim Chain Lightning Jumps to max 8 players if the players are not spread out. Jumps to infinite amount of players if the players are not spread out. Unbalancing Strike Hits on next swing Hits instantly Whirlwind (Dark Rune Champion) Disarm influences spell damage. Disarm doesn't influence spell damage. Freya Petrified Stonebark (10) 60 charges 80 charges Petrified Stonebark (25) 120 charges 220 charges Stonebark's Essence (25) +50% to Freya's physical damage (25) +75% to Freya's physical damage Brightleaf's Essence (25) +50% of Magic damage to Freya and her spawns (25) +60% of Magic damage to Freya and her spawns Iron Roots damage 5850 to 6150 Nature damage every 2 seconds 7800 to 8200 Nature damage every 2 seconds Iron Roots Roots can be broken via rootbreaking player spells Roots can't be broken via rootbreaking player spells Tidal Wave (Ancient Water Spirit) 7863 to 9137 Nature damage 10175 to 11825 Nature damage Pollinate Heals Guardian Lasher for 15% HP Heals Guardian Lasher for 25% HP Bind Life (10) 9250 to 10750 heal 13875 to 16125 heal Bind Life (25) 13875 to 16125 heal 27750 to 32250 heal Berserk 10 min 8 min Mimiron Emergency Fire Bot Had no Deafening Siren spell Uses Deafening Siren spell on both 10 and 25 man Assault Bot's health (25) 630k 819k Assault Bot's damage approx. 33 to 44k physical melee damage approx. 40 to 55k physical melee damage Proximity Mine damage 15k Fire damage 25k Fire damage Emergency Mode (25) +25% HP and damage to all Mimiron's parts. (25) +30% HP and damage to all Mimiron's parts. Self Repair Repairing of each part lasts 15 secs Repairing of each part lasts 10 secs Rocket Strike Rocket flight to the target lasts approx. 5 secs Rocket flight to the target lasts approx. 4 secs Berserk 10 min 8 min General Vezax General Vezax's health 6.28m (10) 23m (25) 8.36m (10) 30.7m (25) Saronite Animus' health 1.24m (10) 8.5m (25) 1.98m (10) 12.6m (25) Saronite Animus spawn After 3 minutes (6x Vapor) After 4 minutes (8x Vapor) Yogg-Saron Yogg-Saron's (25) health 44m 55m Diminish Power Paladin's Judgements interrupt Diminish Power. Paladin's Judgements won't interrupt Diminish Power. Focus Anger Pet melee attacks don't stack Focus Anger. Pet melee attacks stack Focus Anger. Constrictor Tentacle (25) spawn timer every 15-20 seconds every 15 seconds Corruptor Tentacle (25) spawn timer every 30-40 seconds every 30 seconds Crusher Tentacle (25) spawn timer every 50-60 seconds every 50 seconds Illusion Room While having Illusion Room buff it's possible to cast Blink, Demonic Circle: Teleport and Shadowstep While having Illusion Room buff it's not possible to cast Blink, Demonic Circle: Teleport and Shadowstep Sara's spells Sara shouldn't target players with Psychosis and Malady of the Mind when they have less than 40 Sanity Sara shouldn't target players with Psychosis and Malady of the Mind when they have less than 30 Sanity Shadow Beacon Shadow Beacon is casted on 3 Immortal Guardians Shadow Beacon is casted on 3-5 Immortal Guardians Dominate Mind Guardian of Yogg-Saron doesn't use Dominate Mind. Guardian of Yogg-Saron uses Dominate Mind. Yogg-Saron Alone in the Darkness (25) Players have always access to Yogg-Saron 0 Keepers version. In order to attempt Yogg-Saron 0 Keepers, players need to defeat XT-002 and four keepers, all in Hard Mode on the same raid lockout. Yogg-Saron Alone in the Darkness (25) Phase 3 starts when Yogg-Saron's Brain is down to 30% its health. Phase 3 starts when Yogg-Saron's Brain is killed. Only on Yogg-Saron 0 Keepers version. Yogg-Saron Alone in the Darkness (25) Yogg has 55mln health on 0 Keepers version. Phase 3 starts with 30% Yogg's health. Yogg has only 16.5m health on 0 Keepers version. Phase 3 starts with 100% Yogg's health. Algalon the Observer Algalon 25 Access (25) Players have access to Algalon when one of players has the required key. In order to attempt Algalon, the players need to defeat XT-002 and four keepers, all in Hard Mode on the same raid lockout. Cosmic Smash (25) Algalon casts Cosmic Smash on 3 targets Algalon casts Cosmic Smash on 5 targets Collapsing Star's health (25) 176.4k 247k Algalon's health (25) 34,9 mln 41,88 mln Maybe, both Algalon and Yogg-Saron 0 Keepers will be boosted with one more mechanic. If we decide to change anything you will be informed. Apart from the fact that we have focused on encounter changes, we had also put some minor fixes on trash mobs in general, for example: Add Unquenchable Flames spell to Molten Colossus. Rewrite Snow Mounds in The Halls of Winter. Correct several trash scripts like Champion of Hodir, Faceless Horror, Clockwork Sapper or Magma Rager. We really hope you will enjoy Ulduar journey Best Regards, Sunwell Team
    9 points
  15. @Graal make it haste. I know that you are planning something big. But each day population is getting smaller and smaller. Soon it will be hard for completing rhc and bg. We all know that is takes time, and it is not so easy, but it is not enough. Now the fate of server is weighing. The response time in the "soon" style or "when the time come" is over. I'm not saying this to make you angry. For me, this is probably the last adventure with WoW. Specific deadlines are needed. Date and time. And hype. Everyehere. Reddid, fb, google, everywhere they should shout for us. Now, not when time will come. Because when the time comes, it can be too late.
