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Vaxsysl

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  1. Vaxsysl

    [HELP] war kick maccro

    Zerfx beat me to it.
  2. The suggestion, while valid, would be impractical due to the fact that the quantity of players who queue is not high to begin with and this would induce a further strain. Simpler solution would be better, say, if losing a BG rewards more experience than it does now so that even if you repeatedly lose (reasons being irrelevant) you know that you will still get something out of it as in that you won't feel like your time has been wasted. Twinks who like to dominate and need to feed their ego have fun, twinks who enjoy a good "war" have fun and levelers feel that the time went along good enough, won or lost.
  3. Vaxsysl

    Option to disable world PVP

    Due to crazy work schedule I am not raiding at all and thus during my available past times I level up either solo (questing) or together (group RDF / group queue never-to-come-BGs). So far I have encountered zero problems but few STV/Tanaris skirmishes (then again I am a PvPer so I took care of business, and besides, if 80s come, it's all the more fun when five guildies come to camp them at location and GY, and they never bother you ever again) and most either Horde or Alliance (I am leveling on both factions) are passive. If you want to quest in pace, go to 1-60 zones which are not popular PvP hubs. 60-70 endure it. 70+ if you don't have flying, well, endure it? You can always team up with other people. On the hard point, if you are here to quest, change zones and/or come back at higher level. If you want to level up in peace, find RDF groups and voila, problems are solved. Just don't find retards.
  4. Yup. Haste as equip stat, has spirit (inferior crit), it's one of the best items to get for T7.
  5. Sorry for the late reply @Hyaerk, I wasn't available. To be honest with you, I have no idea. I really don't know for certain, I have to admit that I never bothered to delve into that since the information is not distinct. Blizzard was never clear in explanations of base damage or modified damage, with only few exceptions. By my guess its the standard one, taken into account after all the bonuses, since the damage of Arcane spells is increased by 15%, its not per a single spell. So by my guess it's the modified one, but I really don't know for certain. Sorry.
  6. World of Warcraft - Wrath of the Lich King Mage PvE Class Guide Contact: vaxsysl at gmail dottity com Table of content *Use [keywords] to quickly navigate to wanted section. Arcane Talent Spec 1. Talent spec - detailed explanation [Arc1] 2. Arcane dps rotation and CD usage [Arc2] 3. Gearing up, gems, enchants [Arc3] Fire Talent Spec 1. Talent spec - detailed explanation [Fire1][FFB1] 2. Fire dps rotation and CD usage [Fire2] 3. Gearing up, gems, enchants [Fire3] Mage and You 1. Race and professions [Mage1] 2. Mage in Raid [Mage2] 3. Macros [Mage3] 4. Addons & Interface [Mage4] 5. BiS item lists [Mage5] BiS gearlists for both specs *Check [T7a], [T7], [T8], [T9], [T10a], [T10]. • Pre-Naxx gearing (for progressive realms) • Tier 7 (Naxxramas, Eye of Eternity, Obsidian Sanctum) • Tier 8 (Ulduar) • Tier 9 (Trial of the Crusader, Onyxia’s Lair) • Pre- ICC gearing (for standard 3.3.5a realms) • Tier 10 (Icecrown Citadel, Ruby Sanctum) Information Greetings, fellow practitioner of Arcane arts! Before we begin, I’d just say it out loud that it’s best when one discovers things on their own. It etches in our memories differently and we know things by heart rather than from memory. It would be best for one to build specs and do all other things step by step on their own, and have someone ask questions until one comes with the final answer. This guide is version 3.16, the 3.0 core finished on February 27th 2015 with many, many edits and lengthily postpones since I started playing mage in early 2012. It holds all the information necessary for one to come to know how Mage works in WotLK expansion! Have fun raiding and enjoy the game! If you have any questions or remarks, send me an e-mail and I’ll reply when I can. Last major edit happened in July 2017 and last tidbit explanation polishing happened in September 2018. Because it is mostly inexperienced players looking for guides to check their knowledge, I filled this guide with many explanations. To ease up your reading, I have written *very* important things in bold, certain details will be underlined, and it may be in italic – and then the details are written in plain text. Type the [keyword] in the search box to read what you need The point is, this is not a pocket guide. If you're looking for one, well, either be smart about it or look elsewhere. I will help you with any questions regarding either of the two mage specs. To mention it first, I unfortunately am not so fond of Arcane’s way of dpsing and I stopped playing it quite soon. Therefore, some of Arcane relevant information is more of what I know from theoretical point of view rather from practical, but you can be sure that it is right! If you have something to add about Arcane - or any part of the guide – please contact me so we may discuss it and thank you if you do so! So! Let's have a chat about Mage dps, shall we? What spec(s) to get, explanation why the spec looks like it does, what gear to hunt, how to gem it, enchant it, and how to play mage in the raid environment. Basic Mage Class Information Mage is a pure dps class and is there to dish out the numbers. You bring Arcane Intellect buff to everyone, free food/drink via Ritual of