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About Dumbstep

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  1. Dumbstep's Enhancement Shaman (3.3.5 PVE) Guide. First of, thanks for reading my guide, I hope it helps someone out. PS: Sorry for BED Engrish, have a nice day. ^^ Table of Contents: Stats Talents Glyphs Rotation (Spell Priority) Macros 1. Stats: Your most important stats are in the following order Hit > Expertise > Haste > Attack Power > Critical > Armor Penetration > Agility >>>>>> The Rest. Disregard all other stats until you are Hit and Expertise capped. Stat Spread: Hit Rating: Your hit rating should be 9% (Melee) + Which should make up 16% with 3/3 points put into your Dual Wield Specialization talent and buffs from other classes in your raid. Expertise: Your Expertise should be capped at 26/26 at all times it's one of your two most important stats. Your Unleashed Rage talent will help you out greatly with this. Haste: Don't be shy when getting Haste, take as much of it as you can, there's no cap on Haste for our white hits aka: Auto Attacking, special abilities do have a cap but we want as much of it as possible because more Haste = More Windfury Weapon procs, More Maelstrom Weapon stacks, More T10 4P Bonus procs. Attack Power: Very useful stat as well because more of it you have the harder your abilities like Windfury Weapon, Lightning Bolt and Magma Totem will hit. Critical: Another useful stat because it gives a chance that your Spells and Abilities will hit 2x harder. Armor Penetration: We are a physical melee class combined with spell casts, about 50% of your total damage output will be somewhat buffed by Armor Penetration but don't focus on getting the stat, you will gain some from offset gear and from buffs. Agility: Less useful imporant stat lol, it marginally increases your melee Critical and Attack Power stats. 2. Talents: Starter Build (Fresh 80 When you have Mana issues) Best in Slot build (You should be using this build once you are around 5.4k GearScore and no Mana issues are present) You can test and make your own builds here without spending gold for respecing ingame or just want to take a look how these builds might pan out for you: https://sunwell.pl/talents-calculator/shaman Reasons why use certain talents and not others: First and foremost you might have questions why I'm not using Enhancing Totems talent that increases your Strength of Earth Totem by 15% which is really good, the reason why i don't use it is because any raid should have at least one Death Knight, taking into consideration that they are one of the most played classes and they provide the Horn of Winter buff that has a superior range (60 yards) and does not stack with our Strength of Earth Totem that only has (30 yards) and will in some situations not reach Hunters. But in case you really do wish to take the Enhancing Totems talent or your guild wants you to take it, take 3 points from your Ancestral Knowledge talent and place them into Enhancing Totems but consider that a small personal Attack Power loss if there is a Death Knight present, because with the Mental Dexterity talent all of our Intellect also gives us the same amount of Attack Power. Reason for not putting 2 points into Improved Stormstrike is because it only gives 20% OF BASELINE Mana back (Intellect and other buffs are not taken into consideration), so i opt to put 1 point instead into Elemental Focus which reduces Mana cost for all your most draining spells like Chain Lightning and Fire Nova spells by 40% whenever you crit, which i find to be way more Mana conserving. Other talents i don't think are controversial, but if u disagree with any of them let me know either under the post or hit me up ingame (Dumbstep). 3. Glyphs: Major Glyphs (Optimal for single target fights aka: Boss fights): Glyph of Feral Spirit Glyph of Windfury Weapon Glyph of Stormstrike Minor Glyphs (these are not as important and some are situationally useful, here's mine): Glyph of Renewed Life Glyph of Astral Recall Glyph of Water Walking Glyphs that are useful in some situations: Glyph of Fire Nova Glyph of Lightning Shield Glyph of Lightning Bolt 4. Rotation (Spell Priority) Considering that Shamans don't have a set rotation but we depend on procs and cooldowns to do damage, here's what an opening should look like (First make sure your Lightning Shield is on you, and keep it up at all times, when everything is on cooldown refresh it) remember to refresh your Weapon Imbues before every fight on your main hand use Windfury Weapon, on your Offhand use Flametongue Weapon , do NOT use 2x Windfury Weapon on both your offhand and main hand (not even different ranks) , it has an internal cooldown of 3 seconds, if you hit with your offhand, the Windfury Weapon hits for 50% less and goes on a cooldown for both hands, so it's better to not have anything on your offhand instead of another Windfury Weapon but preferably use Flametongue Weapon on your offhand weapon. It gives you fire damage on on each strike and passively increases your spell damage. Never use spells with casting time unless it's instant cast Lightning Bolt or Chain Lightning with 5x Maelstrom Weapon stacks, spells like Lava Burst are out of question because when you are casting anything you are preventing our Windfury Weapon from procing. So the opening looks like this Totems down ( Strength of Earth Totem, Healing Stream Totem, Windfury Totem) for fire totem use Magma Totem YES! Even on single targets, always use Magma Totem! it does significantly more damage than for example Searing Totem, Flametongue Totem , put your Magma Totem on a different number on your spell bar, because it lasts only 20 seconds and you will have to refresh individually all the time, it's too mana costly for to refresh with all other totems. Open up with Flame Shock (specially if u have Bizuri's Totem of Shattered Ice ), pop Feral Spirit , then hit the target with Stormstrike , Lava Lash , if you have 5x Maelstrom Weapon stacks use your Lightning Bolt or Chain Lightning depending if u're fighting one target or more targets, if you don't have 5x Maelstrom Weapon stacks use Earth Shock. When EVERYTHING is on cooldown use Fire Nova YES! Even on single targets, it does huge single target damage too and u're not just standing there. 5. Macros Ok so here's some of my Macros that make the ''rotation'' easier by shortening it from 7 buttons to 4 My all in one Melee macro which puts Stormstrike and Lava Lash into one ability and also helps with pet targeting your current target and not going off on it's own attacking random stuff. #showtooltip /startattack /castsequence reset=7 Stormstrike, Lava lash /petattack My all in one Shock macro that puts both Flame Shock and Earth Shock into one button and switches to Flame Shock when u switch to a different target (I know it's situational sometimes u might want to use Earth Shock instead but works for 99% of the situations and makes life easier) #showtooltip /startattack /castsequence reset=target Flame Shock, Earth Shock My Lighting macro a simple macro that makes you cast Lightning Bolt when u press the button and Chain Lightning you press shift + the same button (just make sure you unbind that Shift + Button first before using it for example unbinding Shift + 4) I'm aware that this macro can be made with Binds without the macro, but this saves slots on the casting bar #showtooltip /cast [nomodifier] Lightning Bolt /cast [modifier:shift] Chain Lightning END (for now) thanks for your reading STORM,EARTH AND FIRE guide your path. Guide suggested by my friend Underline add us ingame if you have any questions or just wanna hang out.
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