    9 points
  16. Your name - BeatrizReported player's name - Berkecan Date - 09/15/2020Rule that was broken - Ninja LootDescription - Afeter killing Twins val'kyries on Trial of Crusader 25 Heroic mode. Raid leader started the iten's for loot, when he made roll for Death's Choice (HC). The player Ninosodomia (DK) won it with a 99 roll. But leader kept trinket for himself (See screenshot). After 10 minutes of discurssion, no trade to Ninosodamia was made, actually, some playes said in the raid that Berkecan pass the item to his guild mate Saintsnow. The trinket was never confirmed be on Ninosodomia, so this was a ninja loot issue! (Check screenshots)Evidence -
    8 points
  17. Hello, Player unlikely and his teams are excluded from the prizes at the end of the season. The reason for our decision are superhuman reactions occurring schematically during many arenas we observe Akremi
    8 points
  18. Your name - Zypx Reported player's name - Beyondlimit Date - 26.03.2020 Rule that was broken - Range hack Description - Clip from my stream showing clearly impossible range to hamstring, and shortly still available to use abilities while I can't. It's clearly visible if the video is seen at 0.5x speed. It starts with a hamstring, then mortal strike while my game shows clearly that I can't hit him with my abilities marked as red. Evidence -
    8 points
  19. Staffs didnt make twink scene die, the twink themselfs did. If it was so popular they would have enough players for BG queues. Its easy to oneshot low level people with full decked twink. I love that it died, no punkass low level no-skill player can kill me just because he can't pvp at max level.
    8 points
  20. I assume the Sunwell staff isn't listening to your complaints because they can see their change was a success: https://sunwell.pl/pvpstats-battlegrounds BGs popping all day in the 70-79 bracket, and both sides are winning. Horde actually seems to be winning more today, which is a nice change. You're welcome to join the bracket- all you have to do is level a non-xp locked toon to 70 and you're in. If you choose to keep your 79 toon locked in a dead bracket that's up to you- you shouldn't expect Sunwell to listen to your ideas when your ideas are what led to the situation of ally twinks winning 95%+ of the bgs and dejected horde levelers afking all the time. Those were no doubt the "good old days" in your mind, but not in the minds of anyone outside your bracket.
    8 points
  21. Hello Sodix, It's very safe for everyone who wants to play fair and follow our rules. We're not throwing bans left and right, it would be pointless and dumb thing to do. We check everything very carefully before applying a ban, of course we are just humans and things like a typo may happen but it's very rare and corrected in no time. Answering to your question: " why i should play if my account can be removed for reasons outside my control in the future ? " We don't remove accounts, just ban them if someone break our rules - ban can be removed any time. Chance that your account would be banned without reason is like 0,0001% cause typos i've mentioned earlier are very rare. I'm not sure why are you lying here? Are you trying to get your account back? Or do you want to slander our server cause you're angry that we caught you? You've tried to sell your characters more than once: your characters on angrathar: your characters on nightbane: I don't know how it does look like for you, but for me it doesn't look like "i have never tried to sell my account and this is just plain wrong". Here are our rules: https://sunwell.pl/page/rules i'd like to warn everyone that if you'll break them and then just lie that you didn't, it will make things only worse for you. We're excited for new realm as well, you're free to join of course (on new account, this one stays banned) but keep in mind that gold selling/account selling/hacking and similar shady stuff will get you banned again. Just play fair and you'll be fine. Regards
    8 points
  22. So. I thought that you wanted to repair sunwell online and give ppl will to play our feronis characters. But first of all you want AGAIN take our money. You're scared of wow classic and summer low online so you want to take as much money from us as you can. Choke yourselfs.
    8 points
  23. I. Hunger Games appears on Angrathar! Event will take place on 11.05.2019 (Saturday) ARE YOU READY?! Hunger Games Event is based on the novels written by Suzanne Collins and it shares the name with the books. The Event will take place in Azshara Crater, which is usually not available to the players. The day Hunger Games start, there will be an additional NPC (near Wintergrasp NPCs in Dalaran - for both the Horde and the Alliance) that will allow you to join the Hunger Games. The NPC will appear exactly at 16:00 Realm Time! At 16:30 Realm Time, the NPC from Dalaran will disappear, players who signed up will be teleported to Azshara Crater in Ghost Form and will have 5 minutes to find a suitable place - after that time passes, they will be respawned and the Hunger Games will begin. You have to stay on field of battle as long as you can! >>Movie from previous event - Feronis Realm<< RULES AND INFORMATIONS ABOUT THE EVENT: ✔ Grouping up (even without being in a party or raid) is forbidden, as every player should have the equal chances. If a group will form, a Game Master will react accordingly. ✔ Players will not be able to heal other characters. ✔ Players will not be able to use Reincarnation, Soul Stone, Army of the Dead, and Resurrection spells. ✔ Players will not be able to use spells with a long cooldown, just like in arenas. ✔ Players will be stripped off all the buffs after being teleported to Azshara Crater. ✔ Players will be able to switch their Talent Specialization and Items after being teleported to Azshara Crater. ✔ Players will be able to regenerate their HP and Mana, they can use potions, elixirs and every other items from Professions. ✔ Every player at levels 79-80 can join the battle. ✔ In case of passiveness of a player, Game Masters are allowed to teleport them to random places on the map (if the player will purposely avoid the interaction - for example, hiding from other players and waiting for them to kill each other may result in a disqualification; you may avoid open fight and camp your opponents, but don't spend the whole event in one place). ✔ Game Masters as Hunger Games Hosts are allowed to spawn creatures that will harass the players. ✔ Azshara Crater is going to be a Free-for-All PvP Zone, that means you will be able to attack players of your own faction. ✔ When there are ~20 players left on the battlefield, everyone will be frozen and will be teleported to particular locations in Azshara Crater. After that, the starting location will be closed and the players will be unfrozen. This will mark the Final Part of the Hunger Games. ✔ Player Limit in Azshara Crater is set at 500 - for your own comfort and for the server safety. First come first served! ✔ NPCs spawned in Azshara Crater can drop mounts, pets and so on. ✔ Every class and every specialization can join the Hunger Games. ✔ All mounts are allowed, but Black Qiraji Battle-Tank will be disabled. ✔ Death, logout or disconnect will kick you out from Azshara Crater and you'll be ported out to The Barrens or Westfall. Type of this competition is Hunger Games, so you have to stay on field of battle as long as you can! REWARDS: 1. Samsung 860 EVO 500GB 2.5 Inch SATA III Internal SSD (link) 2. 