Refreshment, portals to save HS after the raid as well as opening one during a break for players to quickly do something before it’s over. Mage can interrupt casts with Counterspell (although it has a long cooldown of 24 seconds it’s not really ideal but more like an emergency interrupter). You can help dealing with adds by applying slows (Cone of Cold, Frostbolt) and rooting them in place (Frost Nova). You can cast Polymorph to CC either one mob or one raider that's being mind controlled (polymorph regenerates HP, that way the raiders can survive!). You can assist the raid with Remove Curse, so when healers have their hands full go ahead and assist. On occasion you can Spell Steal fun buffs in encounters (or troll your fellow mind-controlled raiders in fun farm raids and taking away all of their buffs...and you yourself losing them later after SS's 2min buff limit wears out). When it comes to gameplay, Mage is one of the most carefree casters in the game. You can move around instantly with Blink, which greatly reduces your casting downtime. Fire Ward and Frost Ward can be used to soak some damage (two talents can make this talent regen you mana and increase your spell power). Ice Block can be used in many ways, be it to guard against over-agrro, removing that one deadly encounter debuff, and it can also be used to guard against an incoming damage source that's aimed at you or you being in its way, saving you from death - once. Mirror Image has similar use - while it's a dps cooldown per default (and a potent one with T10 (4) set bonus!!), it also "pauses" your threat for as long the images are alive. Once they die or the duration expires, all the threat you did meanwhile will be added back, so keep an eye out on those threat meters. Invisibility does a similar thing - for as long as you are invisible, your threat is "paused" until you are revealed again. This is your third guard against over-agrro. However, Mage as a class is the most fragile of all on its own - cooldowns aside, the point is that our health pool is low and our armor is the lowest. You can get nuked easily and a single attack from any mob in raids has a potential to one-shot us. That's why we have powerful cooldowns and learning how to use them best is one of the more important homeworks to do. Above mentioned "carefree" comes after you've mastered it. So what’s better, Arcane or Fire? It depends on your raid group setup and your gear – and raid encounter. Both Arcane and Fire have their juice, so play what you find fun the most. Arcane is not gear reliant, so it will perform well even with weak gears and limited raid buffs (you can't have ideal setup in 10man). It's expected to outdps Fire in stationary fights. That being said, Arcane gives +3% damage buff to the raid, shared only with Retribution Paladins. While it has a simple two button rotation, Arcane is one of the burstiest dps specs in the game, so if there is an add that needs to be dpsed down asap, Arcane Mage is the player that’s to be supported with raid CDs – provided the mage doesn’t need to move a lot AND is top caster dps for that encounter/situation. Because of the incredible scaling with haste, this is easily achieved. The more the raid needs to move, the more dps is lost. Fire is quite gear reliant – its fire you see, fire needs to be fed – and it performs good only with “high” gears (the higher your crit is, the better), and all the raid buffs as well. It has three-four abilities to dps. It has no rotation, but priority casts. Fire has a really steady dps and since two abilities out of three are instants, Fire can “cast and move” quite often, so it’s not as hindered on movement heavy encounters, making it perform better than Arcane in such situations. The longer the fight lasts, the more damage Fire will do with its 12% more damage on enemies at or below 35% HP. And as for Frost… it's a leveling / PvP spec, it's way behind both Arcane and Fire in dps as all talents focus on some control rather than damage increase - but if the situation is so dire that raid has enough dps and no replenishment or needs massive add slowing, one could go Frost but it's sacrificing a lot of dps and its simply not worth it for serious raiding. All information written is based on private WoW experience. By “private wow” I mean to say that some information might not be entirely „as true as it should be“– but unfortunately are like that on the servers that I am or was playing on. In other words, private server without bugs is something that does not exist. It had a chance, but I won’t bore you with donation greed that killed TrinityCore’s progress to make a stable and bug-free server free for all. Let's begin. First come spec specific Arcane & Fire details, then general mage information, followed by BiS lists at the end. Happy reading! Arcane Mage Talent Spec Details [Arc1] Arcane DPS rotation in WotLK [Arc2] Arcane Mage Gearing [ARC3] Fire Mage [Fire1] Fire Mage DPS Rotation in WotLK [Fire2] Fire Mage gearing up in WotLK [Fire3] Mage and You – Race & Professions [Mage1] Mage in Raid (Arcane & Fire) – Your place in the group [Mage2] Macros [Mage3] AddOns & Interface [Mage4] BiS Gearsets for all raiding tiers (25man) + pre-raid [Mage05] The End [INFO2] Wow, we’re done! I hope this guide has been helpful! Even though WotLK is at the end of its private WoW era, I still respond to emails and find time to edit some missing points. Please contact me if you have any observations or want to say thanks – or are interested in some of my other WoW class guides. Stay safe and enjoy the game! Change Log is below. Bye bye!
  7. Vaxsysl

