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Antik

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Antik last won the day on December 23 2018

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About Antik

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    War Golem

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  1. Antik

    A warning

    >I'm not complaining >complains Expected.
  2. see; Why was that player banned when he did nothing wrong. Nothing at all. This isn't the first time someone has been banned for getting on entirely accessible terrain in a bg only for some terrible player to cry about not being smart enough to get to it themselves. Those positions were allowed by blizzard, any class can get to them. It requires no exploiting of mechanics or abilities.
  3. You sperg off a lot in your post and it's hard to understand what you mean. You should maybe use words and proper sentences rather than not. Otherwise I think? I agree with most of what you wrote. Except the end. I disagree that no bosses but Rotface and BPC should be killed on the first ID. This is Paragon's kill times for TLK (25) and the following ID the killed everything on HC besides TLK. While I agree in general that it's too easy, and I personally feel a 30-50% HP buff should have been given to the NM bosses (as well as HC bosses). It is a "blizzlike" server (though they like to try and turn that off and on as they see fit which is annoying). So Things being cleared right away isn't terrible. As for my agreement then disagreement... it's because as I've constantly stated: we're on 3.3.5a class stats/abilities and only on 3.3.0 content. While it's a smaller difference than 3.2.0 and 3.1.0 and 3.0.0 it still exists and is still pretty significant. Until someone creates a realm - like the one that shall not be named starting with 'W' and rhyming with poorgame - specifically with difficult raiding challenges in mind that ALSO requires players to update their client from 3.0.0 to 3.1.0 to 3.2.0 to 3.3.0 to 3.3.5a etc. It won't be enough. So I think 30-50% HP buffs all around, NM and HC would be great, a change to proper clients would be even better.
  4. Antik

    Icecrown Citadel 25HC Boost

    It shouldn't be catered to the shitters either. For example; 3.2.0 (TOC) release was August 4, 2009 Anub'Arak HC world first was September 7, 2009 That's 34 days later. Did it take 5 IDs to kill heroic Anub here? I don't think so. It was what, ID 3? That and the top guilds on private servers are maybe 5% as capable as the top guilds on retail were in WOTLK. This content isn't hard. Ulduar HMs weren't hard. e: they were challenging, not hard; everything that could be known about them was Nope. But Normal mode should have had a 30% HP buff and HC should have had something like 60% HP buff. They could have just copy pasted what a different server that starts with W and rhymes with poor flame had done. Why can't you speak English? I think I agree with you but most of your post makes little sense. What I think it says is that give the normal modes to the shitter 95%: fine. EXCEPT And this still matters: we're on 3.3.5a classes during 3.3.0 content. It's not as big of a difference as previous tiers obviously but the difference still exists.
  5. Antik

    Ninja looter

    If they state so at the beginning and have a screenshot of such being said, yes.
  6. Antik

    Icecrown Citadel 25HC Boost

    Do either of the people who disliked my post care to actually offer something constructive? Or are you unable to form coherent thoughts and turn them into replies?
  7. Antik

    Icecrown Citadel 25HC Boost

    I seriously hope the DEVs read my previous post. Lootship buffs is a completely retarded change. That fight was easy TO BE EASY. That fight was easy TO GIVE FREE LOOT. If they can't understand that then there's something amiss. I've though about what I said in my earlier post and not being able to think of something to change on LDW in place of changing ghosts, or BPC in place of changing kinetic bombs and it dawned on me. Why change anything? They're mechanic driven fights, like PP is. Just changing HP values would seem to be enough. Instead of an ~25% HP bonus I would have preferred something in the range of 40-60% HP buff and depending on the fight (to prevent insta gib mechanics) a similar damage increase. That keeps in line perfectly with blizzard's intention of the fights without changing the overall balance of the abilities.
  8. Antik

    People kicking others from randoms.

    Yes. And 4 RDF 1 specific queue is in no way random!
  9. Antik

    Icecrown Citadel 25HC Boost

    Not a fan of the lootship changes. I don't think it will make the fight any more difficult at all, but the entire feel of that fight was as a freebie. You know "lootship". I'd prefer if that encounter went completely unchanged: meaning bringing back a 4th cannon. It would be nice because LDW will be one of the toughest encounters in the instance on heroic mode, up there with PP HC. I'm also not a big fan of the 5 ghosts change versus 3 as well as the 5 kinetic bombs versus 3. What I would and I think others would prefer too would be changes like you did to Twin Valks debuff. I'm not sure exactly what to change for something like that but that was an excellent change that made the fight harder but didn't make it an RNG luck fest. What I mean by that is what if 5 of your 5 or 6 healers get targeted by spirits on LDW. Same goes for Bone Spikes, 5/5 healers get Bone Spiked and people are likely to die. It's just too RNG.
  10. Antik

    People kicking others from randoms.

    Agreed. 4/5 players choosing random and 1/5 players choosing a specific dungeon makes the entire group's dungeon NOT RANDOM. It's kinda not up for discussion. Please bring me your logic if you think you have so much to offer up. The moment human choice is added to an otherwise random set: the set becomes not random.
  11. Antik

    People kicking others from randoms.

    Yup. The difference being if you group 4 RDF players with 1 force queue player it cease to be random for anyone. So my resultant statement still holds. Additionally It's not a 1/2 chance per flip or 1/2^10 (0.0009765625) it's a 1/16th chance per flip or 1/16^10 (9.09494702E-13) which is significantly more rare. It isn't even slightly close. So while it is possible to happen, my experiences plus multiple other players' experiences + multiple guild members' experiences kinda make a case that it's specifically people taking advantage of the fact that RDF players are group in with specific dungeon player which is ridiculous as THAT IS NOT RANDOM. Oh I see. You're so smart Mr. Pedant. Go away until you have something constructive to bring. Not what I said idiot. I'm taking advantage of my computer to post on this thread. Earlier I was taking advantage of my phone. Just because you don't understand basic English doesn't make me wrong in mine. I've never simply kicked someone out of an instance for their gear if they were using the proper gear for their spec. When I have it was in Naxx25 days and people were queueing for heroics with the frost res gear because it allowed them to queue because it was ilvl 213. It's that. Like I said multiple times earlier: I'm not doing HOR HC on RDF sans the times when I premake the group with guild members or friends. Uhh that sucks. I guess? Tip: don't instance for leveling, it's significantly slower and less rewarding than questing (with the exception of Prison farm)
  12. Antik

    People kicking others from randoms.

    Cont: I'm not doing HOR HC again on RDF. I got it like 10 days in a row, that's not random. That's people taking advantage of the capable few who have done the work to gear up, and learn their class to carry them and it's annoying. I have a feeling that the kick option is kind of meaningless to the players who want it as I like others will just leave and eat the 30 minute wait. The problem here is your inability to accept this and just kick the player hurts RDF player pool in general as now there is a wait time of 30 minutes added to that player which is consequential to the entire RDF pool.
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