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Everything posted by Vaxsysl

  1. Hello there @Sash. There's little use for such lists as you're generally gearing up and your gear can look very differently depending what other items you have from previous tier. But if you're not doing hardmodes but are doing OS25 3d and EoE on regular basis, you aim for Brood + Scale trinket setup, EoE neck quest, OS cloak (and wrist is good-ish too), T8(4) set and the rest depends on which items you already have. Sash of Ancient Power (Ulduar crafted haste+hit belt) is nifty to have unless you already have Dying Curse or other items with hit. Auriya's weapon is your best 1h weapon from any non-hardmode. Your main concern is optimizing hit - mentioned neck, belt, OH and feet from XT - and Dying Curse. You optimize on the go.
  2. Vaxsysl

    Ninja raid leader + guild leader

    If your guild takes pugs for a run and a pug rolls the winning roll, they get it; but when a guildie "wins" an item roll, it means that the item goes to the guild, and the loot council decides to who it will go (and if DKP was used, it'd be DKP-ed, etc.). Players in question in this report are not at fault. With you being new, it's logical to withhold gearing you until you prove yourself - first raid is a test anyway. All guild members can back this up and your case is lost. And what they observed was said few posts above; you were gkicked because of bad behavior more than anything. About your spec: I see what you're doing. Instead of Arcane Blast you're using Frostfire and you're organizing your gear more towards crit, since FFB needs crit do actually deal nice damage. You still get Arcane Missiles as proc, and with the glyph ready you're doing nice damage with it - you completely compensate the need to focus haste stat this way, playing it like Fire only there's no Hot Streak but MIssile Barrage. While FFB doesn't get 15% spellpower bonus, you get 15% of your Intellect stat (so half the bonus if not less), but it goes to all spell schools. You retain 50% increased crit damage, you gain Arcane Power and 6% haste, although less crit, but then again there's +30% crit chance on clearcasting. While I do find it interesting - I really do - it I don't think that it cuts enough to outdps pure Arcane or Fire... Notice it's an opinion, not a statement, but playing a mage for this long I know that going for crit focus would reward Pyroblast's damage (regular Fire spec) more than Arcane Missiles (your spec); especially so with ICC gears when Pyroblast is way more frequent than in lower stages of gears (T7 and T8; T7 has 5% crit increase from T9(4) set bonus). FFB in some cases can deal more damage than Pyroblast and I can see the appeal to use it as spam spell, but Pyroblast is an instant where fast Arcane Missiles still take time to cast; and while they are empowered... Fire is casting Fireball/Frostfire Bolt & Living Bomb until Hot Streak triggers and are using Fire Blast as your moving spell, which can trigger Hot Streak. Arcane is casting very fast Arcane Blast until it's convenient to cast Arcane Missiles. You're casting Frostfire Bolts until Missile Barrage triggers and are using Arcane Barrage as your moving spell, which can trigger Arcane Missiles. All talents included, I just feel this spec being one step behind both. Yet, you seem convinced. Did you come up with this on your own or has someone persuaded you to use it? EDIT: Answer above question in private message if you don't mind - this report you made has nothing to do with my query.
  3. Vaxsysl

    PvP: Ally or Horde?

    Hi there. My answer is two-fold for you. First, and the most important bit, is that Horde has less players active in PvP. Frequently, when you do BGs at level 80, it's frequently that you'd experience 40-3 players in queue (40 Alliance, 3 Horde) and thus Alliance waits for BG frequently. Horde on the other hand naturally gets instant queues or get in as soon as current one(s) finish. Secondly, the long queue on the Alliance side is because many fresh 80s queue - and I mean really fresh, being naked would've not made any difference. While Horde has it as well, the ratio is three times higher on the Alliance. And this is going on since realm's start. If you remain Alliance and aim to PvP at level 80, expect long waits in the queue and losing fast if too many green shits join. If you roll Horde, enjoy near-instant queue and, well, at least you get it instant, win or loss. Both sides have guilds/groups that make premades at different days, which usually leaves Horde always the strong one since while both sides have a premade group, Alliance always has more green shit that's easily killed and frankly, being an Alliance player at this time, is horrible with tactics and coordination. I never join a BG unless my PvP buddies are not interested, it's just not worth it.
  4. Vaxsysl