2000 Sunwell Cooins 3. 1000 Sunwell Coins (If it is not possible to send a reward to some place, the winner will receive a voucher with the equivalent of the reward.) II. Tournament 3v3: If you are interested, please write a private message to Doremi or Iskyl on our discord. Tournament will take place on 12.05.2019 (Sunday), it will begin at 20:00 Realm Time. REWARDS: 1. Razer Mamba Elite Wired Gaming Mouse (link) 2. 2000 Sunwell Coins 3. 1000 Sunwell Coins (If it is not possible to send a reward to some place, the winner will receive a voucher with the equivalent of the reward.) ADDITIONAL INFORMATION: ✔ If you want to sign up for the event, you must write to me or Iskyl before 10th May. ✔ Tournament will take place on a separate realm where you can additionally change your equipment, specializations, glyphs, gems etc. ✔ Characters will be copied from the Angrathar realm. ✔ There can be only one healer and two dps in the team. * Tournament is the crowning of the pvp season. The next morning will be restart and the new season will begin. Event will be streamed. May the best man win! ☝ III. New PvP Season: Right after tournament, there will be last flush on sunday evening (12.05.2019). On monday morning, new pvp season will begin (13.05.2019) with several changes pointed below. Season changes: ✔ -10% to healing on arenas, battlegrounds and Wintergrasp; ✔ Shadowmourne proc will be removed on arenas and battlegrounds; ✔ Furious and Relentless weapons will be added; ✔ Ring of Valor arena will be added for few weeks! What will reset with new season launch: ✔ MMR ✔ Team Rating Kind regards, Sunwell Staff.
    8 points
  24. i feel like the only option we're left with, if we want quality gameplay at this point, is finding another server it's not the 1st or 2nd time this happens, announce some buffs, then modify those buffs, then announce nerfs, then announce other nerfs, then change it again and all according to random posts on forum, this is typical of a bad server management, especially from graal.. it's like he's insecure of what he's doing and posts an idea of what to do next, then sees comments and adapts till he has as litle negative feedback as possible i came to the server on release and i admit i enjoyed naxx, a lot, but then it has been disaster after disaster.. still, just like everyone else i waited for icc since its pointless to come to a wotlk server and invest almost an year and not finish icc, and in the end i was disapointed... especially after reading this topic, angrathar has already been paying the population toll for their bad decisions and we should just let them reap what they have been sowing and as a final point the announcement of a custom instance is just a sad desperate move to try to keep as much population as possible, it is not a bad idea but the timing of its announcement reeks of despair
    8 points
  25. Hey guys, As the title says, I'm 100% sure the belf rogue called Bisexualteen is scripting. I've also gathered video evidence here: 3 kicks within 0.1 sec of starting a cast in the same game. On the second cast, you can clearly see that i tried to fake because I jumped right after I started the cast, but he simply kicks faster than I can fake, which is unrealistic of a human being, due to input lag and stuff. I would really appreciate a lifetime ban or at the very least taking away his furious gear, as he obviously attained the rating required for it by scripting. And the really disgusting part is that he's actually a good player too, he uses a mind numbing offhand, executes the tactics correctly etc. I run into people using kickbots on frosthold sometimes but at least I can beat them because they suck... Being good AND scripting is disgusting. I've made a ticket in-game and was told that he would be monitored. This isn't good enough guys, there's literal evidence of him scripting right here. Hope something gets done.
    7 points
  26. Thanks to you guys, I will never see AV again at level 79. Thanks for killing 79
    7 points
  27. Playing 24/7 BGs as overgeared twinks vs lowlevel ungeared fresh levelers, cap of skill ?
    7 points
  28. I just got informed from close friend of mine that the base of Feronis realm is based on 16th of May. Are you kidding me? So pretty much you're telling me that everything I did after this date (used my emblems, sold my stuff to have more gold with me, catch pets for my hunter and wanted to get TLPD) won't matter because you are using all of data from 16th of May? That's some bs right here. You should at least inform us about this so we won't bother. It perfectly shows how you treat your players lmao. You can use data from 24th of May and make transfers avaiable the next day it's not that big deal. Like, the data from 16th can be used for tests but it's bs that I'm just gonna lose everything only because you didn't tell us a thing.
    7 points
  29. Pile of bullshit. Sick of sunwell and its sudden decisions. Instead of nerfing 1by1 they went to pull another sneaky shit. Was so looking forward to next week cause we finally started working on sindy and pp and we finally have numbers + 6 hours time to progress those 2 only and they slap us with this shit now. Cba. Stop announcing shit if you wont hold on to it later. Lod isnt for everyone - dont make it so everyone can kill it. There are still guilds who want to say they did lod pre nerf, and even having one more guild being able to say that is better than have 5 guilds we never heard of farming it. Tbh i cant decide if im more pissed or sad and dissapointed. Gl sunwell with 1k mediocre pop you will be left with in a month. I hope you are aware that to satisfy that pop that will stay and to have them kill shit you will need the 30% plus handholding enabled.
    7 points
  30. One more time we have to congratulate Synthesis for their 2nd Realm First ? Actually yeah, that was planned to nerf our boosts once RF goal is achieved. Probably, we will start nerf with next ID (27.04) - gonna nerf quarter per ID. On monday/tuesday you should expect big post about Angrathar's coming future. Cheers, Graal
    7 points
  31. it's time for you to think about what you are writing, just nobody wants to talk to a stupid one.
