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    • Dredd

      Change your passwords!   04/27/2018

      All the players who played on Light's Hope and Memories are requested to change their passwords immediately. Two Factor Authentication is also advised. https://streamable.com/i4q5a
    • MrCulé

      Summary - What should you know before releasing the new content? SUMMARY!   05/20/2018

      Hello Angrathar Community,  many players send me messages every day and ask about various things related to the new PvE and PvP seasons. Everything should be perfectly clarified and thus I decided to write this topic. I hope that you'll find here answers for all your questions.  PvP Firstly, Deadly Gladiator Seasons ends on 21st May at 23:59 Realm Time. After this time we'll make a copy of PvP rankings and will analyze results of the teams in terms of rules. The final results should be published on Sunday at the latest. From this Tuesday you can obviously join arenas, but remember that all the results as well as arena points will be reset on Saturday.  Okay, let's talk about what will be removed when it comes to PvP.  https://db.darkwizard.pl/?currency=103 will be removed;  https://db.darkwizard.pl/?currency=104 will be removed; https://db.darkwizard.pl/?currency=161 will be removed;  https://db.darkwizard.pl/?item=44115 and https://db.darkwizard.pl/?item=45706 will be removed;  https://db.darkwizard.pl/?item=43589 won't be removed;  All of the stuff mentioned above will be removed on Saturday at 9:30 Realm Time - CET.  So, Furious Gladiator Season officially starts after the Saturday's morning restart. You will be able to collect honor points and exchange them to Furious Gladiator items - all the NPCs will be added after the restart as well. The first arena flush of Furious Season will take place on Sunday - 27th May at 23:00.  These rules are strict and we aware of it:  1. In order to be able to receive a reward, the difference between the player and his teammate cannot be higher than 50. Teams with one member won't be considered to end season rewards.
      2. In order for a team to be awarded, it needs at least 30 played arenas in the last arena week before the season's last arena point flush. We've set such rules, because we wanted to avoid abusing of PvP. In this week we'll analyze all results and we'll make a changes in rules if needed - don't worry no one will be harmed  All details concerning PvP you can find here: http://sunwell-community.com/index.php?/topic/1163-arena-season-5-information/ PvE/Quest/Lore First and foremost, Ulduar will be released on 26th May at 19:00 Realm Time - this is the official date of beginning the new PvE content. However, Emblem of Conquest NPCs will be added after the morning restart on Saturday - we don't want to restart realm at 19:00 because of the expected amount of players.  As we mentioned before - none of your emblems will be removed; emblems won't be converted. Yesterday players asked me about the emblems' progression, here you go:  https://db.darkwizard.pl/?item=44175 will be unobtainable from Friday- 25th May, but https://db.darkwizard.pl/?item=44164 will be obtainable during whole Ulduar's season.  The Obsidian Sanctum and The Eye of Eternity will be reverted to their blizzlike versions, however  Naxxramas 25 will be kept in its current form.  https://db.darkwizard.pl/?item=45862, https://db.darkwizard.pl/?item=45879, https://db.darkwizard.pl/?item=45880, https://db.darkwizard.pl/?item=45881, https://db.darkwizard.pl/?item=45882, https://db.darkwizard.pl/?item=45883, https://db.darkwizard.pl/?item=45987 will be obtainable after the morning restart on Saturday.  https://db.darkwizard.pl/?npc=33993 will be added on the next Friday - 1st June because of changing of IDs reset schedule:  Quests: https://db.darkwizard.pl/?quest=13627 and https://db.darkwizard.pl/?quest=13681 will be released after the Saturday's morning restart. Improved https://db.darkwizard.pl/?achievement=1008 jewellery will be added after the Saturday's morning restart. BETA Tests On behalf of myself, Graal and the rest of the team I would like to thank all the players who were involved in testing Ulduar. Thanks to your work we were able to improve quality of this raid and make much needed corrections. Most of the values that were presented in our description videos will be kept:  Angrathar: Ulduar Pre-Nerf, 1st part - The Siege of Ulduar! - https://youtu.be/fpM42SBDp84 Angrathar: Ulduar Pre-Nerf, 2nd part - The Antechamber of Ulduar! - https://youtu.be/Bh323wBuOz8 Angrathar: Ulduar Pre-Nerf, 3rd part - Keepers of Ulduar! - https://youtu.be/-t3JwIbkH94 Angrathar: Ulduar Pre-Nerf 4th part! The Descent into Madness and Celestial Planetarium! - https://youtu.be/eKW3oFPL4U0 However some changes were made: for instance General Vezax got a little nerf. Anyway, we modified DBM and the current version contains proper values and timers, so just download it and be sure that nothing will surprise you! CLICK: DBM.rar Once again we'd like to thank the following guilds: Logic, playing ironically, idk, Titan, Synesthesia, Stupidity, OATH, Last Hope, P A R A D I G M, Dreamstate, Epidemic, Risen, Group Therapy and Simple. You're great!  Transmogs We have almost finished the system that will let you turn the visibility of transmogs off. Today the final tests will be made. We don't know exactly when transmogs will be released - we'll inform you. All details will be released soon.  Summary I hope that the information presented above will help you better prepare for the release of new content on Sunwell. The first stage of WotLK adventure is almost finished and we hope that you've been having a blast. I personally think that Ulduar is definitely the most interesting raid of the whole Wrath of the Lich King expansion, thus we've made a lot of effort to provide you the best quality possible.  Watch once again our Ulduar trailer and be ready for the new formidable challenges!

