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Dreadnought101

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About Dreadnought101

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  1. Dreadnought101

    Mythic+ Project

    I would recommend putting at least 1-2 off-piece items that are in similar power to H-TOC like a ring, bracers, neck, belt, ect... for Mythic 10. You dont need to give us an entire set to work off of, but something rewarding would be nice alongside mounts and catchup gear to make the journey more than just bragging rights for high end guilds and I dont think it will break running heroic TOC. I would not like to see affixes that just simply increase health or damage. Mythic 0-1 I would not want to see affixes, just greatly increasing boss mechanics and damage will make players aware of mechanics they have never even seen or bothered to deal with before that now suddenly can cause major problems when boosted. Can a character hold more than 1 keystone? Like a 4 and 7, I could have a 'pug' 0 keystone, a 4 keystone with casual friends, and 7 with my guild.
  2. Dreadnought101

    [NA] Seventh Empire

    **Updated** **7th Empire (NA/Alliance)** is a semi-hardcore English speaking raiding guild dedicated to clearing 10 and 25 man content and progressing hardmodes and achievements with our main team, and we offer optional raiding days and welcome Levelers, Dungeoneers, PvPers, and those that enjoy more casual experience. **Core 25 man** (6pm Pacific, 9pm Eastern, 3am Server Time) Progress: 4/9 HM FL/XT/IC/Thorim Recruiting priority: Warlock > DPS Deathknight > Hunter > Holy paladin > RangeDPS. However all exceptional players of any class/ may apply. **10 Mans** -Thursday/Monday (6pm Pacific, 9pm Eastern, 3am Server Time next day) -2 hardmode teams Thursday/Monday. (Filled Internally) -Several normal groups (more info later) -Progress. Both at 8/9 HM Progressing Mimiron **Optional 25 mans** (6pm Pacific, 9pm Eastern, 3am Server time) -Sunday - Nax/EoE/OS Full Clear -Tuesday - Ulduar 25 (6/14 normal) **What we look for in core raiders** -Good understanding of your class, handling boss mechanics, and excellent communication -Prebis and well itemized to your class and spec(s) and Gemmed/Enchanted -At least 1 raiding profession. While having 2 raiding professions gets noticed, having a gathering mining/herb/skinning profession is fine. -Fit in well with the personality of our raiding group. We are older group of players, many with jobs and/or going to college and childlike behavior is frowned upon. -Understanding of our rules and guidelines we set for our raiders on boss progression, loot, bench rules, and raid preparation. If interested, join us on our discord or whisper me or an officer ingame. https://discord.gg/bstCBy5
  3. Dreadnought101

    What professions are recomended for a dk?

    Engineering/Jewelcrafting is the strongest combination
  4. Dreadnought101

    Bg bracket 70-79 !

    Wtb xFaction BGs
  5. Dreadnought101

    Please Listen To GMs !

    1) What does this have to do with the GMs 2) How in the world are you loosing to double heal comps?
  6. Hi there, I would like to request another open transfer of Horde to Alliance. I am the Guild Master of Seventh Empire, the only NA guild Alliance side that raids 25 man content (as far as im aware, and I keep an eye out for other NA guilds) and the NA scene Alliance is just struggling to find more quality players. While the population boom in the recent week is nice, on the raiding side of things its difficult since these players are both fresh and not geared, and you only get 1 raider for every 25 new levelers you find despite what experience they claim (Like a 'mythic' raider detonating a grobbulus poison in the middle of the raid, nearly wiping it) These faction transfers are very helpful for raiding, the latest open transfer I was able to transfer 3 players, 2 of which are have been working out nicely for raiding. I now have 4 players from the Horde side wanting to transfer since the previous transfer period and cannot transfer due to the server being locked on faction transfers.
  7. Dreadnought101

    Ninja Looter: Stolenx

    The reason people report is that sunwell staff will actually tag the account as a ninja looter account. If that player joins a raid, (or if someone joins that person's raid) it will send a message to everyone that the player is a confirmed ninja looter.
  8. Dreadnought101

