Jump to content
Sign in to follow this  
RazorSwitch

Protection warrior

Recommended Posts

daze413    1
On 5/3/2018 at 4:24 PM, TriHard said:

You can start by rerolling another class that's actually viable as a tank :)

I've been tanking OK while RDFing to 70... Is there something wrong with warrior tanks in the end game content? Can you ellaborate more?

Share this post


Link to post
Share on other sites
Iamthedoll    6

cons:

- no criitical life saving abilities (Ardent for pallys, WotNP for DK's),

- relatively low HP-pool and avoidance,

- VERY skill dependant,

- low threat generation (can be compared to bear's - maybe slightly more than druid's)

 

RDF's are nothing compared to raiding (well maybe except naxx10 which is just 10man RHC), so don't judge class with only one place where you could check it out ;)

pros:

+ one of best tanks on anub's adds,

+ can cast vigilance

  • Like it! 1

Share this post


Link to post
Share on other sites
Cyanotic    6
On 5/8/2018 at 8:17 AM, Iamthedoll said:

cons:

- low threat generation (can be compared to bear's - maybe slightly more than druid's)

It's generally about 25% more than bears in the early stages of WOTLK rading. 

Share this post


Link to post
Share on other sites
followme    0
On 2018. 05. 08. at 9:17 AM, Iamthedoll said:

cons:

- no criitical life saving abilities (Ardent for pallys, WotNP for DK's),

- relatively low HP-pool and avoidance,

- VERY skill dependant,

- low threat generation (can be compared to bear's - maybe slightly more than druid's)

 

RDF's are nothing compared to raiding (well maybe except naxx10 which is just 10man RHC), so don't judge class with only one place where you could check it out ;)

pros:

+ one of best tanks on anub's adds,

+ can cast vigilance

Actually the previous comments got it right, Prot warriors are probably the worst tanks for progress raiding (not considering DKs with bad gear, they are the worst imho), but the difference is not as big as they are implying. If you know what you are doing and choose the right gear you will still be better than 50% of the other tanks with the same ilevel :P (with 1-2 right choice like never using the parry rating gloves enchant you just fixed your drawback about having less HP).

Some minor corrections:

Cons:

- no criitical proactive life saving abilitiy (AD, WotNP)

relatively slightly lower HP-pool and avoidance than a paladin (see stamina bonus talents, agi - dodge conversion)

- very skill dependant, even threat generation, but if you know what you do this should not be a problem!

Pros:

- slightly higher dmg mitigation than a paladin (when your hp stays above 35%)

- best defensive cooldowns (if you know when damage is incoming) for a tank

- short CD interrupt

- commanding shout

- automatic sunder armor, melee attack speed reduction

- vigilance (if you dont have Disc priest)

- stuns (not just UD stun)

Share this post


Link to post
Share on other sites
On 5/8/2018 at 9:17 AM, Iamthedoll said:

cons:

- no criitical life saving abilities (Ardent for pallys, WotNP for DK's),

- relatively low HP-pool and avoidance,

- VERY skill dependant,

- low threat generation (can be compared to bear's - maybe slightly more than druid's)

 

RDF's are nothing compared to raiding (well maybe except naxx10 which is just 10man RHC), so don't judge class with only one place where you could check it out ;)

pros:

+ one of best tanks on anub's adds,

+ can cast vigilance


- No critical life saving abilities - Hello ,ever heard of Shield wall, Last stand. There is also a Ocassional Shield Block CD every 40 sec that reduces a lot of dmg we take (Less good than holy shield but who am i to argue)



- Relativly low HP - pool and avoidance - i havent seen a paladin reach as high HP pool as i have on my warr by this point (37k Unbuffed http://prntscr.com/ki0yvq  )

- Very skill dependant - Not for someone who was playing the game since vanilla

- low threat generation - can get behind that one, but a skilled warrior can do as about 10% less  threat then as a paladin with same gear wich isnt even really such a big threat drop.

Share this post


Link to post
Share on other sites
KimmoKM    34
6 hours ago, Spectraqwerty said:


- No critical life saving abilities - Hello ,ever heard of Shield wall, Last stand. There is also a Ocassional Shield Block CD every 40 sec that reduces a lot of dmg we take (Less good than holy shield but who am i to argue)

Last Stand is essentially a direct downgrade to Ardent Defender: you can use it wastefully, you might not hit it when needed (you shouldn't be dying to predictable damage spikes like Mimiron Plasma Blast, it's RNG burst like Algalon parry haste shenanigans that might kill you) and it saves you from a maximum of 30% of your HP pool worth of damage. You also lack raid sac (which is arguably an even bigger deal than personal cooldowns) and hell, in some circumstances you could in principle use glyph of salvation as well as an additional cooldown.

That's if you focus on the proc component, it's worth remembering that AD also has a passive component:  paladins always have 12% guaranteed mitigation over warriors' 10%, but if you start thinking about potentially lethal damage, AD raises 100->0% mitigation to 19%, more if you get healed in between.

Tanking ability aside, paladins also have superior stackable raid utility. Defensive dispel, raid sac (pretty much obligatory for Knock*3 and Algalon), aura mastery with specialized spec, hand of salvation and BoP, you name it: all are far superior to anything warriors offer, which is nothing at all if you think about unique utility. Warrior tank might save a rogue from expose duty or demolock from having to run with imp, but that comes down to DPS and warrior tanks doing less loses everything the other players gain.

Quote

- Very skill dependant - Not for someone who was playing the game since vanilla

A veteran player shouldn't have any trouble playing any spec more or less perfectly as far as regular gameplay is concerned (hitting buttons according to priority list or rotation, reacting to stuff that you can prepare for, that sort of thing), the differences come from doing all of the small optimizations like stacking cooldowns with trinket procs or whatever. Unless you're thinking of using last stand with the kind of precognition that would allow you to reach parity with AD, I don't see any noteworthy difference between the two specs.

 

At the end of the day, the differences in tanking ability aren't THAT dramatic, they are at level of being able to be overcome with several resets worth of additional gear (warrior with gear from Ulduar-25 normals and Ulduar-10 hardmdoes is more than a match for the performance of T7 paladin), you could definitely complete Ulduar-25 with a warrior tank although lack of raid sac is going to sting. However, on the other hand, warriors don't have any relevant advantages either. They have a number of advantages in principle, like having spell reflection or mobility with charge/intercept/intervene, but they just don't come up on any encounter that actually counts (you can intervene out of Emalon's Lightning Nova? Big deal, you could just eat it without even using cooldowns). In terms of raw old-fashioned tanking ability, paladins are just better.

Edited by KimmoKM

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×