    About the PvP status of the server

    It depends from week to week and the day of logging in. When Sunwell has 3x exp event, you get an influx of "naked" 80s in BGs and thus the weight of victory becomes heavier if your side has more naked ppl (ironically naked ppl can still do wonderful things if played right, but no). Wintergrasp DEFENSE is often lost from either faction due to players not mounting the cannons at base, instead, they all go south and lose the game within 5min. Wintergrasp OFFENSE is often failed because people don't wait those 5sec for someone to get rank and because rarely anyone defends the south. Team of 5-10 players is oftentimes capable of guarding the south, ensuring 16 vehicles. But no. Battlegrounds depend on the time of day. Both factions do some premades on the weekly basis. Sometimes you win, sometimes you lose, yet I haven't experienced any total dominance, apart from when the enemy team has a premade AND your team is filled with the kind of players that ignore objectives or are bad players such as paladins who don't use Sacred Shield, Cleanse, AoW procs to heal or Hand spells to support their team, as personal worst examples. So in a nutshell, there's no weekly DOMINANCE happening, just varying times in the day and the day itself. And besides, why on Azeroth would you ever listen to kids crying on the forums? Play what you find fun , find people to do premades with and have fun!
  8. Vaxsysl

    Ally or Horde

    ...either one? Play the race you enjoy the most. BGs and WG are so-so evenly balanced, depends on the time you login and current active PvP community + 3x exp events bring lots of undergeared players in BGs which can be double edged blade.
  9. Vaxsysl

    Fire mage T8 - 4 set

    I haven't played for a month and something, but the last time I did it was "fixed". I'm not sure if it is correct way (think not), but it began working akin to a bug that Warriors had with Sudden Death which allowed infinite amount of Execute usages for as long as the buff was active. What I mean to say is that last time I checked, Hot Streak was never used up, it merely expired - and cast as many instant Pyroblasts for the duration. AFAIK, it should instead have that ~20% chance to not consume upon usage - once, and it can proc on itself. I mean, full 10sec of Pyroblast spam, that's just mean and doesn't taste right. Way too OP compared to other set bonuses. But it works like it does, and since I don't know the retail version with 100% conviction I can't say much other that above thoughts.
  10. Vaxsysl