    [NA] Seventh Empire

    **7th Empire (NA/Alliance)** is a semi-hardcore English speaking raiding guild dedicated to clearing 10 and 25 man content and progressing hardmodes and achievements with our main team, and we offer optional raiding days and welcome Levelers, Dungeoneers, PvPers, and those that enjoy more casual experience. **Core 25 man** (6pm Pacific, 9pm Eastern, 2am Server Time) -Wednesday/Friday (3 Hours) **Optional 25 mans** (6pm Pacific, 9pm Eastern, 2am Server time) -Sunday/Tuesday (3 hours) **10 Mans** -2 hardmode teams Thursday/Monday. (Filled Internally) -1 morning team Friday/Saturday at 5am Pacific/8am Eastern (13:00 Server Time) -Several normal groups (more info later) **What we look for in core raiders** -Good understanding of your class, handling boss mechanics, and excellent communication -Prebis and well itemized to your class and spec(s) and Gemmed/Enchanted -At least 1 raiding profession. While having 2 raiding professions gets noticed, having a gathering mining/herb/skinning profession is fine. -Fit in well with the personality of our raiding group. We are older group of players, many with jobs and/or going to college and childlike behavior is frowned upon. -Understanding of our rules and guidelines we set for our raiders on boss progression, loot, bench rules, and raid preparation. If interested, join us on our discord or whisper me or an officer ingame. https://discord.gg/bstCBy5
  9. Dreadnought101

    Faction Transfers?

    Hey there, earlier there were free horde to alliance transfers but the event has since ended and there is no Faction Transfer Character Service on the store. The NA scene is quite small, especially on Alliance and as GM of Seventh Empire[Alliance] there have been several horde players that have approached me as they don't have many guild options as well on the Horde side and my guild fits their goals better. My question is if the sunwell team is planning on a new faction transfer event or open up the possibility on the store, or if they can accommodate specific guilds that have very focused goals and purposes.
  10. Dreadnought101

    Modifier Arena Macro

    Hi, im trying to build a Macro but its not working, need help. What im trying to do is on nomodl either target arena1, arena2, arena3. with Alt pressed, cast cyclone on Arena1, 2, 3. With Shift pressed, heals party member 1, 2 ect... and Ctrl pressed, casts Entangling Roots. (Bonus if you can get ctrl to have me shapeshift to bear form, and charge an arena target for interrupts.) Keybind A #showtooltip /cqs /target [nomod]arena1 /cast [mod:alt, @arena1] Cyclone /cast [mod:shift, @party1] Regrowth /cast [mod:ctrl, @arena1] Entangling Roots Keybind S #showtooltip /cqs /target [nomod] arena2 /cast [mod:alt, @arena2] Cyclone /cast [mod:shift, @party2] Regrowth /cast [mod:ctrl, @arena2] Entangling Roots (and similar for other binds, also bonus if I can get control modifier for entangling roots to shapeshift me to bear form, then charge that target)
  11. Dreadnought101

    Implementing xFaction BGs

    Recommend implementing xFaction BGs. 1) 50+ alliance queued, 0 horde queued. those 50 players could be in battlegrounds immediately, but instead are doing nothing waiting in queue. 2) when one faction looses disproportionately, players of that faction queue less, making the issue worse. xFaction will keep mixing up the teams and rebalance after every match rather than expectation you will either stomp or be stomped like in the game before. 3) Helpful at lower levels. Less players in brackets below lvl 80, where these 2 first issues are created worse. 4) Only counterarguments are for some form of abstract idea that roleplayers push that it MUST be Alliance VS Horde, without any actual benefits, and are likely players that rarely PvP anyway and won't be affected by it.
  12. Dreadnought101

    Can we end the Alliance advantages in WG?

    Both sides should get a semi-equal opportunity to win WG. Horde had WG like 90% of the time up until Naxx came out then Alliance started winning. Funny that the moment Alliance starts actually controlling WG over multiple games a row that the Horde start raging. Personally I would just implement a loss-chain buff, and not do tricky things like limit populations which arent fun to those waiting outside WG
  13. Dreadnought101

    About blood elf comunity and faction balance

    Clearly you have not met an undead rogue yet.
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