    Ninja raid leader + guild leader

    <Looks at the gears> T10(2)set with no haste nor crit focus, lots of spirit gear and only T9 piece. This gear combination holds back either spec. Trinkets that favor Fire. Is he hit capped with that gear? <Looks at the spec> Erm... Arcane with... with Ignite? No Icy Veins? <Looks again> Glyph of Frostfire Bolt, Arcane Missiles and Molten Armor. Wait what? <Looks again but with full attention> The spec is absolutely illogical. This is neither Arcane nor Fire. I am aware that Sunwell's Armory has talents very wrong in many aspects, but glyph choice kind of confirms the choices. So what is this, you're casting Frostfire Bolt until missile proc? Without it being empowered? It makes no sense. You poor guys got trolled so bad. Always interview class knowledge in the future. Good luck! My god, what a bad topic...
  5. Vaxsysl

    Most desired class - pve wise.

    Man, play what you find to be the most fun or interesting. Great class player is welcomed everywhere.
  6. Babies are everywhere in RDF and Battlegrounds alike. Welcome.
  7. Vaxsysl

    Periodic Survey: Angrathar - Summary!

    Your approach is similar to Bloodcraft's while it was active. You have great and open communication with your community and I love you for it. As far as the slave market goes, how about this: Any char that gets sold is required to rename (for convenience) and the old name is "taken" for one week? And maybe allow customization as well? I doubt that I'll use that feature myself since I enjoy developing my characters; there are many picky people such as me who can't stand having character faces/skin colour not matching the profile we have for them. The only practical negative impact that is coming to my mind is that in some cases the playerbase won't be able to tell who is who - which is exactly why a forced rename would come in handy if the character in question has quite a bit of negative history. There's a felt impact on how players treat others when they know that they cannot hide or escape (so easily). One should consider the income as well, so the customization doesn't need to come inside the box (but maybe yes with a discount?), but I think that forcing a rename and having the name "taken" for some time (maybe even scripted to /played?) would be good to avoid some bad threads going on about. Maybe having the list of names being public and always available on the website? E.g. char "Kvish" transaction occurred on 27th October 2018? You'll figure out the details how to approach it how you think it's best, I'm just concerned for potential abuses. Thank you for reaching out to us and listening to our voices and for being transparent and utterly vigilant in your devotion to the project. May Elune guide your path.
  8. Vaxsysl

    [HELP] war kick maccro

    Zerfx beat me to it.
  9. The suggestion, while valid, would be impractical due to the fact that the quantity of players who queue is not high to begin with and this would induce a further strain. Simpler solution would be better, say, if losing a BG rewards more experience than it does now so that even if you repeatedly lose (reasons being irrelevant) you know that you will still get something out of it as in that you won't feel like your time has been wasted. Twinks who like to dominate and need to feed their ego have fun, twinks who enjoy a good "war" have fun and levelers feel that the time went along good enough, won or lost.
  10. Vaxsysl

    Option to disable world PVP

    Due to crazy work schedule I am not raiding at all and thus during my available past times I level up either solo (questing) or together (group RDF / group queue never-to-come-BGs). So far I have encountered zero problems but few STV/Tanaris skirmishes (then again I am a PvPer so I took care of business, and besides, if 80s come, it's all the more fun when five guildies come to camp them at location and GY, and they never bother you ever again) and most either Horde or Alliance (I am leveling on both factions) are passive. If you want to quest in pace, go to 1-60 zones which are not popular PvP hubs. 60-70 endure it. 70+ if you don't have flying, well, endure it? You can always team up with other people. On the hard point, if you are here to quest, change zones and/or come back at higher level. If you want to level up in peace, find RDF groups and voila, problems are solved. Just don't find retards.
  11. Yup. Haste as equip stat, has spirit (inferior crit), it's one of the best items to get for T7.
  12. Sorry for the late reply @Hyaerk, I wasn't available. To be honest with you, I have no idea. I really don't know for certain, I have to admit that I never bothered to delve into that since the information is not distinct. Blizzard was never clear in explanations of base damage or modified damage, with only few exceptions. By my guess its the standard one, taken into account after all the bonuses, since the damage of Arcane spells is increased by 15%, its not per a single spell. So by my guess it's the modified one, but I really don't know for certain. Sorry.
  13. Vaxsysl