    The easiest class for PvP

    "You thought". What are you looking for in PvP? Rogue is a playmaker - sets up the pace. You're not there to dish out the numbers. Though your burst is potent and Mutprep spec has good steady damage, but limited mobility. Rogue is more about control. Resuming from above. 1on1 is tricky, you need to use your cooldowns right. As I said, you're the playmaker, not the one to dish out the numbers (outside of Shadow Dance burst). You don't fight any melee head-on, ever. And casters, well, you need to be even smarter against them. Killing someone 1on1 takes experience after all, and who knows, they are more than likely more experienced with the game than you are. Myself, I am playing since vanilla, though I skipped TBC and came back with retail WotLK. Later on I resumed WotLK on private back in 2010 and I here I am still today. So if you were to meet me as you are, I'd probably slap you silly and counter most CCs you do to my team in a BG. What you should do? Play more rogue. Play and play more. Rogue was my main PvP char in 2011. I leveled almost exclusively through BGs (17k kill count upon reaching level 80). I have had four learning curves: The first one, I was in full level 60 PvP set and not being higher than level 66 and going up against twinks. Here I learned how control is important. I often ended up killing most 69 twinks as level 60, tho looking back, they were idiots with gear and were used to slapping things in front of them and were oblivious to mind games. I dinged to 66 for Cloak of Shadows because twink casters were otherwise just brutal. My main goal was getting that WSG flag past everyone, so I learned my CC well here. Second learning curve was from level 70 with blue PvP gears from TBC (rep vendors) and vendor 70 arena offset. Highlights of combat PvP was 3vs1 on more than one occasion and how by 74 I bested every single twink 1on1 in dalaran sewers. But here I learned the value of encounter control. Sap that hunter/caster in the back not yet in combat, open with Cheap Shot on that healer, step to a hunter for Dismantle, sprint back to that sapped caster to Blind him, Gouge another, Step back to healer and interrupt heal, wait for DR to expire then Kidney Shot. Use Prep, step to a DK that's harassing my healer, do a Backstab (undispellable slow via Waylay) and perform Dismantle, sprint back to that healer, Kick him, wait for some energy and Shadow Dance his ass out. ^Example of playmaking. I won numerous BGs for that control (if I made the right call) + carrying the flag, more than fighting itself. Third learning curve was fresh 80 and how players were no longer so nukable due to resilience. First set of arenas, how I must adapt my play to my partner (was playing with Disc first), and how we must synchronize our control if we are to win some tricky combos (hpala+enhance, omg get away 45min game). And fourth learning curve was when we reached high rated arenas. When players are no longer stupid. When there's no overlapping of CCs. When someone's mind games are better than your own and you fall into traps that never seemed like one, but they were. Learning, learning, and more learning. You need to have fun while playing if you're to learn. You need to be eager - and you must be facing the odds. There's little to learn if enemies act like NPCs, hold W and follow you in a bee line wherever you go. You can't get better unless you face someone as good or better than you. Imagination is your limitation. See what he said? His whole post is good, though of what's easier could be argued. Your personal playing style counts a lot. Some can't or won't play melee, some can't playing a caster. Some players enjoy being able to heal/assist, some have headaches when they have to "stop" attacking to provide support. To finish, Rogue is a wonderful class in PvP. What I said a few times however - rogue is a playmaker. You're not there to face someone off 1on1 head on, like e.g. warriors do - you must be crafty with your approach and always have the upper hand. Question is, do you enjoy that kind of approach? If you want we can have a chat, throw me a PM anytime this week, I'm on vacation and I have some time on my hands.
  11. Vaxsysl

    Beginer hunter

    Check this out: <Link for Petopia> For pointers and tips, you should be more specific. Like, talent help, glyph choices, pet companions, hunter macros...what? There's a wagonload of things to share. What would you like to discuss? EDIT: I just realized the date of this post. Poor guy wanted forum help, got it half a year later.
  12. Vaxsysl

    Tiny little buff please?

