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a topic posted Vaxsysl in Wrath of the Lich KingWorld of Warcraft - Wrath of the Lich King Mage PvE Class Guide Contact: vaxsysl at gmail dottity com Table of content *Use [keywords] to quickly navigate to wanted section. Arcane Talent Spec 1. Talent spec - detailed explanation [Arc1] 2. Arcane dps rotation and CD usage [Arc2] 3. Gearing up, gems, enchants [Arc3] Fire Talent Spec 1. Talent spec - detailed explanation [Fire1][FFB1] 2. Fire dps rotation and CD usage [Fire2] 3. Gearing up, gems, enchants [Fire3] Mage and You 1. Race and professions [Mage1] 2. Mage in Raid [Mage2] 3. Macros [Mage3] 4. Addons & Interface [Mage4] 5. BiS item lists [Mage5] BiS gearlists for both specs *Check [T7a], [T7], [T8], [T9], [T10a], [T10]. • Pre-Naxx gearing (for progressive realms) • Tier 7 (Naxxramas, Eye of Eternity, Obsidian Sanctum) • Tier 8 (Ulduar) • Tier 9 (Trial of the Crusader, Onyxia’s Lair) • Pre- ICC gearing (for standard 3.3.5a realms) • Tier 10 (Icecrown Citadel, Ruby Sanctum) Information Greetings, fellow practitioner of Arcane arts! Before we begin, I’d just say it out loud that it’s best when one discovers things on their own. It etches in our memories differently and we know things by heart rather than from memory. It would be best for one to build specs and do all other things step by step on their own, and have someone ask questions until one comes with the final answer. This guide is version 3.17, the 3.0 core finished on February 27th 2015 with many, many edits and lengthily postpones since I started playing mage in early 2012. It holds all the information necessary for one to come to know how Mage works in WotLK expansion! Have fun raiding and enjoy the game! If you have any questions or remarks, send me an e-mail and I’ll reply when I can. Last major edit happened in July 2017 and last tidbit explanation polishing happened in April 2019. Because it is mostly inexperienced players looking for guides to check their knowledge, I filled this guide with many explanations. To ease up your reading, I have written *very* important things in bold, certain details will be underlined, and it may be in italic – and then the details are written in plain text. Type the [keyword] in the search box to read what you need The point is, this is not a pocket guide. If you're looking for one, well, either be smart about it or look elsewhere. I will help you with any questions regarding either of the two mage specs. To mention it first, I unfortunately am not so fond of Arcane’s way of dpsing and I stopped playing it quite soon. Therefore, some of Arcane relevant information is more of what I know from theoretical point of view rather from practical, but you can be sure that it is right! If you have something to add about Arcane - or any part of the guide – please contact me so we may discuss it and thank you if you do so! So! Let's have a chat about Mage dps, shall we? What spec(s) to get, explanation why the spec looks like it does, what gear to hunt, how to gem it, enchant it, and how to play mage in the raid environment. Basic Mage Class Information Mage is a pure dps class and is there to dish out the numbers. You bring Arcane Intellect buff to everyone, free food/drink via Ritual of Refreshment, portals to save HS after the raid as well as opening one during a break for players to quickly do something before it’s over. Mage can interrupt casts with Counterspell (although it has a long cooldown of 24 seconds it’s not really ideal but more like an emergency interrupter). You can help dealing with adds by applying slows (Cone of Cold, Frostbolt) and rooting them in place (Frost Nova). You can cast Polymorph to CC either one mob or one raider that's being mind controlled (polymorph regenerates HP, that way the raiders can survive!). You can assist the raid with Remove Curse, so when healers have their hands full go ahead and assist. On occasion you can Spell Steal fun buffs in encounters (or troll your fellow mind-controlled raiders in fun farm raids and taking away all of their buffs...and you yourself losing them later after SS's 2min buff limit wears out). When it comes to gameplay, Mage is one of the most carefree casters in the game. You can move around instantly with Blink, which greatly reduces your casting downtime. Fire Ward and Frost Ward can be used to soak some damage (two talents can make this talent regen you mana and increase your spell power). Ice Block can be used in many ways, be it to guard against over-agrro, removing that one deadly encounter debuff, and it can also be used to guard against an incoming damage source that's aimed at you or you being in its way, saving you from death - once. Mirror Image has similar use - while it's a dps cooldown per default (and a potent one with T10 (4) set bonus!!), it also "pauses" your threat for as long the images are alive. Once they die or the duration expires, all the threat you did meanwhile will be added back, so keep an eye out on those threat meters. Invisibility does a similar thing - for as long as you are invisible, your threat is "paused" until you are revealed again. This is your third guard against over-agrro. However, Mage as a class is the most fragile of all on its own - cooldowns aside, the point is that our health pool is low and our armor is the