    About the PvP status of the server

    It depends from week to week and the day of logging in. When Sunwell has 3x exp event, you get an influx of "naked" 80s in BGs and thus the weight of victory becomes heavier if your side has more naked ppl (ironically naked ppl can still do wonderful things if played right, but no). Wintergrasp DEFENSE is often lost from either faction due to players not mounting the cannons at base, instead, they all go south and lose the game within 5min. Wintergrasp OFFENSE is often failed because people don't wait those 5sec for someone to get rank and because rarely anyone defends the south. Team of 5-10 players is oftentimes capable of guarding the south, ensuring 16 vehicles. But no. Battlegrounds depend on the time of day. Both factions do some premades on the weekly basis. Sometimes you win, sometimes you lose, yet I haven't experienced any total dominance, apart from when the enemy team has a premade AND your team is filled with the kind of players that ignore objectives or are bad players such as paladins who don't use Sacred Shield, Cleanse, AoW procs to heal or Hand spells to support their team, as personal worst examples. So in a nutshell, there's no weekly DOMINANCE happening, just varying times in the day and the day itself. And besides, why on Azeroth would you ever listen to kids crying on the forums? Play what you find fun , find people to do premades with and have fun!
  14. Vaxsysl

    Ally or Horde

    ...either one? Play the race you enjoy the most. BGs and WG are so-so evenly balanced, depends on the time you login and current active PvP community + 3x exp events bring lots of undergeared players in BGs which can be double edged blade.
  15. Vaxsysl

    Fire mage T8 - 4 set

    I haven't played for a month and something, but the last time I did it was "fixed". I'm not sure if it is correct way (think not), but it began working akin to a bug that Warriors had with Sudden Death which allowed infinite amount of Execute usages for as long as the buff was active. What I mean to say is that last time I checked, Hot Streak was never used up, it merely expired - and cast as many instant Pyroblasts for the duration. AFAIK, it should instead have that ~20% chance to not consume upon usage - once, and it can proc on itself. I mean, full 10sec of Pyroblast spam, that's just mean and doesn't taste right. Way too OP compared to other set bonuses. But it works like it does, and since I don't know the retail version with 100% conviction I can't say much other that above thoughts.
  16. Vaxsysl