    7 points
  32. Good morning, our dearest Angrathar community! This month marks 9th mensiversary of Angrathar and with all responsibility we can state that Angrathar turned out to be a huge success. Even more: Sunwell, as a server outside of the network of older servers, such as Twinstar/Warmane/post-Nostalrius (Elysium&LH), was the first project to be successful and healthy in the long-term. It just shows how tough is the environment of private WoW servers. Since the beginning of our international Wrath of the Lich King realm, over 100 000 unique players logged in. We have stable 25 000 unique players monthly. This number of players allows to play comfortably, and yet, the most vital part of Wrath of the Lich King is awaiting. We don't hide that we've got high hopes in context of population growth in Fall of the Lich King season. We're going to provide the best scripted final PvE content of all WotLK servers, as we did previously, which was confirmed by our periodic poll. About that poll. Voice of the community was always very important to us, that's why we think that periodic polls are necessary. We want to see how you rate our work, what's your opinion on various subjects regarding Angrathar or what you expect from us in the future. Our goal is to find common ground for various needs and expectations (and that's not easy), because something which looks black in the eyes of one player, shines with bright white in the eyes of another player. This poll is also used as a form for democratic vote: where opinion of the majority of our players will determine whether to do or not to do a various action; such as the poll about transmogrification. Most of the players were in favor, and we've introduced this feature. The whole concept behind Angrathar was to hear the voice of the community and not introducing features this community don't want. Today, we will ask about introducing a tool which will allow us to keep healthy playerbase and online count even after Fall of the Lich King season launch, but first things first. Let's get to overview of the poll and our plans resulting from the feedback. Periodic Poll The periodic poll was created 9th October 2018, gathering the votes concluded 16th October, so it was up for a week. We have announced it on our website, Facebook fanpage, Discord and in-game, so everyone could learn about it. We've gathered 1277 votes total (however in some cases there are less votes, because the poll was about WotLK and TBC and not all the questions were obligatory). It's enough to interpolate it for the whole playerbase (although this voting wasn't of representative character, which is hard in this trade). Question no 1 Results like this, where over 80% of the players rate Angrathar as a good or very good realm, considering the scripting quality, is something very pleasant for us. We'll do everything so your opinion stays the same or is even better (just wait for ICC! ) Question no 2 In case of Call of the Crusade quality question, happy & very happy people reach 80%, which is good for us, however we also need to satisfy that remaining 20%, which weren't really happy from the outcome. If you're one of these 20%, please write in the comment what you didn't like and we'll try to resolve this as quick as we can (not counting the difficulty). Question no 3 Third question was about difficulty of ToGC and we must say, we expected these results when we decided about ToGC difficulty. We didn't want Call of the Crusade season to be explicitly hard, because first: it's not really climatic and second: the amount of bosses is so little, that gating players on 1st or 2nd boss would be really frustrating. Let's think of this season as warm up before storming the gates of Icecrown Citadel. Question no 4 That was one of the most important questions, because releasing Fall of the Lich King in the right moment is extremely important. We don't want Call of the Crusade, which isn't as attractive in PvE, to become stagnant, because people wait for ICC. We also don't want Angrathar players to look for more things to do on TBC realm, which is going to be live by December. Good condition of both realms is a priority for us. That's why we have decided that schedule of Fall of the Lich King could look like this: 8th December - opening of the first wing of ICC and release of Pit of Saron, The Forge of Souls and Halls of Reflection; beginning of Wrathful Gladiator season and adding the last boss on VoA. 15th December - opening of the second wing of ICC. 22th December - opening of the third wing of ICC. 5th January - opening of the fourth wing of ICC, with the Lich King himself. We're perfectly aware that PvP players might have not enough time to gather all the gear, so if we decide to go with this schedule, we'll organize two additional flushes. Questions no 5 and 6 Short and to the point. ICC 10 Normal and ICC 25 Normal will stay blizzlike, because we need to leave something for the less hardcore players that need to gear up. The case of 10 Heroic and 25 Heroic is different. 10-Man Heroic will be hard and 25-Man Heroic, awarded with the most prestigious Realm First achievement in whole Wrath of the Lich King, is going to be very hard. We want the fight against the Lich King to last at least until Spring 2019. More details will come soon. Slave Market – a suggestion of introducing it to Angrathar One of the questions we've asked was players opinion regarding P2W. We do not hide that these questions were asked in the context of financing the project and its dynamic growth. The option of character exchange gathered so many votes that it allows us to start this discussion. First and foremost, we ask you not to fear anything regarding that matter. As we said on the beginning, we will not introduce anything without the community's approval. We want to tell you how does Slave Market work and talk about it's positive impact on the project. Slave Market - how does it work? Slave Market works just like Auction House, however its currency isn't gold, but Sunwell Coins. The prices are shaped by the market - the players - and the administration doesn't have any impact on that. Slave Market allows you to exchange characters with other players that are not higher than 78 lvl. If your warrior is too boring for you, you sell it and you buy a druid. Slave Market would also allow new players, who do not want to level. The exchange would take place on www.sunwell.pl and it would be both intuitive and safe. After buying, the character is instantly transferred to the account of another player, but it gains 100% functionality only after server restart(however @Riztazz found a nice way to eliminate this requirement during works on character restoring). Then all its parameters are assigned to a new account. REASONS BEHIND THE PROPOSAL OF INTRODUCING SLAVE MARKET 1. Financing the project At the beginning we want to calm you down - not introducing the Slave Market won't make us close Angrathar or any of the realms in the future. We've got some resources set aside, for the most basic functioning of the project, and if they run out, we will fund the project from our own pockets (even though we're not millionaires). If we want a project like ours to function, we need constant income, because the list of expenses is long; we've said it multiple times. Currently, our project is growing dynamically, which we owe to a big amount of people working for the comfort of your gameplay. Our sole source of income is experience boost service, which, naturally, becomes less and less attractive by each passing month (because most of the players have their characters at level 80 already). We didn't want and we still don't want to resign from free experience boost events, because we know that we have some players that simply can't afford buying that themselves. Slave Market would allow us to keep all the staff members which work tireless for project's development and we can't hide that we really care about that. 2. Influx of the new players which want to play without spending large amount of time. The number of players like that is constantly growing, whether we like that or not. Angrathar enters its last stage of progress and we know that it will attract less players which will spend their time just to develop their character. We wish Angrathar population would grow even after full progress so the players won't waste their precious time which they spent here. Slave Market would attract hundreds of new players for Fall of the Lich King season. Poll The poll, which you can find below, has three options and its' results will be final: it will be either rejected or approved(the ratio of votes is also important). At least 70% of all votes must be for implementation. Let's take all the pros coming from Slave Market: + assuring the resources for further development of the project; + assuring influx of the players that do not want to spend lots of time for developing their character; + stopping outflow of players bored with their current characters (they'll be able to trade it for another character); + possibility to use the shop without the need to support the project by selling the character for Sunwell Coins; + safe character trading, which still happens on some websites, which extort player's sensitive data and money. Introducing Slave Market to Feronis realm (after Ulduar/Furious Gladiator season) enlarged the playerbase without any negative effects. Poll options: 1. I'm in favor of introducing the Slave Market for good* 2. I'm in favor of introducing the Slave Market for testing, e.g. for one weekend, just to see how it works and what effect it gives 3. I am against the introduction of the Slave Market. POLL: *In the case of introduction, we will establish detailed conditions under which it will work. Thank you for reading this long post. Let's discuss that.
