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Vaxsysl

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  1. Vaxsysl

    Periodic Survey: Angrathar - Summary!

    Your approach is similar to Bloodcraft's while it was active. You have great and open communication with your community and I love you for it. As far as the slave market goes, how about this: Any char that gets sold is required to rename (for convenience) and the old name is "taken" for one week? And maybe allow customization as well? I doubt that I'll use that feature myself since I enjoy developing my characters; there are many picky people such as me who can't stand having character faces/skin colour not matching the profile we have for them. The only practical negative impact that is coming to my mind is that in some cases the playerbase won't be able to tell who is who - which is exactly why a forced rename would come in handy if the character in question has quite a bit of negative history. There's a felt impact on how players treat others when they know that they cannot hide or escape (so easily). One should consider the income as well, so the customization doesn't need to come inside the box (but maybe yes with a discount?), but I think that forcing a rename and having the name "taken" for some time (maybe even scripted to /played?) would be good to avoid some bad threads going on about. Maybe having the list of names being public and always available on the website? E.g. char "Kvish" transaction occurred on 27th October 2018? You'll figure out the details how to approach it how you think it's best, I'm just concerned for potential abuses. Thank you for reaching out to us and listening to our voices and for being transparent and utterly vigilant in your devotion to the project. May Elune guide your path.
  2. Vaxsysl

    [HELP] war kick maccro

    Zerfx beat me to it.
  3. The suggestion, while valid, would be impractical due to the fact that the quantity of players who queue is not high to begin with and this would induce a further strain. Simpler solution would be better, say, if losing a BG rewards more experience than it does now so that even if you repeatedly lose (reasons being irrelevant) you know that you will still get something out of it as in that you won't feel like your time has been wasted. Twinks who like to dominate and need to feed their ego have fun, twinks who enjoy a good "war" have fun and levelers feel that the time went along good enough, won or lost.
  4. Vaxsysl

    Option to disable world PVP

    Due to crazy work schedule I am not raiding at all and thus during my available past times I level up either solo (questing) or together (group RDF / group queue never-to-come-BGs). So far I have encountered zero problems but few STV/Tanaris skirmishes (then again I am a PvPer so I took care of business, and besides, if 80s come, it's all the more fun when five guildies come to camp them at location and GY, and they never bother you ever again) and most either Horde or Alliance (I am leveling on both factions) are passive. If you want to quest in pace, go to 1-60 zones which are not popular PvP hubs. 60-70 endure it. 70+ if you don't have flying, well, endure it? You can always team up with other people. On the hard point, if you are here to quest, change zones and/or come back at higher level. If you want to level up in peace, find RDF groups and voila, problems are solved. Just don't find retards.
  5. Yup. Haste as equip stat, has spirit (inferior crit), it's one of the best items to get for T7.
  6. Sorry for the late reply @Hyaerk, I wasn't available. To be honest with you, I have no idea. I really don't know for certain, I have to admit that I never bothered to delve into that since the information is not distinct. Blizzard was never clear in explanations of base damage or modified damage, with only few exceptions. By my guess its the standard one, taken into account after all the bonuses, since the damage of Arcane spells is increased by 15%, its not per a single spell. So by my guess it's the modified one, but I really don't know for certain. Sorry.
  7. Vaxsysl

    About the PvP status of the server

    It depends from week to week and the day of logging in. When Sunwell has 3x exp event, you get an influx of "naked" 80s in BGs and thus the weight of victory becomes heavier if your side has more naked ppl (ironically naked ppl can still do wonderful things if played right, but no). Wintergrasp DEFENSE is often lost from either faction due to players not mounting the cannons at base, instead, they all go south and lose the game within 5min. Wintergrasp OFFENSE is often failed because people don't wait those 5sec for someone to get rank and because rarely anyone defends the south. Team of 5-10 players is oftentimes capable of guarding the south, ensuring 16 vehicles. But no. Battlegrounds depend on the time of day. Both factions do some premades on the weekly basis. Sometimes you win, sometimes you lose, yet I haven't experienced any total dominance, apart from when the enemy team has a premade AND your team is filled with the kind of players that ignore objectives or are bad players such as paladins who don't use Sacred Shield, Cleanse, AoW procs to heal or Hand spells to support their team, as personal worst examples. So in a nutshell, there's no weekly DOMINANCE happening, just varying times in the day and the day itself. And besides, why on Azeroth would you ever listen to kids crying on the forums? Play what you find fun , find people to do premades with and have fun!
  8. Vaxsysl

