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Found 7 results

  1. RAF [EN]

    Hi, I'm looking for someone to RAF with. Planning on rolling warrior tank so we can get some fast RDF's going on. A/H does not matter for me. My timezone is GMT +1, my schedule is a bit tight as I have work etc... But i'm free almost any day from 19:00h till 23-24:00h ish. Leave a comment here or PM!
  2. WoW WotLK Warrior Class Guide - Fury Two two-handed mean meat mincer. Greetings dear reader! Few years past I have started writing Warrior Class Guide Compendium for Wrath of the Lich King expansion, and here you'll read the Fury part, though its a bit different than in the original document. Like all of my guides, the emphasis lies on the word detailed. If you're looking for a pocket guide that will tell you in short order what to take without any explanations of why, then either stop reading right now or be smart about it and look at the most important bits - bolds and colour. (Being all three spec guides in PvE and PvP alike, the complete length of the entire document is over 120 word pages long...so yeah, no way I will post all of it under one topic!) True teaching lies not in telling what to do, but in periodically asking questions and giving examples until the student comes to the real conclusions themselves. It “etches” differently in our memory and it becomes our instinct, and more. I cannot be there for you so I have given reasons and provided examples, which that is the very reason why this guide is “long”. If you do something without in-depth awareness it's all for naught if you truly want to become serious. Before we begin, I’d like to emphasis that this is a guide. The way of doing things I will present to you is not the only way. If you have found this guide helpful and/or think I should change or add explanations on something, do contact me! All feedback is welcomed and greatly appreciated! Now let’s begin, we all know warriors slash & smash and don't read. Note: Due to wrong version save, BiS gearsets are not complete. Table of Contents *Use [keyword] to quickly navigiate to wanted section. [F0] Basic Fury Warrior information [F1] Fury talent spec For 80 PvE raiding [F2] How to DPS [F3] Your place in the raid group [F4] WotLK Warrior Macros [F5] Addons [F6] Race, Professions & Gearing [F7] Best in Slot Gearsets (incomplete) Basic Fury Warrior Information [F0] (and some general class stuff as well) This is actually important. To say it short, you’re plate mdps that has AoE ability inside a rotation; you can interrupt spell casts, maneuver fast around the encounter area; and you can act as an “emergency tank” (as I like to call it, ET). Fury belongs to specs that heavily rely on their gear in order to give out an efficient performance. Being a warrior you use a lot of macros, even as Fury; and if you're walking around without a shield in your bags I'll bitch slap you like Shiva! To be more detailed: By the word "plate" I mean to say that you can take some punishment unlike cloth that gets one shotted (but even you cannot survive a single "slap" on hardmode/HM without CDs). Additionally, you can reduce healing strain by using Shield Wall (65% damage reduction total); Shield Block and Enraged Regeneration help too. By having AoE ability inside your rotation, I meant to say that you should watch out when you must not break CC or when your allies are mind controlled. No one likes seeing warriors’ Whirlwind crit on them and no one likes it when someone wipes the raid doing something as stupid as that. It's an instant lootban or worse. You can interrupt casts with Pummel or Shield Bash, so never go below 10 rage on encounters where your interrupt is important! Utilize your Intercept, Intervene and possibly Heroic Fury to maneuver fast around the encounter and lose as little dps time as possible. Additionally, Intervene reduces target's total threat by 10% from all mobs in the battle (and intervenes one physical attack done against them), so keep that note somewhere in the back of your mind, it can be useful on encounters such as Sindragosa. Emergency Tanking aka "ET"-ing is when the tank either dies or you are able to take over the tanking role for a short period of time. This behavior will be covered under its own section. It's worth saying that it's nothing that expected of you to do, merely that your class is capable of doing. What is Rage? How does it work? Rage is warrior’s ability resource. Rage is generated by doing damage with auto attacks, getting damaged from any source, or by using rage-generating abilities or talents. Additionally, Rage is an unlimited resource – meaning that warriors don’t get “exhausted”, not needing (mana) breaks. Warriors stop when they DIE! However, reckless ability usage & stance dancing leads to rage starvation, a point when you can’t do anything until some generation occurs. You avoid doing that by thinking in advance. Worst-case scenario(s) you can find yourself in is not having rage, having no rage-generating abilities available and are unable to attack. You. Do. Nothing. Excluding normal melee weapon attacks – and getting damaged – there are several talents and abilities helping us with rage. Bloodrage and Charge are your only two default rage-generating abilities. You can increase your rage gain from physical sources for a small amount by using Berserker Rage, but that cooldown is ideally saved to prevent fears and other effects from affecting you. That being said, special