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About Butadiene

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  1. Butadiene

    Angrathar: Endgame

    Some people say very fair things. GMs, please dont ruin the rest of icc. At least leave BQ, PP, SIND buffed. Yesterday I felt unfair for nerfed first wing bosses. I'll explain. Marrowgar and Lady were not easy and these bosses required a decent raid who willing to communicate and do its best. Top tier guilds were wipping on them literally for hours, raid leaders invented new tactics, rotate people, etc. Everything to kill bosses. But yesterday many (even casual) guilds one shot it. My buddy in other guild with 4/12 hc progress said me like "we killed Lady with 1 attempt, I felt no difference compare to normal" and yeah, they literally killed it without any wa/powa triggers and with not best set up. GMs, u have time to make a finall decision. Please, dont make us feel sad
  2. Butadiene

    Angrathar: Endgame

    "? - A new raid, written and designed by us. I’m telling you that only because I like you It will be totally magical and rad new thing." this looks very promising. Im hypped. But the upcoming icc nerf is horrible. Synethis has huge experience with basicaly your server's mechanic on Feronis, that's why it didnt take so much time to kill it for them. We have completed icc with all wings open for like 2-3 months, just let guilds to struggle through boosted heroic LK. It looks like u made LK boost for 1-2 guilds, others are just dont have time to even try it. So in that case, that LK boost is irrelevant. Imp, u should start to nerf bosses as soon as at least 3 guilds slay HC LK (as u're going to do with Halion). At the end, u're going to make icc wg buff, which makes 25heroic (like 9-10/12) completly puggable. What's the point? In ulduar, u didnt make a post-nerf version, like blizzard did, u just removed the custom boost. But why are u going to add the blizzlike buff? Your custom boosts are decent, removing them is already a nerf. Basicaly, just give us more icc attempts without removing the boosts, so let other guilds to feel boosted not-blizlike content.
  3. People just forget, almost 10 years behind, since Wotlk raids has been released. Skill cap has increased a lot, nowdays people know how to play their class, they know their bis lists, othwewise everyone can google tons of info. In 2008-10 95% overall players played a way worse, then typicial casual 3.3.5 player now. That's why prenerf ulduar has been lasted so short, because 90% guilds were barely progressing even through normals. Plus, in that times, a lot of people has terrible connection, btw 10-15 fps on algalon was extremly good. I still remember how we were struggling togc50 and we couldnt do it simply because tank or somebody else disconnected or just game freeze due to bad pcs. So, now majority players are more skilled... like a way more skilled, people has good pcs and good internet, but the content is going to be almost the same. I expect "LFM togc25 going to full need all 4.7k+ DEATH CHOISE RES" in a global chat like literally in a month. Be sure, even super casual guilds will progress through togc. My mind, that its not good, since we are playing progressive server, which (for me) means to progress and struggle to content. I like how sunwell guys made t7 content, eoe25 was really good fight, ulduar is good as well, but just few hp togc buff will make it super casual raid. Peace.
  4. Butadiene

    Any russian guilds\players?

    Nais Englesh bro. Stukni mne v igre /w Butadiene Libo prosto /who Almighty i poprosi zaivaytit' Poka preraid guil'da, poetomu prinimaem seichas vseh, dazhe levelerov.
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