    Ally or Horde

    ...either one? Play the race you enjoy the most. BGs and WG are so-so evenly balanced, depends on the time you login and current active PvP community + 3x exp events bring lots of undergeared players in BGs which can be double edged blade.
  9. Vaxsysl

    Fire mage T8 - 4 set

    I haven't played for a month and something, but the last time I did it was "fixed". I'm not sure if it is correct way (think not), but it began working akin to a bug that Warriors had with Sudden Death which allowed infinite amount of Execute usages for as long as the buff was active. What I mean to say is that last time I checked, Hot Streak was never used up, it merely expired - and cast as many instant Pyroblasts for the duration. AFAIK, it should instead have that ~20% chance to not consume upon usage - once, and it can proc on itself. I mean, full 10sec of Pyroblast spam, that's just mean and doesn't taste right. Way too OP compared to other set bonuses. But it works like it does, and since I don't know the retail version with 100% conviction I can't say much other that above thoughts.
  10. Vaxsysl

    The easiest class for PvP

    "You thought". What are you looking for in PvP? Rogue is a playmaker - sets up the pace. You're not there to dish out the numbers. Though your burst is potent and Mutprep spec has good steady damage, but limited mobility. Rogue is more about control. Resuming from above. 1on1 is tricky, you need to use your cooldowns right. As I said, you're the playmaker, not the one to dish out the numbers (outside of Shadow Dance burst). You don't fight any melee head-on, ever. And casters, well, you need to be even smarter against them. Killing someone 1on1 takes experience after all, and who knows, they are more than likely more experienced with the game than you are. Myself, I am playing since vanilla, though I skipped TBC and came back with retail WotLK. Later on I resumed WotLK on private back in 2010 and I here I am still today. So if you were to meet me as you are, I'd probably slap you silly and counter most CCs you do to my team in a BG. What you should do? Play more rogue. Play and play more. Rogue was my main PvP char in 2011. I leveled almost exclusively through BGs (17k kill count upon reaching level 80). I have had four learning curves: The first one, I was in full level 60 PvP set and not being higher than level 66 and going up against twinks. Here I learned how control is important. I often ended up killing most 69 twinks as level 60, tho looking back, they were idiots with gear and were used to slapping things in front of them and were oblivious to mind games. I dinged to 66 for Cloak of Shadows because twink casters were otherwise just brutal. My main goal was getting that WSG flag past everyone, so I learned my CC well here. Second learning curve was from level 70 with blue PvP gears from TBC (rep vendors) and vendor 70 arena offset. Highlights of combat PvP was 3vs1 on more than one occasion and how by 74 I bested every single twink 1on1 in dalaran sewers. But here I learned the value of encounter control. Sap that hunter/caster in the back not yet in combat, open with Cheap Shot on that healer, step to a hunter for Dismantle, sprint back to that sapped caster to Blind him, Gouge another, Step back to healer and interrupt heal, wait for DR to expire then Kidney Shot. Use Prep, step to a DK that's harassing my healer, do a Backstab (undispellable slow via Waylay) and perform Dismantle, sprint back to that healer, Kick him, wait for some energy and Shadow Dance his ass out. ^Example of playmaking. I won numerous BGs for that control (if I made the right call) + carrying the flag, more than fighting itself. Third learning curve was fresh 80 and how players were no longer so nukable due to resilience. First set of arenas, how I must adapt my play to my partner (was playing with Disc first), and how we must synchronize our control if we are to win some tricky combos (hpala+enhance, omg get away 45min game). And fourth learning curve was when we reached high rated arenas. When players are no longer stupid. When there's no overlapping of CCs. When someone's mind games are better than your own and you fall into traps that never seemed like one, but they were. Learning, learning, and more learning. You need to have fun while playing if you're to learn. You need to be eager - and you must be facing the odds. There's little to learn if enemies act like NPCs, hold W and follow you in a bee line wherever you go. You can't get better unless you face someone as good or better than you. Imagination is your limitation. See what he said? His whole post is good, though of what's easier could be argued. Your personal playing style counts a lot. Some can't or won't play melee, some can't playing a caster. Some players enjoy being able to heal/assist, some have headaches when they have to "stop" attacking to provide support. To finish, Rogue is a wonderful class in PvP. What I said a few times however - rogue is a playmaker. You're not there to face someone off 1on1 head on, like e.g. warriors do - you must be crafty with your approach and always have the upper hand. Question is, do you enjoy that kind of approach? If you want we can have a chat, throw me a PM anytime this week, I'm on vacation and I have some time on my hands.
  11. Vaxsysl