    I'm going to take a guess here. You're going oom fast because players are tanking unnecessary damage and "tank" is usually just someone who can queue as tank and has a shield / dire bear form / frost presence ready. They require a lot more healing than a true tank does... especially so if they pull mobs by holding W instead of strafing and jump-turning to avoid as much damage it is possible. And LoSing casters, who ever heard of that? /chuckle My priest is currently in mid forties. I don't have Spirit Tap talented. I can manage to heal several big pulls or one insane pull before I have to drink. Big pull? To pull "straight" line of mobs leading from Scarlet Cathedral entrance to the gate. Insane pull? After drinking there, tank barging in and getting all remaining mobs (we only do this if we have group with strong AoE and pref. a class that can help kite, such as hunter or shaman, or frost mage with talented Blizzard). Glyph of Renew and Glyph of Holy Nova serve me fine. Focus on using (Greater) Heal and avoid shielding unless you know that trouble will happen. Otherwise heal mainly with Glyphed Renew and see if timing Holy Nova can heal the party (in other words if it is more useful mana-wise, considering hps ratio per mana is high). Good trick to do is to talent Spirit Tap and find a good target for your Holy Fire spell (easiest to land killing blow with atm, at least for me). It's felt better post 42 when you get Holy Concentration, your regeneration can be insane if more than 50% of the items you wear have Spirit stat on it. It also helps if you have both caster loom trinkets to negate manacost of Holy Fire, but that's another thing entirely. And well, if you have mana issues in outland, its Discipline for you. Myself, I am enjoying Holy. But alas, without a good tank and if the dps is nothing impressive, you do have to drink a lot.
  13. Top three Retribution glyphs are Vengeance, Consecration and Judgement. Your mana should be fine from talent Judgements of the Wise and your Divine Plea, which you should use on CD whenever you can. You're ought to use Judgement of Wisdom on main target anyway so dps in party can regenerate their mana, yourself included. Glyph of Command with Plea available when you're doing level 80 content? Nah. It shouldn't ever be so serious with your mana. Now, one could go on saying how you're using Seal of Command for AoE, so having or not having Glyph of Vengeance doesn't matter much (get dodged tho!), but make sure you have it before you enter any raid. Hit and Expertise softcaps are essential. As for Glyph of Exorcism, avoid it. Yes, you can use it if you get Expertise softcap without Vengeance glyph, but that <Equip: Increases your Expertise by xx> stat on items should ideally be critical strike or haste instead, since it affects all/most of your attacks. You can't really compare it with 20% increased damage on one ability which you use every fifteen seconds.
  14. Vaxsysl

    Backporting Details! Damage Meter(?)

    Just finish it and upload it somewhere with credits to the original author with a note that it's adapted to WotLK.
  15. Vaxsysl