    The easiest class for PvP

    "You thought". What are you looking for in PvP? Rogue is a playmaker - sets up the pace. You're not there to dish out the numbers. Though your burst is potent and Mutprep spec has good steady damage, but limited mobility. Rogue is more about control. Resuming from above. 1on1 is tricky, you need to use your cooldowns right. As I said, you're the playmaker, not the one to dish out the numbers (outside of Shadow Dance burst). You don't fight any melee head-on, ever. And casters, well, you need to be even smarter against them. Killing someone 1on1 takes experience after all, and who knows, they are more than likely more experienced with the game than you are. Myself, I am playing since vanilla, though I skipped TBC and came back with retail WotLK. Later on I resumed WotLK on private back in 2010 and I here I am still today. So if you were to meet me as you are, I'd probably slap you silly and counter most CCs you do to my team in a BG. What you should do? Play more rogue. Play and play more. Rogue was my main PvP char in 2011. I leveled almost exclusively through BGs (17k kill count upon reaching level 80). I have had four learning curves: The first one, I was in full level 60 PvP set and not being higher than level 66 and going up against twinks. Here I learned how control is important. I often ended up killing most 69 twinks as level 60, tho looking back, they were idiots with gear and were used to slapping things in front of them and were oblivious to mind games. I dinged to 66 for Cloak of Shadows because twink casters were otherwise just brutal. My main goal was getting that WSG flag past everyone, so I learned my CC well here. Second learning curve was from level 70 with blue PvP gears from TBC (rep vendors) and vendor 70 arena offset. Highlights of combat PvP was 3vs1 on more than one occasion and how by 74 I bested every single twink 1on1 in dalaran sewers. But here I learned the value of encounter control. Sap that hunter/caster in the back not yet in combat, open with Cheap Shot on that healer, step to a hunter for Dismantle, sprint back to that sapped caster to Blind him, Gouge another, Step back to healer and interrupt heal, wait for DR to expire then Kidney Shot. Use Prep, step to a DK that's harassing my healer, do a Backstab (undispellable slow via Waylay) and perform Dismantle, sprint back to that healer, Kick him, wait for some energy and Shadow Dance his ass out. ^Example of playmaking. I won numerous BGs for that control (if I made the right call) + carrying the flag, more than fighting itself. Third learning curve was fresh 80 and how players were no longer so nukable due to resilience. First set of arenas, how I must adapt my play to my partner (was playing with Disc first), and how we must synchronize our control if we are to win some tricky combos (hpala+enhance, omg get away 45min game). And fourth learning curve was when we reached high rated arenas. When players are no longer stupid. When there's no overlapping of CCs. When someone's mind games are better than your own and you fall into traps that never seemed like one, but they were. Learning, learning, and more learning. You need to have fun while playing if you're to learn. You need to be eager - and you must be facing the odds. There's little to learn if enemies act like NPCs, hold W and follow you in a bee line wherever you go. You can't get better unless you face someone as good or better than you. Imagination is your limitation. See what he said? His whole post is good, though of what's easier could be argued. Your personal playing style counts a lot. Some can't or won't play melee, some can't playing a caster. Some players enjoy being able to heal/assist, some have headaches when they have to "stop" attacking to provide support. To finish, Rogue is a wonderful class in PvP. What I said a few times however - rogue is a playmaker. You're not there to face someone off 1on1 head on, like e.g. warriors do - you must be crafty with your approach and always have the upper hand. Question is, do you enjoy that kind of approach? If you want we can have a chat, throw me a PM anytime this week, I'm on vacation and I have some time on my hands.
  17. Vaxsysl

    Beginer hunter

    Check this out: <Link for Petopia> For pointers and tips, you should be more specific. Like, talent help, glyph choices, pet companions, hunter macros...what? There's a wagonload of things to share. What would you like to discuss? EDIT: I just realized the date of this post. Poor guy wanted forum help, got it half a year later.
  18. Vaxsysl

    Tiny little buff please?

    I'm going to take a guess here. You're going oom fast because players are tanking unnecessary damage and "tank" is usually just someone who can queue as tank and has a shield / dire bear form / frost presence ready. They require a lot more healing than a true tank does... especially so if they pull mobs by holding W instead of strafing and jump-turning to avoid as much damage it is possible. And LoSing casters, who ever heard of that? /chuckle My priest is currently in mid forties. I don't have Spirit Tap talented. I can manage to heal several big pulls or one insane pull before I have to drink. Big pull? To pull "straight" line of mobs leading from Scarlet Cathedral entrance to the gate. Insane pull? After drinking there, tank barging in and getting all remaining mobs (we only do this if we have group with strong AoE and pref. a class that can help kite, such as hunter or shaman, or frost mage with talented Blizzard). Glyph of Renew and Glyph of Holy Nova serve me fine. Focus on using (Greater) Heal and avoid shielding unless you know that trouble will happen. Otherwise heal mainly with Glyphed Renew and see if timing Holy Nova can heal the party (in other words if it is more useful mana-wise, considering hps ratio per mana is high). Good trick to do is to talent Spirit Tap and find a good target for your Holy Fire spell (easiest to land killing blow with atm, at least for me). It's felt better post 42 when you get Holy Concentration, your regeneration can be insane if more than 50% of the items you wear have Spirit stat on it. It also helps if you have both caster loom trinkets to negate manacost of Holy Fire, but that's another thing entirely. And well, if you have mana issues in outland, its Discipline for you. Myself, I am enjoying Holy. But alas, without a good tank and if the dps is nothing impressive, you do have to drink a lot.
  19. Top three Retribution glyphs are Vengeance, Consecration and Judgement. Your mana should be fine from talent Judgements of the Wise and your Divine Plea, which you should use on CD whenever you can. You're ought to use Judgement of Wisdom on main target anyway so dps in party can regenerate their mana, yourself included. Glyph of Command with Plea available when you're doing level 80 content? Nah. It shouldn't ever be so serious with your mana. Now, one could go on saying how you're using Seal of Command for AoE, so having or not having Glyph of Vengeance doesn't matter much (get dodged tho!), but make sure you have it before you enter any raid. Hit and Expertise softcaps are essential. As for Glyph of Exorcism, avoid it. Yes, you can use it if you get Expertise softcap without Vengeance glyph, but that <Equip: Increases your Expertise by xx> stat on items should ideally be critical strike or haste instead, since it affects all/most of your attacks. You can't really compare it with 20% increased damage on one ability which you use every fifteen seconds.
  20. Vaxsysl