lowest. You can get nuked easily and a single attack from any mob in raids has a potential to one-shot us. That's why we have powerful cooldowns and learning how to use them best is one of the more important homeworks to do. Above mentioned "carefree" comes after you've mastered it. So what’s better, Arcane or Fire? It depends on your raid group setup and your gear – and raid encounter. Both Arcane and Fire have their juice, so play what you find fun the most. Arcane is not gear reliant, so it will perform well even with weak gears and limited raid buffs (you can't have ideal setup in 10man). It's expected to outdps Fire in stationary fights (single target). That being said, Arcane gives +3% damage buff to the raid, shared only with Retribution Paladins. While it has a simple two button rotation, Arcane is one of the burstiest dps specs in the game, so if there is an add that needs to be dpsed down asap, Arcane Mage is the player that’s to be supported with raid CDs – provided the mage doesn’t need to move a lot AND is top caster dps for that encounter/situation. Because of the incredible scaling with haste, this is easily achieved. The more the raid needs to move, the more dps is lost. Fire is quite gear reliant – its fire you see, fire needs to be fed – and it performs good only with “high” gears (the higher your crit is, the better), and all the raid buffs as well. It has three-four abilities to dps. It has no rotation, but priority casts. Fire has a really steady dps and since two abilities out of three are instants, Fire can “cast and move” quite often, so it’s not as hindered on movement heavy encounters, making it perform better than Arcane in such situations. The longer the fight lasts, the more damage Fire will do with its 12% more damage on enemies at or below 35% HP. And as for Frost… it's a leveling / PvP spec, it's way behind both Arcane and Fire in dps as all talents focus on some control rather than damage increase - but if the situation is so dire that raid has enough dps and no replenishment or needs massive add slowing, one could go Frost but it's sacrificing a lot of dps and its simply not worth it for serious raiding. All information written is based on private WoW experience. By “private wow” I mean to say that some information might not be entirely „as true as it should be“– but unfortunately are like that on the servers that I am or was playing on. In other words, private server without bugs is something that does not exist. It had a chance, but I won’t bore you with donation greed that killed TrinityCore’s progress to make a stable and bug-free server free for all. Let's begin. First come spec specific Arcane & Fire details, then general mage information, followed by BiS lists at the end. Happy reading! Arcane Mage Talent Spec Details [Arc1] Arcane DPS rotation in WotLK [Arc2] Arcane Mage Gearing [ARC3] Fire Mage [Fire1] Fire Mage DPS Rotation in WotLK [Fire2] Fire Mage gearing up in WotLK [Fire3] Mage and You – Race & Professions [Mage1] Mage in Raid (Arcane & Fire) – Your place in the group [Mage2] Macros [Mage3] AddOns & Interface [Mage4] BiS Gearsets for all raiding tiers (25man) + pre-raid [Mage05] The End [INFO2] Wow, we’re done! I hope this guide has been helpful! Even though WotLK is at the end of its private WoW era, I still respond to emails and find time to edit some missing points. Please contact me if you have any observations or want to say thanks – or are interested in some of my other WoW class guides. Stay safe and enjoy the game! Change Log is below. Bye bye!
a topic posted Vaxsysl in Wrath of the Lich KingWoW WotLK Warrior Class Guide - Fury Two two-handed mean meat mincer. Greetings dear reader! Few years past I have started writing Warrior Class Guide Compendium for Wrath of the Lich King expansion, and here you'll read the Fury part, though its a bit different than in the original document. Like all of my guides, the emphasis lies on the word detailed. If you're looking for a pocket guide that will tell you in short order what to take without any explanations of why, then either stop reading right now or be smart about it and look at the most important bits - bolds and colour. (Being all three spec guides in PvE and PvP alike, the complete length of the entire document is over 120 word pages long...so yeah, no way I will post all of it under one topic!) True teaching lies not in telling what to do, but in periodically asking questions and giving examples until the student comes to the real conclusions themselves. It “etches” differently in our memory and it becomes our instinct, and more. I cannot be there for you so I have given reasons and provided examples, which that is the very reason why this guide is “long”. If you do something without in-depth awareness it's all for naught if you truly want to become serious. Before we begin, I’d like to emphasis that this is a guide. The way of doing things I will present to you is not the only way. If you have found this guide helpful and/or think I should change or add explanations on something, do contact me! All feedback is welcomed and greatly appreciated! Now let’s begin, we all know warriors slash & smash and don't read. Note: Due to wrong version save, BiS gearsets are not complete. Table of Contents *Use [keyword] to quickly navigiate to wanted section. [F0] Basic Fury Warrior