    Glyph of Overpower

    Glyph of Overpower "counters" DK's high parry. Glyph of Overpower counters hunter's Deterrence (100% parry, slap him hard with Overpower). And there's some more, but those two are the prime reasons. It's no new meta, nearly every warrior has it. It counters one weakness against Hunter and it helps some against Deekays.
  16. WoW WotLK Warrior Class Guide - Fury Two two-handed mean meat mincer. Greetings dear reader! Few years past I have started writing Warrior Class Guide Compendium for Wrath of the Lich King expansion, and here you'll read the Fury part, though its a bit different than in the original document. Like all of my guides, the emphasis lies on the word detailed. If you're looking for a pocket guide that will tell you in short order what to take without any explanations of why, then either stop reading right now or be smart about it and look at the most important bits - bolds and colour. (Being all three spec guides in PvE and PvP alike, the complete length of the entire document is over 120 word pages long...so yeah, no way I will post all of it under one topic!) True teaching lies not in telling what to do, but in periodically asking questions and giving examples until the student comes to the real conclusions themselves. It “etches” differently in our memory and it becomes our instinct, and more. I cannot be there for you so I have given reasons and provided examples, which that is the very reason why this guide is “long”. If you do something without in-depth awareness it's all for naught if you truly want to become serious. Before we begin, I’d like to emphasis that this is a guide. The way of doing things I will present to you is not the only way. If you have found this guide helpful and/or think I should change or add explanations on something, do contact me! All feedback is welcomed and greatly appreciated! Now let’s begin, we all know warriors slash & smash and don't read. Note: Due to wrong version save, BiS gearsets are not complete. Table of Contents *Use [keyword] to quickly navigiate to wanted section. [F0] Basic Fury Warrior information [F1] Fury talent spec For 80 PvE raiding [F2] How to DPS [F3] Your place in the raid group [F4] WotLK Warrior Macros [F5] Addons [F6] Race, Professions & Gearing [F7] Best in Slot Gearsets (incomplete) Basic Fury Warrior Information [F0] (and some general class stuff as well) This is actually important. To say it short, you’re plate mdps that has AoE ability inside a rotation; you can interrupt spell casts, maneuver fast around the encounter area; and you can act as an “emergency tank” (as I like to call it, ET). Fury belongs to specs that heavily rely on their gear in order to give out an efficient performance. Being a warrior you use a lot of macros, even as Fury; and if you're walking around without a shield in your bags I'll bitch slap you like Shiva! To be more detailed: By the word "plate" I mean to say that you can take some punishment unlike cloth that gets one shotted (but even you cannot survive a single "slap" on hardmode/HM without CDs). Additionally, you can reduce healing strain by using Shield Wall (65% damage reduction total); Shield Block and Enraged Regeneration help too. By having AoE ability inside your rotation, I meant to say that you should watch out when you must not break CC or when your allies are mind controlled. No one likes seeing warriors’ Whirlwind crit on them and no one likes it when someone wipes the raid doing something as stupid as that. It's an instant lootban or worse. You can interrupt casts with Pummel or Shield Bash, so never go below 10 rage on encounters where your interrupt is important! Utilize your Intercept, Intervene and possibly Heroic Fury to maneuver fast around the encounter and lose as little dps time as possible. Additionally, Intervene reduces target's total threat by 10% from all mobs in the battle (and intervenes one physical attack done against them), so keep that note somewhere in the back of your mind, it can be useful on encounters such as Sindragosa. Emergency Tanking aka "ET"-ing is when the tank either dies or you are able to take over the tanking role for a short period of time. This behavior will be covered under its own section. It's worth saying that it's nothing that expected of you to do, merely that your class is capable of doing. What is Rage? How does it work? Rage is warrior’s ability resource. Rage is generated by doing damage with auto attacks, getting damaged from any source, or by using rage-generating abilities or talents. Additionally, Rage is an unlimited resource – meaning that warriors don’t get “exhausted”, not needing (mana) breaks. Warriors stop when they DIE! However, reckless ability usage & stance dancing leads to rage starvation, a point when you can’t do anything until some generation occurs. You avoid doing that by thinking in advance. Worst-case scenario(s) you can find yourself in is not having rage, having no rage-generating abilities available and are unable to attack. You. Do. Nothing. Excluding normal melee weapon attacks – and getting damaged – there are several talents and abilities helping us with rage. Bloodrage and Charge are your only two default rage-generating abilities. You can increase your rage gain from physical sources for a small amount by using Berserker Rage, but that cooldown is ideally saved to prevent fears and other effects from affecting you. That being said, special notice goes to two offensive abilities – Heroic Strike and Cleave. They change your main hand auto attack into special attack, preventing rage generation from auto-attack source (fury has offhand weapon to generate rage with). It’s why they’re called rage dumps. Lastly, there’s stance dancing to be mentioned (changing your stance to use special abilities and losing extra rage). This term is mostly for PvP, but even in PvE, a badly timed stance dance can lead to bad results (e.g. Fury Warrior going to Rend and losing rage generated by auto attacks, that’s bad!). Warriors keep 10-25 rage per changing stances depending on Tactical Mastery talent (passive Stance Mastery is learned on level 20). Unless the situation you find yourself is “now or never”, you aim to dump any excess rage before swapping. Goal is to avoid finding yourself rage-starved – or rage capped. There’s nothing wrong in having 100/100 rage, but any rage you “lost” over the cap or to stance swap should have ideally been going into HS/Cleave or any other viable ability usage; whereas having small amount of rage can leave you handicapped for the moment. Learn when it’s ideal to change stance for different ability usages and pay close attention to your weapon swing timer (via addon, I'm using Quartz myself). There is an equation which determines just how much rage you are generating when you hit or are hit, but I won't be bothering you with it and simply state that the harder you hit and the harder you are hit, the more rage is generated. If you want to know just how much you generate, go hit a target (not a dummy) and take note. Fury Talent Spec For 80 PvE Raiding [F1] Fury Warrior - How to DPS [F2] I stick them with the pointy end, right? Your place in the raid group [F3] I will crush! I will destroy! I will…oooh, shiny! WotLK Warrior Macros [F4] To access macros, type /m or go to game menu and select Macros. Addons [F5] Dem useful gadgets! Fury Warrior – Race, Professions & Gearing [F6] Best in Slot gearsets [F7]
  17. There have to be some custom things implemented. If you want a real blizzlike copy of WotLK, pure 100% - sorry, you won't really find it anywhere after a whole decade of its release, and if you manage to, the population won't be so active (level up with 1x rate again, REALLY??). The only real non-blizzlike thing were the 2x rates. The pre-nerf and buffs to raids are welcomed. Now this will be another non-WotLK setting enabled, but its nothing game-breaking or changing anything major either way. Transmogrify is a fun feature, and you're not entitled to see it if you don't want to (if they change the opt out that is). Besides, keeping the serves up costs money and we all know it doesn't grow on trees. Some income must be present. Complain all you will, but there is nothing game-breaking in anything "custom" they have implemented on either Feronis or Agranthar. If you dislike cosmetics so much, close your eyes.
  18. You made no mention if it will on default be disabled in BG and Arena...Please confirm or deny. And for us mere mortals who live in third world undeveloped countries who cannot afford to purchase sunwell coins without holding our balls in pain, thank you for not restricting to only server currency. Additionally, please, don't make transmorg cost Arena Points. I briefly played on Feronis; I liked the prospect of needing much needed NR content materials to enable it. Epic gems (currently rares will do?), abyss crystals, etc. Or if you will restrict it to player only currency (rather than requiring both), let it affect FARMABLE in-game currency - Emblems, Honor and Wintergrasp / Stone Shards variation. Arena Points are not really farmable. Main spec, offspec... season ends before offset mainset and t2 weapons are purchased. (mainly it differs if you want players make profit / serve the economy or CHARACTER currency to be used) (edit: for the sake of having more donations to keep the realms running, character currencies have more sound to them) ANd/or letting us acquire them via certain boss kills or BG/WG wins, akin how emblems are got (rather than lootable loot, we all know how that will end up). Cheers.
  19. For everyone reading: When you add someone to your friend list, when they rename, they have their new nickname there. They don't disappear. The only way to lose track of someone's character in such a way is when they swap faction. And even that doesn't hide guild log. "Scissors has been kicked from the guild by Rock." would make them be seen as "Paper has been kicked from the guild by Rock." The only way to really lose someone's NAME track is deleting the character; and restoring it later on under a different name.
  20. Don't worry, no ill meant, no harm done, on the contrary, thank you for the info! I'll work on it as soon as I get the time on my hands!
  21. I expected that they're not optimal. This is my old guide, from 2012 and back when I was not raiding Ulduar. I stated so in both the start and again under the section. I'll find time eventually.
  22. It indeed does. Ha! Thank you, it didn't on my previous server(s). I edited the post.
  23. Vaxsysl