    7 points
  33. Yes i would call you lazy. Dual talents was not in TBC and griding in classic and tbc was huge part of the game. Yes my main was tank and i also did played arena and i had alt shaman. The 2 days when you dont have raid you play 1 day arena and grind. You also have as plate mining + enginering(collecting clouds and ore when in tank spec) or BS sell primal nethers as they are BOP and you charge nice for crafts or even JC all is your choice. So yes I would call you lazy and giving free stuff that is not ment for TBC and calling a certain server blizlike while you ruin heavy part of the game isn't really good. If some of this stuff lower cost of re spec is add to balance the factions and make server to have close to 50-50 ratio than I am all for it to be used as lower the respec cost of ally so they have more players. And no am not ally am horde but i do care cause if i play on this server and invest time/money in it I would love the server to be good on long term and server with 1 faction will go lower on population and don't have pvp at all. Ally players will go more and more frustrated every day and they would leave for the next server that is coming out if they can not raid or grind or whatever. So its best for developers to use all possible to provide balance as priority and not to give players what ever they want just because they are lazy to grind. Who knows maybe some player wont be satisfy even with this and may ask for instant lvl 70 with some gold in it and free epic fly. Am against all those things. So asking dual talents just because people are been lazy to grind I have all rights to call you lazy. If you want to play TBC play TBC if not you have Wotlk and other types of servers I guess where you have those perks.
    7 points
  34. Badmouthing someone without any proof is quite funny. Pepelaugh
    6 points
  35. This topic is dedicated to give you brief view of heroic version at T7 content! General Information There are 4 difficulties in total: 10-man Normal, 10-man Heroic, 25-man Normal and 25-man Heroic. There are only 2 IDs. One for 10man and the other for 25man. Each encounter can only be done once in that ID, either on normal or heroic difficulty. You can change the raid difficulty while being inside the instance (works exactly the same as Icecrown Citadel model). Making it easier to switch between normal and heroic mode before each single encounter. In order to switch raid difficulty, the raid leader will have to use a command or the Voltarus Companion. Realm First achievements, such as Realm First! Conqueror of Naxxramas, Realm First! Magic Seeker and Realm First! Obsidian Slayer are only possible to obtain on Heroic mode. Both 10-man Heroic and 25-man Heroic raids are optional - players are not forced to do them! Heroic modes are for players who enjoy bigger challenges and who want to take a shot for Realm First achievements. In order to reach Sapphiron and Kel'Thuzad on 25-man Heroic mode you need to defeat all previous encounters on Heroic mode as well. 10 Mans Naxxramas, Obsidian Sanctum and Eye of Eternity 10-man versions will have their Heroic modes as well. However, we didn't put any new mechanics there. Damage and health will be scaled to the player's talents appropriately. 25 Mans Naxxramas, Obsidian Sanctum and Eye of Eternity 25 modes - all of them have their Heroic modes with following: Existing melee/spell damage is empowered; Encounter's health pools are increased significantly; Each encounter has at least one new mechanics; Obsidian Sanctum Heroic version is only doable with all three drakes alive; Details of each encounter are described in the post below. Loot This topic was moved to a separate thread: https://sunwell-community.com/topic/23799-voltarus-heroic-t7-loot/ 25-man Heroic Mode The Construct Quarter Patchwerk Health: 33.7mln Damage: Damage done increased by 25%. Scourge Hook: Inflicts moderate Physical damage and pulls three targets to the Patchwerk. Demolishing Shout: Aura deals 1.5-3k Physical damage every 3 seconds to all players. Player's armor mitigates damage. Enrage: Enrage happens at 10% of Patchwerk's total health. "We wanted to stay with this one actually, his dummy-style became a lifestyle and we didn't want to steal the fun of the dps race. Patchwerk should remain as the Patchwerk we all know and love." Grobbulus Health: 23mln Damage: Damage from all sources is increased significantly. Fallout Slime: Health increased significantly. Fallout Slime Explosion: When there are two or more Fallout Slimes, they fixate each other and explode for ~50k damage on touch. Fallout Slime Death: When Fallout Slime dies it debuffs nearly players with melee attack and cast speed reduction. Mutating Injection: Is casted on two players simultaneously. "Raid Leader quotes: FOCUS SLIMES!!! Why this slime is still alive? CC THIS S*IT /w I see you don't dps slime" Gluth Health: 24.1mln Damage: Damage from all sources is increased significantly. Zombie: Each time Zombie reaches Gluth, boss receives permanent +20% damage done and -5% damage taken buff. Zombie Enrage: Sometimes, 1-3 Zombies become enraged. In this state they act like Decimated. Health Shriek: Three random players (except tank) are getting debuffed for 10 seconds. Those players healing received is reduced by 100% and debuff inflicting -12% maximum health every 1.5 seconds for debuff duration. In addition, players leeches 10% health from all allies players within 6 