notice goes to two offensive abilities – Heroic Strike and Cleave. They change your main hand auto attack into special attack, preventing rage generation from auto-attack source (fury has offhand weapon to generate rage with). It’s why they’re called rage dumps. Lastly, there’s stance dancing to be mentioned (changing your stance to use special abilities and losing extra rage). This term is mostly for PvP, but even in PvE, a badly timed stance dance can lead to bad results (e.g. Fury Warrior going to Rend and losing rage generated by auto attacks, that’s bad!). Warriors keep 10-25 rage per changing stances depending on Tactical Mastery talent (passive Stance Mastery is learned on level 20). Unless the situation you find yourself is “now or never”, you aim to dump any excess rage before swapping. Goal is to avoid finding yourself rage-starved – or rage capped. There’s nothing wrong in having 100/100 rage, but any rage you “lost” over the cap or to stance swap should have ideally been going into HS/Cleave or any other viable ability usage; whereas having small amount of rage can leave you handicapped for the moment. Learn when it’s ideal to change stance for different ability usages and pay close attention to your weapon swing timer (via addon, I'm using Quartz myself). There is an equation which determines just how much rage you are generating when you hit or are hit, but I won't be bothering you with it and simply state that the harder you hit and the harder you are hit, the more rage is generated. If you want to know just how much you generate, go hit a target (not a dummy) and take note. Fury Talent Spec For 80 PvE Raiding [F1] Fury Warrior - How to DPS [F2] I stick them with the pointy end, right? Your place in the raid group [F3] I will crush! I will destroy! I will…oooh, shiny! WotLK Warrior Macros [F4] To access macros, type /m or go to game menu and select Macros. Addons [F5] Dem useful gadgets! Fury Warrior – Race, Professions & Gearing [F6] Best in Slot gearsets [F7]
  3. Bug in Autoattack

    Hopefully this topic sticks, for the last 4 days i am unable to autoattack after about 3-5 mins after log in as a warrior this is highly annoying cause i can't generate rage i've removed the ElvUi and tested again > same issues i've removed the addons > same issue Anyone else with the same issuebug
  4. Guide: Fury Warrior

    Fury Warrior PVE Guide 3.3.5 by Dolice (Horde) Talents + Glyphs https://wotlk.evowow.com/?talent#LGbc0fhZhxe0Vbu0eRVzAo:oGMoz0 No exceptions on the glyphs there is a talent build with Enrage but it's pretty useless since you never want to take damage it's only useful on festergut and another thing to not the Enrage effect from the talent Enrage overwrites the Enrage effect from your Death Wish CD and you will end up losing 10% damage because of this, that's why it's only useful for festergut as the loss of the 10% damage over the duration of Death Wish (30 Seconds) outweighs itself since you will have 10% damage from the Talent Enrage almost all the time and over around a 3 minute fight that's more dps than an extra 10% damage once for 30 Seconds BiS List (end Game) Notes: Some of the items are Leather and One Ring and also the Hunter Weapon From LK 25 HC as your Ranged slot these are correct and don't let anyone tell you different however do not take Fal'inrush, Defender of Quel'thalas off a hunter that needs it, only roll on it if it's going for offspec or if nobody needs it your 2nd BiS Ranged Slot Item is Gluth's Fetching Knife from 10 Heroic (HC) Sanctified Ymirjar Lord's Helmet (HC) Penumbra Pendant (HC) Sanctified Ymirjar Lord's Shoulderplates (HC) Vereesa's Dexterity (HC) Sanctified Ymirjar Lord's Battleplate (HC) Toskk's Maximized Wristguards (HC) Aldrianna's Gloves of Secrecy (HC) Coldwraith Links (HC) Sanctified Ymirjar Lord's Legplates (HC) Apocalypse Advance (HC) Frostbrood Sapphire ring Ashen Band of Endless Vengeance (HC) Sharpened Twilight Scale (HC) Deathbringer's Will (HC) Shadowmourne (HC) Glorenzelg, High Blade of the Silver Hand (HC) Fal'inrush, Defender of Quel'thalas Gemming + Enchanting In regard to gems: Gem strength until you hit around 50-60% passive armor penetration rating (arp, once you get to that amount, gem arp in EVERY SLOT (and I mean EVERY slot) until you hit 1400 arp (100%). When you get to the point that you are going ABOVE the arp cap, start gemming strength, strength/ crit, and/or strength/ hit (if needed) Personally, I keep arp gems in blue and red slots, I like to go for socket bonuses when I can. After 100% arp, if below hit cap, put str/ hit gems in yellows until you get hit cap. After you have hit cap and arp cap, put str/ crit in yellows when the socket bonus is 6 or more strength. Other than that, strength wherever you can. You need at least 1 Nightmare Tear in somewhere in your setup, put it in the blue socket in your chest. You need it to activate the meta and it helps that you get that socket bonus. Don't use any other blue gem. Stat order is: 5% hit> 26 Expertise> 1400 arp> Strength> Crit > Haste. -Meta: Relentless Earthsiege Diamond -Red: Fractured Cardinal Ruby/ Bold Cardinal Ruby - Yellow: Etched Ametrine/ Inscribed Ametrine -Blue: Nightmare Tear Enchants Helm: Arcanum of Torment Shoulders: Greater Inscription of the Axe Back: 22 Agility Chest: +10 all stats Bracers: Assault Gloves: Crusher Belt: Eternal Belt Buckle Legs: Icescale Leg Armor Boots: Icewalker (if below hit cap) / 32 Attack power Weapons: Berserking on Both Professions