    Fire mage T8 - 4 set

    Conjure yourself some Strudels and go sit at a training dummy. The proc rate should be at 10-20% and can proc on any cast, even the one you just used. But don't look at combat log. The proc doesn't refresh your Hot Streak / Missile Barrage / Brain Freeze, but makes your cast NOT CONSUME your proc, allowing further usages. There's nothing to track in the combat log. (I've seen someone on Discord with "! Fix Mage T8 (4) bonus !" name, so it could be that it is indeed bugged)
  24. It is very simple why Rend is not used as Protection Warrior in raiding - Sword and Board talent. Sword and Board talent makes your Devastate and Revenge have 30% chance to reset cooldown on Shield Slam. Abilities that are on global cooldown for single target threat are Shield Slam, Revenge and Devastate - and Rend, Thunder Clap, etc. Shield Slam is obviously your highest threat building ability. We follow it by Revenge for the damage (and the threat ofc), and then you are using Devastate until Shield Slam and/or Revenge are ready again, be it natural cooldown or talent proc. Devastate on its own applies Sunder Armor (high threat) and does nice damage. Even if you were to talent Rend and have a Feral Druid in the raid for Mangle debuff (or Arms Warrior for Trauma), Rend cannot out-threat or out-dps a single Devastate simply for the reason that it can reset Shield Slam cooldown - resulting in greater threat and damage gain both. The only time you actually use it is when you do not have Deep Wounds talented (say, dedicated offtank spec) and you find yourself in a raid with an Assassination Rogue that does not have anyone to provide a bleed for them, so you keep that Rend up once a minute so they can refresh Hunger for Blood without them hurting their dps to cast Rupture instead of Envenom. Heroic Strike has nothing to do with using or not using Rend.
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