Talimar

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Talimar last won the day on April 11

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About Talimar

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    Bandit
  1. Does new content mean new class updates?

    The only thing changing with your class is set bonuses. This is patch 3.3.5 now and forever.
  2. DK anti-class

    You forgot "none"
  3. Rawr

    There seems to be a bug in that Simcraft doesn't account for socket bonuses when importing from Rawr.
  4. Warlock specs on Sunwell

    Yeah badge and rep items have same stats as hc epic drops so that's why I lumped them together. I got those way before the blues I wanted anyway due to rng The shoulders I got after this raid. I don't crit-roll corruption as there is really only potion and crit-staff to roll at this level of content. I used speed potion instead. NMIC-trinket is the big deal breaker for rolling crit, the potion is just icing on the cake.
  5. Warlock specs on Sunwell

    http://www.worldoflogs.com/reports/rt-z6i2sps3t66tfe41/sum/damageDone/?s=2251&e=2448
  6. Warlock specs on Sunwell

    I am about 50/50 of hc and naxx10 gear. I hit 7.3 on my first attempt on patch25. And that's without tricks. So it's doable. And by no means do I claim to play perfectly.
  7. Lucky or Not?

    If you can play at 60+ you can play from lvl 1. And if you work, you can afford x4 boost.
  8. Killing low level players

    What he said. I think it's mainly people who can't find success in any other endeavor so they go around stomping lowbies to feel good. It's the equivalent to an adult going down to the beach and smashing all the children's sand castles for fun.
  9. T7.5 Warlock BiS (All specs) (Rawr simmed)

    What's your opinion on best use of 4p? Using a global every 10 sec(9 if you for some reason want bigger lifetap) for 155sp seems a bit costly. I tried running a sim and it uses the 4p every 20 secs. I ran a sim with 3 pieces and it still taps every 20 secs, so I'm assuming it doesn't give a shit about the buff and just taps for mana and gains the buff as a bonus. Should we treat it the same? Obviously exceptions would be trinket procs and the like.
  10. PVP Affliction stat suggestions

    You need 4% spell hit against players. 6% if you want to cover racials like undead and draenei.
  11. Weakaura's aura trigger not working

    http://forum.warmane.com/showthread.php?t=328130
  12. Weakaura's aura trigger not working

    I messed around with it a bit more last night, and there's a lot of stuff just not working in r14 which was released back in wotlk. The one OP used on Dalaran-WoW was a backport of the MoP version, but for some reason it's made to only work on that server. So if you want a fully functioning one I suggest you download the one on Warmane. It has some visual bugs but everything works fine so far, just have to /reload after setting up auras.
  13. [A] Adventure Time - relaxed raiding

    Ninja bump
  14. Clique addon wont work with keyboard

    My only guess is either someone backported a newer version or someone modified the code to support that functionality. Try asking on your old server if it's still around.
  15. Clique addon wont work with keyboard

    Correct me if I'm wrong but originally you could only use mousebuttons with modifiers like shift and ctrl etc. It might be different on retail version but back in the day this was the sole functionality.
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