    Backporting Details! Damage Meter(?)

    Just finish it and upload it somewhere with credits to the original author with a note that it's adapted to WotLK.
  21. Vaxsysl

    Glyph of Overpower

    Glyph of Overpower "counters" DK's high parry. Glyph of Overpower counters hunter's Deterrence (100% parry, slap him hard with Overpower). And there's some more, but those two are the prime reasons. It's no new meta, nearly every warrior has it. It counters one weakness against Hunter and it helps some against Deekays.
  22. There have to be some custom things implemented. If you want a real blizzlike copy of WotLK, pure 100% - sorry, you won't really find it anywhere after a whole decade of its release, and if you manage to, the population won't be so active (level up with 1x rate again, REALLY??). The only real non-blizzlike thing were the 2x rates. The pre-nerf and buffs to raids are welcomed. Now this will be another non-WotLK setting enabled, but its nothing game-breaking or changing anything major either way. Transmogrify is a fun feature, and you're not entitled to see it if you don't want to (if they change the opt out that is). Besides, keeping the serves up costs money and we all know it doesn't grow on trees. Some income must be present. Complain all you will, but there is nothing game-breaking in anything "custom" they have implemented on either Feronis or Agranthar. If you dislike cosmetics so much, close your eyes.
  23. You made no mention if it will on default be disabled in BG and Arena...Please confirm or deny. And for us mere mortals who live in third world undeveloped countries who cannot afford to purchase sunwell coins without holding our balls in pain, thank you for not restricting to only server currency. Additionally, please, don't make transmorg cost Arena Points. I briefly played on Feronis; I liked the prospect of needing much needed NR content materials to enable it. Epic gems (currently rares will do?), abyss crystals, etc. Or if you will restrict it to player only currency (rather than requiring both), let it affect FARMABLE in-game currency - Emblems, Honor and Wintergrasp / Stone Shards variation. Arena Points are not really farmable. Main spec, offspec... season ends before offset mainset and t2 weapons are purchased. (mainly it differs if you want players make profit / serve the economy or CHARACTER currency to be used) (edit: for the sake of having more donations to keep the realms running, character currencies have more sound to them) ANd/or letting us acquire them via certain boss kills or BG/WG wins, akin how emblems are got (rather than lootable loot, we all know how that will end up). Cheers.
  24. For everyone reading: When you add someone to your friend list, when they rename, they have their new nickname there. They don't disappear. The only way to lose track of someone's character in such a way is when they swap faction. And even that doesn't hide guild log. "Scissors has been kicked from the guild by Rock." would make them be seen as "Paper has been kicked from the guild by Rock." The only way to really lose someone's NAME track is deleting the character; and restoring it later on under a different name.
  25. Don't worry, no ill meant, no harm done, on the contrary, thank you for the info! I'll work on it as soon as I get the time on my hands!
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