information [F1] Fury talent spec For 80 PvE raiding [F2] How to DPS [F3] Your place in the raid group [F4] WotLK Warrior Macros [F5] Addons [F6] Race, Professions & Gearing [F7] Best in Slot Gearsets (incomplete) Basic Fury Warrior Information [F0] (and some general class stuff as well) This is actually important. To say it short, you’re plate mdps that has AoE ability inside a rotation; you can interrupt spell casts, maneuver fast around the encounter area; and you can act as an “emergency tank” (as I like to call it, ET). Fury belongs to specs that heavily rely on their gear in order to give out an efficient performance. Being a warrior you use a lot of macros, even as Fury; and if you're walking around without a shield in your bags I'll bitch slap you like Shiva! To be more detailed: By the word "plate" I mean to say that you can take some punishment unlike cloth that gets one shotted (but even you cannot survive a single "slap" on hardmode/HM without CDs). Additionally, you can reduce healing strain by using Shield Wall (65% damage reduction total); Shield Block and Enraged Regeneration help too. By having AoE ability inside your rotation, I meant to say that you should watch out when you must not break CC or when your allies are mind controlled. No one likes seeing warriors’ Whirlwind crit on them and no one likes it when someone wipes the raid doing something as stupid as that. It's an instant lootban or worse. You can interrupt casts with Pummel or Shield Bash, so never go below 10 rage on encounters where your interrupt is important! Utilize your Intercept, Intervene and possibly Heroic Fury to maneuver fast around the encounter and lose as little dps time as possible. Additionally, Intervene reduces target's total threat by 10% from all mobs in the battle (and intervenes one physical attack done against them), so keep that note somewhere in the back of your mind, it can be useful on encounters such as Sindragosa. Emergency Tanking aka "ET"-ing is when the tank either dies or you are able to take over the tanking role for a short period of time. This behavior will be covered under its own section. It's worth saying that it's nothing that expected of you to do, merely that your class is capable of doing. What is Rage? How does it work? Rage is warrior’s ability resource. Rage is generated by doing damage with auto attacks, getting damaged from any source, or by using rage-generating abilities or talents. Additionally, Rage is an unlimited resource – meaning that warriors don’t get “exhausted”, not needing (mana) breaks. Warriors stop when they DIE! However, reckless ability usage & stance dancing leads to rage starvation, a point when you can’t do anything until some generation occurs. You avoid doing that by thinking in advance. Worst-case scenario(s) you can find yourself in is not having rage, having no rage-generating abilities available and are unable to attack. You. Do. Nothing. Excluding normal melee weapon attacks – and getting damaged – there are several talents and abilities helping us with rage. Bloodrage and Charge are your only two default rage-generating abilities. You can increase your rage gain from physical sources for a small amount by using Berserker Rage, but that cooldown is ideally saved to prevent fears and other effects from affecting you. That being said, special notice goes to two offensive abilities – Heroic Strike and Cleave. They change your main hand auto attack into special attack, preventing rage generation from auto-attack source (fury has offhand weapon to generate rage with). It’s why they’re called rage dumps. Lastly, there’s stance dancing to be mentioned (changing your stance to use special abilities and losing extra rage). This term is mostly for PvP, but even in PvE, a badly timed stance dance can lead to bad results (e.g. Fury Warrior going to Rend and losing rage generated by auto attacks, that’s bad!). Warriors keep 10-25 rage per changing stances depending on Tactical Mastery talent (passive Stance Mastery is learned on level 20). Unless the situation you find yourself is “now or never”, you aim to dump any excess rage before swapping. Goal is to avoid finding yourself rage-starved – or rage capped. There’s nothing wrong in having 100/100 rage, but any rage you “lost” over the cap or to stance swap should have ideally been going into HS/Cleave or any other viable ability usage; whereas having small amount of rage can leave you handicapped for the moment. Learn when it’s ideal to change stance for different ability usages and pay close attention to your weapon swing timer (via addon, I'm using Quartz myself). There is an equation which determines just how much rage you are generating when you hit or are hit, but I won't be bothering you with it and simply state that the harder you hit and the harder you are hit, the more rage is generated. If you want to know just how much you generate, go hit a target (not a dummy) and take note. Fury Talent Spec For 80 PvE Raiding [F1] Fury Warrior - How to DPS [F2] I stick them with the pointy end, right? Your place in the raid group [F3] I will crush! I will destroy! I will…oooh, shiny! WotLK Warrior Macros [F4] To access macros, type /m or go to game menu and select Macros. Addons [F5] Dem useful gadgets! Fury Warrior – Race, Professions & Gearing [F6] Best in Slot gearsets [F7]