yards every 1 second. Boss won't cast this spell 15 seconds before and after Decimate. "One of our favorite boosts. Priorities on this encounter really matter." Thaddius Health: 72mln Damage: Damage from all sources is increased significantly. Stomp: Every 12 seconds Thaddius applies 100% armor reduction on his target for 10 seconds. Forked Lightnings: Every 35-40 seconds Thaddius blasts destroying Lightnings in random players direction dealing lethal damage. Electrified Tentacle: When Electrified Tentacle is spawned it harm raid in various way. Hotfix! Thaddius' Forked Lightning spell is uninterruptable. Hotfix! Electrified Tentacle will despawn on Thaddius' death. "Much of running, I sense." The Arachnid Quarter Anub'Rekhan Health: 23.1mln Damage: Damage from all sources is increased significantly. Locust Swarm: Spell cooldown is massively dropped. Being under Locust Swarm effect is much more dangerous and brings more negative results. Crypt Guard Abilities: Whenever Crypt Guard is active, Anub's damage taken is reduced by 30%. Moreover, Crypt Guards will deal huge AoE damage until they are killed. Crypt Guard Stealth: Crypt Guards are in hidden mode for most of their time. They are visible only for selected players. Spider's Web: Crypt Guards become visibile for all raid players when dragged into the webs. "Just a big worm with some spiders around. Don't rush Anub and focus on survival." Grand Widow Faerlina Health: 21.5mln Damage: Damage from all sources is increased significantly. Naxxramas Followers: Faerlina revives her Followers after 35-45 seconds from their death. Inverted Defile: Faerlina casts Defile spell which works in inverted way to its original correspondent. Hotfix! Naxxramas Followers are immune to Crowd Control effects. Hotfix! Poison Volley is casted on every player. Hotfix! Inverted Defile is casted in random place instead being spawned on the player. "Despite there are not many changes here, chaos is guaranteed." Maexxna Health: 24.8mln Damage: Damage from all sources is increased significantly. Polymorph: Spider: Maexxna casts Polymorph: Spider spell on 1-2 random players for 6 seconds duration. Web Grab: Abseiling spiders grab players and pull them back to their nests. If players are not rescued they will be killed at a certain height. Hotfix! Web Trap is casted on 2-4 players and its health is set to ~64k. "We have changed her model as well! True Queen of Spiders." The Miliary Quarter Instructor Razuvious Health: 25.2mln Damage: Damage from all sources is increased significantly. Shockwave: 4 second cast spell targeting random player and dealing lethal cone damage. Fury of Blade: Instructor Razuvious will throw his weapon on the player's position, afterwards the weapon will start to live its own life for a certain amount of time. In this mode, the blade is whirling and causing destructive damage. "His training ground may be too small for this encounter." Gothik the Harvester Health: 10mln Damage: Damage from all sources is increased significantly. Harvest Soul: Harvest Soul spell is casted more often in phase 2, cooldown is reduced to 12 seconds. Shadow Bolt Volley: Shadow Bolt in phase 2 is replaced with volley edition. Spawns: All creatures are massively empowered. Enrage: Every spawned creature becomes enraged after 20 seconds from spawn. Hotfix! Shadow Bolt Volley is uninterruptable. "Master of puppets. His minions really mean something now." Four Horsemen Health: 18mln Damage: Damage from all sources is increased significantly. Marks: Player is insta killed if he does have 4 Marks in total - no matter what type. Apocalypse Riders: The Four Horsemen cannot live without each other. When any of Horsemen is killed, the raid has one minute to finish the whole encounter. "Well, there are really many ways to get insta killed." The Plague Quarter Noth the Plaguebringer Health: 23.1mln Damage: Damage from all sources is increased significantly. Plagued Fireball: Two random player get surrounded by four Plagued Fireballs that can be seen around the players easily. Position of the Plagued Fireballs indicate the direction that missiles will fire after 4 seconds of their spawn. The origin point of the Plagued Fireballs is the player's initial location, so if the player moves, the trajectory of the missiles won't change. Player hit by Plagued Fireball gets high fire damage and stun for 2 seconds. Spawns: Abilities of Noth's spawns during intermission are way more powerful. "We are worried this encounter will be hated but he did nothing wrong at all..." Heigan the Unclean Health: 22.4mln Damage: Damage from all sources is increased significantly. Unclean Link: Two players caster-melee are connected with a link. After several seconds melee player will get harmed, unless caster player saves him by using Cursed Cauldron. Cursed Cauldron: On Heigan's initial position there is a cauldron spawned. It can be used by the Linked player to cleanse melee players from the upcoming tragedy. Cauldron applies -300% melee speed attack in 18 yards range. Eruption "Heigan Dance": Cooldown between dancing phases is decreased by half with respect to platform distribution. "Heigan fight is more dynamic, at last." Loatheb Health: 39mln Damage: Damage from all sources is increased significantly. Spore: Loatheb will also get a buff increasing critical strike ratio from dying Spore, if it's killed near the boss. Summon Green Slime: Loatheb will spawn a few Green Slimes every 15-30 seconds