    Beginer hunter

    Check this out: <Link for Petopia> For pointers and tips, you should be more specific. Like, talent help, glyph choices, pet companions, hunter macros...what? There's a wagonload of things to share. What would you like to discuss? EDIT: I just realized the date of this post. Poor guy wanted forum help, got it half a year later.
  12. Vaxsysl

    Tiny little buff please?

    I'm going to take a guess here. You're going oom fast because players are tanking unnecessary damage and "tank" is usually just someone who can queue as tank and has a shield / dire bear form / frost presence ready. They require a lot more healing than a true tank does... especially so if they pull mobs by holding W instead of strafing and jump-turning to avoid as much damage it is possible. And LoSing casters, who ever heard of that? /chuckle My priest is currently in mid forties. I don't have Spirit Tap talented. I can manage to heal several big pulls or one insane pull before I have to drink. Big pull? To pull "straight" line of mobs leading from Scarlet Cathedral entrance to the gate. Insane pull? After drinking there, tank barging in and getting all remaining mobs (we only do this if we have group with strong AoE and pref. a class that can help kite, such as hunter or shaman, or frost mage with talented Blizzard). Glyph of Renew and Glyph of Holy Nova serve me fine. Focus on using (Greater) Heal and avoid shielding unless you know that trouble will happen. Otherwise heal mainly with Glyphed Renew and see if timing Holy Nova can heal the party (in other words if it is more useful mana-wise, considering hps ratio per mana is high). Good trick to do is to talent Spirit Tap and find a good target for your Holy Fire spell (easiest to land killing blow with atm, at least for me). It's felt better post 42 when you get Holy Concentration, your regeneration can be insane if more than 50% of the items you wear have Spirit stat on it. It also helps if you have both caster loom trinkets to negate manacost of Holy Fire, but that's another thing entirely. And well, if you have mana issues in outland, its Discipline for you. Myself, I am enjoying Holy. But alas, without a good tank and if the dps is nothing impressive, you do have to drink a lot.
  13. Top three Retribution glyphs are Vengeance, Consecration and Judgement. Your mana should be fine from talent Judgements of the Wise and your Divine Plea, which you should use on CD whenever you can. You're ought to use Judgement of Wisdom on main target anyway so dps in party can regenerate their mana, yourself included. Glyph of Command with Plea available when you're doing level 80 content? Nah. It shouldn't ever be so serious with your mana. Now, one could go on saying how you're using Seal of Command for AoE, so having or not having Glyph of Vengeance doesn't matter much (get dodged tho!), but make sure you have it before you enter any raid. Hit and Expertise softcaps are essential. As for Glyph of Exorcism, avoid it. Yes, you can use it if you get Expertise softcap without Vengeance glyph, but that <Equip: Increases your Expertise by xx> stat on items should ideally be critical strike or haste instead, since it affects all/most of your attacks. You can't really compare it with 20% increased damage on one ability which you use every fifteen seconds.
  14. Vaxsysl

    Backporting Details! Damage Meter(?)

    Just finish it and upload it somewhere with credits to the original author with a note that it's adapted to WotLK.
  15. Vaxsysl

    Glyph of Overpower

    Glyph of Overpower "counters" DK's high parry. Glyph of Overpower counters hunter's Deterrence (100% parry, slap him hard with Overpower). And there's some more, but those two are the prime reasons. It's no new meta, nearly every warrior has it. It counters one weakness against Hunter and it helps some against Deekays.
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