Jewelcrafting for your 3 JC only gems (Priority Profession) Blacksmithing for an extra 2 Sockets (engineering is also viable with the haste on-use enchant on your gloves) No exceptions if you don't have enough gold to buy mats for Blackmithing / Engineering or can't be bothered farming, stop playing wow Rotation your rotation is fairly simple. Spam heroic strike, SPAM IT!!!! NEVER LET IT NOT BE UP. HS is your top damaging ability, you want to use it as much as possible. While doing that, use Bloodthirst and Whirlwind EVERY time they're off cooldown, using slam on every proc. When the boss is below 20% hp, just use your normal rotation, but use execute in fillers. Do NOT spam execute, it deals less damage and drains rage. If you are getting into very high end raiding, you will start putting rend into your rotation in frees, when you have bloothirst, whirlwind on cooldown, and no bloodsurge proc. The macro will be provided at the bottom. This is the priority list: Heroic Strike > Bloodthirst > Whirlwind > Slam(proc) > Execute. Rotation: Bloodrage > Queue Heroic Strike > Bloodthirst > Queue Heroic Strike > Whirlwind > Slam (if Procced) > Queue Heroic Strike Tips / Cheese DPS Deathbringer: Don't be afraid to wait 1-3 seconds to use WW if blood beasts are coming out soon. then replace Heroic strike in your rotation with cleave and cleave the fuck out of them, don't stop to target them, target saurfang and do your rotation while cleave spamming the blood beasts then once there down go back to your normal rotation Always make sure BT + WW is on CD before using Slam Procs also keep in mind they use your Global Cooldown - don't rage starve yourself by using Heroic Strike at lower gear levels it'll take some time to get used to but try to think outside the box and think "can i fit in a heroic strike here and not starve myself" and you'll know if BT, WW, Slam Proc or Offhand Whites will generate you enough rage to fit in an Heroic Strike after some practice, another thing to note is your offhand whites will ALWAYS generate you rage no matter what even if it is dodged or parried the only difference is if it it actually hits or crits it'll give you more rage than if it's dodged / parried but that won't be as big of a deal if you are behind the boss as you should have 26 expertise in your Main hand and offhand so the boss will not be able to parry. Macros BT Macro #showtooltip Bloodthirst /equipslot 16 your mainhand here /equipslot 17 your offhand here /cast Berserker Stance /cast Bloodthirst Slam proc macro #showtooltip Slam /stopcasting /cast Slam /stopcasting Shield Wall Macro (for Blood Queen Lanathel) #showtooltip Shield Wall /equipslot 16 your mainhand here /equipslot 17 your shield here /cast Defensive Stance /cast Shield Wall /cast Battle Stance Rend Macro (needs to be hit 2 times) #showtooltip Rend /cast [stance:1] Rend; Battle Stance /cast Berserker Stance Slam Proc Heroic Strike Macro (very rage intensive use at 50+ rage) #showtooltip Slam /startattack /cast !Heroic Strike /stopcasting /cast !Heroic Strike /cast Slam /cast !Heroic Strike /stopcasting /cast !Heroic Strike /cast !Heroic Strike Heroic Strike Execute Macro (very Rage intensive, use at 80+ Rage and only as filler at when WW, BT is on CD and no slam Procs) #showtooltip Execute /startattack /cast Execute /cast !Heroic Strike Thank you for reading this guide feel free to whisper me in-game for any questions
  5. Hey guys, I was hoping to see if any of you were experienced Fury Warriors and could provide me with guide that incrementally outlines the skills to choose while levelling as a Fury Warrior. If you have located a correct guide to work off of, I would love to check it out too! Additionally, a max level rotation would also be great! There is a lot of information online and I have trawled through a lot of it. However, it is difficult to determine what is correct and what is relevant to the 3.3.5a patch. Any other tips, tricks and guidance would be hugely appreciated! Cheers! Syn
  6. Hey guys, I have read varying opinions online and it is also difficult to determine if the guides and other forums that I have been reading are relevant to the 3.3.5a patch. Consequently, I thought I would ask here. I plan on playing a Warrior and was wanting guidance on which Professions provide the most optimal DPS benefits. So far, I am considering the following -- Jewelcrafting Blacksmithing I will initially take Mining to collect all the required materials to level both Jewelcrafting and Blacksmithing effectively. Any advice, tips and guidance would be hugely appreciative. Additionally, if you guys have trusted guides to work off of, I would also love those too! Cheers! Syn
  7. Since patch 3.0 and for the entirety of wotlk the behavior of Slam was the following: When you cast Slam, the autoattack timer gets paused, once you sucessfully finish your cast or it fails, the swing timer resumes from where it left off (when you had started casting). The bug is that the swing timer continues through Slam cast, making autoattacks fire off too early. Exampled of working behavior with 3.0 swing speed and 2/2 improved Slam: 0.00 You hit a melee swing 1.00 You start casting Slam 1.50 Your Slam cast finishes 3.50 Your next melee swing goes off The above scenario cannot be replicated; instead you encounter the following bugged behavior: 0.00 You hit a melee swing 1.00 You start casting Slam 1.50 Your Slam cast finishes 3.00 Your next melee swing incorrectly goes off (too early)