during the encounter. Green Slime: Their melee damage is unnoticeable, however they apply a stacking debuff increasing damage taken. "Endurance is the key. Most likely you need to gear up for this one..." Frostwyrm Lair Sapphiron Health: 34.5mln Damage: Damage from all sources is increased significantly. Frost Explosion: Frost Bomb spawns upon random player. After 8 seconds Bomb explodes dealing 150k Frost damage in 50y range. Damage is split through players in 5y from Bomb so it can be soaked or dodged. Air Phase Immune: Sapphiron is unattackable in air phase. Ice Block: During the Air Phase Sapphiron will cast two Ice Blocks in random places instead of Ice Blocking players. Shadow Phase: At 20% Sapphiron's total health he becomes enraged and turns into Shadow mode. Shadow Aura: In Shadow mode, Frost Aura is replaced with Shadow Aura. Shadow Prison: In Shadow mode, Blizzard spell is replaced with Shadow Prison. Movement by a bound enemy inflicts 350 initial Shadow damage, increasing by 500 for each second of movement. Shadow Trap: In Shadow mode, Sapphiron summons Shadow Trap upon targeted player. Any player who enter Shadow Trap will suffer massive Shadow Damage and get knocked. "Two resi sets, what?" Kel'Thuzad Health: 18.3mln Damage: Damage from all sources is increased significantly. Phase 1 - Necromancy Apprentice General: Kel'Thuzad is in human form, he's unattackable and he randomly walks around the room, instead of standing in place. Spawns: Their health and damage done are increased notably. Enrage: If any of the encounter spawns pass near Kel'Thuzad (10 yards), the spawn becomes permanently enraged, increasing damage done and attack/cast speed by 100%. Phase 2 - Necromancy Expert General: Once Phase 1 timer ends, Kel'Thuzad engages the group. His original mechanics are replaced with Arcane spells of the same equivalent. Spawns: During Phase 2, spawns from Phase 1 are still appearing through the portals. The Enrage ability from Phase 1 is still in effect. Frostbolt (single): Replaced with Arcane Barrage and casted on random target for ~60k Arcane damage. Frostbolt (volley): Replaced with Arcane Explosion. Instant cast with unlimited range for 9-14k Arcane damage. Mana Detonation: Mana Detonation also polymorphs players in explosion range. Shadow Fissure: Replaced with Arcane Trap which kills player standing in the range of the trap. Arcane Charges: Kel'Thuzad will throw 4-5 Arcane Charges in the room (20-45 throw range). They can be picked up by players (by walking through them). If the Charges are not picked up, they will explode dealing massive damage to players in 50y range. Missing Mechanics: Chains of Kel'Thuzad and Frost Blast mechanics are not present in Phase 2. Missing Mechanics: Phase 2 ends with Kel'Thuzad's death. Phase 3 - Necromancy King Reborn: The Lich King makes his entrance on the battlefield and pacifies everyone. Afterwards, he resurrects Kel'Thuzad, transforming him into lich form and also restoring his full health. Arcane Barrage: Replaced back to Frostbolt (single). Arcane Explosion: Replaced back to Frostbolt (volley). Arcane Trap: Replaced back to Shadow Fissure. Arcane Charges: Ability is not present on Phase 3. Mana Detonation: It no longer polymorphs players in explosion range, it kills players instead. Chains of Kel'Thuzad: Casted randomly on 3-5 players (Main Tank cannot be selected). Frost Blast: Ice Blocks on players now have to be killed in order to disappear. Their health is set to ~60k points. Guardians of Icecrown: Two Guardians appear with Kel'Thuzad's rebirth (100% health), and two more appear at 50% Kel'Thuzad's total health. The Enrage ability from Phase 1 & Phase 2 is still in effect. "..." The Obsidian Sanctum Sartharion Health: 18.6mln Drakes Health: 4.2mln Damage: Damage from all sources is increased significantly. Will of Sartharion: Increases Drakes health by 25% and Sartharion's health by 60%. Flame Tsunami: Periodic damage from being touched by the Wave will most likely kill the player in question. Drakes Powers: Power of Tenebron, Shadron and Vesperon debuffs won't disappear from players upon the Drakes death. Spirit of the Drake: Upon dying, the Drake will linger as a spirit, rooted above lava. Once all three Drake spirits are present, they will start to use their own mechanics. Spirit of Tenebron: Spirit casts Aura of Darkness dealing shadow damage every 2 seconds in unlimited range. Spirit of Shadron: Spirit retain Shadow Fissure ability. Spirit of Vesperon: Spirit activates a beam of concentrated energy, dealing massive Shadow damage to any players that make contact with it. Beam fires from the orbs circling Sartharion's platform. "The floor is lava." The Eye of Eternity Malygos Health: 44.2mln Damage: Damage from all sources is increased significantly. Power Spark: Health increased by 200%. Phase 2: Starts at 70% Malygos' total health. Malygos is unable to attack once intermission starts. Arcane Explosion: Spell also stuns players for 2 seconds. Spawns: Both Scions of Eternity and Nexus Lords have their statistics greatly increased. Nexus Lords: Eight Nexus Lords are spawned at the beginning of phase 2. Static Field: Is casted on three random players at the same time. Surge of Power: Is casted on four random players at the same time. Engulf in Flames: Malygos purifies his body and clean all Engulf in Flames debuffs at 35% his total health. "Malygos titles: The Spellweaver, Lord of Magic, Steward of Magic, The Blue."
