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About JohnNightrage

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  1. So, today at 16:50 server time, I was in ToC 25 NM and we kill Twin Valkyrs. Death's Choice dropped, and the raid leader, named Skillerx (blood elf paladin, tank), said he was going to let raid roll for it after last boss. So we go, we kill Anub'arak, he let other items roll then he goes offline. Before we notice that, Hkniudk spam /roll on chat, then he goes offline (he was main assist on raid) too. People starts to left, but a player named Skiller, stays, as well as with me, Psyko, blood elf death knight and Hanibalone, orc warrior fury. Skillerx, when he was looking for more, claimed Skiller is one of his characters, with another account. So I talked with Hanibalone and one feral druid who was in raid with us, named Hajst, and we reached a point: Skillerx knew he was going to get banned for Ninjalooting, so we guess he's gonna login to trade the DC to Skiller and to take it, avoiding ban on that character. Please, just don't let this kind of people scam other players. EDIT: Skillerx probably traded the Death's Choice to a mage named Jentopkal, who was in raid with us too. Skillerx went online for a sec and traded the DC to him. It's likely that he's gonna trade the DC to Skiller. All of them, four characters, are without a guild. It's another note of evidence of the thing, and I know I'll probably get shitposted here by a lots of people and if that happens, I hope someone will notice the creation date of that accounts and/or the total posts. I attach the .jpg files of Skiller "afk" in Dalaran (imho waiting for everyone to leave the group), some talks with him and with Jentopkal. I'm 100% sure the proof of that are on the logs about them and we are talking about 4 people/characters involved in ninjalooting. I hope they will get what they deserve.
  2. JohnNightrage

    Trial of the Champion bosses' spells?

    Hello, I have a question: in Trial of the Champion, both NM and HC, the the bosses of the first encounter, during the "ground"-phase, don't use any spell (I've also seen the ranged boss standing still, near the aggro target, doing nothing, just melee autoattacks when the target was nearby). I was wondering if this was intentional or a bug, because I remember them casting various spells in the previous servers I've been. PS: I'm playing on Horde Side and I don't know if on Alliance side is different
  3. JohnNightrage

    Cerco italiani per giocare in compagnia

    Ciao! Lato Orda trovi gli Ordamadonna, siamo una gilda che conta 45 membri (33-34 di persone singole + 11-12 fra off pg e gente che deve riprende a giocare). Siamo in 11 all'80 e nel corso di una giornata siamo oltre 25-30 persone attive, a orari diversi. Se vuoi unirti a noi whispa pure Psyko, Curotutto o Moriturus. Invece, siccome il tuo post è di diversi giorni fa e potresti aver cercato su altre piattaforme social e ti ho già risposto, o se sei già in gilda con noi, ignora questo messaggio!
  4. JohnNightrage

    DK anti-class

    I've been playing WoW for nearly 9 years, WotLK for kinda 7, all with a DK which is my favourite class. I've spent time in tons of server, PvE and PvP oriented and I consider myself well skilled with dueling as a DK and if I should mention the class which gives more troubles to DKs i would say "Paladin". On 1vs1, using a Unholy DK at quite high skillcap, a Retribution Paladin (same skillcap) overpowers you. Of course, if we suppose he's gonna use Divine Shield. If not, he will give a lot of problems anyway. Lichborne? Insta-Turn Evil, then heals. Lichborne + Antimagic-Shell? Kite, preventing RP generation from attacks and heals on proc by Art of War. Gargoyle? Insta-Turn Evil again. If he doesn't bubble-up, at same skillcap, the DK wins with good CD management, but most of people use Divine Shield constantly on duels, waiting for Forbeareance to fade-off, then Avenging Wrath. On Arena side, a Unholy DK can't kill a Holy Paladin alone, neither using Corpse Explosion on low health, at high ratings (supposing, so, high skillcap) while a Paladin can due to Avenging Wrath which bypasses 50% of ALL damage reduction effects and good crit procs. On the other hand, UH DKs have more utility CDs and a perma-snare with Chains of Ice, that's the reason Holy Paladin and Unholy DK is one of the best 2s comps on WotLK (Elemental Shaman and Protection Paladin too, but it works way better with ToC+ Gear, and other classic comps). On 3vs3 and 5vs5 a Unholy DK with Wandering Plague can give serious issues to the whole enemy team, thing a Paladin can't do. Frost DKs are a good choice in Arena only with good arp rating (usually it's used also a 2h weapon for best damage, because the sustained dps of the 1handed Frost DK can't be used at his best), also, Frost DK can't win 1on1 a Unholy DK at same skillcap, due to improved Antimagic-Shell, stronger Lichborne+Death Coil Macro and Gargoyle, mind-freezable only each 10 secs. So my PERSONAL verdict is the following: -1on1 (without Divine Shield) = UH DK wins -1on1 (with Divine Shield) = UH DK loses -2on2 = depends on team composition and other team member's skill, cooperation, management of CDs -3on3 = same as above -5on5 = UH DK can be painful In addiction, always assuming we're talking of high skillcap, the DK can have problems against Rogues (serious problems if Frost DK), and equivalent higher issues against an Arms Warrior (in both cases, if possible, take Rune of Swordshattering but take care because some Wars tend to have a Glyph of Overpower spec for duels, instead of the Glyph of Bladestorm one). Also the Enhancement Shaman can be tough: it's all on good CD management, 'cause Enha Shams starts always with their massive burst, during that it's hard to kill them in melee. If the DK uses well Icebound Fortitude, Shell and Anti-magic Zone, with ghoul's stun, he wins, else the shaman does. Shadow Priest and Warlocks are anti-classed by a common DK, if Unholy there isn't much they can do. Moonkins, Mages and Elemental Shamans (in this order) are a bit harder to kill, but Unholy DK is a beast against casters, especially with Rune of Spellshattering. Note: duels against Blood-Tanknig Death Knight are a waste of time where they usually win also with a less lower skillcap, Blood DpS Death Knights, instead, lose way more frequently due to the lack of movement. If I, again, personally, should do a list of difficulty from 1 (lowest) to 10 (highest), mine would be the following [assuming the always mentioned Unholy DK (tbh, I love Frost, but it's a PvP topic)]: Shadow Priest = 1-2; Destruction Warlock = 1-2; Affliction/Demonoloy Warlock = 2-3-4; Arcane/Fire Mage = 3-4; Frost Mage = 4-5; Fury Warrior = 3-4; Protection Warrior = 6-7; Arms Warrior = 7-8-9; Balance Druid = 3-4; Feral Druid = 6-7; Elemental Shaman = 3-4-5; Enhancement Shaman = 8-9; Protection Paladin = 6-7-8; Retribution Paladin = 8-9-10; Combat Rogue = 5; Assassination Rogue = 5-6-7; Subtlety Rogue = 6-7; Tanking Blood Death Knight = 7-8; Damage Dealer Blood Death Knight = 3-4; Frost Death Knight = 3-4-5; Unholy Death Knight = 8-9; Beast Mastery Hunter = 5-6; Marksmanship = 6-7-8. I would like to repeat myself: this is my personal list, based on playstyle, experience and such, but with the experience growing, you tend to recognize some things with more objectivity.
  5. JohnNightrage

    Sunwell: Angrathar- FAQ and Information Update 2

    I was thinking more about a system based on kills: for example, if you don't kill Kel'Thuzad on 10 men you can't enter Ulduar 10, same for the 25-men version, not like the vanilla/tbc version with quests.
  6. JohnNightrage

    Sunwell: Angrathar- FAQ and Information Update 2

    Hello everyone, I would like to ask an information: the progression through different raids will be free or it will be used an attunement system?
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