    6 points
  36. Transmogrification - the most important informations. Transmogs release date: July 6, 2018 at 9:30 Realm Time! Tutorial release: July 1, 2018. 1. First and foremost, we know that many people are against the feature which comes from the Cataclysm expansion and therefore we created an option, which lets you toggle the transmog visibility. The cost of disabling transmog visibility on other players costs 50g. If you want to turn them on again you have to pay another 100g. You can ask: Why do we have to pay for enabling and disabling transmogs? Well, transmogs are an additional feature in the game, so each option of reducing the amount of gold on the realm is healthy for the economy. The second reason is that we want to measure what's the players' attitude towards transmog. Transmog NPCs are located in the centre of Dalaran (near the fountain) as well as in the both capitals (near the Auction House). 2. Transmogs on Angrathar will be a paid feature. Armor Token = 10 SC Weapon Token = 50 SC You can again ask, why? Sunwell isn't a server that offers Pay to Win services. Our income is limited but we do our best to compete with the other servers that have much larger development budget. We try to provide you the fastest in-game support among private servers as well as fast and reliable development support. Transmogs as a visual feature which doesn’t impact the game, so it seems to be a good way to help keep the project in a good condition. 3. The only transmog items that can be bought in the store are lower level PvP sets: S3 - Vengeful and S4 - Brutal and PvE tier 3 (level 60). Offsets as well as S3/S4 weapons will be available to buy in the store as well. The natural question in that case is again - why? Let us explain it. Well, PvP seasons aren't very long on progressive realms based on one expansion pack, so the majority of players isn't able to collect enough arena points to buy both: current PvP gear and PvP transmog gear. We know that players love TBC sets, so they will have a chance to keep their AP and buy these items. Such solution dosen't have a negative impact to the game, it's just a cosmetic option. After all - none of them give any advantage at max level. When it comes to Tier 3 - originally players could collect these items in Vanilla Naxxramas that isn't available anymore on WotLK. 4. There are some restrictions when it comes to making transmogs. You can transmog only the same kind of gear. For instance: appearance of 2H Weapon can be changed by using other 2H weapon (you can transmog 2H mace into 2H axe, etc). However there are two exceptions: - Illidan’s weapons, Warglaives of Azzinoth, can be used to transmog 2H weapon for Warriors. - Staves can be transmogged using the other staves as well as 2H maces. However, if you're a mage and you can use staff and cannot use 2H mace than you cannot transmog a staff into a 2H mace. Furthermore, you can transmog a one-hand axe into a one-hand mace, a 2H mace into a 2H sword etc. - but your class must have an access to using the specific kind of weapon. When it comes to armor, it’s obvious that plate items can be transmogged with other plate items, leathers with leather and so on. You cannot transmog cloth items with plate, mail or leather items. 5. Transmogs cannot be saved and therefore token prices are so low. It means that each time you change an item, you need to make a new transmogrification. 6. Transmogrification tokens are not tradable. 7. Transmogrification tokens can be sent via the gift system. 8. Legendary weapons can be transmogrified, but it costs 10x weapon tokens. 9. We're going to enable the possibility to exchange emblems, arena points and honor for armor/weapon transmogs tokens.
    6 points
  37. separate q is death to twinking, crossfaction balanced teams is the way to go
    6 points
  38. Howdy, The whole ICC has been released, but for the most hardcore no-lifers (hehehe), this is just the beginning. Since this week, every player has a chance to defeat the Lich King (Normal), which is going to open their way to the Heroic version of Icecrown Citadel. Regarding the 25 Heroic Boost - there was a poll and the players had decided they want a more difficult ICC25HC. And we'll deliver. The boosts primarily increase Health value of the bosses, but some of them have other changes to them as well. Due to the complexity of the code, we didn't want modify to the bosses too much. We didn't want to mess with the timers either - that would render DBM useless. *est - means it's estimated value. **gunship buffs - those buffs are present on hostile after X (seconds) time once they are spawned. Ladies and gentlemen, behold the list of all ICC 25 HC boosts: Heroic Version / Boosted Version Lord Marrowgar 31,376,250 hp / est. 39,082,688 hp 3x Bone Spikes / 5x Bone Spikes Lady Deathwhisper 26,774,400 hp / est. 33,129,280 hp 3x Vengeful Shades / 5x Vengeful Shades Gunship Battle Skybreaker Rifleman / Kor'kron Axethrower 301,975 hp / est. 452,962 hp Skybreaker Marine / Kor'kron Reaver 301,975 hp / est. 452,692 hp Skybreaker Sorcerer / Kor'kron Battle Mage 1,132,404 hp / est. 2,038,327 hp Buffs that appear on hostiles once they are spawned** Experienced: 1:40 / 0:30 Veteran: 2:50 / 1:00 Elite: 3:50 / 1:30 Berserk: 5:20 / 2:00 Burning Pitch 12-15s cooldown / 8-10s cooldown Deathbringer Saurfang 43,926,750 hp / est. 52,832,168 hp Festergut 52,293,752 hp / est. 62,752,502 hp 1x Goo / 3x Goo Rotface 47,413,000 hp / est. 57,895,600 hp Professor Putricide 50,202,000 hp / est. 59,732,300 hp Volatile Ooze 1,976,450 hp / est. 2,272,918 hp Gas Cloud 1,976,450 hp / est. 2,272,918 hp Ice Block & Divine Shield spells won't stop Volatile Ooze during his Volatile Ooze Adhesive spell cast. (it works on every version of Icecrown Citadel) Blood Prince Council 30,497,716 hp / est. 39,122,145 hp 3x Kinetic Bombs / 5x Kinetic Bombs Blood-Queen Lana'thel 71,300,785 hp / est. 81,995,902 hp Valithria Dreamwalker 35,999,995 hp / est. 39,599,994 hp Blazing Skeleton 348,625 hp / est. 435,781 hp Gluttonous Abomination 1,310,830 hp / est. 1,507,454 hp Blistering Zombie 302,400 hp / est. 378,000 hp Risen Archmage 418,350 hp / est. 502,020 hp Sindragosa 46,018,500 hp / est. 59,222,200 hp The Lich King 103,151,165 hp / est. 118,623,840 hp Drudge Ghoul 756,000 hp / est. 907,200 hp Vile Spirit 270,000 hp / est. 310,500 hp Wicked Spirit 8,000 hp / est. 14,000 hp Enjoy
    6 points
  39. 7 man premade vs some lvlers and they left? Extraordinary indeed.
    6 points
  40. honestly, selling dual spec tor real money is very worrying. Its pretty much p2w. Stick to selling xp boosts and low level characters/ items If you start selling anything else that affects endgame pvp/pve (like dual spec) you are going to ruin the server. Don't forget you have competitions that possibly wont do any of that shit. even better, forget dual spec and stick to as close to blizzlike as possible
    6 points
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